1556 lines
58 KiB
Ruby
1556 lines
58 KiB
Ruby
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
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#_/ ◆ パラメータ振り分け - KMS_DistributeParameter ◆ VXAce ◆
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#_/ ◇ Last update : 2012/08/05 (TOMY@Kamesoft) ◇
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#_/----------------------------------------------------------------------------
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#_/ パラメータ振り分け機能を作成します。
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#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
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#==============================================================================
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# ★ 設定項目 - BEGIN Setting ★
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#==============================================================================
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module KMS_DistributeParameter
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# ◆ パラメータ振り分け箇所
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# 振り分け箇所および増加量を
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# {
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# :key => キー,
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# :name => "名称",
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# :limit => 回数上限,
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# :cost => [消費 RP, 消費 RP 補正],
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# :パラメータ => [上昇量, 上昇量補正],
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# # 以降、パラメータを必要なだけ記述
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# },
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# という書式で追加。
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# 振り分け画面では、追加した順に表示。
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# 「キー」には、他の箇所と被らない名称を指定。
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# (内部で振り分け箇所を特定するために使用。数値、文字列など何でもOK)
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# 「回数上限」以外は小数でもOK。
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# 「回数上限」を 0 にすると回数無制限。
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# 「消費 RP 補正」と「上昇量補正」は省略可。省略時は 0。
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GAIN_PARAMETER = [
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{
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:key => :health,
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:name => "Stamina",
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:limit => 50,
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:cost => [1, 0.6],
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:mhp => [8, 1.0],
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},
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{
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:key => :magic,
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:name => "Magic",
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:limit => 30,
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:cost => [1, 0.5],
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:mmp => [8, 0.598],
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},
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{
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:key => :pow,
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:name => "Power",
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:limit => 30,
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:cost => [1, 0.7],
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:atk => [1, 0.163],
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},
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{
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:key => :mpow,
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:name => "Magic Power",
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:limit => 30,
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:cost => [1, 0.7],
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:mat => [1, 0.163],
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},
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{
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:key => :def,
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:name => "Defense",
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:limit => 30,
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:cost => [1, 0.7],
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:mhp => [3, 0.657],
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:def => [1, 0.163],
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:mdf => [1, 0.163],
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},
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{
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:key => :dex,
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:name => "Agility",
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:limit => 30,
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:cost => [1, 0.4],
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:agi => [1, 0.163],
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:hit => [0.003],
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:eva => [0.005],
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},
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{
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:key => :spi,
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:name => "Spirit",
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:limit => 30,
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:cost => [1, 0.3],
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:luk => [1, 0.163],
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},
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{
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:key => :hit,
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:name => "Hit Rate",
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:limit => 30,
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:cost => [1, 0.5],
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:hit => [0.01, 0.001508],
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},
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{
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:key => :eva,
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:name => "Evasion Rate",
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:limit => 20,
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:cost => [1, 0.9],
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:eva => [0.01, 0.00055],
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},
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{
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:key => :crt,
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:name => "Critical",
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:limit => 20,
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:cost => [1, 0.9],
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:cri => [0.01],
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},
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{
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:key => :chant,
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:name => "Chant Speed",
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:limit => 20,
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:cost => [1, 0.2],
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:skill_speed => [10],
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},
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{
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:key => :item,
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:name => "Item Speed",
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:limit => 20,
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:cost => [1, 0.2],
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:item_speed => [10],
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},
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{
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:key => :tgr,
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:name => "Aggro",
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:limit => 20,
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:cost => [1, 0.5],
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:tgr => [0.05],
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},
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] # ← Do not delete this ]
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# ◆ Actor-specific Parameter Increase Quantities
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PERSONAL_GAIN_PARAMETER = []
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# Specify the increase quantities for each actor below in the format:
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# PERSONAL_GAIN_PARAMETER[Actor ID] = [Assignment Locations]
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# The "Assignment Locations" should follow the same format as GAIN_PARAMETER.
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# If the key matches with GAIN_PARAMETER, it will overwrite GAIN_PARAMETER.
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# Parameters/actors not specified will use GAIN_PARAMETER.
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#
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# <Example> Specifying "Stamina" individually for Actor 1.
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PERSONAL_GAIN_PARAMETER[2] = [
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{
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:key => :health,
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:name => "Stamina",
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:limit => 30,
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:cost => [1, 0.4],
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:mhp => [50, 3],
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:def => [1, 0.3],
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},
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]
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# ◆ Class-specific Parameter Increase Quantities
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CLASS_GAIN_PARAMETER = []
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# Specify the increase quantities for each class below in the format:
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# CLASS_GAIN_PARAMETER[Class ID] = [Assignment Locations]
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# The rest is similar to the actor-specific settings.
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# (Priority: Class > Actor > Default)
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# ◆ Name of RP (Reallocation Points)
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VOCAB_RP = "RP"
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# ◆ Abbreviation for RP
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VOCAB_RP_A = "R"
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# ◆ MaxRP Calculation Formula
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# level .. Level
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# Result can be a decimal (automatically converted to an integer).
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MAXRP_EXP = "(level ** 0.25 + 2.0) * level"
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# ◆ Parameter Names
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# When used with ≪Extended Equipment Screen≫, the last one introduced will take priority.
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VOCAB_PARAM = {
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:hit => "Hit Rate", # Hit Rate
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:eva => "Evasion Rate", # Evasion Rate
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:cri => "Critical", # Critical Rate
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:skill_speed => "Chant Speed", # Skill Speed Correction
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:item_speed => "Item Speed", # Item Speed Correction
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:tgr => "Aggro", # Aggro
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} # ← Do not delete this }
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# ◆ Hide the upper limit display when the assignment count is unlimited
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# true : Only the count is displayed
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# false : Count/--- is displayed
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HIDE_MAX_COUNT_INFINITE = false
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# ◆ Reallocation Gauge Color
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# Number : Same color as \C[n].
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# Color : Specified color. (Color.new(255, 128, 128), etc.)
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GAUGE_START_COLOR = 28 # Start color
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GAUGE_END_COLOR = 29 # End color
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# ◆ Use generic gauge for reallocation gauge
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# Effective only when ≪Generic Gauge Rendering≫ is introduced.
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ENABLE_GENERIC_GAUGE = true
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# ◆ Reallocation Generic Gauge Settings
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# Load images from "Graphics/System".
