worldbox-observer-mod/docs/event-trigger-audit.tsv
2026-07-17 01:54:59 -05:00

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domain id strength camera game_call_site verdict fix_action done
decisions find_lover 62 Actor.setDecisionCooldown → DeferredInterestFeed.EmitDecision accurate Camera via IsInterestingDecision predicate; action=infinitive done
decisions try_to_steal_money 68 Actor.setDecisionCooldown → DeferredInterestFeed.EmitDecision accurate Camera via IsInterestingDecision predicate; action=infinitive done
decisions banish_unruly_clan_members 76 Actor.setDecisionCooldown → DeferredInterestFeed.EmitDecision accurate Camera via IsInterestingDecision predicate; action=infinitive done
decisions kill_unruly_clan_members 82 Actor.setDecisionCooldown → DeferredInterestFeed.EmitDecision accurate Camera via IsInterestingDecision predicate; action=infinitive done
decisions try_new_plot 78 Actor.setDecisionCooldown → DeferredInterestFeed.EmitDecision demoted Intent-only (no Plot yet); camera via live PlotInterestFeed instead done
decisions king_change_kingdom_culture 84 Actor.setDecisionCooldown → DeferredInterestFeed.EmitDecision accurate Camera via IsInterestingDecision predicate; action=infinitive done
decisions king_change_kingdom_language 82 Actor.setDecisionCooldown → DeferredInterestFeed.EmitDecision accurate Camera via IsInterestingDecision predicate; action=infinitive done
decisions king_change_kingdom_religion 84 Actor.setDecisionCooldown → DeferredInterestFeed.EmitDecision accurate Camera via IsInterestingDecision predicate; action=infinitive done
decisions leader_change_city_culture 74 Actor.setDecisionCooldown → DeferredInterestFeed.EmitDecision accurate Camera via IsInterestingDecision predicate; action=infinitive done
decisions leader_change_city_language 72 Actor.setDecisionCooldown → DeferredInterestFeed.EmitDecision accurate Camera via IsInterestingDecision predicate; action=infinitive done
decisions leader_change_city_religion 74 Actor.setDecisionCooldown → DeferredInterestFeed.EmitDecision accurate Camera via IsInterestingDecision predicate; action=infinitive done
decisions warrior_army_follow_leader 58 Actor.setDecisionCooldown → DeferredInterestFeed.EmitDecision accurate Camera via IsInterestingDecision predicate; action=infinitive done
decisions warrior_train_with_dummy 42 Actor.setDecisionCooldown → DeferredInterestFeed.EmitDecision accurate Camera via IsInterestingDecision predicate; action=infinitive done
decisions warrior_try_join_army_group 64 Actor.setDecisionCooldown → DeferredInterestFeed.EmitDecision accurate Camera via IsInterestingDecision predicate; action=infinitive done
happiness death_family_member 78 Signal Actor accurate done
happiness death_lover 90 Signal Actor accurate done
happiness death_child 96 Signal Actor accurate done
happiness death_best_friend 80 Signal Actor accurate done
happiness got_robbed 56 Signal Actor bridge Context bag / bridge for related names done
happiness got_poked 30 Ambient Actor accurate done
happiness lost_fight 58 Signal Actor accurate done
happiness got_caught 20 Ambient HappinessLibrary asset only - no live caller (Ambient stub) prose_fix Updated catalog prose to match call timing/action done
happiness paid_tax 30 Ambient Actor accurate done
happiness just_ate 30 Ambient Actor prose_fix Updated catalog prose to match call timing/action done
happiness just_received_gift 52 Signal BehFinishTalk bridge Context bag / bridge for related names done
happiness just_gave_gift 52 Signal BehFinishTalk bridge Context bag / bridge for related names done
happiness just_pooped 30 Ambient Actor accurate done
happiness just_slept 30 Signal StatusLibrary accurate done
happiness had_bad_dream 40 Signal StatusLibrary accurate done
happiness had_good_dream 38 Signal StatusLibrary accurate done
happiness had_nightmare 44 Signal StatusLibrary accurate done
happiness slept_outside 34 Signal BehTrySleep accurate done
happiness just_kissed 62 Signal BehCheckForBabiesFromSexualReproduction bridge Context bag / bridge for related names done
happiness just_killed 70 Signal Actor bridge Context bag / bridge for related names done
happiness become_king 80 Signal Kingdom accurate done
happiness become_leader 72 Signal City accurate done
happiness just_won_war 52 Aggregate Actor accurate done
happiness just_made_peace 50 Aggregate Actor accurate done
happiness just_lost_war 55 Aggregate Actor accurate done
happiness was_conquered 58 Aggregate City.joinAnotherKingdom → forceUnits changeHappiness accurate done
happiness kingdom_fell_apart 60 Aggregate City.makeOwnKingdom(pFellApart) → forceUnits accurate done
happiness just_started_war 78 Aggregate WarManager accurate done
happiness just_rebelled 58 Aggregate City.makeOwnKingdom/joinAnotherKingdom → forceUnits accurate done
happiness fallen_in_love 74 Signal StatusLibrary fell_in_love action_on_receive (+ becomeLoversWith bridge) bridge Status receive + no-emotions PublishApplied bridge done
happiness just_had_child 76 Signal Actor accurate done
happiness just_read_book 34 Signal BehFinishReading accurate done
happiness just_played 32 Signal BehActorChangeHappiness(child play tasks) prose_fix Updated catalog prose to match call timing/action done
