kansen-3/Kansen3_patch/50150.ks
2023-12-21 11:08:13 -06:00

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;//block:A006
;//ブロック50150『地上LASERへ』
;//@konya 11/12 bg貼付
*50150_TOP
;{SceneSet 地上LASERへ}
;//---------------------------------------------------------------
;//背景:LASER階段
;//登場人物:主人公・悠帆・浩助・マルガリータ・漣・航
;//時間帯:
;//・テキスト容量2K前後
;//---------------------------------------------------------------
;//〆背景:黒画面 または、LASER階段(共通カットイン)
;//@konya 暗転、黒背景
[black_toplayer][trans_c cross time=1000][hide_chara_int]
[sysbt_meswin]
*922|
[fc]
While keeping a lookout, we carefully ascend the stairs.[r]
Leading the way is Kousuke, followed by Yuuho, Ren, me, and[r]
then Senior Maruko.[pcms]
*923|
[fc]
[vo_yuh s="yuho1498"]
[ns]Yuuho[nse]
"...Huh?"[pcms]
;//@扉に気付く
*924|
[fc]
When we reached the landing on the second floor, Yuuho[r]
suddenly stopped.[pcms]
*925|
[fc]
[vo_yuh s="yuho1499"]
[ns]Yuuho[nse]
"Wait a moment."[pcms]
;//@扉に近付く
;//se040・ドアブ回す
[se buf=0 storage="se040"]
*926|
[fc]
Yuuho approached the fire door that separates the landing[r]
from the shops, gently turned the knob, and looked back at[r]
us.[pcms]
*927|
[fc]
[vo_yuh s="yuho1500"]
[ns]Yuuho[nse]
"Ah, just as I thought! The second floor isn't locked!"[pcms]
;//@2階(かい)と読んでください
*928|
[fc]
The fire door on the first floor was locked, but the one on[r]
the second floor was only secured with a stopper and wasn't[r]
locked.[pcms]
*929|
[fc]
[ns]Kousuke[nse]
"Then, let's take a quick look inside."[pcms]
*930|
[fc]
Kousuke eagerly opened the door.[pcms]
*931|
[fc]
...I know the reason. This is Tengudo Music Store. Kousuke[r]
would definitely want to check it out.[pcms]
;//@konya 天狗堂楽器店
[bg storage="BGS004a"][trans_c cross time=500]
;[eval exp="f.l_map = 19"]
[ChrSetEx layer=5 chbase="kou_f2"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150]
*932|
[fc]
[ns]Kousuke[nse]
"...Nobody's here."[pcms]
*933|
[fc]
[ns]Wataru[nse]
"...Seems like it."[pcms]
[ChrSetEx layer=5 chbase="yuho_b2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150]
*934|
[fc]
[vo_yuh s="yuho1501"]
[ns]Yuuho[nse]
"The commotion happened before the store opened."[pcms]
*935|
[fc]
We peek into the store floor by just sticking our heads out.[pcms]
*936|
[fc]
There's no sign of people, but the lights are on...[pcms]
[ChrSetEx layer=5 chbase="kou_f1"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150]
*937|
[fc]
[ns]Kousuke[nse]
"Well then, let me just check if my precious CDJs are[r]
safe..."[pcms]
*938|
[fc]
Kousuke is about to enter the floor with a spring in his[r]
step.[pcms]
[ChrSetEx layer=5 chbase="yuho_b9"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150]
*939|
[fc]
[vo_yuh s="yuho1502"]
[ns]Yuuho[nse]
"We can come back later! Come on!"[pcms]
;//@ほらっ、のところでコースケの耳をひっぱる
[ChrSetEx layer=5 chbase="kou_f8"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150]
*940|
[fc]
[ns]Kousuke[nse]
"Ow ow ow! That hurts!"[pcms]
*941|
[fc]
Yuuho quickly grabs his ear and drags him back to continue[r]
up the stairs.[pcms]
;//@konya 暗転、黒背景
[black_toplayer][trans_c cross time=1000][hide_chara_int]
*942|
[fc]
Third floor... Fourth floor...[pcms]
*943|
[fc]
Just like on the second floor, the fire doors on both floors[r]
were not locked. The situation was also similar in that[r]
there was no one around.[pcms]
*944|
[fc]
[ns]Wataru[nse]
"Huh?"[pcms]
*945|
[fc]
At the fifth-floor landing, I tried to open the fire door[r]
and felt something different, tilting my head in confusion.[pcms]
;//se041・ドアブがちゃがちゃ
[se buf=0 storage="se041"]
*946|
[fc]
[ns]Wataru[nse]
"This one won't open..."[pcms]
*947|
[fc]
The knob only rattles without opening... it's locked.[pcms]
*948|
[fc]
[vo_ren s="ren1345"]
[ns]Ren[nse]
"Sniff... Even though it's a manga cafe."[pcms]
*949|
[fc]
[ns]Kousuke[nse]
"But hey, if it's locked, that means"[pcms]
*950|
[fc]
[vo_mar s="maru1383"]
[ns]Margarita[nse]
"Ah. There's a high chance someone is inside."[pcms]
*951|
[fc]
The act of locking oneself in doesn't seem like their doing.[r]
