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Author SHA1 Message Date
a7d9863ae9 v1.01 2025-07-27 20:01:24 -05:00
973a6f91b6 Format Files 2025-07-27 19:58:41 -05:00
45 changed files with 747432 additions and 33580 deletions

93
debug_variables.js Normal file
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@ -0,0 +1,93 @@
// Debug script to find all available global variables
// Paste this into the developer console first to see what's available
(function() {
console.log('=== DEBUGGING AVAILABLE VARIABLES ===');
// Check all global variables starting with $
console.log('\n🔍 All $data* variables:');
Object.keys(window).filter(key => key.startsWith('$data')).forEach(key => {
const data = window[key];
const type = Array.isArray(data) ? 'Array' : typeof data;
const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
console.log(` ${key}: ${type} (${size} items)`);
});
// Check $gameSystem for custom data
console.log('\n🔍 $gameSystem properties:');
if (window.$gameSystem) {
Object.keys($gameSystem).forEach(key => {
const data = $gameSystem[key];
const type = Array.isArray(data) ? 'Array' : typeof data;
const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
console.log(` $gameSystem.${key}: ${type} (${size} items)`);
});
} else {
console.log(' $gameSystem not available');
}
// Check $gameTemp for custom data
console.log('\n🔍 $gameTemp properties:');
if (window.$gameTemp) {
Object.keys($gameTemp).forEach(key => {
const data = $gameTemp[key];
const type = Array.isArray(data) ? 'Array' : typeof data;
const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
console.log(` $gameTemp.${key}: ${type} (${size} items)`);
});
} else {
console.log(' $gameTemp not available');
}
// Look for custom properties directly on window
console.log('\n🔍 Custom variables on window:');
const customKeys = ['gallery', 'db_1', 'msg_1', 'testScenario', 'areaName', 'scnText', 'credits', 'frames', 'destinations'];
customKeys.forEach(key => {
if (window[key] !== undefined) {
const data = window[key];
const type = Array.isArray(data) ? 'Array' : typeof data;
const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
console.log(` window.${key}: ${type} (${size} items)`);
} else {
console.log(` window.${key}: not found`);
}
});
// Check DataManager for custom data methods
console.log('\n🔍 DataManager methods and properties:');
if (window.DataManager) {
Object.keys(DataManager).forEach(key => {
const prop = DataManager[key];
if (typeof prop === 'function') {
console.log(` DataManager.${key}(): function`);
} else if (typeof prop === 'object' && prop !== null) {
const size = Array.isArray(prop) ? prop.length : Object.keys(prop).length;
console.log(` DataManager.${key}: object (${size} items)`);
} else {
console.log(` DataManager.${key}: ${typeof prop}`);
}
});
} else {
console.log(' DataManager not available');
}
// Look for any variables containing "Gallery", "Area", etc.
console.log('\n🔍 Variables containing key terms:');
const searchTerms = ['gallery', 'area', 'destination', 'frame', 'credit', 'particle'];
searchTerms.forEach(term => {
console.log(`\n Variables containing "${term}":`);
Object.keys(window).forEach(key => {
if (key.toLowerCase().includes(term.toLowerCase())) {
const data = window[key];
const type = Array.isArray(data) ? 'Array' : typeof data;
const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
console.log(` window.${key}: ${type} (${size} items)`);
}
});
});
console.log('\n=== END DEBUG INFO ===');
console.log('\nNow run the main extraction script to see what it can find!');
return 'Debug complete - check console output above';
})();

230
extract_all_data.js Normal file
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@ -0,0 +1,230 @@
// Simple script to extract all game data using global variables
// Paste this into the developer console (F12) while the game is running
(function() {
console.log('Starting data extraction...');
// Create extraction folder
const fs = require('fs');
const path = require('path');
const extractPath = path.join(process.cwd(), 'package.nw', 'extracted_data');
if (!fs.existsSync(extractPath)) {
fs.mkdirSync(extractPath, { recursive: true });
console.log('Created extraction folder:', extractPath);
}
// Map of global variables to filenames
const dataMap = {
// Standard RPG Maker data
'$dataActors': 'Actors.json',
'$dataAnimations': 'Animations.json',
'$dataArmors': 'Armors.json',
'$dataClasses': 'Classes.json',
'$dataCommonEvents': 'CommonEvents.json',
'$dataEnemies': 'Enemies.json',
'$dataItems': 'Items.json',
'$dataMapInfos': 'MapInfos.json',
'$dataSkills': 'Skills.json',
'$dataStates': 'States.json',
'$dataTilesets': 'Tilesets.json',
'$dataTroops': 'Troops.json',
'$dataWeapons': 'Weapons.json'
};
// Custom game data mappings from plugins.js
const customDataMap = {
// Based on CustomData plugin configuration
'gallery': 'Gallery.json',
'db_1': 'DB_enmt.json',
'msg_1': 'MSG_enmt.json',
'testScenario': 'testScenario.json',
'areaName': 'Area.json',
'scnText': 'StartAndEnd.json',
'credits': 'CreditList.json',
'frames': 'Frames.json',
'destinations': 'Destinations.json'
};
// Try additional possible variable names
const additionalVars = [
'TrpParticleGroups', 'TrpParticles'
];
let extractedCount = 0;
let failedCount = 0;
const results = [];
console.log('\nExtracting data from global variables...');
console.log('='.repeat(50));
// Extract standard RPG Maker data
Object.entries(dataMap).forEach(([varName, filename]) => {
try {
const data = window[varName];
if (data !== undefined && data !== null) {
console.log(`Extracting: ${filename} from ${varName}`);
const outputPath = path.join(extractPath, filename);
const jsonContent = JSON.stringify(data, null, 2);
fs.writeFileSync(outputPath, jsonContent, 'utf8');
extractedCount++;
const size = Array.isArray(data) ? data.length : Object.keys(data).length;
results.push(`${filename} - Success (${size} entries)`);
console.log(`✓ Extracted: ${filename}`);
} else {
results.push(`${filename} - Skipped (variable not loaded)`);
console.log(`⚠ Skipped: ${filename} (${varName} not available)`);
}
} catch (error) {
failedCount++;
results.push(`${filename} - Failed: ${error.message}`);
console.error(`✗ Failed to extract ${filename}:`, error);
}
});
// Extract custom game data (these might be in $gameSystem or other locations)
Object.entries(customDataMap).forEach(([propName, filename]) => {
try {
// Try multiple possible locations for custom data
let data = null;
const possibleLocations = [
() => window[propName],
() => window['$data' + propName],
() => window['$gameSystem'] && window['$gameSystem'][propName],
() => window['$gameTemp'] && window['$gameTemp'][propName],
() => window['$gameVariables'] && window['$gameVariables'][propName]
];
for (const getLocation of possibleLocations) {
try {
const locationData = getLocation();
if (locationData !== undefined && locationData !== null) {
data = locationData;
break;
}
} catch (e) {
// Continue to next location
}
}
if (data !== null) {
console.log(`Extracting: ${filename} from custom data (${propName})`);
const outputPath = path.join(extractPath, filename);
const jsonContent = JSON.stringify(data, null, 2);
fs.writeFileSync(outputPath, jsonContent, 'utf8');
extractedCount++;
const size = Array.isArray(data) ? data.length : Object.keys(data).length;
results.push(`${filename} - Success (${size} entries)`);
console.log(`✓ Extracted: ${filename}`);
} else {
results.push(`${filename} - Skipped (custom data not found)`);
console.log(`⚠ Skipped: ${filename} (${propName} not available)`);
}
} catch (error) {
failedCount++;
results.push(`${filename} - Failed: ${error.message}`);
console.error(`✗ Failed to extract ${filename}:`, error);
}
});
// Try additional variables that might exist
additionalVars.forEach(varName => {
try {
const filename = varName + '.json';
const possibleVars = [`$data${varName}`, varName, `$gameSystem.${varName}`];
for (const testVar of possibleVars) {
try {
let data;
if (testVar.includes('.')) {
const parts = testVar.split('.');
data = window[parts[0]] && window[parts[0]][parts[1]];
} else {
data = window[testVar];
}
if (data !== undefined && data !== null) {
console.log(`Extracting: ${filename} from ${testVar}`);
const outputPath = path.join(extractPath, filename);
const jsonContent = JSON.stringify(data, null, 2);
fs.writeFileSync(outputPath, jsonContent, 'utf8');
extractedCount++;
const size = Array.isArray(data) ? data.length : Object.keys(data).length;
results.push(`${filename} - Success (${size} entries)`);
console.log(`✓ Extracted: ${filename}`);
break;
}
} catch (e) {
// Continue to next variable
}
}
} catch (error) {
console.log(`Note: ${varName} not available or failed to extract`);
}
});
// Try to extract CSV files if they exist as global variables
const csvVars = ['$dataExternMessage_ab003'];
csvVars.forEach(varName => {
try {
const data = window[varName];
if (data !== undefined && data !== null) {
const filename = varName.replace('$data', '') + '.csv';
console.log(`Extracting CSV: ${filename} from ${varName}`);
const outputPath = path.join(extractPath, filename);
let csvContent;
if (Array.isArray(data)) {
csvContent = data.join('\n');
} else {
csvContent = JSON.stringify(data, null, 2);
}
fs.writeFileSync(outputPath, csvContent, 'utf8');
extractedCount++;
results.push(`${filename} - Success`);
console.log(`✓ Extracted: ${filename}`);
}
} catch (error) {
console.log(`Note: ${varName} not available or failed to extract`);
}
});
// Summary
console.log('\n' + '='.repeat(50));
console.log('EXTRACTION SUMMARY:');
console.log('='.repeat(50));
const totalAttempted = Object.keys(dataMap).length + Object.keys(customDataMap).length + additionalVars.length;
console.log(`Total attempted: ${totalAttempted}`);
console.log(`Successfully extracted: ${extractedCount}`);
console.log(`Failed: ${failedCount}`);
console.log(`Output folder: ${extractPath}`);
console.log('\nDetailed results:');
results.forEach(result => console.log(result));
if (extractedCount > 0) {
console.log(`\n🎉 Extraction complete! Check the 'extracted_data' folder for your files.`);
console.log(`📁 Path: ${extractPath}`);
} else {
console.log('\n❌ No files were successfully extracted. Make sure you are in the game and data is loaded.');
}
return {
success: extractedCount,
failed: failedCount,
total: totalAttempted,
outputPath: extractPath,
results: results
};
})();