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GAUGE_IMAGE = "GaugeDist" # Image
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GAUGE_OFFSET = [-23, -2] # Position correction [x, y]
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GAUGE_LENGTH = -4 # Length correction
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GAUGE_SLOPE = 30 # Slope (-89 to 89)
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# ◆ Confirmation Commands at End of Reallocation
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CONFIRM_COMMANDS = [
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" Confirm", # Confirm reallocation
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" Cancel", # Cancel reallocation
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" Continue", # Continue reallocation
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] # ← Do not delete this ]
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# ◆ Help for Confirmation Commands
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CONFIRM_COMMAND_HELP = [
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"Confirm the reallocation operation.", # Confirm reallocation
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"Discard this reallocation operation.", # Cancel reallocation
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"Continue reallocation.", # Continue reallocation
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] # ← Do not delete this ]
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# ◆ Width of Confirmation Commands at End of Reallocation
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CONFIRM_WIDTH = 112
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# ◆ Add "Parameter Reallocation" command to menu screen
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# It will be added at the bottom of the menu commands.
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# If you want to add it to another location, please use ≪Custom Menu Command≫.
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USE_MENU_DISTRIBUTE_PARAMETER_COMMAND = false
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# ◆ Name of the "Parameter Reallocation" command in the menu screen
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VOCAB_MENU_DISTRIBUTE_PARAMETER = "Parameter Reallocation"
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# ◆ Allow reallocation reversal
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# true : Parameters can be lowered, and RP can be regained even after confirmation.
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# false : Once confirmed, it cannot be lowered.
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ENABLE_REVERSE_DISTRIBUTE = false
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end
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#==============================================================================
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# ☆ 設定ここまで - END Setting ☆
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#==============================================================================
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$kms_imported = {} if $kms_imported == nil
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$kms_imported["DistributeParameter"] = true
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module KMS_DistributeParameter
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# 振り分け対象パラメータ
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PARAMS = [:mhp, :mmp, :atk, :def, :mat, :mdf, :agi, :luk,
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:hit, :eva, :cri, :skill_speed, :item_speed, :tgr]
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PARAMS |= [:hit, :eva, :cri, :cev, :mev, :mrf, :cnt, :hrg, :mrg, :trg]
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PARAMS |= [:tgr, :grd, :rec, :pha, :mcr, :tcr, :pdr, :mdr, :fdr, :exr]
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# パラメータ増加量構造体
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GainInfo = Struct.new(:key, :name, :limit, :cost, :cost_rev, :params)
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ParamInfo = Struct.new(:value, :value_rev)
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# 振り分け情報構造体
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DistInfo = Struct.new(:count, :hp, :mp)
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#--------------------------------------------------------------------------
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# ○ パラメータ増加量を構造体化
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#--------------------------------------------------------------------------
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def self.create_gain_param_structs(target)
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result = []
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target.each { |v|
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info = GainInfo.new
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info.key = v[:key]
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info.name = v[:name]
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info.limit = v[:limit]
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info.cost = v[:cost][0]
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info.cost_rev = (v[:cost][1] == nil ? 0 : v[:cost][1])
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info.params = {}
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PARAMS.each { |param|
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next unless v.has_key?(param)
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pinfo = ParamInfo.new
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pinfo.value = v[param][0]
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pinfo.value_rev = (v[param][1] == nil ? 0 : v[param][1])
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info.params[param] = pinfo
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}
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result << info
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}
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return result
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end
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#--------------------------------------------------------------------------
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# ○ パラメータ増加量を構造体化 (固有増加量用)
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#--------------------------------------------------------------------------
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def self.create_gain_param_structs_for_personal(target)
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result = []
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target.each { |list|
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next if list == nil
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result << create_gain_param_structs(list)
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}
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return result
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end
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#--------------------------------------------------------------------------
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# ○ パラメータ増加量を併合
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#--------------------------------------------------------------------------
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def self.merge(list1, list2)
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result = list1.clone
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list2.each { |info2|
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overwrite = false
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list1.each_with_index { |info1, i|
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if info1.key == info2.key
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result[i] = info2
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overwrite = true
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break
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end
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}
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result << info2 unless overwrite
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}
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return result
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end
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# パラメータ増加量を構造体化
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GAIN_PARAMS = create_gain_param_structs(GAIN_PARAMETER)
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PERSONAL_GAIN_PARAMS =
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create_gain_param_structs_for_personal(PERSONAL_GAIN_PARAMETER)
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CLASS_GAIN_PARAMS =
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create_gain_param_structs_for_personal(CLASS_GAIN_PARAMETER)
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end
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#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
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#==============================================================================
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# ■ Vocab
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#==============================================================================
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module Vocab
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# 命中率
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def self.hit
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return KMS_DistributeParameter::VOCAB_PARAM[:hit]
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end
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# 回避率
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def self.eva
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return KMS_DistributeParameter::VOCAB_PARAM[:eva]
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end
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# クリティカル率
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def self.cri
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return KMS_DistributeParameter::VOCAB_PARAM[:cri]
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end
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# スキル速度補正
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def self.skill_speed
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return KMS_DistributeParameter::VOCAB_PARAM[:skill_speed]
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end
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# アイテム速度補正
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def self.item_speed
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return KMS_DistributeParameter::VOCAB_PARAM[:item_speed]
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end
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# 狙われやすさ
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def self.tgr
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return KMS_DistributeParameter::VOCAB_PARAM[:tgr]
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end
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# RP
