1.2 KiB
1.2 KiB
| 1 | ÷½Ä | Ë߸Á¬‚h‚c | BGMID | MAPID | ºÏÝÄÞID | ºÏÝÄÞ÷½Ä | ºÏÝÄÞ’l1 | ºÏÝÄÞ’l2 | ºÏÝÄÞ’l3 | ºÏÝÄÞ’l4 |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | Walking, I start thinking again. | 999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | The difference between reading the emotions of objects and illusions lies in the time it takes. | 999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | This is similar to the relationship between a painting and a play. | 999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | The time spent looking at a painting is up to you. A play, however, is controlled by the theater troupe, and you can't influence its duration. | 999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | In other words, seeing an illusion takes that much time. | 999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | That's why I can't waste time in the village. | 999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | It's still a bit early for the tavern to open. Should I head to the tavern anyway, or try to see an illusion elsewhere? | 999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | What should I do? | 999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | ... | 999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | *** System Notification *** | 999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | Initially, the scenario progressed upon seeing an illusion, but the system has been updated to allow you to choose whether to proceed. | 999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | If you find yourself stuck without illusions or events, please use the "Advance Scenario" option in the menu. | 999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | *** End of System Notification *** | 999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | ... | 999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |