kansen-3/Kansen3_patch/40000.ks
2023-12-21 11:08:13 -06:00

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;//block:A001
;//ブロック:40000 『地下道全員脱出編 上』
;//@konya 11/18 EV_CGほか
*40000_TOP
;{SceneSet 地下道全員脱出編上}
;//---------------------------------------------------------------
;//背景:分校舎地下室
;//登場人物:主人公・悠帆(ジャージ+バッグ)・浩助(制服)
;//     マルガリータ(制服)・漣(バイオリン+制服)・感染者
;//時間帯:昼
;//・テキスト容量4K前後
;//---------------------------------------------------------------
;//〆BG:黒画面
[black_toplayer][trans_c cross time=1000][hide_chara_int]
;//se043・金属の板を叩く音
[se buf=0 storage="se043"]
[wait time=600]
[se buf=0 storage="se043"]
[wait time=500]
[se buf=0 storage="se043"]
;[wait time=1100]
;[se buf=0 storage="se043"]
;// ごんごんはフォント大きめで、特殊フォント?
[bgm storage="BGM04"]
[sysbt_meswin]
*1|
[fc]
Gongon... gongon...[pcms]
;//se043・金属の板を叩く音
[se buf=0 storage="se043"]
[wait time=300]
[se buf=0 storage="se043"]
;[wait time=200]
;[se buf=0 storage="se043"]
*2|
[fc]
The hatch that was supposed to be tightly closed is being[r]
knocked on already.[pcms]
*3|
[fc]
Gongon... gongon...[pcms]
;//se043・金属の板を叩く音
[se buf=0 storage="se043"]
[wait time=300]
[se buf=0 storage="se043"]
;[wait time=200]
;[se buf=0 storage="se043"]
*4|
[fc]
Slowly and mechanically, with a regular rhythm.[pcms]
;//se043・金属の板を叩く音
[se buf=0 storage="se043"]
[wait time=300]
[se buf=0 storage="se043"]
;[wait time=1500]
;[se buf=0 storage="se043"]
;[wait time=2000]
;[se buf=0 storage="se043"]
;[wait time=900]
;[se buf=0 storage="se043"]
;// ごんごんはフォント大きめで、特殊フォント?
;// 一部文字は 拡大せずに大小とりまぜて
;// 音の強弱を表現?
*5|
[fc]
Gongon! ...Gon... gongon![pcms]
;//se043・金属の板を叩く音
[se buf=0 storage="se043"]
[wait time=300]
[se buf=0 storage="se043"]
;[wait time=1100]
;[se buf=0 storage="se043"]
;[wait time=1100]
;[se buf=0 storage="se043"]
;[wait time=2000]
;[se buf=0 storage="se043"]
;[wait time=900]
;[se buf=0 storage="se043"]
;[wait time=1000]
;[se buf=0 storage="se043"]
*6|
[fc]
Gongongon! Gogongon![pcms]
;//se043・金属の板を叩く音
[se buf=0 storage="se043"]
[wait time=300]
[se buf=0 storage="se043"]
;[wait time=2000]
;[se buf=0 storage="se043"]
;[wait time=1100]
;[se buf=0 storage="se043"]
;[wait time=800]
;[se buf=0 storage="se043"]
;[wait time=1100]
;[se buf=0 storage="se043"]
;[wait time=1000]
;[se buf=0 storage="se043"]
*7|
[fc]
Gogon! Gon! Gogon! Gongon![pcms]
;// 通常サイズフォント
;//se043・金属の板を叩く音
[se buf=0 storage="se043"]
[wait time=1000]
[se buf=0 storage="se043"]
[wait time=500]
[se buf=0 storage="se043"]
[wait time=800]
[se buf=0 storage="se043"]
[wait time=600]
[se buf=0 storage="se043"]
*8|
[fc]
Gon!! Gogon! Gongon! Gon! Gon! Gogon! Gon!! Gogon! Gon![r]
Gongon!![pcms]
*9|
[fc]
[ns]Wataru[nse]
"Uwaa..."[pcms]
*9a|
[fc]
The sound echoing from the hatch, struck violently like a[r]
downpour and weakly at random, was not made by a sane human[r]
being.[pcms]
*9b|
[fc]
It's them![pcms]
*10|
[fc]
Moving instinctively... borrowing the words of my senior,[r]
it's not humans but "beasts in human form" that are swarming[r]
and continuously pounding on the hatch![pcms]
;//SE・金属の板を叩く音
;// ごんごんはフォント大きめで、特殊フォント?