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def self.rp
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return KMS_DistributeParameter::VOCAB_RP
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end
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# RP (略)
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def self.rp_a
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return KMS_DistributeParameter::VOCAB_RP_A
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end
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# パラメータ振り分け
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def self.distribute_parameter
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return KMS_DistributeParameter::VOCAB_MENU_DISTRIBUTE_PARAMETER
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end
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end
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#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
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#==============================================================================
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# ■ DataManager
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#==============================================================================
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module DataManager
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module_function
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#--------------------------------------------------------------------------
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# ● セーブ内容の展開
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#--------------------------------------------------------------------------
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class << DataManager
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unless method_defined?(:extract_save_contents_KMS_DistributeParameter)
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alias extract_save_contents_KMS_DistributeParameter extract_save_contents
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end
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end
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def extract_save_contents(contents)
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extract_save_contents_KMS_DistributeParameter(contents)
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KMS_Commands.check_distribution_values
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Graphics.frame_reset
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end
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end
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#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
|
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#==============================================================================
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# □ KMS_Commands
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#==============================================================================
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module KMS_Commands
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module_function
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#--------------------------------------------------------------------------
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# ○ パラメータ振り分けに関する値をチェック
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#--------------------------------------------------------------------------
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def check_distribution_values
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(1...$data_actors.size).each { |i|
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actor = $game_actors[i]
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actor.check_distribution_values
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actor.restore_distribution_values
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}
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end
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#--------------------------------------------------------------------------
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# ○ RP の増減
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# actor_id : アクター ID
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# value : 増減量
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#--------------------------------------------------------------------------
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def gain_rp(actor_id, value)
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actor = $game_actors[actor_id]
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return if actor == nil
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actor.gain_rp(value)
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end
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#--------------------------------------------------------------------------
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# ○ 振り分けの実行
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# actor_id : アクター ID
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# key : 対象パラメータのキー
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# num : 振り分け回数
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#--------------------------------------------------------------------------
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def distribute_param_actor(actor_id, key, num = 1)
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actor = $game_actors[actor_id]
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return if actor == nil
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||
|
||
# 逆加算判定
|
||
reverse = false
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||
if num < 0
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||
reverse = true
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||
num = num.abs
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end
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||
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# 適用
|
||
num.times { |i| actor.rp_growth_effect(key, reverse) }
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||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 振り分け回数をリセット
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||
# actor_id : アクター ID
|
||
#--------------------------------------------------------------------------
|
||
def reset_distributed_count(actor_id)
|
||
actor = $game_actors[actor_id]
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||
return if actor == nil
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||
actor.clear_distribution_values
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||
actor.restore_distribution_values
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||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ振り分け画面の呼び出し
|
||
# actor_index : アクターインデックス
|
||
#--------------------------------------------------------------------------
|
||
def call_distribute_parameter(actor_index = 0)
|
||
return if $game_party.in_battle
|
||
$game_temp.call_distribute_parameter = true
|
||
$game_party.menu_actor = $game_party.members[actor_index]
|
||
end
|
||
end
|
||
|
||
class Game_Interpreter
|
||
include KMS_Commands
|
||
end
|
||
|
||
#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
|
||
|
||
#==============================================================================
|
||
# ■ Game_Temp
|
||
#==============================================================================
|
||
|
||
class Game_Temp
|
||
#--------------------------------------------------------------------------
|
||
# ● 公開インスタンス変数
|
||
#--------------------------------------------------------------------------
|
||
attr_accessor :call_distribute_parameter # 振り分け画面呼び出しフラグ
|
||
attr_accessor :menu_actor_index # 各種メニュー画面用のアクター index
|
||
#--------------------------------------------------------------------------
|
||
# ● オブジェクト初期化
|
||
#--------------------------------------------------------------------------
|
||
alias initialize_KMS_DistributeParameter initialize
|
||
def initialize
|
||
initialize_KMS_DistributeParameter
|
||
|
||
@call_distribute_parameter = false
|
||
@menu_actor_index = 0
|
||
end
|
||
end
|
||
|
||
#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
|
||
|
||
#==============================================================================
|
||
# ■ Game_BattlerBase
|
||
#==============================================================================
|
||
|
||
class Game_BattlerBase
|
||
#--------------------------------------------------------------------------
|
||
# ● 能力値に加算する値をクリア
|
||
#--------------------------------------------------------------------------
|
||
alias clear_param_plus_KMS_DistributeParameter clear_param_plus
|
||
def clear_param_plus
|
||
clear_param_plus_KMS_DistributeParameter
|
||
|
||
clear_distribution_values
|
||
calc_distribution_values
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ振り分けに関する値をクリア
|
||
#--------------------------------------------------------------------------
|
||
def clear_distribution_values
|
||
@distributed_count = {}
|
||
KMS_DistributeParameter::PARAMS.each { |param|
|
||
@distributed_count[param] = 0
|
||
}
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ振り分けに関する値をチェック
|
||
#--------------------------------------------------------------------------
|
||
def check_distribution_values
|
||
last_distributed_count = @distributed_count
|
||
|
||
clear_distribution_values
|
||
|
||
@distributed_count = last_distributed_count if last_distributed_count != nil
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 各種修正値を計算
|
||
#--------------------------------------------------------------------------
|
||
def calc_distribution_values
|
||
# 継承先で定義
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 振り分けによる上昇値を取得
|
||
# param : パラメータの Symbol
|
||
#--------------------------------------------------------------------------
|
||
def distributed_param(param)
|
||
return 0
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 振り分けに関する情報を取得
|
||
#--------------------------------------------------------------------------
|
||
def distribution_info
|
||
info = KMS_DistributeParameter::DistInfo.new
|
||
info.count = @distributed_count.clone
|
||
info.hp = self.hp
|
||
info.mp = self.mp
|
||
return info
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 振り分けに関する情報を設定
|
||
#--------------------------------------------------------------------------
|
||
def set_distribution_info(info)
|
||
return unless info.is_a?(KMS_DistributeParameter::DistInfo)
|
||
|
||
@distributed_count = info.count
|
||
calc_distribution_values
|
||
self.hp = info.hp
|
||
self.mp = info.mp
|
||
end
|
||
end
|
||
|
||
#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
|
||
|
||
#==============================================================================
|
||
# ■ Game_Action
|
||
#==============================================================================
|
||
|
||
class Game_Action
|
||
#--------------------------------------------------------------------------
|
||
# ● 行動速度の計算
|
||
#--------------------------------------------------------------------------
|
||
alias speed_KMS_DistributeParameter speed
|
||
def speed
|
||
speed = speed_KMS_DistributeParameter
|
||
return speed if attack?