happiness just_talked 34 Signal BehFinishTalk bridge Context bag / bridge for related names done
happiness just_laughed 34 Signal BehAddHappiness(happy_laughing end) prose_fix Updated catalog prose to match call timing/action done
happiness just_sang 34 Signal BehAddHappiness(singing end) accurate done
happiness just_swore 32 Signal BehAddHappiness(swearing end) prose_fix Updated catalog prose to match call timing/action done
happiness just_cried 42 Signal BehAddHappiness(crying end) accurate done
happiness just_talked_gossip 32 Signal BehFinishTalk bridge Context bag / bridge for related names done
happiness just_surprised 36 Signal StatusLibrary accurate done
happiness just_born 68 Signal Actor accurate done
happiness just_magnetised 48 Signal StatusLibrary accurate done
happiness just_forced_power 58 Signal MapBox accurate done
happiness just_possessed 62 Signal StatusLibrary accurate done
happiness strange_urge 46 Signal StatusLibrary accurate done
happiness just_had_tantrum 50 Signal StatusLibrary accurate done
happiness just_felt_the_divine 56 Signal PowerLibrary prose_fix Updated catalog prose to match call timing/action done
happiness just_enchanted 54 Signal StatusLibrary accurate done
happiness just_inspired 52 Signal StatusLibrary accurate done
happiness wrote_book 62 Signal BookManager accurate done
happiness just_became_adult 70 Signal Actor accurate done
happiness just_got_out_of_egg 72 Signal Actor accurate done
happiness just_finished_plot 70 Signal Plot accurate done
happiness just_found_house 58 Signal BehFindHouse accurate done
happiness just_lost_house 68 Signal Actor accurate done
happiness just_made_friend 58 Signal Actor accurate done
happiness just_injured 60 Signal Actor accurate done
happiness just_cursed 60 Signal StatusLibrary accurate done
happiness starving 50 Signal StatusLibrary accurate done
happiness conquered_city 70 Aggregate Kingdom accurate done
happiness destroyed_city 62 Aggregate Kingdom accurate done
happiness lost_crown 72 Signal Kingdom accurate done
happiness razed_capital 68 Aggregate Kingdom accurate done
happiness lost_capital 64 Aggregate Kingdom accurate done
happiness razed_city 60 Aggregate Kingdom accurate done
happiness lost_city 66 Aggregate Kingdom accurate done
happiness become_alpha 74 Signal Family accurate done
status afterglow 20 False BehCheckForBabiesFromSexualReproduction accurate done
status cough 20 False StatusLibrary / addNewStatusEffect accurate done
status dash 20 False CombatActionLibrary accurate done
status dodge 20 False CombatActionLibrary accurate done
status flicked 20 False God power / finger flick accurate done
status just_ate 20 False Actor consume / StatusLibrary accurate done
status on_guard 20 False StatusLibrary / addNewStatusEffect accurate done
status recovery_combat_action 20 False CombatActionLibrary cooldown accurate done
status recovery_plot 20 False Plot cooldown accurate done
status recovery_social 20 False Social cooldown accurate done
status recovery_spell 20 False Spell cooldown accurate done
status shield 20 False Combat / spell shield accurate done
status slowness 20 False StatusLibrary / addNewStatusEffect accurate done
status spell_boost 20 False Spell cast accurate done
status spell_silence 20 False Spell cast accurate done
status burning 72 True Fire / tile / combat accurate done
status possessed 74 True Possession convert / god power accurate done
status possessed_follower 60 True ControllableUnit.checkTalk convert target prose_fix Target becomes follower; not under sway done
status frozen 65 True Cold / freeze powers accurate done
status poisoned 58 True Poison attacks / tiles accurate done
status drowning 50 True Water drowning check accurate done
status stunned 50 True Combat stun / makeStunned accurate done
status rage 62 True Combat rage buff accurate done
status angry 48 True Actor.addAggro prose_fix Aggro anger; do not conflate with rage done
status cursed 60 True Curse powers / traits accurate done
status soul_harvested 78 True Soul harvest action accurate done
status voices_in_my_head 55 True StatusLibrary / addNewStatusEffect accurate done
status tantrum 52 True StatusLibrary; finish→just_had_tantrum accurate done
status magnetized 55 True Magnet powers accurate done
status invincible 50 True Invincibility powers accurate done
status powerup 54 True Powerup effects accurate done
status enchanted 52 True Enchant powers accurate done
status ash_fever 50 True Ash fever effect accurate done
status starving 56 True Hunger / nutrition accurate done
status surprised 42 True getSurprised / tryToGetSurprised accurate done
status confused 40 True StatusLibrary / addNewStatusEffect accurate done
status strange_urge 45 True StatusLibrary / addNewStatusEffect accurate done
status inspired 42 True StatusLibrary; finish→just_inspired accurate done
status motivated 40 True StatusLibrary / addNewStatusEffect accurate done
status fell_in_love 74 True becomeLoversWith / StatusLibrary receive accurate done
status pregnant 72 True Sexual reproduction; finish→makeBabyFromPregnancy prose_fix Loss = gives birth done
status pregnant_parthenogenesis 72 True BehCheckParthenogenesisReproduction; finish→baby prose_fix Loss = gives birth alone done
status crying 58 True Emotion tasks / StatusLibrary accurate done
status festive_spirit 36 True Festival / StatusLibrary accurate done