View file

@ -15,7 +15,7 @@
"traits": [],
"initialLevel": 1,
"maxLevel": 99,
"name": "Berna",
"name": "ベルナ",
"nickname": "",
"note": "<SixFrames>\n<MoveSpeed:4.4>\n<Attack:剣_広>\n<WeaponHeight:4>\n<WeaponScale:0>\n<Scale:80>\n<TEcharacter>\n<ShiftAdd:40>\n<stand:std/bell_05_e>",
"profile": "",
@ -71,7 +71,7 @@
}
},
"undefined": 99,
"name_0": "Berna",
"name_0": "ベルナ",
"nickname_0": "",
"profile_0": ""
},
@ -90,7 +90,7 @@
"traits": [],
"initialLevel": 1,
"maxLevel": 99,
"name": "Ripp",
"name": "リップ",
"nickname": "",
"note": "<SixFrames>\n<MoveSpeed:4.3>\n<Attack:剣_長>\n<WeaponHeight:4>\n<WeaponScale:0>\n<Scale:85>\n<TEcharacter>\n<ShiftAdd:42>\n<stand:std/repp_05_e>",
"profile": "",
@ -146,7 +146,7 @@
}
},
"undefined": 99,
"name_0": "Ripp",
"name_0": "リップ",
"nickname_0": "",
"profile_0": ""
},

View file

@ -28,7 +28,7 @@
"price": 300,
"meta": {},
"metaArray": {},
"name_0": "_Herb",
"name_0": "_薬草",
"desc_0": ""
},
{
@ -59,7 +59,7 @@
"price": 300,
"meta": {},
"metaArray": {},
"name_0": "_Magic Water",
"name_0": "_マジックウォーター",
"desc_0": ""
},
{
@ -90,7 +90,7 @@
"price": 300,
"meta": {},
"metaArray": {},
"name_0": "_Fire Rod",
"name_0": "_ファイアロッド",
"desc_0": ""
},
{

View file

@ -889,7 +889,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Hero"
"name_0": "_勇者"
},
{
"id": 2,
@ -1779,7 +1779,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Warrior"
"name_0": "_戦士"
},
{
"id": 3,
@ -2660,7 +2660,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Mage"
"name_0": "_魔術師"
},
{
"id": 4,
@ -3541,7 +3541,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Priest"
"name_0": "_僧侶"
},
{
"id": 5,
@ -4431,7 +4431,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Swordsman"
"name_0": "_剣士"
},
{
"id": 6,
@ -5321,6 +5321,6 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Shaman"
"name_0": "_シャーマン"
}
]

View file

@ -1397,33 +1397,6 @@
1
]
},
{
"code": 121,
"indent": 0,
"parameters": [
46,
46,
1
]
},
{
"code": 121,
"indent": 0,
"parameters": [
181,
181,
1
]
},
{
"code": 121,
"indent": 0,
"parameters": [
21,
21,
1
]
},
{
"code": 121,
"indent": 0,
@ -24603,49 +24576,6 @@
"Input.isPressed('shift')"
]
},
{
"code": 111,
"indent": 1,
"parameters": [
12,
"$gameMap.isEventRunning()"
]
},
{
"code": 122,
"indent": 2,
"parameters": [
60,
60,
0,
0,
0
]
},
{
"code": 121,
"indent": 2,
"parameters": [
75,
75,
1
]
},
{
"code": 115,
"indent": 2,
"parameters": []
},
{
"code": 0,
"indent": 2,
"parameters": []
},
{
"code": 412,
"indent": 1,
"parameters": []
},
{
"code": 111,
"indent": 1,
@ -32610,7 +32540,7 @@
"code": 401,
"indent": 1,
"parameters": [
"\\# Do you want to continue?"
"\\acコンティニューしますか"
]
},
{
@ -32618,9 +32548,9 @@
"indent": 1,
"parameters": [
[
"Retry from auto-save",
"Select a file to load",
"Return to title screen"
"オートセーブからリトライ",
"ファイルを選んでロード",
"タイトル画面に戻る"
],
-1,
-1,
@ -38253,27 +38183,8 @@
1
]
},
{
"code": 111,
"indent": 5,
"parameters": [
0,
181,
1
]
},
{
"code": 113,
"indent": 6,
"parameters": []
},
{
"code": 0,
"indent": 6,
"parameters": []
},
{
"code": 412,
"indent": 5,
"parameters": []
},
@ -38401,26 +38312,6 @@
0
]
},
{
"code": 122,
"indent": 0,
"parameters": [
60,
60,
0,
0,
0
]
},
{
"code": 121,
"indent": 0,
"parameters": [
75,
75,
1
]
},
{
"code": 230,
"indent": 0,
@ -39715,26 +39606,6 @@
0
]
},
{
"code": 122,
"indent": 0,
"parameters": [
60,
60,
0,
0,
0
]
},
{
"code": 121,
"indent": 0,
"parameters": [
75,
75,
1
]
},
{
"code": 355,
"indent": 0,
@ -57881,13 +57752,6 @@
{
"code": 355,
"indent": 0,
"parameters": [
"if ($gameVariables.value(240)) {"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"let floorNameListJp =["
]
@ -57997,13 +57861,6 @@
"}"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"}"
]
},
{
"code": 109,
"indent": 0,
@ -80844,7 +80701,14 @@
"code": 401,
"indent": 2,
"parameters": [
"Watch your heart gauge! You can't be knocked out during the opening."
"ハートの残量に注意!"
]
},
{
"code": 401,
"indent": 2,
"parameters": [
"オープニング中につきダウンを回避します"
]
},
{
@ -82378,17 +82242,6 @@
"indent": 0,
"parameters": []
},
{
"code": 122,
"indent": 0,
"parameters": [
206,
206,
0,
4,
"getVariable('gallerySelectedObject').stils.slice()"
]
},
{
"code": 112,
"indent": 0,
@ -82398,7 +82251,7 @@
"code": 355,
"indent": 1,
"parameters": [
"let stils = $gameVariables.value(206);"
"let stils = getVariable('gallerySelectedObject').stils;"
]
},
{
@ -82433,7 +82286,7 @@
"code": 655,
"indent": 1,
"parameters": [
"stils.shift();"
"getVariable('gallerySelectedObject')['stils'].shift();"
]
},
{
@ -82491,7 +82344,7 @@
"indent": 1,
"parameters": [
12,
"$gameVariables.value(206).length <= 0"
"getVariable('gallerySelectedObject').stils.length <= 0"
]
},
{
@ -82680,80 +82533,15 @@
{
"id": 309,
"list": [
{
"code": 111,
"indent": 0,
"parameters": [
12,
"Input.isTriggered('pageup')"
]
},
{
"code": 111,
"indent": 1,
"parameters": [
12,
"$gameMessage.isBusy()"
]
},
{
"code": 111,
"indent": 2,
"parameters": [
0,
112,
1
]
},
{
"code": 357,
"indent": 3,
"parameters": [
"SoR_MessageBackLog_MZ",
"Launch_BackLog",
"ログ画面表示[メッセージバックログ]",
{}
]
},
{
"code": 0,
"indent": 3,
"parameters": []
},
{
"code": 412,
"indent": 2,
"parameters": []
},
{
"code": 0,
"indent": 2,
"parameters": []
},
{
"code": 412,
"indent": 1,
"parameters": []
},
{
"code": 0,
"indent": 1,
"parameters": []
},
{
"code": 412,
"indent": 0,
"parameters": []
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"name": "Gall中ログ呼び出し",
"switchId": 122,
"trigger": 2
"name": "",
"switchId": 1,
"trigger": 0
},
{
"id": 310,

