572 lines
12 KiB
Text
572 lines
12 KiB
Text
;//block:A001
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;//ブロック:40000 『地下道全員脱出編 上』
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;//@konya 11/18 EV_CGほか
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*40000_TOP
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;{SceneSet 地下道全員脱出編上}
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;//---------------------------------------------------------------
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;//背景:分校舎地下室
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;//登場人物:主人公・悠帆(ジャージ+バッグ)・浩助(制服)
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;// マルガリータ(制服)・漣(バイオリン+制服)・感染者
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;//時間帯:昼
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;//・テキスト容量:4K前後
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;//---------------------------------------------------------------
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;//〆BG:黒画面
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[black_toplayer][trans_c cross time=1000][hide_chara_int]
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;//se043・金属の板を叩く音
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[se buf=0 storage="se043"]
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[wait time=600]
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[se buf=0 storage="se043"]
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[wait time=500]
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[se buf=0 storage="se043"]
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;[wait time=1100]
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;[se buf=0 storage="se043"]
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;// ごんごんはフォント大きめで、特殊フォント?
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[bgm storage="BGM04"]
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[sysbt_meswin]
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*1|
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[fc]
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Gongon... gongon...[pcms]
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;//se043・金属の板を叩く音
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[se buf=0 storage="se043"]
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[wait time=300]
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[se buf=0 storage="se043"]
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;[wait time=200]
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;[se buf=0 storage="se043"]
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*2|
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[fc]
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The hatch that was supposed to be tightly closed is being[r]
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knocked on already.[pcms]
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*3|
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[fc]
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Gongon... gongon...[pcms]
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;//se043・金属の板を叩く音
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[se buf=0 storage="se043"]
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[wait time=300]
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[se buf=0 storage="se043"]
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;[wait time=200]
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;[se buf=0 storage="se043"]
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*4|
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[fc]
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Slowly and mechanically, with a regular rhythm.[pcms]
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;//se043・金属の板を叩く音
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[se buf=0 storage="se043"]
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[wait time=300]
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[se buf=0 storage="se043"]
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;[wait time=1500]
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;[se buf=0 storage="se043"]
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;[wait time=2000]
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;[se buf=0 storage="se043"]
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;[wait time=900]
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;[se buf=0 storage="se043"]
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;// ごんごんはフォント大きめで、特殊フォント?
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;// 一部文字は 拡大せずに大小とりまぜて
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;// 音の強弱を表現?
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*5|
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[fc]
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Gongon! ...Gon... gongon![pcms]
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;//se043・金属の板を叩く音
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[se buf=0 storage="se043"]
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[wait time=300]
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[se buf=0 storage="se043"]
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;[wait time=1100]
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;[se buf=0 storage="se043"]
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;[wait time=1100]
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;[se buf=0 storage="se043"]
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;[wait time=2000]
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;[se buf=0 storage="se043"]
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;[wait time=900]
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;[se buf=0 storage="se043"]
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;[wait time=1000]
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;[se buf=0 storage="se043"]
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*6|
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[fc]
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Gongongon! Gogongon![pcms]
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;//se043・金属の板を叩く音
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[se buf=0 storage="se043"]
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[wait time=300]
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[se buf=0 storage="se043"]
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;[wait time=2000]
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;[se buf=0 storage="se043"]
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;[wait time=1100]
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;[se buf=0 storage="se043"]
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;[wait time=800]
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;[se buf=0 storage="se043"]
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;[wait time=1100]
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;[se buf=0 storage="se043"]
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;[wait time=1000]
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;[se buf=0 storage="se043"]
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*7|
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[fc]
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Gogon! Gon! Gogon! Gongon![pcms]
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;// 通常サイズフォント
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;//se043・金属の板を叩く音
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[se buf=0 storage="se043"]
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[wait time=1000]
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[se buf=0 storage="se043"]
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[wait time=500]
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[se buf=0 storage="se043"]
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[wait time=800]
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[se buf=0 storage="se043"]
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[wait time=600]
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[se buf=0 storage="se043"]
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*8|
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[fc]
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Gon!! Gogon! Gongon! Gon! Gon! Gogon! Gon!! Gogon! Gon![r]
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Gongon!![pcms]
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*9|
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[fc]
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[ns]Wataru[nse]
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"Uwaa..."[pcms]
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*9a|
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[fc]
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The sound echoing from the hatch, struck violently like a[r]
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downpour and weakly at random, was not made by a sane human[r]
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being.[pcms]
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*9b|
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[fc]
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It's them![pcms]
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*10|
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[fc]
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Moving instinctively... borrowing the words of my senior,[r]
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it's not humans but "beasts in human form" that are swarming[r]
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and continuously pounding on the hatch![pcms]
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;//SE・金属の板を叩く音
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;// ごんごんはフォント大きめで、特殊フォント?