status laughing 34 True Emotion tasks / StatusLibrary accurate done
status singing 34 True Emotion tasks / StatusLibrary accurate done
status sleeping 32 True Sleep tasks; finish→dream pot accurate done
status handsome_migrant 44 True Migration status accurate done
status being_suspicious 40 True Steal / suspicious tasks accurate done
status budding 56 True BehCheckBuddingReproduction; finish→makeBabyViaBudding prose_fix Loss = bud offspring done
status caffeinated 36 True Consume caffeine accurate done
status had_bad_dream 40 True Sleep action_finish dream pot accurate done
status had_good_dream 38 True Sleep action_finish dream pot accurate done
status had_nightmare 48 True Sleep action_finish dream pot accurate done
status swearing 34 True Emotion tasks / possession swear accurate done
status taking_roots 54 True BehCheckVegetativeReproduction; finish→vegetative baby prose_fix Loss = sprouts offspring, not pull free done
status uprooting 54 True BabyMaker plant birth prose_fix Plant emerging/maturing, not generic uproot done
status egg 40 False Egg form; loss→InterestFeeds.EmitHatch accurate done
worldLog king_new 80 True WorldLogMessage.add; special1=kingdom special2=king accurate {b}=king {a}=kingdom matches kingReplacer done
worldLog king_left 72 True WorldLogMessage.add; special1=kingdom special2=king accurate {b}=king {a}=kingdom matches kingReplacer done
worldLog king_fled_capital 70 True WorldLogMessage.add; special1=kingdom special2=king accurate {b}=king {a}=kingdom matches kingReplacer done
worldLog king_fled_city 68 True WorldLogMessage.add; special1=kingdom special2=king accurate {b}=king {a}=kingdom matches kingReplacer done
worldLog king_dead 84 True WorldLogMessage.add; special1=kingdom special2=king accurate {b}=king {a}=kingdom matches kingReplacer done
worldLog king_killed 88 True WorldLogMessage.add; special1=kingdom special2=king accurate {b}=king {a}=kingdom matches kingReplacer done
worldLog favorite_dead 82 True WorldLogMessage.add accurate done
worldLog favorite_killed 85 True WorldLogMessage.add accurate done
worldLog city_new 72 True WorldLogMessage.add accurate done
worldLog log_city_revolted 90 True WorldLogMessage.add accurate done
worldLog city_destroyed 92 True WorldLogMessage.add accurate done
worldLog diplomacy_war_ended 72 True WorldLogMessage.add accurate done
worldLog diplomacy_war_started 100 True WorldLogMessage.add; special1/2=kingdoms accurate Also WarManager.newWar feed (dual path, distinct keys) done
worldLog total_war_started 100 True WorldLogMessage.add accurate done
worldLog alliance_new 70 True WorldLogMessage.add accurate done
worldLog alliance_dissolved 68 True WorldLogMessage.add accurate done
worldLog kingdom_new 75 True WorldLogMessage.add accurate done
worldLog kingdom_destroyed 100 True WorldLogMessage.add accurate done
worldLog kingdom_shattered 98 True WorldLogMessage.add accurate done
worldLog kingdom_fractured 95 True WorldLogMessage.add accurate done
worldLog kingdom_royal_clan_new 74 True WorldLogMessage.add accurate done
worldLog kingdom_royal_clan_changed 72 True WorldLogMessage.add accurate done
worldLog kingdom_royal_clan_dead 76 True WorldLogMessage.add accurate done
worldLog disaster_tornado 95 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_meteorite 95 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_hellspawn 96 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_earthquake 95 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_greg_abominations 96 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_ice_ones 95 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_sudden_snowman 90 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_garden_surprise 90 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_dragon_from_farlands 98 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_bandits 92 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_alien_invasion 97 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_biomass 96 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_tumor 96 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_heatwave 88 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_evil_mage 94 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_underground_necromancer 95 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog disaster_mad_thoughts 90 True WorldLogMessage.add (disaster→world_log) accurate done
worldLog auto_tester 10 False WorldLogMessage.add accurate CreatesInterest=false harness-only done
