TL System

This commit is contained in:
dazedanon 2025-07-26 17:17:03 -05:00
parent 89f9e1e8c6
commit 8b48852b2b

View file

@ -14,12 +14,12 @@
},
"armorTypes": [
"",
"一般防具",
"魔法防具",
"軽装防具",
"重装防具",
"小型盾",
"大型盾"
"Standard Armor",
"Magic Armor",
"Light Armor",
"Heavy Armor",
"Small Shield",
"Large Shield"
],
"attackMotions": [
{
@ -120,10 +120,10 @@
],
"equipTypes": [
"",
"武器",
"アイテム"
"Weapon",
"Item"
],
"gameTitle": "ふたりな×エクスプローラー",
"gameTitle": "Two-person × Explorer",
"gameoverMe": {
"name": "Gameover1",
"pan": 0,
@ -169,10 +169,10 @@
},
"skillTypes": [
"",
"魔法",
"必殺技",
"お鎮めH(ベルナ)",
"お鎮めH(リップ)"
"Magic",
"Special Move",
"Calming H (Berna)",
"Calming H (Ripp)"
],
"sounds": [
{
@ -828,36 +828,36 @@
],
"terms": {
"basic": [
"レベル",
"Level",
"Lv",
"",
"HP",
"",
"HP",
"MP",
"MP",
"",
"TP",
"経験値",
"TP",
"EXP",
"EXP"
],
"commands": [
"戦う",
"逃げる",
"攻撃",
"防御",
"Fight",
"Escape",
"Attack",
"Defend",
"\\js<$externMessage.getValue('Cmd_Item')>",
"\\js<$externMessage.getValue('Cmd_GeneralH')>",
"装備",
"ステータス",
"並び替え",
"Equipment",
"Status",
"Sort",
"\\js<$externMessage.getValue('Cmd_Save')>",
"\\js<$externMessage.getValue('Cmd_GameEnd')>",
"\\js<$externMessage.getValue('Cmd_Option')>",
"武器",
"防具",
"Weapon",
"Armor",
"\\js<$externMessage.getValue('Cmd_Inventory')>",
"装備",
"最強装備",
"全て外す",
"Equipment",
"Optimize",
"Remove all",
"\\js<$externMessage.getValue('Cmd_NewGame')>",
"\\js<$externMessage.getValue('Cmd_Load')>",
null,
@ -868,70 +868,70 @@
"\\js<$externMessage.getValue('Cmd_sell')>"
],
"params": [
"最大HP",
"最大MP",
"攻撃力",
"防御力",
"魔法力",
"魔法防御",
"敏捷性",
"",
"命中率",
"回避率"
"Max HP",
"Maximum MP",
"Attack",
"Defense",
"M. Power",
"Magic Defense",
"Agility",
"Luck",
"Accuracy",
"Evasion"
],
"messages": {
"actionFailure": "%1には効かなかった",
"actorDamage": "%1は %2 のダメージを受けた!",
"actorDrain": "%1は%2を %3 奪われた!",
"actorGain": "%1の%2が %3 増えた!",
"actorLoss": "%1の%2が %3 減った!",
"actorNoDamage": "%1はダメージを受けていない!",
"actorNoHit": "ミス! %1はダメージを受けていない",
"actorRecovery": "%1の%2が %3 回復した!",
"alwaysDash": "常時ダッシュ",
"actionFailure": "It had no effect on %1!",
"actorDamage": "%1 took %2 damage!",
"actorDrain": "%1 had %3 stolen by %2!",
"actorGain": "%2 of %1 increased by %3!",
"actorLoss": "%2 of %1 decreased by %3!",
"actorNoDamage": "%1 hasn't taken any damage!",
"actorNoHit": "Miss! %1 did not take any damage!",
"actorRecovery": "%2 of %1 recovered %3!",
"alwaysDash": "Always Dash",
"bgmVolume": "\\js<$externMessage.getValue('Option_bgmVolume')>",
"bgsVolume": "\\js<$externMessage.getValue('Option_bgsVolume')>",
"buffAdd": "%1の%2が上がった",
"buffRemove": "%1の%2が元に戻った",
"commandRemember": "コマンド記憶",