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;// 一部文字は 拡大せずに大小とりまぜて
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;// 音の強弱を表現?
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;//se043・金属の板を叩く音
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[se buf=0 storage="se043"]
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[wait time=600]
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[se buf=0 storage="se043"]
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;[wait time=500]
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;[se buf=0 storage="se043"]
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;[wait time=2000]
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;[se buf=0 storage="se043"]
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;[wait time=900]
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;[se buf=0 storage="se043"]
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;[wait time=1500]
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;[se buf=0 storage="se043"]
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*11|
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[fc]
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Gongogon! ...Gogon! ...Gon![pcms]
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;//se043・金属の板を叩く音
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[se buf=0 storage="se043"]
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[wait time=300]
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[se buf=0 storage="se043"]
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;[wait time=200]
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;[se buf=0 storage="se043"]
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;[wait time=2200]
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;[se buf=0 storage="se043"]
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;[wait time=600]
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;[se buf=0 storage="se043"]
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;[wait time=1100]
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;[se buf=0 storage="se043"]
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;[wait time=1100]
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;[se buf=0 storage="se043"]
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*12|
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[fc]
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Gogongon! Gogongogon![pcms]
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;//se043・金属の板を叩く音
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[se buf=0 storage="se043"]
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[wait time=300]
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[se buf=0 storage="se043"]
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;[wait time=1800]
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;[se buf=0 storage="se043"]
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;[wait time=1600]
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;[se buf=0 storage="se043"]
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;[wait time=600]
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;[se buf=0 storage="se043"]
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;[wait time=1800]
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;[se buf=0 storage="se043"]
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;[wait time=600]
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;[se buf=0 storage="se043"]
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;[wait time=600]
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;[se buf=0 storage="se043"]
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;[wait time=600]
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*13|
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[fc]
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Gogon! Gon! Gogon! Gogogon!![pcms]
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*14|
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[fc]
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[ns]Infected Man C[nse]
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"Uuuuuhhh..."[pcms]
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;//@konya EV_CG 感染者たち
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[evcg storage="evs001"][trans_c cross time=300]
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*15|
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[fc]
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[vo_mob s="onnakansenA0001"]
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[ns]Infected Woman A[nse]
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"Open up~"[pcms]
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*16|
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[fc]
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[vo_mob s="onnakansenB0001"]
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[ns]Infected Woman C[nse]
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"Let me in~"[pcms]
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;// 通常サイズフォント
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;//se043・金属の板を叩く音
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[se buf=0 storage="se043"]
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[wait time=300]
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[se buf=0 storage="se043"]
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;[wait time=1500]
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;[se buf=0 storage="se043"]
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;[wait time=1000]
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;[se buf=0 storage="se043"]
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;[wait time=900]
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;[se buf=0 storage="se043"]
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;[wait time=1700]
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;[se buf=0 storage="se043"]
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;[wait time=1100]
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;[se buf=0 storage="se043"]
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*17|
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[fc]
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Gogon!! Gogon! Gongon! Gon! Gon! Gongon! Gon!! Gongon![r]
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Gongon!! Gon![pcms]
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*18|
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[fc]
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[ns]Infected Man D[nse]
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"Let me eat~"[pcms]
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*19|
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[fc]
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[vo_mob s="onna_kansenC0001"]
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[ns]Infected Woman D[nse]
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"Give me your cock, please~!"[pcms]
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;//@konya 分校舎地下室
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;[bg storage="BGS100"][trans_c cross time=500]
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;[eval exp="f.l_map = 1"]
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;mm
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[bg storage="bg027"][trans_c cross time=500]
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*20|
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[fc]
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[ns]Wataru[nse]
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"Hiiii!!"[pcms]
