TL System
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1 changed files with 85 additions and 85 deletions
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@ -14,12 +14,12 @@
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},
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"armorTypes": [
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"",
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"一般防具",
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"魔法防具",
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"軽装防具",
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"重装防具",
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"小型盾",
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"大型盾"
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"Standard Armor",
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"Magic Armor",
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"Light Armor",
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"Heavy Armor",
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"Small Shield",
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"Large Shield"
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],
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"attackMotions": [
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{
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@ -120,10 +120,10 @@
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],
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"equipTypes": [
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"",
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"武器",
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"アイテム"
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"Weapon",
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"Item"
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],
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"gameTitle": "ふたりな×エクスプローラー",
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"gameTitle": "Two-person × Explorer",
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"gameoverMe": {
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"name": "Gameover1",
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"pan": 0,
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@ -169,10 +169,10 @@
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},
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"skillTypes": [
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"",
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"魔法",
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"必殺技",
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"お鎮めH(ベルナ)",
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"お鎮めH(リップ)"
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"Magic",
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"Special Move",
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"Calming H (Berna)",
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"Calming H (Ripp)"
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],
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"sounds": [
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{
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@ -828,36 +828,36 @@
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],
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"terms": {
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"basic": [
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"レベル",
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"Level",
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"Lv",
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"HP",
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"HP",
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"MP",
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"HP",
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"MP",
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"MP",
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"TP",
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"TP",
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"経験値",
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"TP",
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"EXP",
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"EXP"
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],
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"commands": [
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"戦う",
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"逃げる",
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"攻撃",
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"防御",
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"Fight",
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"Escape",
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"Attack",
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"Defend",
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"\\js<$externMessage.getValue('Cmd_Item')>",
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"\\js<$externMessage.getValue('Cmd_GeneralH')>",
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"装備",
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"ステータス",
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"並び替え",
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"Equipment",
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"Status",
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"Sort",
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"\\js<$externMessage.getValue('Cmd_Save')>",
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"\\js<$externMessage.getValue('Cmd_GameEnd')>",
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"\\js<$externMessage.getValue('Cmd_Option')>",
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"武器",
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"防具",
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"Weapon",
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"Armor",
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"\\js<$externMessage.getValue('Cmd_Inventory')>",
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"装備",
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"最強装備",
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"全て外す",
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"Equipment",
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"Optimize",
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"Remove all",
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"\\js<$externMessage.getValue('Cmd_NewGame')>",
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"\\js<$externMessage.getValue('Cmd_Load')>",
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null,
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@ -868,70 +868,70 @@
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"\\js<$externMessage.getValue('Cmd_sell')>"
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],
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"params": [
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"最大HP",
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"最大MP",
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"攻撃力",
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"防御力",
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"魔法力",
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"魔法防御",
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"敏捷性",
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"運",
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"命中率",
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"回避率"
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"Max HP",
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"Maximum MP",
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"Attack",
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"Defense",
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"M. Power",
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"Magic Defense",
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"Agility",
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"Luck",
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"Accuracy",
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"Evasion"
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],
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"messages": {
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"actionFailure": "%1には効かなかった!",
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"actorDamage": "%1は %2 のダメージを受けた!",
