kansen-3/Kansen3_patch/50100.ks
2023-12-21 11:08:13 -06:00

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;//block:A001
;//ブロック50100『地上LASERへ』
;//@konya 11/12 bg貼付
*50100_TOP
;{SceneSet 地上LASERへ}
;//---------------------------------------------------------------
;//背景:ででっぽう
;//カットイン:ビルの谷間
;//登場人物:主人公・悠帆・浩助・マルガリータ・漣・航
;//時間帯:
;//・テキスト容量1K前後
;//---------------------------------------------------------------
;//〆背景:空
;//@konya 日中
[bg storage="BGS008a"][trans_c cross time=500]
;[eval exp="f.l_map = 26"]
;//飛行機の爆音(遠い)
[sysbt_meswin]
*816|
[fc]
[ns]Wataru[nse]
"...Again, a fighter jet."[pcms]
;//〆ビルの谷間(カットイン)
[bg storage="BG130"][trans_c cross time=500]
;[eval exp="f.l_map = 26"]
*817|
[fc]
The roar of a squadron could be heard from somewhere. I[r]
can't see it from between the buildings, but...[pcms]
[ChrSetEx layer=5 chbase="kou_f9"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150]
*818|
[fc]
[ns]Kousuke[nse]
"Just keep moving, don't stop!"[pcms]
*819|
[fc]
[ns]Wataru[nse]
"Ah, yeah. Sorry."[pcms]
*820|
[fc]
We were squeezed into a gap between the LASER and the gun[r]
shop.[pcms]
*821|
[fc]
Even with walls, it's not wise to be spotted by the infected[r]
on the main street since they aren't very tall.[pcms]
*822|
[fc]
While being kicked along by Kousuke, we moved in front of[r]
LASER.[pcms]
*823|
[fc]
[ns]Wataru[nse]
"So, this is the emergency exit, but..."[pcms]
*824|
[fc]
The door leading to the corridor from the gun shop side[r]
could be easily unlocked from the inside. The problem was[r]
whether it would be the same for the LASER building...[pcms]
*825|
[fc]
[ns]Wataru[nse]
"...No good. This one's locked."[pcms]
*826|
[fc]
There are two emergency exits in the LASER building. But the[r]
senior who had checked the other one just shrugged his[r]
shoulders silently.[pcms]
[ChrSetEx layer=5 chbase="kou_f10"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150]
*827|
[fc]
[ns]Kousuke[nse]
"Seriously!? It's not open?"[pcms]
*828|
[fc]
[ns]Wataru[nse]
"Well, well"[pcms]
*829|
[fc]
While calming down a frustrated Kousuke, I wondered what to[r]
do next.[pcms]
;//---------------------------------------------------------------
;//●選択肢Aー1
;//11:銃で壊そう!→ブロック50110へ
;//12:先輩のキックで!→ブロック50120へ
;//13:・・・戻りましょう→ブロック50130へ
; [link storage="50110.ks" target=*50110_TOP]銃で壊そう![endlink]
; [link storage="50120.ks" target=*50120_TOP]先輩のキックで![endlink]
; (link storage="50130.ks" target=*50130_TOP)...Let's go[r]
back(endlink)[pcms]
*SEL41|銃で壊そう!/先輩のキックで!/……戻りましょう
[fc]
[pcms_sel]
[eval exp="f.seltext02 = 'Let\'s destroy it with a gun!'"]
[eval exp="f.seltext04 = 'With the senior\'s kick!'"]
[eval exp="f.seltext06 = 'Let\'s go back'"]
[if exp="tf.sys_sub == 0 || tf.選択肢ログ表示してね == 1"]
;選択肢内容をバックログに表記。改行コード必須。
[sel_hisout txt="&f.seltext02"][hr]
[sel_hisout txt="&f.seltext04"][hr]
[sel_hisout txt="&f.seltext06"][hr]
[endif]
[hr]
[履歴出力復帰]
;選択肢ベース
[selbase]
;文字の左マージン
;[eval exp="sf.seltext2_x = (800-(6*25))/2"]
;[eval exp="sf.seltext4_x = (800-(6*25))/2"]
;[eval exp="sf.seltext6_x = (800-(6*25))/2"]
[sel02 target=*SEL41_1]
[sel04 target=*SEL41_2]
[sel06 target=*SEL41_3]
[s]
;選択肢後の処理しときたいからここに飛ばしてから実際のjump先へ
;-------------------------------------------------------------------------------
*SEL41_1|&f.seltext02
[sel_hisout txt="&f.seltext02"][hr][fc][selbt_clear]
[jump storage="50110.ks" target=*50110_TOP]
;-------------------------------------------------------------------------------
*SEL41_2|&f.seltext04
[sel_hisout txt="&f.seltext04"][hr][fc][selbt_clear]
[jump storage="50120.ks" target=*50120_TOP]
;-------------------------------------------------------------------------------
*SEL41_3|&f.seltext06
[sel_hisout txt="&f.seltext06"][hr][fc][selbt_clear]
[jump storage="50130.ks" target=*50130_TOP]
;//---------------------------------------------------------------