|
||
|
||
if item.is_a?(RPG::Skill) && item.speed < 0
|
||
n = [subject.distributed_param(:skill_speed), item.speed.abs].min
|
||
speed += n
|
||
elsif item.is_a?(RPG::Item) && item.speed < 0
|
||
n = [subject.distributed_param(:item_speed), item.speed.abs].min
|
||
speed += n
|
||
end
|
||
|
||
return speed
|
||
end
|
||
end
|
||
|
||
#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
|
||
|
||
#==============================================================================
|
||
# ■ Game_Actor
|
||
#==============================================================================
|
||
|
||
class Game_Actor < Game_Battler
|
||
#--------------------------------------------------------------------------
|
||
# ○ クラス変数
|
||
#--------------------------------------------------------------------------
|
||
@@__distribute_gain_params = {}
|
||
#--------------------------------------------------------------------------
|
||
# ● オブジェクト初期化
|
||
# actor_id : アクター ID
|
||
#--------------------------------------------------------------------------
|
||
alias initialize_KMS_DistributeParameter initialize
|
||
def initialize(actor_id)
|
||
@actor_id = actor_id
|
||
@class_id = actor.class_id
|
||
|
||
initialize_KMS_DistributeParameter(actor_id)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ増加量一覧を取得
|
||
#--------------------------------------------------------------------------
|
||
def gain_parameter_list
|
||
key = "#{@actor_id}_#{@class_id}"
|
||
unless @@__distribute_gain_params.has_key?(key)
|
||
result = KMS_DistributeParameter::GAIN_PARAMS
|
||
|
||
# アクター固有
|
||
list = KMS_DistributeParameter::PERSONAL_GAIN_PARAMS[@actor_id]
|
||
result = KMS_DistributeParameter.merge(result, list) if list != nil
|
||
|
||
# 職業固有
|
||
list = KMS_DistributeParameter::CLASS_GAIN_PARAMS[@class_id]
|
||
result = KMS_DistributeParameter.merge(result, list) if list != nil
|
||
|
||
@@__distribute_gain_params[key] = result
|
||
end
|
||
|
||
return @@__distribute_gain_params[key]
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ増加量を取得
|
||
# key : 振り分けキー
|
||
#--------------------------------------------------------------------------
|
||
def gain_parameter(key)
|
||
return gain_parameter_list.find { |v| v.key == key }
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 各種修正値を計算
|
||
#--------------------------------------------------------------------------
|
||
def calc_distribution_values
|
||
@rp_cost = 0
|
||
@distributed_param = {}
|
||
KMS_DistributeParameter::PARAMS.each { |param|
|
||
@distributed_param[param] = 0
|
||
}
|
||
|
||
gain_parameter_list.each { |gain|
|
||
next if gain == nil
|
||
cost = 0
|
||
distributed_count(gain.key).times { |i|
|
||
cost += Integer(gain.cost + gain.cost_rev * i)
|
||
gain.params.each { |param, v|
|
||
@distributed_param[param] += v.value + v.value_rev * i
|
||
}
|
||
}
|
||
@rp_cost += [cost, 0].max
|
||
}
|
||
|
||
KMS_DistributeParameter::PARAMS.each { |param|
|
||
@distributed_param[param] = @distributed_param[param]
|
||
}
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 各種修正値を修復
|
||
#--------------------------------------------------------------------------
|
||
def restore_distribution_values
|
||
calc_distribution_values
|
||
self.hp = self.hp
|
||
self.mp = self.mp
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 振り分けによる上昇値を取得
|
||
# param : パラメータの Symbol
|
||
#--------------------------------------------------------------------------
|
||
def distributed_param(param)
|
||
return 0 if @distributed_param == nil
|
||
return 0 if @distributed_param[param] == nil
|
||
return @distributed_param[param]
|
||
end
|
||
PARAM_SYMBOL = [:mhp, :mmp, :atk, :def, :mat, :mdf, :agi, :luk]
|
||
XPARAM_SYMBOL = [:hit, :eva, :cri, :cev, :mev, :mrf, :cnt, :hrg, :mrg, :trg]
|
||
SPARAM_SYMBOL = [:tgr, :grd, :rec, :pha, :mcr, :tcr, :pdr, :mdr, :fdr, :exr]
|
||
#--------------------------------------------------------------------------
|
||
# ● 通常能力値の基本値取得
|
||
#--------------------------------------------------------------------------
|
||
alias param_base_KMS_DistributeParameter param_base
|
||
def param_base(param_id)
|
||
n = param_base_KMS_DistributeParameter(param_id)
|
||
if PARAM_SYMBOL[param_id] != nil
|
||
n += distributed_param(PARAM_SYMBOL[param_id])
|
||
end
|
||
|
||
return Integer(n)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● 命中率の取得
|
||
#--------------------------------------------------------------------------
|
||
alias hit_KMS_DistributeParameter hit
|
||
def hit
|
||
n = hit_KMS_DistributeParameter + distributed_param(:hit)
|
||
return n
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● 回避率の取得
|
||
#--------------------------------------------------------------------------
|
||
alias eva_KMS_DistributeParameter eva
|
||
def eva
|
||
n = eva_KMS_DistributeParameter + distributed_param(:eva)
|
||
return n
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● クリティカル率の取得
|
||
#--------------------------------------------------------------------------
|
||
alias cri_KMS_DistributeParameter cri
|
||
def cri
|
||
n = cri_KMS_DistributeParameter + distributed_param(:cri)
|
||
return n
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● 狙われ率の取得
|
||
#--------------------------------------------------------------------------
|
||
alias tgr_KMS_DistributeParameter tgr
|
||
def tgr
|
||
n = tgr_KMS_DistributeParameter + distributed_param(:tgr)
|
||
return n
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ MaxRP の取得
|
||
#--------------------------------------------------------------------------
|
||
def mrp
|
||
n = Integer(eval(KMS_DistributeParameter::MAXRP_EXP))
|
||
return [n + mrp_plus, 0].max
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ MaxRP 補正値の取得
|
||
#--------------------------------------------------------------------------
|
||
def mrp_plus
|
||
@mrp_plus = 0 if @mrp_plus == nil
|
||
return @mrp_plus
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ RP の取得
|
||
#--------------------------------------------------------------------------
|
||
def rp
|
||
return [mrp - @rp_cost, 0].max
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 振り分け回数の取得
|
||
# param : 振り分け先パラメータ (キー)
|
||
#--------------------------------------------------------------------------
|
||
def distributed_count(param)
|
||
clear_distribution_values if @distributed_count == nil
|
||
@distributed_count[param] = 0 if @distributed_count[param] == nil
|
||
return @distributed_count[param]
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ RP の増減
