- Update event catalog to include new decision intents for civilization founding - Implement soft duel yield mechanics in InterestDirector for combat interactions - Adjust scoring weights for soft duels and variety valve timings - Refactor event reasoning to improve spell casting labels and decision handling - Increment version to 0.28.33 in mod.json
28 lines
1.3 KiB
Markdown
28 lines
1.3 KiB
Markdown
# Scoring model
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**Global formula:** [`IdleSpectator/scoring-model.json`](../IdleSpectator/scoring-model.json)
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**Per-event inventory (strength + prose):** [`IdleSpectator/event-catalog.json`](../IdleSpectator/event-catalog.json)
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- `scoring-model.json` - margins, multipliers, rarity caps, soft-Duel / variety valve knobs
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- `event-catalog.json` - every authored event id (`happiness`, `status`, `worldLog`, `plots`, `decisions`, …)
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- Decisions use `action` (clause after "decides to …")
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- Most other domains use `label`
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- Happiness uses `variantsWithRelated` / `variantsWithoutRelated`
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- Optional `species` / `character` bonuses
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**Visual tracker (open beside chat):** [scoring-model canvas](/home/dazed/.cursor/projects/home-dazed-Projects-worldbox-mods-idle-mode/canvases/scoring-model.canvas.tsx)
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## Variety policy (0.28.28)
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`TotalScore = EventStrength + scaleBonus + char*w + visual*w + novelty*w`.
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Hard sticky combat (margin 50, MaxWatch 60) is only for Skirmish+ or notable-pair Duels.
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Anonymous / single-notable Duels are soft sticky: MaxWatch 24, variety valve at 8s, yield to Story peers after 8s.
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Founding tips come from `new_city` / `new_kingdom` meta outcomes, not decision intent.
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Edit the `weights` block in scoring-model.json to change live scoring formula knobs.
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Edit event-catalog.json to change what each event is worth and what it says.
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