plots rebellion 92 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots new_war 94 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots alliance_create 80 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots alliance_join 68 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots alliance_destroy 86 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots attacker_stop_war 78 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots new_book 52 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots new_language 60 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots new_religion 70 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots new_culture 68 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots clan_ascension 82 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots culture_divide 75 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots religion_schism 84 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots language_divergence 58 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots summon_meteor_rain 96 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots summon_earthquake 95 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots summon_thunderstorm 93 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots summon_stormfront 93 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots summon_hellstorm 97 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots summon_demons 96 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots summon_angles 96 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots summon_skeletons 92 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots summon_living_plants 90 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots big_cast_coffee 48 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots big_cast_bubble_shield 64 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots big_cast_madness 80 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots big_cast_slowness 70 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
plots cause_rebellion 90 True PlotManager/Actor.setPlot/finishPlot → PlotInterestFeed prose_fix Phase-aware EventReason.Plot (new/complete/cancel/leave) done
relationship set_lover 78 True Actor.setLover accurate done
relationship clear_lover 60 True setLover(null)+MapBox dead-lover cleanup hook_retarget done
relationship add_child 74 True Actor.setParent1/setParent2 hook_retarget done
relationship new_family 72 True FamilyManager.newFamily accurate done
relationship family_removed 58 True FamilyManager.removeObject accurate Confirmed patch + EventReason prose done
relationship find_lover 52 True BehFindLover + EventOutcome.StillSeekingLover gate EventObservation; success via set_lover done
relationship become_alpha 74 True Family.setAlpha accurate done
relationship family_group_new 58 True BehFamilyGroupNew + EventOutcome.GainedFamily accurate EventObservation; shares new_family key done
relationship family_group_join 36 True BehFamilyGroupJoin + EventOutcome.GainedFamily gate EventObservation; Continue≠join done
relationship family_group_leave 36 True BehFamilyGroupLeave + EventOutcome.LostFamily accurate EventObservation done
relationship baby_created 72 True ActorManager.createBabyActorFromData accurate done
traits zombie 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits wise 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits whirlwind 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits weightless 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits weak 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits veteran 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits venomous 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits unlucky 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits ugly 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits tumor_infection 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits tough 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits titan_lungs 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits tiny 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits thorns 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits thief 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits super_health 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits sunblessed 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits stupid 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits strong_minded 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits strong 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits soft_skin 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits slow 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits skin_burns 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits short_sighted 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits shiny 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits scar_of_divinity 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits savage 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits regeneration 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits pyromaniac 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits psychopath 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits poisonous 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits poison_immune 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits plague 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits peaceful 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits paranoid 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits pacifist 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits nightchild 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits mute 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits mush_spores 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits moonchild 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits miracle_born 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits miracle_bearer 