|
||
# value : 増減量
|
||
#--------------------------------------------------------------------------
|
||
def gain_rp(value)
|
||
@mrp_plus = mrp_plus + value
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 振り分け回数の増減
|
||
# param : 振り分け先パラメータ (キー)
|
||
# value : 増減量
|
||
#--------------------------------------------------------------------------
|
||
def gain_distributed_count(param, value = 1)
|
||
n = distributed_count(param)
|
||
@distributed_count[param] += value if n.is_a?(Integer)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ RP 振り分けによる成長効果適用
|
||
# param : 振り分け先パラメータ (キー)
|
||
# reverse : 逆加算のときは true
|
||
#--------------------------------------------------------------------------
|
||
def rp_growth_effect(param, reverse = false)
|
||
gain = gain_parameter(param)
|
||
return if gain == nil # 無効なパラメータ
|
||
|
||
if reverse
|
||
return if distributed_count(param) == 0 # 逆加算不可
|
||
else
|
||
return unless can_distribute?(param)
|
||
end
|
||
|
||
gain_distributed_count(param, reverse ? -1 : 1)
|
||
restore_distribution_values
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ振り分け可否判定
|
||
# param : 振り分け先パラメータ (キー)
|
||
#--------------------------------------------------------------------------
|
||
def can_distribute?(param)
|
||
gain = gain_parameter(param)
|
||
return false if gain == nil # 無効なパラメータ
|
||
return false if self.rp < distribute_cost(param) # RP 不足
|
||
if gain.limit > 0
|
||
return false if gain.limit <= distributed_count(param) # 回数上限
|
||
end
|
||
|
||
return true
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ振り分けコスト計算
|
||
# param : 振り分け先パラメータ (キー)
|
||
#--------------------------------------------------------------------------
|
||
def distribute_cost(param)
|
||
gain = gain_parameter(param)
|
||
return 0 if gain == nil # 無効なパラメータ
|
||
|
||
n = gain.cost
|
||
count = distributed_count(param)
|
||
count = [count, gain.limit - 1].min if gain.limit > 0
|
||
n += gain.cost_rev * count
|
||
return [Integer(n), 0].max
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ振り分け後の増加量計算
|
||
# param : 振り分け先パラメータ (キー)
|
||
# amt : 振り分け数
|
||
#--------------------------------------------------------------------------
|
||
def distribute_gain(param, amt = 1)
|
||
gain = gain_parameter(param)
|
||
|
||
# 無効なパラメータ
|
||
return 0 if gain == nil
|
||
|
||
result = {}
|
||
KMS_DistributeParameter::PARAMS.each { |par|
|
||
result[par] = distributed_param(par)
|
||
}
|
||
|
||
# 振り分け不可
|
||
if amt > 0
|
||
return result if gain.limit > 0 && gain.limit == distributed_count(param)
|
||
else
|
||
return result if distributed_count(param) + amt < 0
|
||
end
|
||
|
||
last_hp = self.hp
|
||
last_mp = self.mp
|
||
last_count = distributed_count(param)
|
||
rp_growth_effect(param)
|
||
KMS_DistributeParameter::PARAMS.each { |par|
|
||
result[par] = distributed_param(par) if gain.params.include?(par)
|
||
}
|
||
rp_growth_effect(param, true) if last_count < distributed_count(param)
|
||
self.hp = last_hp
|
||
self.mp = last_mp
|
||
|
||
return result
|
||
end
|
||
end
|
||
|
||
#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
|
||
|
||
#==============================================================================
|
||
# ■ Window_Base
|
||
#==============================================================================
|
||
|
||
class Window_Base < Window
|
||
#--------------------------------------------------------------------------
|
||
# ○ RP の文字色を取得
|
||
# actor : アクター
|
||
#--------------------------------------------------------------------------
|
||
def rp_color(actor)
|
||
return (actor.rp == 0 ? knockout_color : normal_color)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 振り分けゲージの色 1 の取得
|
||
#--------------------------------------------------------------------------
|
||
def distribute_gauge_color1
|
||
color = KMS_DistributeParameter::GAUGE_START_COLOR
|
||
return (color.is_a?(Integer) ? text_color(color) : color)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 振り分けゲージの色 2 の取得
|
||
#--------------------------------------------------------------------------
|
||
def distribute_gauge_color2
|
||
color = KMS_DistributeParameter::GAUGE_END_COLOR
|
||
return (color.is_a?(Integer) ? text_color(color) : color)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ RP の描画
|
||
# actor : アクター
|
||
# x : 描画先 X 座標
|
||
# y : 描画先 Y 座標
|
||
# width : 幅
|
||
#--------------------------------------------------------------------------
|
||
def draw_actor_rp(actor, x, y, width = 124)
|
||
change_color(system_color)
|
||
draw_text(x, y, 30, line_height, Vocab::rp_a)
|
||
draw_current_and_max_values(x, y, width, actor.rp, actor.mrp,
|
||
rp_color(actor), normal_color)
|
||
change_color(normal_color)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 振り分けゲージの描画
|
||
# actor : アクター
|
||
# param : パラメータ
|
||
# x : 描画先 X 座標
|
||
# y : 描画先 Y 座標
|
||
# width : 幅
|
||
#--------------------------------------------------------------------------
|
||
def draw_actor_distribute_gauge(actor, param, x, y, width = 124)
|
||
gain = actor.gain_parameter(param)
|
||
return if gain == nil || gain.limit <= 0
|
||
|
||
rate = actor.distributed_count(param) * 1.0 / gain.limit
|
||
if $kms_imported["GenericGauge"] &&
|
||
KMS_DistributeParameter::ENABLE_GENERIC_GAUGE
|
||
# 汎用ゲージ
|
||
draw_generic_gauge(KMS_DistributeParameter::GAUGE_IMAGE,
|
||
x, y, width, rate,
|
||
KMS_DistributeParameter::GAUGE_OFFSET,
|
||
KMS_DistributeParameter::GAUGE_LENGTH,
|
||
KMS_DistributeParameter::GAUGE_SLOPE)
|
||
else
|
||
# デフォルトゲージ
|
||
gc1 = distribute_gauge_color1
|
||
gc2 = distribute_gauge_color2
|
||
draw_gauge(x, y, width, rate, gc1, gc2)
|
||
end
|
||
end
|
||
end
|
||
|
||
#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
|
||
|
||
#==============================================================================
|
||
# ■ Window_MenuCommand
|
||
#==============================================================================
|
||
|
||
class Window_MenuCommand < Window_Command
|
||
if KMS_DistributeParameter::USE_MENU_DISTRIBUTE_PARAMETER_COMMAND &&
|
||
!$kms_imported["CustomMenuCommand"]
|
||
#--------------------------------------------------------------------------
|
||
# ● コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
||
alias make_command_list_KMS_DistributeParameter make_command_list
|
||
def make_command_list
|
||
make_command_list_KMS_DistributeParameter
|
||
|
||
add_distribute_parameter_command
|
||
end