View file

@ -68,7 +68,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Snake"
"name_0": "スネーク"
},
{
"id": 2,
@ -138,7 +138,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Granidon"
"name_0": "グラニードン"
},
{
"id": 3,
@ -203,7 +203,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Elemental"
"name_0": "_エレメンタル"
},
{
"id": 4,
@ -268,7 +268,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Golem"
"name_0": "_ゴーレム"
},
{
"id": 5,
@ -333,7 +333,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Scorpion"
"name_0": "_サソリ"
},
{
"id": 6,
@ -398,7 +398,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Chimera"
"name_0": "_キマイラ"
},
{
"id": 7,
@ -463,7 +463,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Lamia"
"name_0": "_ラミア"
},
{
"id": 8,
@ -528,7 +528,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Enemy Spawn Machine"
"name_0": "_敵スポーンマシン"
},
{
"id": 9,
@ -593,7 +593,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "First Apostle"
"name_0": "最初の使徒"
},
{
"id": 10,
@ -658,7 +658,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Cathedral Apostle"
"name_0": "聖堂の使徒"
},
{
"id": 11,
@ -723,7 +723,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Cave Bat"
"name_0": "ケイブバット"
},
{
"id": 12,
@ -788,7 +788,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Wild Dog"
"name_0": "ワイルドドッグ"
},
{
"id": 13,
@ -853,7 +853,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Wasp"
"name_0": "ワスプ"
},
{
"id": 14,
@ -918,7 +918,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Snagumo"
"name_0": "スナグモ"
},
{
"id": 15,
@ -983,7 +983,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Mimic"
"name_0": "ミミック"
},
{
"id": 16,
@ -1048,7 +1048,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Shieldman"
"name_0": "シールドマン"
},
{
"id": 17,
@ -1113,7 +1113,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Corrupted Earth Spirit"
"name_0": "蝕まれた土霊"
},
{
"id": 18,
@ -1178,7 +1178,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Bouncing Rock"
"name_0": "_跳ねる岩"
},
{
"id": 19,
@ -1243,7 +1243,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Flying Monkey"
"name_0": "トビザル"
},
{
"id": 20,
@ -1308,7 +1308,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Eater Plant"
"name_0": "イータープラント"
},
{
"id": 21,
@ -1373,7 +1373,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Wisp"
"name_0": "ウィスプ"
},
{
"id": 22,
@ -1438,7 +1438,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Merman"
"name_0": "マーマン"
},
{
"id": 23,
@ -1503,7 +1503,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Bewitch"
"name_0": "ビウィッチ"
},
{
"id": 24,
@ -1568,7 +1568,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Zorgel"
"name_0": "ゾールゲル"
},
{
"id": 25,
@ -1633,7 +1633,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Geruru"
"name_0": "ゲルル"
},
{
"id": 26,
@ -1698,7 +1698,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Gun Squid"
"name_0": "テッポウイカ"
},
{
"id": 27,
@ -1768,7 +1768,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Ruin Bait"
"name_0": "ルインベイト"
},
{
"id": 28,
@ -1833,7 +1833,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Corrupted Water Beast"
"name_0": "蝕まれた水獣"
},
{
"id": 29,
@ -1903,7 +1903,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Lamia Snake"
"name_0": "_ラミアスネーク"
},
{
"id": 30,
@ -1968,7 +1968,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Stinger"
"name_0": "スティンガー"
},
{
"id": 31,
@ -2033,7 +2033,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Sand Golem"
"name_0": "サンドゴーレム"
},
{
"id": 32,
@ -2098,7 +2098,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Cherin"
"name_0": "チェリン"
},
{
"id": 33,
@ -2163,7 +2163,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Apostle of the Desert Ruins"
"name_0": "砂漠遺跡の使徒"
},
{
"id": 34,
@ -2233,7 +2233,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Relic Bait"
"name_0": "レリックベイト"
},
{
"id": 35,
@ -2303,7 +2303,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Maholt"
"name_0": "マホルト"
},
{
"id": 36,
@ -2368,7 +2368,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Living Alma"
"name_0": "リビングアルマ"
},
{
"id": 37,
@ -2433,7 +2433,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Shade Imp"
"name_0": "シェイドインプ"
},
{
"id": 38,
@ -2498,7 +2498,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Waste Dog"
"name_0": "ウェイストドッグ"
},
{
"id": 39,
@ -2563,7 +2563,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Buzz"
"name_0": "バズ"
},
{
"id": 40,
@ -2628,7 +2628,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Iwazaru"
"name_0": "イワザル"
},
{
"id": 41,
@ -2693,7 +2693,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Predator"
"name_0": "プレデター"
},
{
"id": 42,
@ -2758,7 +2758,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Temple Guard"
"name_0": "テンプルガード"
},
{
"id": 43,
@ -2823,7 +2823,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Temporary Boss"
"name_0": "_仮ボス"
},
{
"id": 44,
@ -2888,7 +2888,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Shadow Ruler"
"name_0": "影の支配者"
},
{
"id": 45,
@ -2953,7 +2953,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Boss Imp"
"name_0": "_ボスインプ"
},
{
"id": 46,
@ -3018,7 +3018,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Frost Dragon"
"name_0": "フロストドラゴン"
},
{
"id": 47,
@ -3088,7 +3088,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Boss Snake"
"name_0": "_ボスヘビ"
},
{
"id": 48,
@ -3153,7 +3153,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "King of Corruption"
"name_0": "蝕みの王"
},
{
"id": 49,
@ -3218,7 +3218,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Hell Wisp"
"name_0": "_ヘルウィスプ"
},
{
"id": 50,
@ -3283,7 +3283,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Strongest Apostle"
"name_0": "最強の使徒"
},
{
"id": 51,
@ -3348,7 +3348,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Final Boss Bullet 2"
"name_0": "_ラスボス弾2"
},
{
"id": 52,
@ -3413,7 +3413,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Final Boss Weak Point 1A"
"name_0": "_ラスボス弱点1A"
},
{
"id": 53,
@ -3478,7 +3478,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Final Boss Weak Point 1B"
"name_0": "_ラスボス弱点1B"
},
{
"id": 54,
@ -3543,7 +3543,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Final Boss Weak Point 1C"
"name_0": "_ラスボス弱点1C"
},
{
"id": 55,
@ -3608,7 +3608,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "_Final Boss Bullet 5"
"name_0": "_ラスボス弾5"
},
{
"id": 56,
@ -3673,7 +3673,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Cultist of the Evil God"
"name_0": "悪神の信奉者"
},
{
"id": 57,
@ -3738,7 +3738,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Cultist of the Evil God"
"name_0": "悪神の信奉者"
},
{
"id": 58,
@ -3803,7 +3803,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Messenger of Slumber"
"name_0": "睡みの遣い"
},
{
"id": 59,
@ -3868,7 +3868,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Apostle of the Dusk Wings"
"name_0": "昏翼の使徒"
},
{
"id": 60,
@ -3933,7 +3933,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Raider Goblin"
"name_0": "レイダーゴブリン"
},
{
"id": 61,
@ -3998,7 +3998,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Lesser Apostle Grym"
"name_0": "劣位使徒グリュム"
},
{
"id": 62,
@ -4063,7 +4063,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Lesser Apostle Zelgo"
"name_0": "劣位使徒ゼルゴ"
},
{
"id": 63,
@ -4128,7 +4128,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Lower Apostle Drefas"
"name_0": "下位使徒ドレファス"
},
{
"id": 64,
@ -4193,7 +4193,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Lower Apostle Miorga"
"name_0": "下位使徒ミオルガ"
},
{
"id": 65,
@ -4258,7 +4258,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Mid Apostle Bascrea"
"name_0": "_中位使徒バスクレア"
},
{
"id": 66,
@ -4323,7 +4323,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Mid Apostle Elmaz"
"name_0": "中位使徒エルマズ"
},
{
"id": 67,
@ -4388,7 +4388,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Quasi Apostle Zagl=Maar"
"name_0": "_準位使徒ザグルマール"
},
{
"id": 68,
@ -4453,7 +4453,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Quasi Apostle Atrana"
"name_0": "準位使徒アトラーナ"
},
{
"id": 69,
@ -4523,7 +4523,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Valsnake"
"name_0": "ヴァルスネーク"
},
{
"id": 70,
@ -4588,7 +4588,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Gloombat"
"name_0": "グルームバット"
},
{
"id": 71,
@ -4653,7 +4653,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Dokumo"
"name_0": "ドクモ"
},
{
"id": 72,
@ -4718,7 +4718,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Death Scorpi"
"name_0": "デススコルピ"
},
{
"id": 73,
@ -4783,7 +4783,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Granite Titan"
"name_0": "グラニトタイタン"
},
{
"id": 74,
@ -4848,7 +4848,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Lumina Wisp"
"name_0": "ルミナウィスプ"
},
{
"id": 75,
@ -4918,7 +4918,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Phase Maholt"
"name_0": "フェイズマホルト"
},
{
"id": 76,
@ -4983,7 +4983,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Dark Imp"
"name_0": "ダークインプ"
},
{
"id": 77,
@ -5048,7 +5048,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Rock Gigant"
"name_0": "ロックギガント"
},
{
"id": 78,
@ -5113,7 +5113,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Gachigumo"
"name_0": "ガチグモ"
},
{
"id": 79,
@ -5183,7 +5183,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Legacy Bait"
"name_0": "レガシーベイト"
},
{
"id": 80,
@ -5248,7 +5248,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Zol Mother"
"name_0": "ゾールマザー"
},
{
"id": 81,
@ -5313,7 +5313,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Gelrid"
"name_0": "ゲルリッド"
},
{
"id": 82,
@ -5378,7 +5378,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Splasher"
"name_0": "スプラッシャー"
},
{
"id": 83,
@ -5443,7 +5443,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Ice Drake"
"name_0": "アイスドレイク"
},
{
"id": 84,
@ -5508,7 +5508,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Snow Ogre"
"name_0": "スノウオーガ"
},
{
"id": 85,
@ -5573,7 +5573,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Marmalord"
"name_0": "マーマロード"
},
{
"id": 86,
@ -5638,7 +5638,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Chaos Phelp"
"name_0": "ケイオスフェルプ"
},
{
"id": 87,
@ -5703,7 +5703,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Spectral Wisp"
"name_0": "スペクトルウィスプ"
},
{
"id": 88,
@ -5768,7 +5768,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Honey Death"
"name_0": "ハニーデス"
},
{
"id": 89,
@ -5833,7 +5833,7 @@
],
"meta": {},
"metaArray": {},
"name_0": "Garden Keeper"
"name_0": "庭守り"
},
{
"id": 90,
@ -5898,6 +5898,6 @@
],
"meta": {},
"metaArray": {},
"name_0": "Sylven"
"name_0": "シルヴェン"
}
]

