worldbox-observer-mod/IdleSpectator
2026-07-15 03:01:07 -05:00
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Locales Implement Lore panel functionality, replacing Chronicle with a new tabbed interface for World Memory and Character History. Enhanced HUD interactions, added search and favorites features, and updated key bindings. Adjusted test scenarios to validate new Lore features and behaviors. 2026-07-14 21:19:13 -05:00
ActivityActionComposer.cs Refactor activity action handling to incorporate terrain context in ActivityActionComposer and ActivityActionLexicon. Updated methods to enhance action phrasing based on the observed terrain, improving the clarity of activity prose. Added ActivityTerrain enum and terrain resolution logic in ActivityInterestTable and ActivityContext. Incremented version in mod.json to reflect these changes. 2026-07-15 03:01:07 -05:00
ActivityActionLexicon.cs Refactor activity action handling to incorporate terrain context in ActivityActionComposer and ActivityActionLexicon. Updated methods to enhance action phrasing based on the observed terrain, improving the clarity of activity prose. Added ActivityTerrain enum and terrain resolution logic in ActivityInterestTable and ActivityContext. Incremented version in mod.json to reflect these changes. 2026-07-15 03:01:07 -05:00
ActivityAssetCatalog.cs Enhance ActivityInterestTable and ActivityLog with comprehensive context building for actors. Introduced the BuildContext method to encapsulate actor details, improving activity tracking and logging. Updated ActivityLog to utilize the new context for better clarity in logged actions. Adjusted test scenarios in HarnessScenarios to validate these enhancements. Incremented version in mod.json to reflect the update. 2026-07-15 02:39:32 -05:00
ActivityClauseAssembler.cs Refactor activity prose and action handling for improved clarity and consistency. Updated various action templates in ActivityProse to enhance readability and context. Adjusted ActivityActionComposer and ActivityActionLexicon for better phrasing in actions. Enhanced ActivityClauseAssembler to refine combat-related suffixes. Incremented version in mod.json to reflect these updates. 2026-07-15 02:53:49 -05:00
ActivityContext.cs Refactor activity action handling to incorporate terrain context in ActivityActionComposer and ActivityActionLexicon. Updated methods to enhance action phrasing based on the observed terrain, improving the clarity of activity prose. Added ActivityTerrain enum and terrain resolution logic in ActivityInterestTable and ActivityContext. Incremented version in mod.json to reflect these changes. 2026-07-15 03:01:07 -05:00
ActivityInterestTable.cs Refactor activity action handling to incorporate terrain context in ActivityActionComposer and ActivityActionLexicon. Updated methods to enhance action phrasing based on the observed terrain, improving the clarity of activity prose. Added ActivityTerrain enum and terrain resolution logic in ActivityInterestTable and ActivityContext. Incremented version in mod.json to reflect these changes. 2026-07-15 03:01:07 -05:00
ActivityLog.cs Enhance ActivityInterestTable and ActivityLog with comprehensive context building for actors. Introduced the BuildContext method to encapsulate actor details, improving activity tracking and logging. Updated ActivityLog to utilize the new context for better clarity in logged actions. Adjusted test scenarios in HarnessScenarios to validate these enhancements. Incremented version in mod.json to reflect the update. 2026-07-15 02:39:32 -05:00
ActivityProse.cs Refactor activity prose and action handling for improved clarity and consistency. Updated various action templates in ActivityProse to enhance readability and context. Adjusted ActivityActionComposer and ActivityActionLexicon for better phrasing in actions. Enhanced ActivityClauseAssembler to refine combat-related suffixes. Incremented version in mod.json to reflect these updates. 2026-07-15 02:53:49 -05:00
ActivityVerbMap.cs Enhance ActivityInterestTable and ActivityLog with comprehensive context building for actors. Introduced the BuildContext method to encapsulate actor details, improving activity tracking and logging. Updated ActivityLog to utilize the new context for better clarity in logged actions. Adjusted test scenarios in HarnessScenarios to validate these enhancements. Incremented version in mod.json to reflect the update. 2026-07-15 02:39:32 -05:00