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 振り分けコマンドをリストに追加
|
||
#--------------------------------------------------------------------------
|
||
def add_distribute_parameter_command
|
||
add_command(Vocab::distribute_parameter,
|
||
:distribute_parameter,
|
||
distribute_parameter_enabled)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ振り分けの有効状態を取得
|
||
#--------------------------------------------------------------------------
|
||
def distribute_parameter_enabled
|
||
return true
|
||
end
|
||
end
|
||
|
||
#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
|
||
|
||
#==============================================================================
|
||
# □ Window_DistributeParameterActor
|
||
#------------------------------------------------------------------------------
|
||
# 振り分け画面で、アクターの情報を表示するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_DistributeParameterActor < Window_Base
|
||
#--------------------------------------------------------------------------
|
||
# ○ 公開インスタンス変数
|
||
#--------------------------------------------------------------------------
|
||
attr_accessor :actor
|
||
#--------------------------------------------------------------------------
|
||
# ● オブジェクト初期化
|
||
# x : ウィンドウの X 座標
|
||
# y : ウィンドウの Y 座標
|
||
# actor : アクター
|
||
#--------------------------------------------------------------------------
|
||
def initialize(x, y, actor)
|
||
super(x, y, Graphics.width, line_height + 32)
|
||
@actor = actor
|
||
refresh
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● リフレッシュ
|
||
#--------------------------------------------------------------------------
|
||
def refresh
|
||
contents.clear
|
||
draw_actor_name(@actor, 4, 0)
|
||
draw_actor_level(@actor, 140, 0)
|
||
draw_actor_rp(@actor, 240, 0)
|
||
end
|
||
end
|
||
|
||
#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
|
||
|
||
#==============================================================================
|
||
# □ Window_DistributeParameterList
|
||
#------------------------------------------------------------------------------
|
||
# 振り分け画面で、成長させるパラメータを選択するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_DistributeParameterList < Window_Selectable
|
||
#--------------------------------------------------------------------------
|
||
# ○ 公開インスタンス変数
|
||
#--------------------------------------------------------------------------
|
||
attr_accessor :actor
|
||
#--------------------------------------------------------------------------
|
||
# ● オブジェクト初期化
|
||
# actor : アクター
|
||
#--------------------------------------------------------------------------
|
||
def initialize(actor)
|
||
off_h = line_height + 32
|
||
super(0, off_h, 286, Graphics.height - off_h)
|
||
@actor = actor
|
||
refresh
|
||
self.index = 0
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 選択中のパラメータの Symbol を取得
|
||
#--------------------------------------------------------------------------
|
||
def parameter_key
|
||
return @data[self.index]
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● 項目数の取得
|
||
#--------------------------------------------------------------------------
|
||
def item_max
|
||
return @data == nil ? 0 : @data.size
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● 1 ページに表示できる行数の取得
|
||
#--------------------------------------------------------------------------
|
||
def page_row_max
|
||
return super - 1
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● 項目を描画する矩形の取得
|
||
# index : 項目番号
|
||
#--------------------------------------------------------------------------
|
||
def item_rect(index)
|
||
rect = super(index)
|
||
rect.y += line_height
|
||
return rect
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● カーソルを 1 ページ後ろに移動
|
||
#--------------------------------------------------------------------------
|
||
def cursor_pagedown
|
||
return if Input.repeat?(Input::R)
|
||
super
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● カーソルを 1 ページ前に移動
|
||
#--------------------------------------------------------------------------
|
||
def cursor_pageup
|
||
return if Input.repeat?(Input::L)
|
||
super
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● リフレッシュ
|
||
#--------------------------------------------------------------------------
|
||
def refresh
|
||
@gain_list = @actor.gain_parameter_list
|
||
@data = []
|
||
@gain_list.each { |gain| @data << gain.key }
|
||
@item_max = @data.size + 1
|
||
create_contents
|
||
@item_max -= 1
|
||
draw_caption
|
||
@item_max.times { |i| draw_item(i, @actor.can_distribute?(@data[i])) }
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 見出しの描画
|
||
#--------------------------------------------------------------------------
|
||
def draw_caption
|
||
change_color(system_color)
|
||
draw_text( 4, 0, 96, line_height, "Parameters")
|
||
draw_text(120, 0, 40, line_height, Vocab.rp, 2)
|
||
draw_text(170, 0, 80, line_height, "Points", 2)
|
||
change_color(normal_color)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 項目の描画
|
||
# index : 項目番号
|
||
# enabled : 有効フラグ
|
||
#--------------------------------------------------------------------------
|
||
def draw_item(index, enabled = true)
|
||
rect = item_rect(index)
|
||
contents.clear_rect(rect)
|
||
item = @data[index]
|
||
if item != nil
|
||
draw_parameter(rect.x, rect.y, @data[index], enabled)
|
||
end
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 能力値の描画
|
||
# x : 描画先 X 座標
|
||
# y : 描画先 Y 座標
|
||
# param : 振り分け先
|
||
# enabled : 有効フラグ
|
||
#--------------------------------------------------------------------------
|
||
def draw_parameter(x, y, param, enabled)
|
||
gain = @gain_list.find { |v| v.key == param }
|
||
return if gain == nil
|
||
|
||
change_color(normal_color)
|
||
contents.font.color.alpha = enabled ? 255 : 128
|
||
draw_text(x + 4, y, 96, line_height, gain.name)
|
||
|
||
# コスト描画
|
||
value = @actor.distribute_cost(param)
|
||
draw_text(x + 120, y, 40, line_height, value, 2)
|
||
|
||
# 振り分け回数描画
|
||
if gain.limit > 0
|
||
value = sprintf("%3d/%3d", @actor.distributed_count(param), gain.limit)
|
||
else
|
||
value = sprintf("%3d%s", @actor.distributed_count(param),
|
||
KMS_DistributeParameter::HIDE_MAX_COUNT_INFINITE ? "" : "/---")
|
||
end
|
||
draw_actor_distribute_gauge(@actor, param, x + 170, y, 80)
|
||
draw_text(x + 170, y, 80, line_height, value, 2)
|
||
|
||
change_color(normal_color)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● 決定やキャンセルなどのハンドリング処理
|
||
#--------------------------------------------------------------------------