File diff suppressed because it is too large Load diff

View file

@ -113,8 +113,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Herb",
"desc_0": "[Consumable] Restores 5 ♥."
"name_0": "薬草",
"desc_0": "消費♥を5つぶん回復する。"
},
{
"id": 2,
@ -198,8 +198,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Moon Spirit's Drop",
"desc_0": "[Consumable] Restores half a gauge of magic."
"name_0": "月霊の雫",
"desc_0": "[消費]魔力を半ゲージぶん回復する。"
},
{
"id": 3,
@ -283,8 +283,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Refined Medicine",
"desc_0": "[Consumable] Restores 10 ♥."
"name_0": "精製薬",
"desc_0": "消費♥を10回復する。"
},
{
"id": 4,
@ -368,8 +368,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Miracle Elixir",
"desc_0": "[Consumable] Fully restores everyone's ♥ and magic."
"name_0": "奇跡の秘薬",
"desc_0": "[消費]全員の♥と魔力をすべて回復する。"
},
{
"id": 5,
@ -453,8 +453,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Fire Spell",
"desc_0": "[Spell (Ripp only)] Consumes magic to shoot a fireball forward. Deals damage to enemies and can also\nlight things like bonfires."
"name_0": "炎の術法",
"desc_0": "[術法(リップ専用)]魔力を消費して、前方に火の玉を飛ばす。\n敵にダメージのほか、篝火などに着火できる。"
},
{
"id": 6,
@ -484,8 +484,8 @@
"meta": {},
"metaArray\r": {},
"metaArray": {},
"name_0": "_Key",
"desc_0": "[Consumable] Opens locked doors."
"name_0": "_",
"desc_0": "[消費]鍵のかかった扉を開く。"
},
{
"id": 7,
@ -561,8 +561,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Bow and Arrow",
"desc_0": "[Consumable] Shoot distant targets with a bow and arrow. The longer you draw, the faster the arrow\nflies."
"name_0": "弓矢",
"desc_0": "[消費]弓矢で離れた場所を射撃する。\n長く引き絞ると矢が速くなる。"
},
{
"id": 8,
@ -624,8 +624,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Winged Shoes",
"desc_0": "Allows you to jump high at certain locations. Stand on the emblem and wait for the signal when you\nsee shining wings."
"name_0": "翼の靴",
"desc_0": "特定の場所で高くジャンプできる。\n紋章の上に乗り、輝く翼が見えたら合図。"
},
{
"id": 9,
@ -701,8 +701,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Rockbreaker Bracelet",
"desc_0": "[Unlimited use] Breaks through certain hard obstacles."
"name_0": "砕岩の腕輪",
"desc_0": "[何度でも]特定の固い障害物を破砕する。"
},
{
"id": 10,
@ -764,8 +764,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Warrior's Gauntlet",
"desc_0": "Enhances the hit range of weapon attacks."
"name_0": "闘士の篭手",
"desc_0": "武器攻撃のヒット範囲を強化する。"
},
{
"id": 11,
@ -827,8 +827,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Map",
"desc_0": "Allows you to check the geography of the entire Chipa-Tros region and travel between locations."
"name_0": "マップ",
"desc_0": "チパ=トロス全域の地理の確認、および地点間の移動を可能にする。"
},
{
"id": 12,
@ -890,8 +890,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Steed's Reins",
"desc_0": "Ride a horse for faster travel. (Field only) Press the confirm button + direction key to mount."
"name_0": "眷馬の手綱",
"desc_0": "馬に乗り、速い移動を可能にする。(フィールド限定)\n決定ボタン方向キーで騎乗。"
},
{
"id": 13,
@ -975,8 +975,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Torch",
"desc_0": "[Consumable] Can be used to light things like bonfires."
"name_0": "松明",
"desc_0": "[消費]篝火などに着火できる。"
},
{
"id": 14,
@ -1060,8 +1060,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Lightning Rope Spell",
"desc_0": "[Spell (Ripp only)] Renders enemies unable to act for a certain period of time."
"name_0": "電縄の術法",
"desc_0": "[術法(リップ専用)]敵を一定時間行動不能にする。"
},
{
"id": 15,
@ -1145,8 +1145,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Silent Step Spell",
"desc_0": "[Spell (Ripp only)] Makes you undetectable to enemies for a certain period of time."
"name_0": "暗歩の術法",
"desc_0": "[術法(リップ専用)]一定時間敵に発見されなくなる。"
},
{
"id": 16,
@ -1231,8 +1231,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Purifying Sand",
"desc_0": "[Consumable] Cures all status ailments for everyone except knockdown and Oni God debuff, and resets\naccumulation to 0."
"name_0": "清めの砂",
"desc_0": "消費ックダウンと鬼神弱体化を除く全員の状態異常を解消し、蓄積値を0にする。"
},
{
"id": 17,
@ -1316,8 +1316,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Soul Revitalizer",
"desc_0": "[Consumable] Revives characters who are knocked down."
"name_0": "魂活剤",
"desc_0": "[消費]ノックダウン状態のキャラクターを復活させる。"
},
{
"id": 18,
@ -1402,8 +1402,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Meteor Strike Spell",
"desc_0": "[Spell (Ripp only)] Uses a lot of magic to call down a meteor, dealing damage to all nearby enemies."
"name_0": "隕撃の術法",
"desc_0": "[術法(リップ専用)]多くの魔力を使い、隕石を呼び寄せ付近の敵すべてにダメージを与える。"
},
{
"id": 19,
@ -1473,8 +1473,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Crimson Root",
"desc_0": "[Alchemy Material] Can be combined with Praying Crystal Water by an apothecary to make 'Refined\nMedicine'."
"name_0": "紅玉根",
"desc_0": "[調合素材]薬師に依頼することで、祈晶水と調合し『精製薬』を作製できる。"
},
{
"id": 20,
@ -1544,8 +1544,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Fruit of the Rainbow Tree",
"desc_0": "[Alchemy Material] Can be combined with Praying Crystal Water by an apothecary to make 'Miracle\nElixir'."
"name_0": "七彩樹の果実",
"desc_0": "[調合素材]薬師に依頼することで、祈晶水と調合し『奇跡の秘薬』を作製できる。"
},
{
"id": 21,
@ -1615,8 +1615,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Spirit Herb",
"desc_0": "[Alchemy Material] Can be combined with Praying Crystal Water by an apothecary to make 'Moon\nSpirit's Drop'."
"name_0": "霊香草",
"desc_0": "[調合素材]薬師に依頼することで、祈晶水と調合し『月霊の雫』を作製できる。"
},
{
"id": 22,
@ -1686,8 +1686,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Breath Fruit",
"desc_0": "[Alchemy Material] Can be combined with Praying Crystal Water by an apothecary to make 'Soul\nActivator'."
"name_0": "息吹の実",
"desc_0": "[調合素材]薬師に依頼することで、祈晶水と調合し『魂活剤』を作製できる。"
},
{
"id": 23,
@ -1757,8 +1757,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Prayer Crystal Water",
"desc_0": "[Alchemy Material] A liquid catalyst used by apothecaries in alchemy. Blessed by the church's\nprayers."
"name_0": "祈晶水",
"desc_0": "[調合素材]薬師が薬品の調合に使う触媒となる液体。神教の祈祷を受けている。"
},
{
"id": 24,
@ -1821,8 +1821,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Sure-Shot Archer's Glove",
"desc_0": "Enhances the power of charged bow shots."
"name_0": "百中の弓懸",
"desc_0": "弓矢の溜め撃ちの威力を強化する。"
},
{
"id": 25,
@ -1885,8 +1885,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Talisman of Blazing Fire",
"desc_0": "Increases the range of 'Fire Spell'."
"name_0": "烈火の護符",
"desc_0": "『炎の術法』の射程距離を強化する。"
},
{
"id": 26,
@ -1949,8 +1949,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Mirror of Incarnation",
"desc_0": "A magic mirror that reveals hidden truths. Can find hidden entrances to ruins."
"name_0": "現身の鏡",
"desc_0": "目に見えない真実の姿を暴き出す魔法の鏡。\n隠された遺跡の入口を見つけることができる。"
},
{
"id": 27,
@ -2013,8 +2013,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Mountain Ridge Key",
"desc_0": "A key obtained by the dancer Arta during her journey. Opens the entrance to the mountain ruins."
"name_0": "山嶺の鍵",
"desc_0": "踊り子アールタが旅の道中で得た鍵。\n山岳の遺跡の入口を開くことができる。"
},
{
"id": 28,
@ -2077,8 +2077,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Wind Statue Key",
"desc_0": "A key obtained by the shrine maiden Sui during her journey. Activates the wind statue mechanism in\nthe swamp ruins."
"name_0": "風像の鍵",
"desc_0": "巫女スイが旅の道中で得た鍵。\n湿地の遺跡にある風の像の仕掛けを作動させることができる。"
},
{
"id": 29,
@ -2141,8 +2141,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Ruins Map",
"desc_0": "[Dungeon] Allows you to see the minimap inside this dungeon."
"name_0": "遺跡内地図",
"desc_0": "[ダンジョン]このダンジョン内で、ミニマップが見えるようになる。"
},
{
"id": 30,
@ -2205,8 +2205,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Oni God's Blessing",
"desc_0": "[Dungeon] During the boss fight in this dungeon, there is no time limit for Oni God Possession."
"name_0": "鬼神の加護",
"desc_0": "[ダンジョン]このダンジョンのボス戦闘中に限り、\n鬼神憑依の時間制限がなくなる。"
},
{
"id": 31,
@ -2299,8 +2299,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Seal of Strength",
"desc_0": "Collecting 2 increases Berna's weapon attack by one level."
"name_0": "力の印章",
"desc_0": "2つ集めるとベルナの武器攻撃力が一段階増加する"
},
{
"id": 33,
@ -2330,8 +2330,8 @@
"meta": {},
"metaArray\r": {},
"metaArray": {},
"name_0": "Seal of Protection",
"desc_0": "Collecting 3 decreases the damage Berna takes by one level."
"name_0": "_守りの印章",
"desc_0": "3つ集めるとベルナの被ダメージが一段階減少する"
},
{
"id": 34,
@ -2393,8 +2393,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Seal of Life",
"desc_0": "Collecting 2 increases Berna's max HP by one heart."
"name_0": "生命の印章",
"desc_0": "つ集めるとベルナの最大HPが♥つぶん増える"
},
{
"id": 35,