In other words, there might be people inside...[pcms]
*952|
[fc]
[vo_yuh s="yuho1503"]
[ns]Yuuho[nse]
"Let's call out to them!"[pcms]
*953|
[fc]
[vo_mar s="maru1384"]
[ns]Margarita[nse]
"Understood. I'll call out, so stay back. Don't move until I[r]
give a signal."[pcms]
*954|
[fc]
We step back to the rear of the landing, leaving Senior[r]
Margarita with her gun ready.[pcms]
*955|
[fc]
Senior Margarita presses herself against the wall and knocks[r]
on the door deliberately.[pcms]
;//se005・ドアック
[se buf=0 storage="se005"]
*956|
[fc]
[vo_mar s="maru1385"]
[ns]Margarita[nse]
"Is anyone there... Is there no one?"[pcms]
;//★瑞樹ZAP4との整合性お願いします。
*957|
[fc]
After calling out, we wait silently as Senior Margarita[r]
listens intently at the door.[pcms]
*958|
[fc]
[ns]Wataru[nse]
"How is it? Any response?"[pcms]
*959|
[fc]
[vo_mar s="maru1386"]
[ns]Margarita[nse]
"...No, I can't hear anything."[pcms]
*960|
[fc]
After a while, Senior Margarita steps away from the door,[r]
tilting her head suspiciously.[pcms]
*961|
[fc]
[vo_mar s="maru1387"]
[ns]Margarita[nse]
"However... I sense a strange atmosphere. It's likely not[r]
them but rather a human presence. Something about it...[r]
doesn't sit right with me."[pcms]
*962|
[fc]
[vo_yuh s="yuho1504"]
[ns]Yuuho[nse]
"Hmm. If Senior Maruko with her danger sensor says so, then[r]
we should probably leave this be."[pcms]
*963|
[fc]
[ns]Kousuke[nse]
"What's that supposed to mean, 'sensor'?"[pcms]
*964|
[fc]
[vo_mar s="maru1388"]
[ns]Margarita[nse]
"...Staying here won't get us anywhere. Let's head for our[r]
original objective first."[pcms]
*965|
[fc]
[vo_yuh s="yuho1505"]
[ns]Yuuho[nse]
"So, to the seventh floor then."[pcms]
*966|
[fc]
After a quiet discussion, we once again aim for higher[r]
floors.[pcms]
*967|
[fc]
I wonder why only the fifth floor was locked. It's[r]
concerning, but...[pcms]
*968|
[fc]
[ns]Wataru[nse]
"..."[pcms]
*969|
[fc]
I redirect my gaze from the fire door and follow after[r]
everyone else.[pcms]
;システムボタン&ウィンドウ消去
[sysbt_meswin clear]
;//〆フェードアウト
[black_toplayer][trans_c cross time=1000][hide_chara_int]
;//---------------------------------------------------------------
;//---------------------------------------------------------------
;//---------------------------------------------------------------
;//50151 zap ここに入れておこう
;//瑞樹
;//キャンセル
; ;選択肢用フラグオンオフ
; [eval exp="f.selbt_yuh = 0"]
; [eval exp="f.selbt_ren = 0"]
; [eval exp="f.selbt_mar = 0"]
; [eval exp="f.selbt_miz = 1"]
; [eval exp="f.selbt_kou = 0"]
; [eval exp="f.selbt_jun = 0"]
; [eval exp="f.selbt_oth = 0"]
; [eval exp="f.selbt_can = 1"]
; [selbt]
;
; *aspect_SEL瑞樹
; [selbt_clear]
; [jump storage="zapD002.ks" target=*zapD002_TOP]
;
; *aspect_SELキャンセル
; [selbt_clear]
; [jump storage="50160.ks" target=*50160_TOP]
;BGM停止
[fadeoutbgm time=500]
;mm ザッピング前に黒追加
[black_toplayer][trans_c cross time=500][hide_chara_int]
*ZAP12|ザッピング選択肢 瑞樹
;バックログキャラ指定
;[eval exp="f.zap_sel_chara01 = ' 悠帆'"]
;[eval exp="f.zap_sel_chara02 = ' 漣'"]
;[eval exp="f.zap_sel_chara03 = ' マルガリータ'"]
[eval exp="f.zap_sel_chara04 = ' 瑞樹'"]
;[eval exp="f.zap_sel_chara05 = ' 浩助'"]
;[eval exp="f.zap_sel_chara06 = ' 壬'"]
;[eval exp="f.zap_sel_chara07 = ' その他'"]
[eval exp="f.zap_sel_chara08 = ' キャンセル'"]
;ボタン込み
[zap_set1]
[zap_set2]
[s]
;------------------------------------------------
*aspect_SEL瑞樹|ザッピング選択肢 瑞樹
[zap_clear]
;[black_toplayer][trans_c random time=1000][hide_chara_int]
[zapfade]
[jump storage="zapD002.ks" target=*zapD002_TOP]
;------------------------------------------------
*aspect_SELキャンセル|ザッピング選択肢 キャンセル
[zap_clear]
[black_toplayer][trans_c random time=1000][hide_chara_int]
;[zapfade]
[jump storage="50160.ks" target=*50160_TOP]
;------------------------------------------------
;//---------------------------------------------------------------
;//---------------------------------------------------------------
;//---------------------------------------------------------------
;//→ブロック50160へ
[jump storage="50160.ks" target=*50160_TOP]