|
||
def process_handling
|
||
super
|
||
call_handler(:increase) if handle?(:increase) && Input.repeat?(:RIGHT)
|
||
call_handler(:decrease) if handle?(:decrease) && Input.repeat?(:LEFT)
|
||
call_handler(:up) if handle?(:up) && Input.repeat?(:UP)
|
||
call_handler(:down) if handle?(:down) && Input.repeat?(:DOWN)
|
||
end
|
||
end
|
||
|
||
#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
|
||
|
||
#==============================================================================
|
||
# □ Window_DistributeParameterStatus
|
||
#------------------------------------------------------------------------------
|
||
# 振り分け画面で、アクターのステータスを表示するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_DistributeParameterStatus < Window_Base
|
||
#--------------------------------------------------------------------------
|
||
# ○ 公開インスタンス変数
|
||
#--------------------------------------------------------------------------
|
||
attr_accessor :actor
|
||
#--------------------------------------------------------------------------
|
||
# ● オブジェクト初期化
|
||
# actor : アクター
|
||
#--------------------------------------------------------------------------
|
||
def initialize(actor)
|
||
dx = 286
|
||
off_h = line_height + 32
|
||
super(dx, off_h, Graphics.width - dx, Graphics.height - off_h)
|
||
@actor = actor
|
||
refresh(actor.gain_parameter_list[0].key)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● リフレッシュ
|
||
#--------------------------------------------------------------------------
|
||
def refresh(param = nil)
|
||
@distribute_gain = nil
|
||
if param != nil
|
||
@distribute_gain = @actor.distribute_gain(param)
|
||
end
|
||
|
||
contents.clear
|
||
# change_color(system_color)
|
||
# draw_text(0, 0, width - 32, line_height, "パラメータ変化", 1)
|
||
# change_color(normal_color)
|
||
#
|
||
# dy = line_height
|
||
dy = 0
|
||
KMS_DistributeParameter::PARAMS.each { |param|
|
||
draw_parameter(0, dy, param)
|
||
dy += line_height
|
||
}
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 能力値の描画
|
||
# x : 描画先 X 座標
|
||
# y : 描画先 Y 座標
|
||
# type : 能力値の種類
|
||
#--------------------------------------------------------------------------
|
||
def draw_parameter(x, y, type)
|
||
is_float = false
|
||
|
||
case type
|
||
when :mhp
|
||
name = Vocab.hp
|
||
value = @actor.mhp
|
||
when :mmp
|
||
name = Vocab.mp
|
||
value = @actor.mmp
|
||
when :atk
|
||
name = Vocab.param(2)
|
||
value = @actor.atk
|
||
when :def
|
||
name = Vocab.param(3)
|
||
value = @actor.def
|
||
when :mat
|
||
name = Vocab.param(4)
|
||
value = @actor.mat
|
||
when :mdf
|
||
name = Vocab.param(5)
|
||
value = @actor.mdf
|
||
when :agi
|
||
name = Vocab.param(6)
|
||
value = @actor.agi
|
||
when :luk
|
||
name = Vocab.param(7)
|
||
value = @actor.luk
|
||
when :hit
|
||
name = Vocab.hit
|
||
value = @actor.hit
|
||
is_float = true
|
||
when :eva
|
||
name = Vocab.eva
|
||
value = @actor.eva
|
||
is_float = true
|
||
when :cri
|
||
name = Vocab.cri
|
||
value = @actor.cri
|
||
is_float = true
|
||
when :tgr
|
||
name = Vocab.tgr
|
||
value = @actor.tgr
|
||
is_float = true
|
||
when :skill_speed
|
||
name = Vocab.skill_speed
|
||
value = @actor.distributed_param(type)
|
||
when :item_speed
|
||
name = Vocab.item_speed
|
||
value = @actor.distributed_param(type)
|
||
else
|
||
return
|
||
end
|
||
|
||
# パラメータ名
|
||
change_color(system_color)
|
||
draw_text(x + 4, y, 96, line_height, name)
|
||
change_color(normal_color)
|
||
draw_text(x + 106, y, 48, line_height, convert_value(value, is_float), 2)
|
||
|
||
return if @distribute_gain == nil
|
||
|
||
# パラメータ変化
|
||
draw_text(x + 154, y, 16, line_height, "→", 1)
|
||
|
||
curr = @actor.distributed_param(type)
|
||
gain = @distribute_gain[type]
|
||
change_color(gain > curr ? text_color(3) : gain < curr ?
|
||
text_color(2) : normal_color)
|
||
new_value = value + (gain - curr)
|
||
draw_text(x + 174, y, 48, line_height, convert_value(new_value, is_float), 2)
|
||
|
||
change_color(normal_color)
|
||
end
|
||
def convert_value(value, is_float)
|
||
if is_float
|
||
return sprintf("%.2f", value)
|
||
else
|
||
return value.to_i.to_s
|
||
end
|
||
end
|
||
end
|
||
|
||
#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
|
||
|
||
#==============================================================================
|
||
# □ Window_DistributeParameterConfirm
|
||
#------------------------------------------------------------------------------
|
||
# 振り分け画面で、振り分けの確定/中止を選択するウィンドウです。
|
||
#==============================================================================
|
||
|
||
class Window_DistributeParameterConfirm < Window_Command
|
||
#--------------------------------------------------------------------------
|
||
# ● ウィンドウ幅の取得
|
||
#--------------------------------------------------------------------------
|
||
def window_width
|
||
return KMS_DistributeParameter::CONFIRM_WIDTH
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● コマンドリストの作成
|
||
#--------------------------------------------------------------------------
|
||
def make_command_list
|
||
super
|
||
add_command(KMS_DistributeParameter::CONFIRM_COMMANDS[0], :decide)
|
||
add_command(KMS_DistributeParameter::CONFIRM_COMMANDS[1], :stop)
|
||
add_command(KMS_DistributeParameter::CONFIRM_COMMANDS[2], :cancel)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● ヘルプテキスト更新
|
||
#--------------------------------------------------------------------------
|
||
def update_help
|
||
text = index >= 0 ? KMS_DistributeParameter::CONFIRM_COMMAND_HELP[index] : nil
|
||
@help_window.set_text(text)
|
||
end
|
||
end
|
||
|
||
#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
|
||
|
||
#==============================================================================
|
||
# ■ Scene_Map
|
||
#==============================================================================
|
||
|
||
class Scene_Map < Scene_Base
|
||
#--------------------------------------------------------------------------
|
||
# ● シーン遷移に関連する更新
|
||
#--------------------------------------------------------------------------
|
||
alias update_scene_KMS_DistributeParameter update_scene
|
||
def update_scene
|
||
update_scene_KMS_DistributeParameter
|
||
|
||
update_call_distribute_parameter unless scene_changing?
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ振り分け画面呼び出し判定
|
||
#--------------------------------------------------------------------------
|
||
def update_call_distribute_parameter
|
||
if $game_temp.call_distribute_parameter && !$game_player.moving?
