396 lines
8.1 KiB
Text
396 lines
8.1 KiB
Text
;//block:A006
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;//ブロック50150『地上LASERへ』
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;//@konya 11/12 bg貼付
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*50150_TOP
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;{SceneSet 地上LASERへ}
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;//---------------------------------------------------------------
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;//背景:LASER階段
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;//登場人物:主人公・悠帆・浩助・マルガリータ・漣・航
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;//時間帯:
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;//・テキスト容量:2K前後
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;//---------------------------------------------------------------
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;//〆背景:黒画面 または、LASER階段(共通カットイン)
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;//@konya 暗転、黒背景
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[black_toplayer][trans_c cross time=1000][hide_chara_int]
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[sysbt_meswin]
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*922|
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[fc]
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While keeping a lookout, we carefully ascend the stairs.[r]
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Leading the way is Kousuke, followed by Yuuho, Ren, me, and[r]
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then Senior Maruko.[pcms]
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*923|
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[fc]
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[vo_yuh s="yuho1498"]
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[ns]Yuuho[nse]
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"...Huh?"[pcms]
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;//@扉に気付く
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*924|
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[fc]
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When we reached the landing on the second floor, Yuuho[r]
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suddenly stopped.[pcms]
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*925|
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[fc]
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[vo_yuh s="yuho1499"]
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[ns]Yuuho[nse]
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"Wait a moment."[pcms]
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;//@扉に近付く
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;//se040・ドアノブ回す
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[se buf=0 storage="se040"]
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*926|
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[fc]
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Yuuho approached the fire door that separates the landing[r]
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from the shops, gently turned the knob, and looked back at[r]
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us.[pcms]
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*927|
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[fc]
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[vo_yuh s="yuho1500"]
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[ns]Yuuho[nse]
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"Ah, just as I thought! The second floor isn't locked!"[pcms]
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;//@2階(かい)と読んでください
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*928|
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[fc]
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The fire door on the first floor was locked, but the one on[r]
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the second floor was only secured with a stopper and wasn't[r]
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locked.[pcms]
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*929|
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[fc]
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[ns]Kousuke[nse]
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"Then, let's take a quick look inside."[pcms]
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*930|
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[fc]
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Kousuke eagerly opened the door.[pcms]
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*931|
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[fc]
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...I know the reason. This is Tengudo Music Store. Kousuke[r]
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would definitely want to check it out.[pcms]
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;//@konya 天狗堂楽器店
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[bg storage="BGS004a"][trans_c cross time=500]
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;[eval exp="f.l_map = 19"]
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[ChrSetEx layer=5 chbase="kou_f2"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150]
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*932|
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[fc]
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[ns]Kousuke[nse]
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"...Nobody's here."[pcms]
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*933|
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[fc]
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[ns]Wataru[nse]
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"...Seems like it."[pcms]
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[ChrSetEx layer=5 chbase="yuho_b2"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150]
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*934|
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[fc]
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[vo_yuh s="yuho1501"]
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[ns]Yuuho[nse]
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"The commotion happened before the store opened."[pcms]
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*935|
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[fc]
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We peek into the store floor by just sticking our heads out.[pcms]
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*936|
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[fc]
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There's no sign of people, but the lights are on...[pcms]
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[ChrSetEx layer=5 chbase="kou_f1"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150]
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*937|
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[fc]
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[ns]Kousuke[nse]
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"Well then, let me just check if my precious CDJs are[r]
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safe..."[pcms]
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*938|
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[fc]
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Kousuke is about to enter the floor with a spring in his[r]
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step.[pcms]
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[ChrSetEx layer=5 chbase="yuho_b9"][ChrSetXY layer=5 x=164 y=0][trans_c cross time=150]
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*939|
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[fc]
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[vo_yuh s="yuho1502"]
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[ns]Yuuho[nse]
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"We can come back later! Come on!"[pcms]
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;//@ほらっ、のところでコースケの耳をひっぱる
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[ChrSetEx layer=5 chbase="kou_f8"][ChrSetXY layer=5 x=161 y=0][trans_c cross time=150]
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*940|
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[fc]
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[ns]Kousuke[nse]
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"Ow ow ow! That hurts!"[pcms]
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*941|
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[fc]
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Yuuho quickly grabs his ear and drags him back to continue[r]
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up the stairs.[pcms]
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;//@konya 暗転、黒背景
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[black_toplayer][trans_c cross time=1000][hide_chara_int]
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*942|
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[fc]
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Third floor... Fourth floor...[pcms]
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*943|
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[fc]
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Just like on the second floor, the fire doors on both floors[r]
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were not locked. The situation was also similar in that[r]
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there was no one around.[pcms]
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*944|
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[fc]
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[ns]Wataru[nse]
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"Huh?"[pcms]
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*945|
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[fc]
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At the fifth-floor landing, I tried to open the fire door[r]
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and felt something different, tilting my head in confusion.[pcms]
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;//se041・ドアノブがちゃがちゃ
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[se buf=0 storage="se041"]
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*946|
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[fc]
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[ns]Wataru[nse]
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"This one won't open..."[pcms]
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*947|
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[fc]
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The knob only rattles without opening... it's locked.[pcms]
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*948|
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[fc]
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[vo_ren s="ren1345"]
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[ns]Ren[nse]
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"Sniff... Even though it's a manga cafe."[pcms]
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*949|
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[fc]
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[ns]Kousuke[nse]
