118 lines
3.8 KiB
C#
118 lines
3.8 KiB
C#
using ai.behaviours;
|
|
using HarmonyLib;
|
|
using UnityEngine;
|
|
|
|
namespace IdleSpectator;
|
|
|
|
/// <summary>Building damage/destroy interest patches from mutation discovery.</summary>
|
|
[HarmonyPatch]
|
|
public static class BuildingEventPatches
|
|
{
|
|
[HarmonyPatch(typeof(BehDealDamageToTargetBuilding), nameof(BehDealDamageToTargetBuilding.execute))]
|
|
[HarmonyPostfix]
|
|
public static void PostfixDamageBuilding(Actor pActor, BehResult __result)
|
|
{
|
|
if (pActor == null || !pActor.isAlive() || __result == BehResult.Stop)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Emit("building_damage", 70f, InterestOwnership.Signal, pActor, "Damages a building: {a}");
|
|
}
|
|
|
|
[HarmonyPatch(typeof(BehConsumeTargetBuilding), nameof(BehConsumeTargetBuilding.execute))]
|
|
[HarmonyPostfix]
|
|
public static void PostfixConsumeBuilding(Actor pActor, BehResult __result)
|
|
{
|
|
if (pActor == null || !pActor.isAlive() || __result == BehResult.Stop)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Emit("building_consume", 78f, InterestOwnership.Signal, pActor, "Consumes a building: {a}");
|
|
}
|
|
|
|
[HarmonyPatch(typeof(Building), "startDestroyBuilding")]
|
|
[HarmonyPostfix]
|
|
public static void PostfixStartDestroy(Building __instance)
|
|
{
|
|
if (__instance == null || AgentHarness.Busy)
|
|
{
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
Vector3 pos = Vector3.zero;
|
|
object posObj = __instance.GetType().GetField("current_position")?.GetValue(__instance)
|
|
?? __instance.GetType().GetProperty("current_position")?.GetValue(__instance, null);
|
|
if (posObj is Vector3 v)
|
|
{
|
|
pos = v;
|
|
}
|
|
|
|
string buildingName = "";
|
|
object asset = __instance.GetType().GetField("asset")?.GetValue(__instance)
|
|
?? __instance.GetType().GetProperty("asset")?.GetValue(__instance, null);
|
|
if (asset != null)
|
|
{
|
|
object id = asset.GetType().GetField("id")?.GetValue(asset)
|
|
?? asset.GetType().GetProperty("id")?.GetValue(asset, null);
|
|
buildingName = id?.ToString() ?? "";
|
|
}
|
|
|
|
Actor near = pos != Vector3.zero
|
|
? EventFeedUtil.NearestUnit(pos) ?? EventFeedUtil.AnyAliveUnit()
|
|
: EventFeedUtil.AnyAliveUnit();
|
|
if (near == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string label = string.IsNullOrEmpty(buildingName)
|
|
? "Building destroyed near " + EventFeedUtil.SafeName(near)
|
|
: "Building falls: " + buildingName;
|
|
string key = "building:destroy:" + buildingName + ":" + EventFeedUtil.SafeId(near);
|
|
EventFeedUtil.Register(
|
|
key,
|
|
"building",
|
|
"Spectacle",
|
|
label,
|
|
string.IsNullOrEmpty(buildingName) ? "building_destroy" : buildingName,
|
|
88f,
|
|
InterestOwnership.Signal,
|
|
near.current_position,
|
|
near);
|
|
}
|
|
catch
|
|
{
|
|
// ignore API mismatches
|
|
}
|
|
}
|
|
|
|
private static void Emit(
|
|
string eventId,
|
|
float strength,
|
|
InterestOwnership owns,
|
|
Actor actor,
|
|
string labelTemplate)
|
|
{
|
|
if (AgentHarness.Busy)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string label = (labelTemplate ?? "{a}").Replace("{a}", EventFeedUtil.SafeName(actor));
|
|
string key = "building:" + eventId + ":" + EventFeedUtil.SafeId(actor);
|
|
EventFeedUtil.Register(
|
|
key,
|
|
"building",
|
|
"Spectacle",
|
|
label,
|
|
eventId,
|
|
strength,
|
|
owns,
|
|
actor.current_position,
|
|
actor);
|
|
}
|
|
}
|