@ -2463,8 +2463,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Emeral Fragment",
"desc_0": "Can be sold for money."
"name_0": "エメラルの欠片",
"desc_0": "売却することで換金できる。"
},
{
"id": 36,
@ -2533,8 +2533,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Emeral Crystal",
"desc_0": "Can be sold for money."
"name_0": "エメラルの結晶石",
"desc_0": "売却することで換金できる。"
},
{
"id": 37,
@ -2596,8 +2596,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Strength Sash Clip",
"desc_0": "Collecting 2 increases Ripp's weapon attack by one level."
"name_0": "力の帯留",
"desc_0": "2つ集めるとリップの武器攻撃力が一段階増加する"
},
{
"id": 38,
@ -2627,8 +2627,8 @@
"meta": {},
"metaArray\r": {},
"metaArray": {},
"name_0": "Protection Sash Clip",
"desc_0": "Collecting 3 decreases the damage Ripp takes by one level."
"name_0": "_守りの帯留",
"desc_0": "3つ集めるとリップの被ダメージが一段階減少する"
},
{
"id": 39,
@ -2691,8 +2691,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Life Sash Clip",
"desc_0": "Collecting 2 increases Ripp's max HP by one heart."
"name_0": "生命の帯留",
"desc_0": "つ集めるとリップの最大HPが♥つぶん増える"
},
{
"id": 40,
@ -2753,7 +2753,7 @@
"meta": {},
"metaArray\r": {},
"metaArray": {},
"name_0": "---Sanctary",
"name_0": "---サンクタリ",
"desc_0": ""
},
{
@ -2830,8 +2830,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Oni God's Mantra",
"desc_0": "Allows the power of the Oni God Baarl to possess your body. After use, you become weakened as a side\neffect."
"name_0": "鬼神のマントラ",
"desc_0": "鬼神バールルの力を身体に憑依させる。\n使用後は反作用で弱体化してしまう。"
},
{
"id": 43,
@ -2907,8 +2907,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "First Sanctary",
"desc_0": "The first Sanctary obtained in the Great River Ruins."
"name_0": "最初のサンクタリ",
"desc_0": "大河の遺跡で手にした最初のサンクタリ。"
},
{
"id": 44,
@ -2984,8 +2984,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Wind-Thunder Orb",
"desc_0": "Hold the normal attack button to unleash a special attack. Berna can also trigger it with a\nthree-hit combo."
"name_0": "風雷の宝珠",
"desc_0": "通常攻撃ボタン長押しで必殺攻撃を放てるようになる。\nベルナはコンボの三連撃でも発動できる。"
},
{
"id": 45,
@ -3061,8 +3061,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Water Spirit Cloak",
"desc_0": "Allows you to traverse scorching sandstorms."
"name_0": "水霊の外套",
"desc_0": "灼熱の砂嵐を進むことができる。"
},
{
"id": 46,
@ -3138,8 +3138,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Bottle of Moe-Love Honey",
"desc_0": "A mysterious little bottle that endlessly produces a thick liquid."
"name_0": "萌愛の蜜瓶",
"desc_0": "とろみのある液体が無限に湧き出す不思議な小瓶。"
},
{
"id": 47,
@ -3215,8 +3215,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Talisman of Purity",
"desc_0": "A talisman imbued with pure power that protects the wearer from poison."
"name_0": "浄護のタリスマン",
"desc_0": "清浄なる力を宿し、身に纏う者を毒から守る護符。"
},
{
"id": 48,
@ -3292,8 +3292,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Ice Saint's Collar",
"desc_0": "A holy necklace passed down in the sacred realm. It keeps the wearer warm and grants resistance to\nextreme cold."
"name_0": "氷聖の首環",
"desc_0": "神域に伝わる神聖な首飾り。\n纏う者の体温を保ち、極寒に耐えうる力を与える。"
},
{
"id": 49,
@ -3370,8 +3370,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Oni God's Asanata",
"desc_0": "Instead of being possessed, you welcome the Oni God Baarl as something within you, greatly\nincreasing possession power and extending possession time."
"name_0": "鬼神のアサナータ",
"desc_0": "精神を奪われるのではなく内に座するものとして迎え入れ、\n鬼神バールルの憑依力をより高め、憑依時間が長くなる。"
},
{
"id": 50,
@ -3448,8 +3448,8 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Divine Armor Contract Ring",
"desc_0": "An emblem sealing the power of reconciled gods. Grants harmony and protection to the wearer. Reduces\ndamage taken."
"name_0": "神鎧の契輪",
"desc_0": "和解した神々の力を封じた紋章。装備者に調和と守護を授ける。\n受けるダメージを軽減する。"
},
{
"id": 51,
@ -4472,7 +4472,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Basic Controls",
"name_0": "基本操作",
"desc_0": ""
},
{
@ -4570,7 +4570,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Action: Jump",
"name_0": "アクション:ジャンプ",
"desc_0": ""
},
{
@ -4668,7 +4668,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Action: Weapon Attack",
"name_0": "アクション:武器攻撃",
"desc_0": ""
},
{
@ -4766,7 +4766,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "System: Battle",
"name_0": "システム:バトル",
"desc_0": ""
},
{
@ -4864,7 +4864,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "System: Roles & Switching",
"name_0": "システム:役割と交替",
"desc_0": ""
},
{
@ -4934,7 +4934,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Basic Controls: Boss Battle",
"name_0": "基本操作:ボス戦",
"desc_0": ""
},
{
@ -5032,7 +5032,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Action: Oni Possession (1)",
"name_0": "アクション:鬼神憑依(1)",
"desc_0": ""
},
{
@ -5130,7 +5130,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "System: Map",
"name_0": "システム:マップ",
"desc_0": ""
},
{
@ -5228,7 +5228,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Action: Oni Possession (2)",
"name_0": "アクション:鬼神憑依(2)",
"desc_0": ""
},
{
@ -5326,7 +5326,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Action: Item",
"name_0": "アクション:アイテム",
"desc_0": ""
},
{
@ -5425,7 +5425,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "System: Save Point",
"name_0": "システム:セーブポイント",
"desc_0": ""
},
{
@ -5517,7 +5517,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Action: Mount",
"name_0": "アクション:騎乗",
"desc_0": ""
},
{
@ -5609,7 +5609,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "System: Status Ailment",
"name_0": "システム:状態異常",
"desc_0": ""
},
{
@ -5795,7 +5795,7 @@
"meta": {},
"metaArray\r": {},
"metaArray": {},
"name_0": "---Myth Fragment",
"name_0": "---神話の断片",
"desc_0": ""
},
{
@ -5865,7 +5865,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 01",
"name_0": "神話の断片 01",
"desc_0": ""
},
{
@ -5935,7 +5935,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 02",
"name_0": "神話の断片 02",
"desc_0": ""
},
{
@ -6005,7 +6005,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 03",
"name_0": "神話の断片 03",
"desc_0": ""
},
{
@ -6075,7 +6075,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 04",
"name_0": "神話の断片 04",
"desc_0": ""
},
{
@ -6145,7 +6145,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 05",
"name_0": "神話の断片 05",
"desc_0": ""
},
{
@ -6215,7 +6215,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 06",
"name_0": "神話の断片 06",
"desc_0": ""
},
{
@ -6285,7 +6285,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 07",
"name_0": "神話の断片 07",
"desc_0": ""
},
{
@ -6355,7 +6355,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 08",
"name_0": "神話の断片 08",
"desc_0": ""
},
{
@ -6425,7 +6425,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 09",
"name_0": "神話の断片 09",
"desc_0": ""
},
{
@ -6495,7 +6495,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 10",
"name_0": "神話の断片 10",
"desc_0": ""
},
{
@ -6565,7 +6565,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 11",
"name_0": "神話の断片 11",
"desc_0": ""
},
{
@ -6635,7 +6635,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 12",
"name_0": "神話の断片 12",
"desc_0": ""
},
{
@ -6705,7 +6705,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 13",
"name_0": "神話の断片 13",
"desc_0": ""
},
{
@ -6775,7 +6775,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 14",
"name_0": "神話の断片 14",
"desc_0": ""
},
{
@ -6845,7 +6845,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 15",
"name_0": "神話の断片 15",
"desc_0": ""
},
{
@ -6915,7 +6915,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 16",
"name_0": "神話の断片 16",
"desc_0": ""
},
{
@ -6985,7 +6985,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 17",
"name_0": "神話の断片 17",
"desc_0": ""
},
{
@ -7055,7 +7055,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 18",
"name_0": "神話の断片 18",
"desc_0": ""
},
{
@ -7125,7 +7125,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 19",
"name_0": "神話の断片 19",
"desc_0": ""
},
{
@ -7195,7 +7195,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 20",
"name_0": "神話の断片 20",
"desc_0": ""
},
{
@ -7265,7 +7265,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 21",
"name_0": "神話の断片 21",
"desc_0": ""
},
{
@ -7335,7 +7335,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 22",
"name_0": "神話の断片 22",
"desc_0": ""
},
{
@ -7405,7 +7405,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 23",
"name_0": "神話の断片 23",
"desc_0": ""
},
{
@ -7475,7 +7475,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 24",
"name_0": "神話の断片 24",
"desc_0": ""
},
{
@ -7545,7 +7545,7 @@
"速度補正": 0,
"成功率": 100,
"得TP": 0,
"name_0": "Myth Fragment 25",
"name_0": "神話の断片 25",
"desc_0": ""
},
{