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits miner 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits metamorphed 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits mega_heartbeat 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits mageslayer 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits madness 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits lustful 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits lucky 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits long_liver 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits light_lamp 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits kingslayer 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits infertile 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits infected 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits immune 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits immortal 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits hotheaded 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits honest 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits heliophobia 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits heart_of_wizard 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits healing_aura 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits hard_skin 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits greedy 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits golden_tooth 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits gluttonous 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits giant 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits genius 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits freeze_proof 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits fragile_health 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits flower_prints 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits flesh_eater 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits fire_proof 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits fire_blood 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits fertile 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits fat 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits fast 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits eyepatch 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits evil 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits energized 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits eagle_eyed 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits dragonslayer 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits dodge 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits desire_harp 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits desire_golden_egg 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits desire_computer 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits desire_alien_mold 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits deflect_projectile 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits deceitful 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits death_nuke 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits death_mark 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits death_bomb 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits dash 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits crippled 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits content 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits contagious 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits cold_aura 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits clumsy 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits clone 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits chosen_one 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits burning_feet 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits bubble_defense 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits boosted_vitality 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits bomberman 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits boat 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits bloodlust 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits block 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits blessed 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits battle_reflexes 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits backstep 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits attractive 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits arcane_reflexes 58 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits ambitious 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits agile 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits acid_touch 72 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits acid_proof 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
traits acid_blood 38 True Actor.addTrait/removeTrait → EventReason.Trait prose_fix Catalog label aligned to gains/loses; spawn-window gate done
books family_story 52 True BookManager.newBook/generateNewBook/burnBook accurate burn forces burns-a-book prose done