;// 一部文字は 拡大せずに大小とりまぜて
;// 音の強弱を表現?
;//se043・金属の板を叩く音
[se buf=0 storage="se043"]
[wait time=600]
[se buf=0 storage="se043"]
;[wait time=500]
;[se buf=0 storage="se043"]
;[wait time=2000]
;[se buf=0 storage="se043"]
;[wait time=900]
;[se buf=0 storage="se043"]
;[wait time=1500]
;[se buf=0 storage="se043"]
*11|
[fc]
Gongogon! ...Gogon! ...Gon![pcms]
;//se043・金属の板を叩く音
[se buf=0 storage="se043"]
[wait time=300]
[se buf=0 storage="se043"]
;[wait time=200]
;[se buf=0 storage="se043"]
;[wait time=2200]
;[se buf=0 storage="se043"]
;[wait time=600]
;[se buf=0 storage="se043"]
;[wait time=1100]
;[se buf=0 storage="se043"]
;[wait time=1100]
;[se buf=0 storage="se043"]
*12|
[fc]
Gogongon! Gogongogon![pcms]
;//se043・金属の板を叩く音
[se buf=0 storage="se043"]
[wait time=300]
[se buf=0 storage="se043"]
;[wait time=1800]
;[se buf=0 storage="se043"]
;[wait time=1600]
;[se buf=0 storage="se043"]
;[wait time=600]
;[se buf=0 storage="se043"]
;[wait time=1800]
;[se buf=0 storage="se043"]
;[wait time=600]
;[se buf=0 storage="se043"]
;[wait time=600]
;[se buf=0 storage="se043"]
;[wait time=600]
*13|
[fc]
Gogon! Gon! Gogon! Gogogon!![pcms]
*14|
[fc]
[ns]Infected Man C[nse]
"Uuuuuhhh..."[pcms]
;//@konya EV_CG 感染者たち
[evcg storage="evs001"][trans_c cross time=300]
*15|
[fc]
[vo_mob s="onnakansenA0001"]
[ns]Infected Woman A[nse]
"Open up~"[pcms]
*16|
[fc]
[vo_mob s="onnakansenB0001"]
[ns]Infected Woman C[nse]
"Let me in~"[pcms]
;// 通常サイズフォント
;//se043・金属の板を叩く音
[se buf=0 storage="se043"]
[wait time=300]
[se buf=0 storage="se043"]
;[wait time=1500]
;[se buf=0 storage="se043"]
;[wait time=1000]
;[se buf=0 storage="se043"]
;[wait time=900]
;[se buf=0 storage="se043"]
;[wait time=1700]
;[se buf=0 storage="se043"]
;[wait time=1100]
;[se buf=0 storage="se043"]
*17|
[fc]
Gogon!! Gogon! Gongon! Gon! Gon! Gongon! Gon!! Gongon![r]
Gongon!! Gon![pcms]
*18|
[fc]
[ns]Infected Man D[nse]
"Let me eat~"[pcms]
*19|
[fc]
[vo_mob s="onna_kansenC0001"]
[ns]Infected Woman D[nse]
"Give me your cock, please~!"[pcms]
;//@konya 分校舎地下室
;[bg storage="BGS100"][trans_c cross time=500]
;[eval exp="f.l_map = 1"]
;mm
[bg storage="bg027"][trans_c cross time=500]
*20|
[fc]
[ns]Wataru[nse]
"Hiiii!!"[pcms]
*21|
[fc]
While letting out a pitiful scream, I stagger backward in[r]
terror.[pcms]
;//se004・身体と身体が 軽くぶつかる音
[se buf=0 storage="se004"]
*22|
[fc]
Don![pcms]
*23|
[fc]
[ns]Wataru[nse]
"Uwaaaah!!"[pcms]
*24|
[fc]
I scream again as my back hits something.[pcms]
[ChrSetEx layer=5 chbase="maru_a2"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150]
*25|
[fc]
[vo_mar s="maru0883"]
[ns]Margarita[nse]
"It's me. Don't be scared, Wataru!"[pcms]
*26|
[fc]
[ns]Wataru[nse]
"Sen... ior..."[pcms]
*27|
[fc]
What my back bumped into was the back of Senior Margarita.[pcms]