ActivityVoice.cs Refactor activity action handling to incorporate terrain context in ActivityActionComposer and ActivityActionLexicon. Updated methods to enhance action phrasing based on the observed terrain, improving the clarity of activity prose. Added ActivityTerrain enum and terrain resolution logic in ActivityInterestTable and ActivityContext. Incremented version in mod.json to reflect these changes. 2026-07-15 03:01:07 -05:00
ActivityVoiceHarness.cs Refactor activity action handling to incorporate terrain context in ActivityActionComposer and ActivityActionLexicon. Updated methods to enhance action phrasing based on the observed terrain, improving the clarity of activity prose. Added ActivityTerrain enum and terrain resolution logic in ActivityInterestTable and ActivityContext. Incremented version in mod.json to reflect these changes. 2026-07-15 03:01:07 -05:00
ActivityVoiceProfiles.cs Enhance ActivityInterestTable and ActivityLog with comprehensive context building for actors. Introduced the BuildContext method to encapsulate actor details, improving activity tracking and logging. Updated ActivityLog to utilize the new context for better clarity in logged actions. Adjusted test scenarios in HarnessScenarios to validate these enhancements. Incremented version in mod.json to reflect the update. 2026-07-15 02:39:32 -05:00
ActivityVoiceResolver.cs Refactor activity action handling to incorporate terrain context in ActivityActionComposer and ActivityActionLexicon. Updated methods to enhance action phrasing based on the observed terrain, improving the clarity of activity prose. Added ActivityTerrain enum and terrain resolution logic in ActivityInterestTable and ActivityContext. Incremented version in mod.json to reflect these changes. 2026-07-15 03:01:07 -05:00
ActorActivityPatches.cs Enhance ActivityInterestTable and ActivityLog with comprehensive context building for actors. Introduced the BuildContext method to encapsulate actor details, improving activity tracking and logging. Updated ActivityLog to utilize the new context for better clarity in logged actions. Adjusted test scenarios in HarnessScenarios to validate these enhancements. Incremented version in mod.json to reflect the update. 2026-07-15 02:39:32 -05:00
ActorChroniclePatches.cs Enhance Lore panel with Living and Fallen tabs, implementing character death tracking and improved HUD interactions. Added support for death manner classification and updated dossier handling for fallen units. Adjusted test scenarios to validate new features and behaviors. 2026-07-14 21:57:13 -05:00
AgentHarness.cs Refactor activity action handling to incorporate terrain context in ActivityActionComposer and ActivityActionLexicon. Updated methods to enhance action phrasing based on the observed terrain, improving the clarity of activity prose. Added ActivityTerrain enum and terrain resolution logic in ActivityInterestTable and ActivityContext. Incremented version in mod.json to reflect these changes. 2026-07-15 03:01:07 -05:00
AutoTest.cs Kinda stable 2026-07-14 14:17:42 -05:00
CameraDirector.cs Enhance Lore panel with Living and Fallen tabs, implementing character death tracking and improved HUD interactions. Added support for death manner classification and updated dossier handling for fallen units. Adjusted test scenarios to validate new features and behaviors. 2026-07-14 21:57:13 -05:00
CameraZoomPatches.cs Implement Lore panel functionality, replacing Chronicle with a new tabbed interface for World Memory and Character History. Enhanced HUD interactions, added search and favorites features, and updated key bindings. Adjusted test scenarios to validate new Lore features and behaviors. 2026-07-14 21:19:13 -05:00
CanvasMainPatches.cs Kinda stable 2026-07-14 14:17:42 -05:00
Chronicle.cs Its a start 2026-07-14 23:11:51 -05:00
ChronicleCharacterSummary.cs Enhance Lore panel with Living and Fallen tabs, implementing character death tracking and improved HUD interactions. Added support for death manner classification and updated dossier handling for fallen units. Adjusted test scenarios to validate new features and behaviors. 2026-07-14 21:57:13 -05:00
ChronicleHud.cs Enhance ActivityLog and ActivityInterestTable with detailed target resolution and activity tracking. Implemented new methods for resolving actor targets and formatting activity statistics, including colored display options. Updated HUD interactions to reflect these changes and added test scenarios for improved activity logging and display functionality. 2026-07-14 23:40:39 -05:00
default_config.json Base chronicler 2026-07-14 15:55:22 -05:00
