- Introduce bounded happiness probe to improve event diagnostics - Update happiness drain logic to limit processed occurrences per tick - Enhance telemetry for happiness processing times and maximum items - Refactor narrative development to include new home-related events - Improve narrative thread handling for home establishment and recovery |
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|---|---|---|
| .. | ||
| Catalogs | ||
| Feeds | ||
| Patches | ||
| DiscreteEventEntry.cs | ||
| EventCatalog.cs | ||
| EventFeedUtil.cs | ||
| EventObservation.cs | ||
| EventOutcome.cs | ||
| EventPresentability.cs | ||
| EventReason.cs | ||
| InterestDropLog.cs | ||
| LiveEnsemble.cs | ||
| LiveSceneStickyState.cs | ||
| StickyScoreboard.cs | ||