books love_story 56 True BookManager.newBook/generateNewBook/burnBook accurate burn forces burns-a-book prose done
books friendship_story 50 True BookManager.newBook/generateNewBook/burnBook accurate burn forces burns-a-book prose done
books bad_story_about_king 64 True BookManager.newBook/generateNewBook/burnBook accurate burn forces burns-a-book prose done
books fable 48 True BookManager.newBook/generateNewBook/burnBook accurate burn forces burns-a-book prose done
books warfare_manual 58 True BookManager.newBook/generateNewBook/burnBook accurate burn forces burns-a-book prose done
books economy_manual 48 True BookManager.newBook/generateNewBook/burnBook accurate burn forces burns-a-book prose done
books stewardship_manual 48 True BookManager.newBook/generateNewBook/burnBook accurate burn forces burns-a-book prose done
books diplomacy_manual 55 True BookManager.newBook/generateNewBook/burnBook accurate burn forces burns-a-book prose done
books mathbook 45 True BookManager.newBook/generateNewBook/burnBook accurate burn forces burns-a-book prose done
books biology_book 45 True BookManager.newBook/generateNewBook/burnBook accurate burn forces burns-a-book prose done
books history_book 55 True BookManager.newBook/generateNewBook/burnBook accurate burn forces burns-a-book prose done
eras age_hope 78 True WorldAgeManager.startNextAge → MetaInterestFeed.EmitEra accurate done
eras age_sun 80 True WorldAgeManager.startNextAge → MetaInterestFeed.EmitEra accurate done
eras age_dark 88 True WorldAgeManager.startNextAge → MetaInterestFeed.EmitEra accurate done
eras age_tears 86 True WorldAgeManager.startNextAge → MetaInterestFeed.EmitEra accurate done
eras age_moon 82 True WorldAgeManager.startNextAge → MetaInterestFeed.EmitEra accurate done
eras age_chaos 92 True WorldAgeManager.startNextAge → MetaInterestFeed.EmitEra accurate done
eras age_wonders 84 True WorldAgeManager.startNextAge → MetaInterestFeed.EmitEra accurate done
eras age_ice 87 True WorldAgeManager.startNextAge → MetaInterestFeed.EmitEra accurate done
eras age_ash 90 True WorldAgeManager.startNextAge → MetaInterestFeed.EmitEra accurate done
eras age_despair 91 True WorldAgeManager.startNextAge → MetaInterestFeed.EmitEra accurate done
eras age_unknown 70 True WorldAgeManager.startNextAge → MetaInterestFeed.EmitEra accurate done
disasters tornado 95 True Policy→WorldLog disaster_tornado; no DisasterManager patch accurate Camera via paired worldLog row done
disasters heatwave 88 True Policy→WorldLog disaster_heatwave; no DisasterManager patch accurate Camera via paired worldLog row done
disasters small_meteorite 95 True Policy→WorldLog disaster_meteorite; no DisasterManager patch accurate Camera via paired worldLog row done
disasters small_earthquake 95 True Policy→WorldLog disaster_earthquake; no DisasterManager patch accurate Camera via paired worldLog row done
disasters hellspawn 96 True Policy→WorldLog disaster_hellspawn; no DisasterManager patch accurate Camera via paired worldLog row done
disasters ice_ones_awoken 95 True Policy→WorldLog disaster_ice_ones; no DisasterManager patch accurate Camera via paired worldLog row done
disasters sudden_snowman 90 True Policy→WorldLog disaster_sudden_snowman; no DisasterManager patch accurate Camera via paired worldLog row done
disasters garden_surprise 90 True Policy→WorldLog disaster_garden_surprise; no DisasterManager patch accurate Camera via paired worldLog row done
disasters dragon_from_farlands 98 True Policy→WorldLog disaster_dragon_from_farlands; no DisasterManager patch accurate Camera via paired worldLog row done
disasters ash_bandits 92 True Policy→WorldLog disaster_bandits; no DisasterManager patch accurate Camera via paired worldLog row done
disasters alien_invasion 97 True Policy→WorldLog disaster_alien_invasion; no DisasterManager patch accurate Camera via paired worldLog row done
disasters biomass 96 True Policy→WorldLog disaster_biomass; no DisasterManager patch accurate Camera via paired worldLog row done
disasters tumor 96 True Policy→WorldLog disaster_tumor; no DisasterManager patch accurate Camera via paired worldLog row done
disasters wild_mage 94 True Policy→WorldLog disaster_evil_mage; no DisasterManager patch accurate Camera via paired worldLog row done
disasters underground_necromancer 95 True Policy→WorldLog disaster_underground_necromancer; no DisasterManager patch accurate Camera via paired worldLog row done
disasters mad_thoughts 90 True Policy→WorldLog disaster_mad_thoughts; no DisasterManager patch accurate Camera via paired worldLog row done
disasters greg_abominations 96 True Policy→WorldLog disaster_greg_abominations; no DisasterManager patch accurate Camera via paired worldLog row done
warTypes normal 90 True WarManager.newWar/endWar + WarInterestFeed.Tick accurate Live label often Attacker vs Defender done
warTypes spite 88 True WarManager.newWar/endWar + WarInterestFeed.Tick accurate Live label often Attacker vs Defender done
warTypes inspire 86 True WarManager.newWar/endWar + WarInterestFeed.Tick accurate Live label often Attacker vs Defender done
warTypes rebellion 92 True WarManager.newWar/endWar + WarInterestFeed.Tick accurate Live label often Attacker vs Defender done
warTypes whisper_of_war 84 True WarManager.newWar/endWar + WarInterestFeed.Tick accurate Live label often Attacker vs Defender done