DossierAvatar.cs Enhance Lore panel with Living and Fallen tabs, implementing character death tracking and improved HUD interactions. Added support for death manner classification and updated dossier handling for fallen units. Adjusted test scenarios to validate new features and behaviors. 2026-07-14 21:57:13 -05:00
FocusArrowPatches.cs arrows for idle mode 2026-07-14 18:35:06 -05:00
FocusRelationshipArrows.cs arrows for idle mode 2026-07-14 18:35:06 -05:00
FocusTooltipPatches.cs Tooltip adjustments 2026-07-14 19:18:57 -05:00
HarnessCommand.cs Working smoke test 2026-07-14 14:59:26 -05:00
HarnessScenarios.cs Enhance ActivityInterestTable and ActivityLog with comprehensive context building for actors. Introduced the BuildContext method to encapsulate actor details, improving activity tracking and logging. Updated ActivityLog to utilize the new context for better clarity in logged actions. Adjusted test scenarios in HarnessScenarios to validate these enhancements. Incremented version in mod.json to reflect the update. 2026-07-15 02:39:32 -05:00
HudCanvas.cs Live HUD for character 2026-07-14 17:12:26 -05:00
HudIcons.cs Enhance Lore panel with Living and Fallen tabs, implementing character death tracking and improved HUD interactions. Added support for death manner classification and updated dossier handling for fallen units. Adjusted test scenarios to validate new features and behaviors. 2026-07-14 21:57:13 -05:00
InterestCollector.cs Enhance ActivityInterestTable and ActivityLog with comprehensive context building for actors. Introduced the BuildContext method to encapsulate actor details, improving activity tracking and logging. Updated ActivityLog to utilize the new context for better clarity in logged actions. Adjusted test scenarios in HarnessScenarios to validate these enhancements. Incremented version in mod.json to reflect the update. 2026-07-15 02:39:32 -05:00
InterestDirector.cs Its a start 2026-07-14 23:11:51 -05:00
InterestEvent.cs Good Start 2026-07-14 13:20:49 -05:00
InterestTier.cs Good Start 2026-07-14 13:20:49 -05:00
LoreProse.cs Refactor Chronicle to World Memory, enhancing HUD and functionality. Updated entry handling, added age chapter support, and improved history display. Adjusted test scenarios and assertions to align with new features. 2026-07-14 20:09:55 -05:00
Main.cs Implement Lore panel functionality, replacing Chronicle with a new tabbed interface for World Memory and Character History. Enhanced HUD interactions, added search and favorites features, and updated key bindings. Adjusted test scenarios to validate new Lore features and behaviors. 2026-07-14 21:19:13 -05:00
mod.json Refactor activity action handling to incorporate terrain context in ActivityActionComposer and ActivityActionLexicon. Updated methods to enhance action phrasing based on the observed terrain, improving the clarity of activity prose. Added ActivityTerrain enum and terrain resolution logic in ActivityInterestTable and ActivityContext. Incremented version in mod.json to reflect these changes. 2026-07-15 03:01:07 -05:00
ModSettings.cs Base chronicler 2026-07-14 15:55:22 -05:00
SpeciesDiscovery.cs Regression Test 2026-07-14 15:13:49 -05:00
SpectatorMode.cs Implement Lore panel functionality, replacing Chronicle with a new tabbed interface for World Memory and Character History. Enhanced HUD interactions, added search and favorites features, and updated key bindings. Adjusted test scenarios to validate new Lore features and behaviors. 2026-07-14 21:19:13 -05:00
StateProbe.cs Kinda stable 2026-07-14 14:17:42 -05:00
SubspeciesPatches.cs small behavior fixes 2026-07-14 14:23:11 -05:00
UnitDossier.cs Enhance Lore panel with Living and Fallen tabs, implementing character death tracking and improved HUD interactions. Added support for death manner classification and updated dossier handling for fallen units. Adjusted test scenarios to validate new features and behaviors. 2026-07-14 21:57:13 -05:00
WatchCaption.cs Enhance ActivityInterestTable and ActivityLog with comprehensive context building for actors. Introduced the BuildContext method to encapsulate actor details, improving activity tracking and logging. Updated ActivityLog to utilize the new context for better clarity in logged actions. Adjusted test scenarios in HarnessScenarios to validate these enhancements. Incremented version in mod.json to reflect the update. 2026-07-15 02:39:32 -05:00
WorldActivityScanner.cs Its a start 2026-07-14 23:11:51 -05:00
WorldLogInterestTable.cs Good Start 2026-07-14 13:20:49 -05:00
WorldLogPatches.cs Base chronicler 2026-07-14 15:55:22 -05:00