File diff suppressed because it is too large Load diff

View file

@ -21,7 +21,7 @@
],
"hitType": 1,
"iconIndex": 76,
"message1": "%1's attack!",
"message1": "%1の攻撃!",
"message2": "",
"mpCost": 0,
"name": "_物理攻撃ベルナ他",
@ -39,7 +39,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Physical Attack (Berna, others)",
"name_0": "_物理攻撃(ベルナ他)",
"desc_0": "",
"message1_0": "%1の攻撃",
"message2_0": ""
@ -65,7 +65,7 @@
],
"hitType": 1,
"iconIndex": 76,
"message1": "%1's attack!",
"message1": "%1の攻撃!",
"message2": "",
"mpCost": 0,
"name": "_魔法攻撃リップ",
@ -83,7 +83,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Magic Attack (Ripp)",
"name_0": "_魔法攻撃(リップ)",
"desc_0": "",
"message1_0": "%1の攻撃",
"message2_0": ""
@ -109,7 +109,7 @@
],
"hitType": 1,
"iconIndex": 76,
"message1": "%1's attack!",
"message1": "%1の攻撃!",
"message2": "",
"mpCost": 0,
"name": "_必殺攻撃ベルナ",
@ -127,7 +127,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Finishing Attack (Berna)",
"name_0": "_必殺攻撃(ベルナ)",
"desc_0": "",
"message1_0": "%1の攻撃",
"message2_0": ""
@ -153,7 +153,7 @@
],
"hitType": 1,
"iconIndex": 76,
"message1": "%1's attack!",
"message1": "%1の攻撃!",
"message2": "",
"mpCost": 0,
"name": "_必殺攻撃リップ",
@ -171,7 +171,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Finishing Attack (Ripp)",
"name_0": "_必殺攻撃(リップ)",
"desc_0": "",
"message1_0": "%1の攻撃",
"message2_0": ""
@ -197,7 +197,7 @@
],
"hitType": 1,
"iconIndex": 76,
"message1": "%1's attack!",
"message1": "%1の攻撃!",
"message2": "",
"mpCost": 0,
"name": "_回攻撃",
@ -215,7 +215,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_3x Attack",
"name_0": "_3回攻撃",
"desc_0": "",
"message1_0": "%1の攻撃",
"message2_0": ""
@ -241,7 +241,7 @@
],
"hitType": 0,
"iconIndex": 82,
"message1": "%1 ran away.",
"message1": "%1は逃げてしまった。",
"message2": "",
"mpCost": 0,
"name": "_逃げる",
@ -259,7 +259,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Escape",
"name_0": "_逃げる",
"desc_0": "",
"message1_0": "%1は逃げてしまった。",
"message2_0": ""
@ -278,7 +278,7 @@
"effects": [],
"hitType": 0,
"iconIndex": 81,
"message1": "%1 is watching the situation.",
"message1": "%1は様子を見ている。",
"message2": "",
"mpCost": 0,
"name": "_様子を見る",
@ -296,7 +296,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Observe",
"name_0": "_様子を見る",
"desc_0": "",
"message1_0": "%1は様子を見ている。",
"message2_0": ""
@ -315,7 +315,7 @@
"effects": [],
"hitType": 0,
"iconIndex": 72,
"message1": "%1 cast %2!",
"message1": "%1は%2を唱えた",
"message2": "",
"mpCost": 5,
"name": "_ヒール",
@ -333,7 +333,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Heal",
"name_0": "_ヒール",
"desc_0": "",
"message1_0": "%1は%2を唱えた",
"message2_0": ""
@ -352,7 +352,7 @@
"effects": [],
"hitType": 2,
"iconIndex": 64,
"message1": "%1 cast %2!",
"message1": "%1は%2を唱えた",
"message2": "",
"mpCost": 5,
"name": "_ファイア",
@ -370,7 +370,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Fire",
"name_0": "_ファイア",
"desc_0": "",
"message1_0": "%1は%2を唱えた",
"message2_0": ""
@ -396,7 +396,7 @@
],
"hitType": 1,
"iconIndex": 76,
"message1": "%1's attack!",
"message1": "%1の攻撃!",
"message2": "",
"mpCost": 0,
"name": "_鬼神攻撃リップ",
@ -414,7 +414,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Oni God Attack (Ripp)",
"name_0": "_鬼神攻撃(リップ)",
"desc_0": "",
"message1_0": "%1の攻撃",
"message2_0": ""
@ -440,7 +440,7 @@
],
"hitType": 1,
"iconIndex": 76,
"message1": "%1's attack!",
"message1": "%1の攻撃!",
"message2": "",
"mpCost": 0,
"name": "_鬼神攻撃ベルナ",
@ -458,7 +458,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Oni God Attack (Berna)",
"name_0": "_鬼神攻撃(ベルナ)",
"desc_0": "",
"message1_0": "%1の攻撃",
"message2_0": ""
@ -484,7 +484,7 @@
],
"hitType": 1,
"iconIndex": 76,
"message1": "%1's attack!",
"message1": "%1の攻撃!",
"message2": "",
"mpCost": 0,
"name": "_蹴る障害物",
@ -502,7 +502,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Kick Obstacle",
"name_0": "_蹴る障害物",
"desc_0": "",
"message1_0": "%1の攻撃",
"message2_0": ""
@ -528,7 +528,7 @@
],
"hitType": 1,
"iconIndex": 76,
"message1": "%1's attack!",
"message1": "%1の攻撃!",
"message2": "",
"mpCost": 0,
"name": "_弓矢",
@ -546,7 +546,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Bow and Arrow",
"name_0": "_弓矢",
"desc_0": "",
"message1_0": "%1の攻撃",
"message2_0": ""
@ -572,7 +572,7 @@
],
"hitType": 1,
"iconIndex": 76,
"message1": "%1's attack!",
"message1": "%1の攻撃!",
"message2": "",
"mpCost": 0,
"name": "_イカ玉",
@ -590,7 +590,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Squid Ball",
"name_0": "_イカ玉",
"desc_0": "",
"message1_0": "%1の攻撃",
"message2_0": ""
@ -616,7 +616,7 @@
],
"hitType": 1,
"iconIndex": 76,
"message1": "%1's attack!",
"message1": "%1の攻撃!",
"message2": "",
"mpCost": 0,
"name": "_鬼神必殺リップ",
@ -634,7 +634,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Oni God Finisher (Ripp)",
"name_0": "_鬼神必殺(リップ)",
"desc_0": "",
"message1_0": "%1の攻撃",
"message2_0": ""
@ -660,7 +660,7 @@
],
"hitType": 1,
"iconIndex": 76,
"message1": "%1's attack!",
"message1": "%1の攻撃!",
"message2": "",
"mpCost": 0,
"name": "_鬼神必殺ベルナ",
@ -678,7 +678,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Oni God Finisher (Berna)",
"name_0": "_鬼神必殺(ベルナ)",
"desc_0": "",
"message1_0": "%1の攻撃",
"message2_0": ""
@ -704,7 +704,7 @@
],
"hitType": 1,
"iconIndex": 76,
"message1": "%1's attack!",
"message1": "%1の攻撃!",
"message2": "",
"mpCost": 0,
"name": "_強化弓矢",
@ -722,7 +722,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Enhanced Bow and Arrow",
"name_0": "_強化弓矢",
"desc_0": "",
"message1_0": "%1の攻撃",
"message2_0": ""
@ -1388,7 +1388,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Flame Art",
"name_0": "_炎の術法",
"desc_0": "",
"message1_0": "",
"message2_0": ""
@ -1425,7 +1425,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "_Meteor Strike Art",
"name_0": "_隕撃の術法",
"desc_0": "",
"message1_0": "",
"message2_0": ""
@ -1610,7 +1610,7 @@
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "---General H Call",
"name_0": "---汎用H呼出",
"desc_0": "",
"message1_0": "",
"message2_0": ""
@ -1692,8 +1692,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Doggy 1",
"desc_0": "Make Ripp get on all fours from behind",
"name_0": "バック1",
"desc_0": "リップを四つん這いにさせ後ろから",
"message1_0": "",
"message2_0": ""
},
@ -1774,8 +1774,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Doggy 2: Spanking",
"desc_0": "Spank Ripp's huge ass while taking her from behind",
"name_0": "バック2:スパンキング",
"desc_0": "リップの巨尻を平手で打ちながらバックで",
"message1_0": "",
"message2_0": ""
},
@ -1856,8 +1856,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Doggy 3: Anal",
"desc_0": "Feel the sensation of Ripp's asshole",
"name_0": "バック3:アナル",
"desc_0": "リップのお尻の穴の感触を確かめる",
"message1_0": "",
"message2_0": ""
},
@ -1938,8 +1938,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Handjob",
"desc_0": "Have Ripp comfort you with a handjob",
"name_0": "手コキ",
"desc_0": "リップに手コキで慰めてもらう",
"message1_0": "",
"message2_0": ""
},
@ -2020,8 +2020,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Blowjob",
"desc_0": "Make Ripp service you with her mouth",
"name_0": "フェラ",
"desc_0": "リップに口で奉仕させる",
"message1_0": "",
"message2_0": ""
},
@ -2102,8 +2102,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Titjob",
"desc_0": "Have Ripp sandwich you between her massive tits",
"name_0": "パイズリ",
"desc_0": "リップの巨大なおっぱいで挟んでもらう",
"message1_0": "",
"message2_0": ""
},
@ -2184,8 +2184,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Cowgirl 1",
"desc_0": "Order Ripp to get on top and ride you",
"name_0": "騎乗位1",
"desc_0": "リップを上に跨がらせ動くように命令",
"message1_0": "",
"message2_0": ""
},
@ -2266,8 +2266,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Cowgirl 2",
"desc_0": "Grope Ripp's breasts and thrust up from below while she's on top",
"name_0": "騎乗位2",
"desc_0": "跨がらせたリップを下からいたずら胸揉みと突き上げ",
"message1_0": "",
"message2_0": ""
},
@ -2348,8 +2348,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Cowgirl 3",
"desc_0": "Ripp takes the lead, pressing her full weight down in a close cowgirl position",
"name_0": "騎乗位3",
"desc_0": "リップ主導の全体重密着騎乗位",
"message1_0": "",
"message2_0": ""
},
@ -2430,8 +2430,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Missionary 1",
"desc_0": "French kiss Berna in missionary",
"name_0": "正常位1",
"desc_0": "ベルナにベロキス正常位",
"message1_0": "",
"message2_0": ""
},
@ -2512,8 +2512,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Missionary 2: Fingering",
"desc_0": "Make Berna cum with a handjob, and then...",
"name_0": "正常位2:手マン",
"desc_0": "ベルナを手マンで絶頂させて、それから……",
"message1_0": "",
"message2_0": ""
},
@ -2594,8 +2594,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Missionary 3: Breeding Press",
"desc_0": "Go all out and mating press Berna with your size difference.",
"name_0": "正常位3:種付けプレス",
"desc_0": "ベルナに体格差全力種付けプレス",
"message1_0": "",
"message2_0": ""
},
@ -2676,8 +2676,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Reverse Blowjob 1",
"desc_0": "Put Berna on top and have her give you a blowjob in reverse position.",
"name_0": "逆位フェラ1",
"desc_0": "ベルナを上に乗せて逆位でフェラ舐めさせる",
"message1_0": "",
"message2_0": ""
},
@ -2758,8 +2758,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Reverse Blowjob 2",
"desc_0": "Have Berna give you a reverse position blowjob.",
"name_0": "逆位フェラ2",
"desc_0": "ベルナに逆位咥えフェラさせる",
"message1_0": "",
"message2_0": ""
},
@ -2840,8 +2840,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Reverse Blowjob 3: Sixty-Nine",
"desc_0": "Sixty-nine with Berna, getting a reverse blowjob while you go down on her.",
"name_0": "逆位フェラ3:シックスナイン",
"desc_0": "ベルナに逆位フェラさせながらクンニもしちゃうシックスナイン",
"message1_0": "",
"message2_0": ""
},
@ -2922,8 +2922,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Seated 1",
"desc_0": "Have Berna give you a thighjob while you hold her princess-style.",
"name_0": "座位1",
"desc_0": "ベルナをお姫様抱っこで太腿ズリしてもらう",
"message1_0": "",
"message2_0": ""
},
@ -3004,8 +3004,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Seated 2",
"desc_0": "Hold Berna on your lap and have some slow, gentle sex.",
"name_0": "座位2",
"desc_0": "ベルナを膝に抱えてゆるゆるまったりH",
"message1_0": "",
"message2_0": ""
},
@ -3086,8 +3086,8 @@
"成功率": 100,
"消費TP": 0,
"得TP": 0,
"name_0": "Seated 3",
"desc_0": "Sit Berna on your lap and go at it hard, making love.",
"name_0": "座位3",
"desc_0": "ベルナを膝に乗せてがっつりラブラブH",
"message1_0": "",
"message2_0": ""
},