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"actorDrain": "%1は%2を %3 奪われた!",
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"actorGain": "%1の%2が %3 増えた!",
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"actorLoss": "%1の%2が %3 減った!",
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"actorNoDamage": "%1はダメージを受けていない!",
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"actorNoHit": "ミス! %1はダメージを受けていない!",
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"actorRecovery": "%1の%2が %3 回復した!",
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"alwaysDash": "常時ダッシュ",
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"actionFailure": "It had no effect on %1!",
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"actorDamage": "%1 took %2 damage!",
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"actorDrain": "%1 had %3 stolen by %2!",
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"actorGain": "%2 of %1 increased by %3!",
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"actorLoss": "%2 of %1 decreased by %3!",
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"actorNoDamage": "%1 hasn't taken any damage!",
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"actorNoHit": "Miss! %1 did not take any damage!",
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"actorRecovery": "%2 of %1 recovered %3!",
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"alwaysDash": "Always Dash",
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"bgmVolume": "\\js<$externMessage.getValue('Option_bgmVolume')>",
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"bgsVolume": "\\js<$externMessage.getValue('Option_bgsVolume')>",
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"buffAdd": "%1の%2が上がった!",
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"buffRemove": "%1の%2が元に戻った!",
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"commandRemember": "コマンド記憶",
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"counterAttack": "%1の反撃!",
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"criticalToActor": "痛恨の一撃!!",
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"criticalToEnemy": "会心の一撃!!",
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"debuffAdd": "%1の%2が下がった!",
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"defeat": "%1は戦いに敗れた。",
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"emerge": "%1が出現!",
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"enemyDamage": "%1に %2 のダメージを与えた!",
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"enemyDrain": "%1の%2を %3 奪った!",
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"enemyGain": "%1の%2が %3 増えた!",
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"enemyLoss": "%1の%2が %3 減った!",
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"enemyNoDamage": "%1にダメージを与えられない!",
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"enemyNoHit": "ミス! %1にダメージを与えられない!",
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"enemyRecovery": "%1の%2が %3 回復した!",
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"escapeFailure": "しかし逃げることはできなかった!",
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"escapeStart": "%1は逃げ出した!",
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"evasion": "%1は攻撃をかわした!",
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"expNext": "次の%1まで",
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"expTotal": "現在の%1",
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"buffAdd": "%1's %2 increased!",
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"buffRemove": "%2 of %1 has returned to normal!",
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"commandRemember": "Command Memory",
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"counterAttack": "%1's counterattack!",
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"criticalToActor": "A devastating blow!!",
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"criticalToEnemy": "Critical Hit!!",
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"debuffAdd": "%1's %2 decreased!",
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"defeat": "%1 was defeated in battle",
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"emerge": "%1 has appeared!",
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"enemyDamage": "Dealt %2 damage to %1!",
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"enemyDrain": "Stole %3 of %1's %2!",
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"enemyGain": "%2 of %1 increased by %3!",
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"enemyLoss": "%2 of %1 decreased by %3!",
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"enemyNoDamage": "Can't deal damage to %1!",
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"enemyNoHit": "Miss! Can't deal any damage to %1!",
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"enemyRecovery": "%2 of %1 recovered %3!",
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"escapeFailure": "However, you couldn't escape!",
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"escapeStart": "%1 ran away!",
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"evasion": "%1 dodged the attack!",
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"expNext": "Next %1",
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"expTotal": "Current %1",
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"file": "\\js<$externMessage.getValue('Term_File')>",
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"levelUp": "%1は%2 %3 に上がった!",
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"levelUp": "%1's %2 increased by %3!",
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"loadMessage": "\\js<$externMessage.getValue('Term_ConfirmLoad')>",
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"magicEvasion": "%1は魔法を打ち消した!",
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"magicReflection": "%1は魔法を跳ね返した!",
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"magicEvasion": "%1 dispelled the magic!",
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"magicReflection": "%1 reflected the magic!",
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"meVolume": "\\js<$externMessage.getValue('Option_meVolume')>",
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"obtainExp": "%1 の%2を獲得!",
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"obtainGold": "お金を %1\\G 手に入れた!",
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"obtainItem": "%1を手に入れた!",
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"obtainSkill": "%1を覚えた!",
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"partyName": "%1たち",
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"possession": "持っている数",
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"preemptive": "%1は先手を取った!",
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"obtainExp": "Gained %1 %2!",
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"obtainGold": "Got %1\\G!",
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"obtainItem": "Got %1!",
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"obtainSkill": "Learned %1!",
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"partyName": "%1 and the others",
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"possession": "Owned",
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"preemptive": "%1 took the initiative!",
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"saveMessage": "\\js<$externMessage.getValue('Term_ConfirmSave')>",
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"seVolume": "\\js<$externMessage.getValue('Option_seVolume')>",
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"substitute": "%1が%2をかばった!",
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"surprise": "%1は不意をつかれた!",
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"useItem": "%1は%2を使った!",
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"victory": "%1の勝利!",
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"touchUI": "タッチUI",
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"substitute": "%1 protected %2!",
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"surprise": "%1 was caught off guard!",
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"useItem": "%1 used %2!",
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"victory": "%1's victory!",
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"touchUI": "Touch UI",
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"autosave": "\\js<$externMessage.getValue('Term_Autosave')>"
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}
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},
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