Adjust font

This commit is contained in:
Dazed 2023-11-01 10:12:57 -05:00
parent 52377c9769
commit 2121ae0622
2 changed files with 42 additions and 26 deletions

View file

@ -133,7 +133,7 @@
"pitch": 100,
"volume": 90
},
"locale": "ja_JP",
"locale": "en_US",
"magicSkills": [
1
],
@ -1340,44 +1340,44 @@
"EXP"
],
"commands": [
"Fight♡",
"Fight ♡",
"Escape",
"Punishment♡",
"Defense♡",
"Item♡",
"Special Instruction ♡",
"Equipment♡",
"Status♡",
"Sort♡",
"Save♡",
"Bye bye♡",
"Option♡",
"Punishment ♡",
"Defense ♡",
"Item ♡",
"Special Instructions ♡",
"Equipment ♡",
"Status ♡",
"Sort ♡",
"Save ♡",
"Bye Bye ♡",
"Options ♡",
"Oshioki Goods ♡",
"Equipment ♡",
"Important Items ♡",
"Key Items ♡",
"Equipment♡",
"Strong Equipment ♡",
"Remove all♡",
"New Game♡",
"Optimize ♡",
"Clear ♡",
"New Game ♡",
"Continue ♡",
null,
"To Title ♡",
"Stop♡",
"Stop ♡",
null,
"Buy♡",
"Sell♡"
"Buy ♡",
"Sell ♡"
],
"params": [
"Max HP",
"Maximum Stamina",
"Max Stamina",
"Attack",
"Patience",
"Technique Power",
"Sexual Skill Endurance",
"Tech Power",
"Endurance",
"Agility",
"Luck",
"Accuracy",
"Evasion Rate"
"Evasion"
],
"messages": {
"actionFailure": "It didn't work on %1!",
@ -1417,7 +1417,7 @@
"loadMessage": "Which file to load?",
"magicEvasion": "%1 canceled the technique!",
"magicReflection": "%1 bounced back the technique!",
"meVolume": "Volume",
"meVolume": "ME Volume",
"obtainExp": "",
"obtainGold": "",
"obtainItem": "Acquired %1!",

View file

@ -47,7 +47,7 @@ Window_Base.prototype.standardFontFace = function () {
};
Window_Base.prototype.standardFontSize = function () {
return 28;
return 24;
};
Window_Base.prototype.standardPadding = function () {
@ -275,6 +275,22 @@ Window_Base.prototype.drawTextEx = function (text, x, y) {
}
};
Window_Base.prototype.drawTextExHelp = function (text, x, y) {
if (text) {
var textState = { index: 0, x: x, y: y, left: x };
textState.text = this.convertEscapeCharacters(text);
textState.height = this.calcTextHeight(textState, false);
this.resetFontSettings();
this.contents.fontSize = 18
while (textState.index < textState.text.length) {
this.processCharacter(textState);
}
return textState.x - x;
} else {
return 0;
}
};
Window_Base.prototype.convertEscapeCharacters = function (text) {
text = text.replace(/\\/g, '\x1b');
text = text.replace(/\x1b\x1b/g, '\\');
@ -1502,7 +1518,7 @@ Window_Help.prototype.setItem = function (item) {
Window_Help.prototype.refresh = function () {
this.contents.clear();
this.drawTextEx(this._text, this.textPadding(), 0);
this.drawTextExHelp(this._text, this.textPadding(), 0);
};
//-----------------------------------------------------------------------------