|
||
$game_temp.call_distribute_parameter = false
|
||
call_distribute_parameter
|
||
end
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ振り分け画面への切り替え
|
||
#--------------------------------------------------------------------------
|
||
def call_distribute_parameter
|
||
SceneManager.call(Scene_DistributeParameter)
|
||
end
|
||
end
|
||
|
||
#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
|
||
|
||
#==============================================================================
|
||
# ■ Scene_Menu
|
||
#==============================================================================
|
||
|
||
class Scene_Menu < Scene_MenuBase
|
||
#--------------------------------------------------------------------------
|
||
# ● コマンドウィンドウの作成
|
||
#--------------------------------------------------------------------------
|
||
alias create_command_window_KMS_DistributeParameter create_command_window
|
||
def create_command_window
|
||
create_command_window_KMS_DistributeParameter
|
||
|
||
@command_window.set_handler(:distribute_parameter, method(:command_personal))
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ コマンド [パラメータ振り分け]
|
||
#--------------------------------------------------------------------------
|
||
def command_distribute_parameter
|
||
SceneManager.call(Scene_DistributeParameter)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● 個人コマンド[決定]
|
||
#--------------------------------------------------------------------------
|
||
alias on_personal_ok_KMS_DistributeParameter on_personal_ok
|
||
def on_personal_ok
|
||
on_personal_ok_KMS_DistributeParameter
|
||
|
||
if @command_window.current_symbol == :distribute_parameter
|
||
command_distribute_parameter
|
||
end
|
||
end
|
||
end
|
||
|
||
#★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★
|
||
|
||
#==============================================================================
|
||
# □ Scene_DistributeParameter
|
||
#------------------------------------------------------------------------------
|
||
# パラメータ振り分け画面の処理を行うクラスです。
|
||
#==============================================================================
|
||
|
||
class Scene_DistributeParameter < Scene_MenuBase
|
||
#--------------------------------------------------------------------------
|
||
# ● 開始処理
|
||
#--------------------------------------------------------------------------
|
||
def start
|
||
super
|
||
@prev_actor = @actor
|
||
@prev_info = @actor.distribution_info
|
||
create_help_window
|
||
create_actor_window
|
||
create_parameter_window
|
||
create_status_window
|
||
create_confirm_window
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ アクターウィンドウ作成
|
||
#--------------------------------------------------------------------------
|
||
def create_actor_window
|
||
@actor_window = Window_DistributeParameterActor.new(0, 0, @actor)
|
||
@actor_window.viewport = @viewport
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータリストウィンドウ作成
|
||
#--------------------------------------------------------------------------
|
||
def create_parameter_window
|
||
@parameter_window = Window_DistributeParameterList.new(@actor)
|
||
@parameter_window.viewport = @viewport
|
||
@parameter_window.activate
|
||
@parameter_window.set_handler(:ok, method(:on_parameter_ok))
|
||
@parameter_window.set_handler(:cancel, method(:on_parameter_cancel))
|
||
@parameter_window.set_handler(:increase, method(:on_parameter_increase))
|
||
@parameter_window.set_handler(:decrease, method(:on_parameter_decrease))
|
||
@parameter_window.set_handler(:down, method(:update_status))
|
||
@parameter_window.set_handler(:up, method(:update_status))
|
||
@parameter_window.set_handler(:pagedown, method(:next_actor))
|
||
@parameter_window.set_handler(:pageup, method(:prev_actor))
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 振り分けステータスウィンドウ作成
|
||
#--------------------------------------------------------------------------
|
||
def create_status_window
|
||
@status_window = Window_DistributeParameterStatus.new(@actor)
|
||
@status_window.viewport = @viewport
|
||
|
||
@help_window.z = @status_window.z + 100
|
||
@help_window.openness = 0
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 確認ウィンドウ作成
|
||
#--------------------------------------------------------------------------
|
||
def create_confirm_window
|
||
@confirm_window = Window_DistributeParameterConfirm.new(0, 0)
|
||
@confirm_window.x = (Graphics.width - @confirm_window.width) / 2
|
||
@confirm_window.y = (Graphics.height - @confirm_window.height) / 2
|
||
@confirm_window.z = @help_window.z
|
||
@confirm_window.viewport = @viewport
|
||
@confirm_window.help_window = @help_window
|
||
@confirm_window.openness = 0
|
||
@confirm_window.deactivate
|
||
@confirm_window.set_handler(:decide, method(:on_confirm_decide))
|
||
@confirm_window.set_handler(:stop, method(:on_confirm_stop))
|
||
@confirm_window.set_handler(:cancel, method(:on_confirm_cancel))
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ ウィンドウ再描画
|
||
#--------------------------------------------------------------------------
|
||
def refresh_window
|
||
@actor_window.refresh
|
||
@parameter_window.refresh
|
||
@status_window.refresh(@parameter_window.parameter_key)
|
||
Graphics.frame_reset
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ選択 [決定]
|
||
#--------------------------------------------------------------------------
|
||
def on_parameter_ok
|
||
command_confirm
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ選択 [キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_parameter_cancel
|
||
command_confirm
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ選択 [加算]
|
||
#--------------------------------------------------------------------------
|
||
def on_parameter_increase
|
||
param = @parameter_window.parameter_key
|
||
unless @actor.can_distribute?(param)
|
||
Sound.play_buzzer
|
||
return
|
||
end
|
||
Sound.play_cursor
|
||
@actor.rp_growth_effect(param)
|
||
refresh_window
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータ選択 [減算]
|
||
#--------------------------------------------------------------------------
|
||
def on_parameter_decrease
|
||
param = @parameter_window.parameter_key
|
||
unless reversible?(param)
|
||
Sound.play_buzzer
|
||
return
|
||
end
|
||
Sound.play_cursor
|
||
@actor.rp_growth_effect(param, true)
|
||
refresh_window
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ ステータス更新
|
||
#--------------------------------------------------------------------------
|
||
def update_status
|
||
@status_window.refresh(@parameter_window.parameter_key)
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 減算可否判定
|
||
# param : 対象パラメータ
|
||
#--------------------------------------------------------------------------
|
||
def reversible?(param)
|
||
return false if @actor.distributed_count(param) == 0
|
||
return true if KMS_DistributeParameter::ENABLE_REVERSE_DISTRIBUTE
|
||
|
||
# 前回より減らなければ OK
|
||
base = @prev_info.count[param]
|
||
return ( base < @actor.distributed_count(param) )
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ パラメータウィンドウに切り替え
|
||
#--------------------------------------------------------------------------
|
||
def command_parameter
|
||
@confirm_window.deactivate
|
||
@confirm_window.close
|
||
@help_window.close
|
||
@parameter_window.activate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 確認ウィンドウに切り替え
|
||
#--------------------------------------------------------------------------
|
||
def command_confirm
|
||
@status_window.refresh
|
||
@confirm_window.index = 0
|
||
@confirm_window.activate
|
||
@confirm_window.open
|
||
@help_window.open
|
||
@parameter_window.deactivate
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 確認 [確定]
|
||
#--------------------------------------------------------------------------
|
||
def on_confirm_decide
|
||
return_scene
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 確認 [中止]
|
||
#--------------------------------------------------------------------------
|
||
def on_confirm_stop
|
||
@actor.set_distribution_info(@prev_info)
|
||
return_scene
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ○ 確認 [キャンセル]
|
||
#--------------------------------------------------------------------------
|
||
def on_confirm_cancel
|
||
command_parameter
|
||
end
|
||
#--------------------------------------------------------------------------
|
||
# ● アクターの切り替え
|
||
#--------------------------------------------------------------------------
|
||
def on_actor_change
|
||
@prev_actor.set_distribution_info(@prev_info)
|
||
@prev_info = @actor.distribution_info
|
||
@prev_actor = @actor
|
||
|
||
@actor_window.actor = @actor
|
||
@parameter_window.actor = @actor
|
||
@status_window.actor = @actor
|
||
@parameter_window.activate
|
||
refresh_window
|
||
end
|
||
end
|