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*21|
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[fc]
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While letting out a pitiful scream, I stagger backward in[r]
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terror.[pcms]
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;//se004・身体と身体が 軽くぶつかる音
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[se buf=0 storage="se004"]
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*22|
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[fc]
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Don![pcms]
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*23|
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[fc]
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[ns]Wataru[nse]
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"Uwaaaah!!"[pcms]
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*24|
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[fc]
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I scream again as my back hits something.[pcms]
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[ChrSetEx layer=5 chbase="maru_a2"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150]
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*25|
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[fc]
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[vo_mar s="maru0883"]
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[ns]Margarita[nse]
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"It's me. Don't be scared, Wataru!"[pcms]
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*26|
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[fc]
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[ns]Wataru[nse]
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"Sen... ior..."[pcms]
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*27|
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[fc]
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What my back bumped into was the back of Senior Margarita.[pcms]
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[ChrSetEx layer=5 chbase="yuho_d2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150]
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*28|
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[fc]
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[vo_yuh s="yuho0790"]
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[ns]Yuuho[nse]
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"Are you okay? Wataru"[pcms]
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*29|
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[fc]
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Yuuho is looking at me with concern.[pcms]
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[ChrSetEx layer=5 chbase="maru_a1"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150]
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*30|
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[fc]
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[vo_mar s="maru0884"]
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[ns]Margarita[nse]
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"Being cowardly can help you survive. Cowardice also means[r]
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being cautious. Foolhardy bravery without fear leads to ruin[r]
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over trivial matters."[pcms]
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*31|
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[fc]
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[vo_mar s="maru0885"]
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[ns]Margarita[nse]
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"However, being too cowardly means you might end up frozen[r]
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in fear, simply waiting for death. It's meaningless to lose[r]
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to fear."[pcms]
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[ChrSetEx layer=5 chbase="maru_a7"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150]
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*32|
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[fc]
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[vo_mar s="maru0886"]
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[ns]Margarita[nse]
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"Control your fear! Ayase!!"[pcms]
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*33|
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[fc]
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[ns]Wataru[nse]
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"Y-Yes!"[pcms]
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[ChrSetEx layer=5 chbase="maru_a1"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150]
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*34|
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[fc]
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[vo_mar s="maru0887"]
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[ns]Margarita[nse]
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"It's unlikely that hatch will be broken through, but[r]
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staying here gets us nowhere. Above all, if we're at a dead[r]
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end, we have no further means to escape."[pcms]
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*35|
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[fc]
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[vo_mar s="maru0888"]
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[ns]Margarita[nse]
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"We move forward!"[pcms]
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[ChrSetEx layer=5 chbase="kou_f9"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150]
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*36|
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[fc]
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[ns]Kousuke[nse]
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"For real? We don't even know what's down there, and you[r]
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wanna go down? You kidding me?!"[pcms]
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[ChrSetEx layer=5 chbase="maru_a1"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150]
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*37|
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[fc]
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[vo_mar s="maru0889"]
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[ns]Margarita[nse]
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"...If you really want to turn back, I won't stop you."[pcms]
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[ChrSetEx layer=5 chbase="kou_f11"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150]
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*38|
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[fc]
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[ns]Kousuke[nse]
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"Guh..."[pcms]
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*39|
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[fc]
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It was then that Kousuke and the senior glared at each[r]
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other.[pcms]
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[chara_int][trans_c cross time=150]
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;//se043・金属の板を叩く音