View file

@ -6,13 +6,13 @@
"chanceByDamage": 100,
"iconIndex": 1,
"maxTurns": 1,
"message1": "%1 has fallen!",
"message2": "Defeated %1!",
"message1": "%1は倒れた!",
"message2": "%1を倒した",
"message3": "",
"message4": "%1 stood up!",
"message4": "%1は立ち上がった!",
"minTurns": 1,
"motion": 3,
"name": "Incapacitated",
"name": "戦闘不能",
"note": "ステート1番はHPが0になったときに\n自動的に付加されます。",
"overlay": 0,
"priority": 100,
@ -52,7 +52,7 @@
"message4": "",
"minTurns": 1,
"motion": 0,
"name": "Defense",
"name": "防御",
"note": "",
"overlay": 0,
"priority": 0,
@ -90,7 +90,7 @@
"message4": "",
"minTurns": 3,
"motion": 1,
"name": "Oni God Transformation",
"name": "鬼神化",
"note": "<IgnoreRecoverDie>",
"overlay": 3,
"priority": 50,
@ -141,14 +141,14 @@
"chanceByDamage": 100,
"iconIndex": 322,
"maxTurns": 1,
"message1": "%1 has been poisoned!",
"message2": "Poison was inflicted on %1!",
"message1": "%1は毒にかかった!",
"message2": "%1に毒をかけた",
"message3": "",
"message4": "%1's poison has disappeared!",
"message4": "%1の毒が消えた!",
"minTurns": 1,
"motion": 1,
"overlay": 1,
"name": "Poison",
"name": "",
"note": "<蓄積型>\n<蓄積マップゲージX:20>\n<蓄積マップゲージY:600>",
"priority": 50,
"releaseByDamage": false,
@ -214,7 +214,7 @@
"message4": "",
"minTurns": 3,
"motion": 1,
"name": "Oni God Weakening",
"name": "鬼神弱体",
"note": "<IgnoreRecoverDie>",
"overlay": 3,
"priority": 50,
@ -288,13 +288,13 @@
"chanceByDamage": 100,
"iconIndex": 324,
"maxTurns": 5,
"message1": "%1 fell silent!",
"message2": "Silenced %1!",
"message1": "%1は沈黙した!",
"message2": "%1を沈黙させた",
"message3": "",
"message4": "%1's silence has been broken!",
"message4": "%1の沈黙が解けた!",
"minTurns": 3,
"motion": 1,
"name": "Silence",
"name": "沈黙",
"note": "",
"overlay": 3,
"priority": 50,
@ -321,13 +321,13 @@
"chanceByDamage": 100,
"iconIndex": 385,
"maxTurns": 5,
"message1": "%1 fell silent!",
"message2": "Silenced %1!",
"message1": "%1は沈黙した!",
"message2": "%1を沈黙させた",
"message3": "",
"message4": "%1's silence has been broken!",
"message4": "%1の沈黙が解けた!",
"minTurns": 3,
"motion": 1,
"name": "Frostbite",
"name": "凍傷",
"note": "",
"overlay": 3,
"priority": 50,
@ -354,13 +354,13 @@
"chanceByDamage": 50,
"iconIndex": 6,
"maxTurns": 4,
"message1": "%1 is confused!",
"message2": "%1 has been confused!",
"message1": "%1は混乱した!",
"message2": "%1を混乱させた!",
"message3": "",
"message4": "%1 came to their senses!",
"message4": "%1は我に返った!",
"minTurns": 2,
"motion": 1,
"name": "Confusion",
"name": "混乱",
"note": "",
"overlay": 5,
"priority": 75,
@ -387,13 +387,13 @@
"chanceByDamage": 50,
"iconIndex": 7,
"maxTurns": 4,
"message1": "%1 has been charmed!",
"message2": "%1 was charmed!",
"message1": "%1は魅了された!",
"message2": "%1を魅了した!",
"message3": "",
"message4": "%1 came to their senses!",
"message4": "%1は我に返った!",
"minTurns": 2,
"motion": 1,
"name": "Charm",
"name": "魅了",
"note": "",
"overlay": 6,
"priority": 80,
@ -420,13 +420,13 @@
"chanceByDamage": 100,
"iconIndex": 8,
"maxTurns": 5,
"message1": "%1 has fallen asleep!",
"message2": "Put %1 to sleep!",
"message3": "%1 is sleeping.",
"message4": "%1 has woken up!",
"message1": "%1は眠った!",
"message2": "%1を眠らせた",
"message3": "%1は眠っている。",
"message4": "%1は目を覚ました!",
"minTurns": 3,
"motion": 2,
"name": "Sleep",
"name": "睡眠",
"note": "",
"overlay": 7,
"priority": 90,