"counterAttack": "%1の反撃!",
"criticalToActor": "痛恨の一撃!!",
"criticalToEnemy": "会心の一撃!!",
"debuffAdd": "%1の%2が下がった",
"defeat": "%1は戦いに敗れた。",
"emerge": "%1が出現!",
"enemyDamage": "%1に %2 のダメージを与えた!",
"enemyDrain": "%1の%2を %3 奪った!",
"enemyGain": "%1の%2が %3 増えた!",
"enemyLoss": "%1の%2が %3 減った!",
"enemyNoDamage": "%1にダメージを与えられない",
"enemyNoHit": "ミス! %1にダメージを与えられない",
"enemyRecovery": "%1の%2が %3 回復した!",
"escapeFailure": "しかし逃げることはできなかった!",
"escapeStart": "%1は逃げ出した!",
"evasion": "%1は攻撃をかわした!",
"expNext": "次の%1まで",
"expTotal": "現在の%1",
"buffAdd": "%1's %2 increased!",
"buffRemove": "%2 of %1 has returned to normal!",
"commandRemember": "Command Memory",
"counterAttack": "%1's counterattack!",
"criticalToActor": "A devastating blow!!",
"criticalToEnemy": "Critical Hit!!",
"debuffAdd": "%1's %2 decreased!",
"defeat": "%1 was defeated in battle",
"emerge": "%1 has appeared!",
"enemyDamage": "Dealt %2 damage to %1!",
"enemyDrain": "Stole %3 of %1's %2!",
"enemyGain": "%2 of %1 increased by %3!",
"enemyLoss": "%2 of %1 decreased by %3!",
"enemyNoDamage": "Can't deal damage to %1!",
"enemyNoHit": "Miss! Can't deal any damage to %1!",
"enemyRecovery": "%2 of %1 recovered %3!",
"escapeFailure": "However, you couldn't escape!",
"escapeStart": "%1 ran away!",
"evasion": "%1 dodged the attack!",
"expNext": "Next %1",
"expTotal": "Current %1",
"file": "\\js<$externMessage.getValue('Term_File')>",
"levelUp": "%1は%2 %3 に上がった!",
"levelUp": "%1's %2 increased by %3!",
"loadMessage": "\\js<$externMessage.getValue('Term_ConfirmLoad')>",
"magicEvasion": "%1は魔法を打ち消した!",
"magicReflection": "%1は魔法を跳ね返した!",
"magicEvasion": "%1 dispelled the magic!",
"magicReflection": "%1 reflected the magic!",
"meVolume": "\\js<$externMessage.getValue('Option_meVolume')>",
"obtainExp": "%1 の%2を獲得",
"obtainGold": "お金を %1\\G 手に入れた!",
"obtainItem": "%1を手に入れた",
"obtainSkill": "%1を覚えた",
"partyName": "%1たち",
"possession": "持っている数",
"preemptive": "%1は先手を取った!",
"obtainExp": "Gained %1 %2!",
"obtainGold": "Got %1\\G!",
"obtainItem": "Got %1!",
"obtainSkill": "Learned %1!",
"partyName": "%1 and the others",
"possession": "Owned",
"preemptive": "%1 took the initiative!",
"saveMessage": "\\js<$externMessage.getValue('Term_ConfirmSave')>",
"seVolume": "\\js<$externMessage.getValue('Option_seVolume')>",
"substitute": "%1が%2をかばった",
"surprise": "%1は不意をつかれた!",
"useItem": "%1は%2を使った",
"victory": "%1の勝利!",
"touchUI": "タッチUI",
"substitute": "%1 protected %2!",
"surprise": "%1 was caught off guard!",
"useItem": "%1 used %2!",
"victory": "%1's victory!",
"touchUI": "Touch UI",
"autosave": "\\js<$externMessage.getValue('Term_Autosave')>"
}
},