[ChrSetEx layer=5 chbase="yuho_d2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150]
*28|
[fc]
[vo_yuh s="yuho0790"]
[ns]Yuuho[nse]
"Are you okay? Wataru"[pcms]
*29|
[fc]
Yuuho is looking at me with concern.[pcms]
[ChrSetEx layer=5 chbase="maru_a1"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150]
*30|
[fc]
[vo_mar s="maru0884"]
[ns]Margarita[nse]
"Being cowardly can help you survive. Cowardice also means[r]
being cautious. Foolhardy bravery without fear leads to ruin[r]
over trivial matters."[pcms]
*31|
[fc]
[vo_mar s="maru0885"]
[ns]Margarita[nse]
"However, being too cowardly means you might end up frozen[r]
in fear, simply waiting for death. It's meaningless to lose[r]
to fear."[pcms]
[ChrSetEx layer=5 chbase="maru_a7"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150]
*32|
[fc]
[vo_mar s="maru0886"]
[ns]Margarita[nse]
"Control your fear! Ayase!!"[pcms]
*33|
[fc]
[ns]Wataru[nse]
"Y-Yes!"[pcms]
[ChrSetEx layer=5 chbase="maru_a1"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150]
*34|
[fc]
[vo_mar s="maru0887"]
[ns]Margarita[nse]
"It's unlikely that hatch will be broken through, but[r]
staying here gets us nowhere. Above all, if we're at a dead[r]
end, we have no further means to escape."[pcms]
*35|
[fc]
[vo_mar s="maru0888"]
[ns]Margarita[nse]
"We move forward!"[pcms]
[ChrSetEx layer=5 chbase="kou_f9"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150]
*36|
[fc]
[ns]Kousuke[nse]
"For real? We don't even know what's down there, and you[r]
wanna go down? You kidding me?!"[pcms]
[ChrSetEx layer=5 chbase="maru_a1"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150]
*37|
[fc]
[vo_mar s="maru0889"]
[ns]Margarita[nse]
"...If you really want to turn back, I won't stop you."[pcms]
[ChrSetEx layer=5 chbase="kou_f11"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150]
*38|
[fc]
[ns]Kousuke[nse]
"Guh..."[pcms]
*39|
[fc]
It was then that Kousuke and the senior glared at each[r]
other.[pcms]
[chara_int][trans_c cross time=150]
;//se043・金属の板を叩く音
[se buf=0 storage="se043"]
[wait time=300]
[se buf=0 storage="se043"]
;[wait time=500]
;[se buf=0 storage="se043"]
;[wait time=800]
;[se buf=0 storage="se043"]
;[wait time=600]
;[se buf=0 storage="se043"]
*40|
[fc]
Gon! Gongon! Gongon! Gongon![pcms]
*41|
[fc]
Gongongongongongongongongongongongon![pcms]
;//@konya char_clear
[chara_int_ layer=5][trans_c cross time=150]
*42|
[fc]
[ns]Wataru[nse]
"...!"[pcms]
*43|
[fc]
The clamorous sound of metal being struck reverberates, and[r]
we all look at the hatch in shock.[pcms]
[ChrSetEx layer=5 chbase="yuho_d2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150]
*44|
[fc]
[vo_yuh s="yuho0791"]
[ns]Yuuho[nse]
"Wait, wait! Isn't the sound getting louder than before?!"[pcms]