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[se buf=0 storage="se043"]
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[wait time=300]
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[se buf=0 storage="se043"]
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;[wait time=500]
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;[se buf=0 storage="se043"]
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;[wait time=800]
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;[se buf=0 storage="se043"]
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;[wait time=600]
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;[se buf=0 storage="se043"]
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*40|
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[fc]
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Gon! Gongon! Gongon! Gongon![pcms]
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*41|
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[fc]
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Gongongongongongongongongongongongon![pcms]
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;//@konya char_clear
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[chara_int_ layer=5][trans_c cross time=150]
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*42|
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[fc]
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[ns]Wataru[nse]
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"...!"[pcms]
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*43|
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[fc]
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The clamorous sound of metal being struck reverberates, and[r]
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we all look at the hatch in shock.[pcms]
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[ChrSetEx layer=5 chbase="yuho_d2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150]
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*44|
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[fc]
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[vo_yuh s="yuho0791"]
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[ns]Yuuho[nse]
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"Wait, wait! Isn't the sound getting louder than before?!"[pcms]
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[ChrSetEx layer=5 chbase="maru_a2"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150]
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*45|
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[fc]
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[vo_mar s="maru0890"]
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[ns]Margarita[nse]
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"Their numbers must have increased."[pcms]
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[ChrSetEx layer=5 chbase="yuho_d2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150]
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*46|
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[fc]
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[vo_yuh s="yuho0792"]
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[ns]Yuuho[nse]
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"Then, we can't go back?"[pcms]
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[ChrSetEx layer=5 chbase="maru_a2"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150]
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*47|
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[fc]
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[vo_mar s="maru0891"]
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[ns]Margarita[nse]
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"It's nearly impossible now."[pcms]
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[ChrSetEx layer=5 chbase="yuho_d2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150]
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*48|
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[fc]
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[vo_yuh s="yuho0793"]
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[ns]Yuuho[nse]
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"No way..."[pcms]
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*49|
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[fc]
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Yuuho bit her lip and glared intently at the door.[pcms]
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[ChrSetEx layer=5 chbase="kou_f11"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150]
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*50|
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[fc]
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[ns]Kousuke[nse]
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"What the... what's going on?..."[pcms]
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*51|
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[fc]
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Next to the bewildered Kousuke, the senior muttered[r]
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something in a foreign language and made the sign of the[r]
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cross in front of his chest.[pcms]
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[ChrSetEx layer=5 chbase="ren_j10"][ChrSetXY layer=5 x=185 y=0][trans_c cross time=150]
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*52|
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[fc]
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[vo_ren s="ren0832"]
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[ns]Ren[nse]
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"Ugh... uhh, no more, I can't...!"[pcms]
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*53|
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[fc]
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Unable to bear the tension any longer, Ren began to sob[r]
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softly.[pcms]
|
||
|
||
*54|
|
||
[fc]
|
||
[ns]Wataru[nse]
|
||
"Ren..."[pcms]
|
||
|
||
*55|
|
||
[fc]
|
||
I pulled Ren's body close to embrace her.[pcms]
|
||
|
||
;//---------------------------------------------------------------
|
||
;//●選択肢
|
||
;//1:悠帆のそばに行く→block:40010
|
||
;// 『地下道全員脱出編 上』 pt.2A
|
||
;//2:漣を落ち着かせる→block:40020
|
||
;// 『地下道全員脱出編 上』 pt.2B
|
||
|
||
|
||
; [link storage="40010.ks" target=*40010_TOP]悠帆のそばに行く[endlink]
|
||
; (link storage="40020.ks" target=*40020_TOP)Calm Ren[r]
|
||
down(endlink)[pcms]
|
||
|
||
*SEL29|悠帆のそばに行く/漣を落ち着かせる
|
||
[fc]
|
||
[pcms_sel]
|
||
|
||
[eval exp="f.seltext02 = 'Go to Yuuho\'s side'"]
|
||
[eval exp="f.seltext04 = 'Calm Ren down'"]
|
||
|
||
[if exp="tf.sys_sub == 0 || tf.選択肢ログ表示してね == 1"]
|
||
;選択肢内容をバックログに表記。改行コード必須。
|
||
[sel_hisout txt="&f.seltext02"][hr]
|
||
[sel_hisout txt="&f.seltext04"][hr]
|
||
[endif]
|
||
[hr]
|
||
|
||
[履歴出力復帰]
|
||
|
||
;選択肢ベース
|
||
[selbase]
|
||
;文字の左マージン
|
||
;[eval exp="sf.seltext2_x = (800-(6*25))/2"]
|
||
;[eval exp="sf.seltext4_x = (800-(6*25))/2"]
|
||
|
||
[sel02 target=*SEL29_1]
|
||
[sel04 target=*SEL29_2]
|
||
[s]
|
||
|
||
;選択肢後の処理しときたいからここに飛ばしてから実際のjump先へ
|
||
;-------------------------------------------------------------------------------
|
||
*SEL29_1|&f.seltext02
|
||
[sel_hisout txt="&f.seltext02"][hr][fc][selbt_clear]
|
||
[jump storage="40010.ks" target=*40010_TOP]
|
||
;-------------------------------------------------------------------------------
|
||
*SEL29_2|&f.seltext04
|
||
[sel_hisout txt="&f.seltext04"][hr][fc][selbt_clear]
|
||
[jump storage="40020.ks" target=*40020_TOP]
|
||
;//---------------------------------------------------------------
|
||
|