View file

@ -14,12 +14,12 @@
},
"armorTypes": [
"",
"Standard Armor",
"Magic Armor",
"Light Armor",
"Heavy Armor",
"Small Shield",
"Large Shield"
"一般防具",
"魔法防具",
"軽装防具",
"重装防具",
"小型盾",
"大型盾"
],
"attackMotions": [
{
@ -120,10 +120,10 @@
],
"equipTypes": [
"",
"Weapon",
"Item"
"武器",
"アイテム"
],
"gameTitle": "Futarina × Explorer v1.01 | TL: DazedAnon",
"gameTitle": "ふたりな×エクスプローラー",
"gameoverMe": {
"name": "Gameover1",
"pan": 0,
@ -169,10 +169,10 @@
},
"skillTypes": [
"",
"Magic",
"Special Move",
"Calming H (Berna)",
"Calming H (Ripp)"
"魔法",
"必殺技",
"お鎮めH(ベルナ)",
"お鎮めH(リップ)"
],
"sounds": [
{
@ -828,36 +828,36 @@
],
"terms": {
"basic": [
"Level",
"レベル",
"Lv",
"",
"HP",
"HP",
"MP",
"",
"MP",
"",
"TP",
"TP",
"EXP",
"経験値",
"EXP"
],
"commands": [
"Fight",
"Escape",
"Attack",
"Defend",
"戦う",
"逃げる",
"攻撃",
"防御",
"\\js<$externMessage.getValue('Cmd_Item')>",
"\\js<$externMessage.getValue('Cmd_GeneralH')>",
"Equipment",
"Status",
"Sort",
"装備",
"ステータス",
"並び替え",
"\\js<$externMessage.getValue('Cmd_Save')>",
"\\js<$externMessage.getValue('Cmd_GameEnd')>",
"\\js<$externMessage.getValue('Cmd_Option')>",
"Weapon",
"Armor",
"武器",
"防具",
"\\js<$externMessage.getValue('Cmd_Inventory')>",
"Equipment",
"Optimize",
"Remove all",
"装備",
"最強装備",
"全て外す",
"\\js<$externMessage.getValue('Cmd_NewGame')>",
"\\js<$externMessage.getValue('Cmd_Load')>",
null,
@ -868,70 +868,70 @@
"\\js<$externMessage.getValue('Cmd_sell')>"
],
"params": [
"Max HP",
"Maximum MP",
"Attack",
"Defense",
"M. Power",
"Magic Defense",
"Agility",
"Luck",
"Accuracy",
"Evasion"
"最大HP",
"最大MP",
"攻撃力",
"防御力",
"魔法力",
"魔法防御",
"敏捷性",
"",
"命中率",
"回避率"
],
"messages": {
"actionFailure": "It had no effect on %1!",
"actorDamage": "%1 took %2 damage!",
"actorDrain": "%1 had %3 stolen by %2!",
"actorGain": "%2 of %1 increased by %3!",
"actorLoss": "%2 of %1 decreased by %3!",
"actorNoDamage": "%1 hasn't taken any damage!",
"actorNoHit": "Miss! %1 did not take any damage!",
"actorRecovery": "%2 of %1 recovered %3!",
"alwaysDash": "Always Dash",
"actionFailure": "%1には効かなかった",
"actorDamage": "%1は %2 のダメージを受けた!",
"actorDrain": "%1は%2を %3 奪われた!",
"actorGain": "%1の%2が %3 増えた!",
"actorLoss": "%1の%2が %3 減った!",
"actorNoDamage": "%1はダメージを受けていない!",
"actorNoHit": "ミス! %1はダメージを受けていない",
"actorRecovery": "%1の%2が %3 回復した!",
"alwaysDash": "常時ダッシュ",
"bgmVolume": "\\js<$externMessage.getValue('Option_bgmVolume')>",
"bgsVolume": "\\js<$externMessage.getValue('Option_bgsVolume')>",
"buffAdd": "%1's %2 increased!",
"buffRemove": "%2 of %1 has returned to normal!",
"commandRemember": "Command Memory",
"counterAttack": "%1's counterattack!",
"criticalToActor": "A devastating blow!!",
"criticalToEnemy": "Critical Hit!!",
"debuffAdd": "%1's %2 decreased!",
"defeat": "%1 was defeated in battle",
"emerge": "%1 has appeared!",
"enemyDamage": "Dealt %2 damage to %1!",
"enemyDrain": "Stole %3 of %1's %2!",
"enemyGain": "%2 of %1 increased by %3!",
"enemyLoss": "%2 of %1 decreased by %3!",
"enemyNoDamage": "Can't deal damage to %1!",
"enemyNoHit": "Miss! Can't deal any damage to %1!",
"enemyRecovery": "%2 of %1 recovered %3!",
"escapeFailure": "However, you couldn't escape!",
"escapeStart": "%1 ran away!",
"evasion": "%1 dodged the attack!",
"expNext": "Next %1",
"expTotal": "Current %1",
"buffAdd": "%1の%2が上がった",
"buffRemove": "%1の%2が元に戻った",
"commandRemember": "コマンド記憶",
"counterAttack": "%1の反撃!",
"criticalToActor": "痛恨の一撃!!",
"criticalToEnemy": "会心の一撃!!",
"debuffAdd": "%1の%2が下がった",
"defeat": "%1は戦いに敗れた。",
"emerge": "%1が出現!",
"enemyDamage": "%1に %2 のダメージを与えた!",
"enemyDrain": "%1の%2を %3 奪った!",
"enemyGain": "%1の%2が %3 増えた!",
"enemyLoss": "%1の%2が %3 減った!",
"enemyNoDamage": "%1にダメージを与えられない",
"enemyNoHit": "ミス! %1にダメージを与えられない",
"enemyRecovery": "%1の%2が %3 回復した!",
"escapeFailure": "しかし逃げることはできなかった!",
"escapeStart": "%1は逃げ出した!",
"evasion": "%1は攻撃をかわした!",
"expNext": "次の%1まで",
"expTotal": "現在の%1",
"file": "\\js<$externMessage.getValue('Term_File')>",
"levelUp": "%1's %2 increased by %3!",
"levelUp": "%1は%2 %3 に上がった!",
"loadMessage": "\\js<$externMessage.getValue('Term_ConfirmLoad')>",
"magicEvasion": "%1 dispelled the magic!",
"magicReflection": "%1 reflected the magic!",
"magicEvasion": "%1は魔法を打ち消した!",
"magicReflection": "%1は魔法を跳ね返した!",
"meVolume": "\\js<$externMessage.getValue('Option_meVolume')>",
"obtainExp": "Gained %1 %2!",
"obtainGold": "Got %1\\G!",
"obtainItem": "Got %1!",
"obtainSkill": "Learned %1!",
"partyName": "%1 and the others",
"possession": "Owned",
"preemptive": "%1 took the initiative!",
"obtainExp": "%1 の%2を獲得",
"obtainGold": "お金を %1\\G 手に入れた!",
"obtainItem": "%1を手に入れた",
"obtainSkill": "%1を覚えた",
"partyName": "%1たち",
"possession": "持っている数",
"preemptive": "%1は先手を取った!",
"saveMessage": "\\js<$externMessage.getValue('Term_ConfirmSave')>",
"seVolume": "\\js<$externMessage.getValue('Option_seVolume')>",
"substitute": "%1 protected %2!",
"surprise": "%1 was caught off guard!",
"useItem": "%1 used %2!",
"victory": "%1's victory!",
"touchUI": "Touch UI",
"substitute": "%1が%2をかばった",
"surprise": "%1は不意をつかれた!",
"useItem": "%1は%2を使った",
"victory": "%1の勝利!",
"touchUI": "タッチUI",
"autosave": "\\js<$externMessage.getValue('Term_Autosave')>"
}
},

View file

@ -34,7 +34,7 @@
"wtypeId": 2,
"meta": {},
"metaArray": {},
"name_0": "_Sword",
"name_0": "_",
"desc_0": ""
},
{
@ -71,7 +71,7 @@
"wtypeId": 4,
"meta": {},
"metaArray": {},
"name_0": "_Axe",
"name_0": "_",
"desc_0": ""
},
{
@ -108,7 +108,7 @@
"wtypeId": 6,
"meta": {},
"metaArray": {},
"name_0": "_Staff",
"name_0": "_",
"desc_0": ""
},
{
@ -145,7 +145,7 @@
"wtypeId": 7,
"meta": {},
"metaArray": {},
"name_0": "_Bow",
"name_0": "_",
"desc_0": ""
}
]

View file

@ -0,0 +1,547 @@
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@ -229,14 +229,6 @@ Window_Base.prototype.drawTextEx = function(text, x, y, width) {
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Window_Base.prototype.drawTextExHelp = function(text, x, y, width) {
this.resetFontSettings();
this.contents.fontSize = 20
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this.processAllText(textState);
return textState.outputWidth;
};
Window_Base.prototype.textSizeEx = function(text) {
this.resetFontSettings();
const textState = this.createTextState(text, 0, 0, 0);
@ -1626,7 +1618,7 @@ Window_Help.prototype.setItem = function(item) {
Window_Help.prototype.refresh = function() {
const rect = this.baseTextRect();
this.contents.clear();
this.drawTextExHelp(this._text, rect.x, rect.y, rect.width);
this.drawTextEx(this._text, rect.x, rect.y, rect.width);
};
//-----------------------------------------------------------------------------

View file

@ -1,7 +1,7 @@
{
"name": "rmmz-game",
"main": "index.html",
"chromium-args": "--force-color-profile=srgb",
"chromium-args": "--force-color-profile=srgb --disable-devtools",
"window": {
"title": "ふたりな×エクスプローラー",
"width": 1108,

View file

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File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

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View file

@ -0,0 +1,406 @@
[
null,
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username=dazed-translations
repo=futarina-x-explorer
repo=illvina-and-sophie
branch=main