[ChrSetEx layer=5 chbase="maru_a2"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150]
*45|
[fc]
[vo_mar s="maru0890"]
[ns]Margarita[nse]
"Their numbers must have increased."[pcms]
[ChrSetEx layer=5 chbase="yuho_d2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150]
*46|
[fc]
[vo_yuh s="yuho0792"]
[ns]Yuuho[nse]
"Then, we can't go back?"[pcms]
[ChrSetEx layer=5 chbase="maru_a2"][ChrSetXY layer=5 x=147 y=0][trans_c cross time=150]
*47|
[fc]
[vo_mar s="maru0891"]
[ns]Margarita[nse]
"It's nearly impossible now."[pcms]
[ChrSetEx layer=5 chbase="yuho_d2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150]
*48|
[fc]
[vo_yuh s="yuho0793"]
[ns]Yuuho[nse]
"No way..."[pcms]
*49|
[fc]
Yuuho bit her lip and glared intently at the door.[pcms]
[ChrSetEx layer=5 chbase="kou_f11"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150]
*50|
[fc]
[ns]Kousuke[nse]
"What the... what's going on?..."[pcms]
*51|
[fc]
Next to the bewildered Kousuke, the senior muttered[r]
something in a foreign language and made the sign of the[r]
cross in front of his chest.[pcms]
[ChrSetEx layer=5 chbase="ren_j10"][ChrSetXY layer=5 x=185 y=0][trans_c cross time=150]
*52|
[fc]
[vo_ren s="ren0832"]
[ns]Ren[nse]
"Ugh... uhh, no more, I can't...!"[pcms]
*53|
[fc]
Unable to bear the tension any longer, Ren began to sob[r]
softly.[pcms]
*54|
[fc]
[ns]Wataru[nse]
"Ren..."[pcms]
*55|
[fc]
I pulled Ren's body close to embrace her.[pcms]
;//---------------------------------------------------------------
;//●選択肢
;//悠帆のそばに行く→block:
;// 『地下道全員脱出編 上』 pt.2A
;//漣を落ち着かせる→block:
;// 『地下道全員脱出編 上』 pt.2B
; [link storage="40010.ks" target=*40010_TOP]悠帆のそばに行く[endlink]
; (link storage="40020.ks" target=*40020_TOP)Calm Ren[r]
down(endlink)[pcms]
*SEL29|悠帆のそばに行く/漣を落ち着かせる
[fc]
[pcms_sel]
[eval exp="f.seltext02 = 'Go to Yuuho\'s side'"]
[eval exp="f.seltext04 = 'Calm Ren down'"]
[if exp="tf.sys_sub == 0 || tf.選択肢ログ表示してね == 1"]
;選択肢内容をバックログに表記。改行コード必須。
[sel_hisout txt="&f.seltext02"][hr]
[sel_hisout txt="&f.seltext04"][hr]
[endif]
[hr]
[履歴出力復帰]
;選択肢ベース
[selbase]
;文字の左マージン
;[eval exp="sf.seltext2_x = (800-(6*25))/2"]
;[eval exp="sf.seltext4_x = (800-(6*25))/2"]
[sel02 target=*SEL29_1]
[sel04 target=*SEL29_2]
[s]
;選択肢後の処理しときたいからここに飛ばしてから実際のjump先へ
;-------------------------------------------------------------------------------
*SEL29_1|&f.seltext02
[sel_hisout txt="&f.seltext02"][hr][fc][selbt_clear]
[jump storage="40010.ks" target=*40010_TOP]
;-------------------------------------------------------------------------------
*SEL29_2|&f.seltext04
[sel_hisout txt="&f.seltext04"][hr][fc][selbt_clear]
[jump storage="40020.ks" target=*40020_TOP]
;//---------------------------------------------------------------