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"But hey, if it's locked, that means"[pcms]
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*950|
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[fc]
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[vo_mar s="maru1383"]
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[ns]Margarita[nse]
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"Ah. There's a high chance someone is inside."[pcms]
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*951|
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[fc]
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The act of locking oneself in doesn't seem like their doing.[r]
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In other words, there might be people inside...[pcms]
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*952|
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[fc]
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[vo_yuh s="yuho1503"]
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[ns]Yuuho[nse]
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"Let's call out to them!"[pcms]
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*953|
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[fc]
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[vo_mar s="maru1384"]
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[ns]Margarita[nse]
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"Understood. I'll call out, so stay back. Don't move until I[r]
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give a signal."[pcms]
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*954|
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[fc]
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We step back to the rear of the landing, leaving Senior[r]
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Margarita with her gun ready.[pcms]
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*955|
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[fc]
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Senior Margarita presses herself against the wall and knocks[r]
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on the door deliberately.[pcms]
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;//se005・ドアノック
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[se buf=0 storage="se005"]
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*956|
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[fc]
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[vo_mar s="maru1385"]
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[ns]Margarita[nse]
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"Is anyone there... Is there no one?"[pcms]
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;//★瑞樹ZAP4との整合性お願いします。
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*957|
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[fc]
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After calling out, we wait silently as Senior Margarita[r]
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listens intently at the door.[pcms]
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*958|
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[fc]
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[ns]Wataru[nse]
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"How is it? Any response?"[pcms]
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*959|
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[fc]
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[vo_mar s="maru1386"]
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[ns]Margarita[nse]
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"...No, I can't hear anything."[pcms]
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*960|
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[fc]
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After a while, Senior Margarita steps away from the door,[r]
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tilting her head suspiciously.[pcms]
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*961|
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[fc]
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[vo_mar s="maru1387"]
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[ns]Margarita[nse]
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"However... I sense a strange atmosphere. It's likely not[r]
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them but rather a human presence. Something about it...[r]
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doesn't sit right with me."[pcms]
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*962|
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[fc]
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[vo_yuh s="yuho1504"]
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[ns]Yuuho[nse]
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"Hmm. If Senior Maruko with her danger sensor says so, then[r]
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we should probably leave this be."[pcms]
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*963|
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[fc]
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[ns]Kousuke[nse]
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"What's that supposed to mean, 'sensor'?"[pcms]
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*964|
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[fc]
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[vo_mar s="maru1388"]
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[ns]Margarita[nse]
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"...Staying here won't get us anywhere. Let's head for our[r]
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original objective first."[pcms]
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*965|
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[fc]
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[vo_yuh s="yuho1505"]
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[ns]Yuuho[nse]
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"So, to the seventh floor then."[pcms]
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*966|
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[fc]
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After a quiet discussion, we once again aim for higher[r]
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floors.[pcms]
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*967|
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[fc]
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I wonder why only the fifth floor was locked. It's[r]
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concerning, but...[pcms]
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*968|
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[fc]
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[ns]Wataru[nse]
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"..."[pcms]
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*969|
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[fc]
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I redirect my gaze from the fire door and follow after[r]
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everyone else.[pcms]
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;システムボタン&ウィンドウ消去
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[sysbt_meswin clear]
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;//〆フェードアウト
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[black_toplayer][trans_c cross time=1000][hide_chara_int]
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;//---------------------------------------------------------------
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;//---------------------------------------------------------------
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;//---------------------------------------------------------------
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;//50151 zap ここに入れておこう ^^
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;//瑞樹
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;//キャンセル
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; ;選択肢用フラグオンオフ
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; [eval exp="f.selbt_yuh = 0"]
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; [eval exp="f.selbt_ren = 0"]
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; [eval exp="f.selbt_mar = 0"]
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; [eval exp="f.selbt_miz = 1"]
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; [eval exp="f.selbt_kou = 0"]
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; [eval exp="f.selbt_jun = 0"]
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; [eval exp="f.selbt_oth = 0"]
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; [eval exp="f.selbt_can = 1"]
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; [selbt]
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;
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; *aspect_SEL瑞樹
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; [selbt_clear]
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; [jump storage="zapD002.ks" target=*zapD002_TOP]
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;
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; *aspect_SELキャンセル
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; [selbt_clear]
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; [jump storage="50160.ks" target=*50160_TOP]
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;BGM停止
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[fadeoutbgm time=500]
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;mm ザッピング前に黒追加
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[black_toplayer][trans_c cross time=500][hide_chara_int]
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*ZAP12|ザッピング選択肢 瑞樹
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;バックログキャラ指定
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;[eval exp="f.zap_sel_chara01 = ' 悠帆'"]
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;[eval exp="f.zap_sel_chara02 = ' 漣'"]
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;[eval exp="f.zap_sel_chara03 = ' マルガリータ'"]
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[eval exp="f.zap_sel_chara04 = ' 瑞樹'"]
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;[eval exp="f.zap_sel_chara05 = ' 浩助'"]
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;[eval exp="f.zap_sel_chara06 = ' 壬'"]
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;[eval exp="f.zap_sel_chara07 = ' その他'"]
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[eval exp="f.zap_sel_chara08 = ' キャンセル'"]
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;ボタン込み
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[zap_set1]
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[zap_set2]
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[s]
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;------------------------------------------------
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*aspect_SEL瑞樹|ザッピング選択肢 瑞樹
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[zap_clear]
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;[black_toplayer][trans_c random time=1000][hide_chara_int]
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[zapfade]
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[jump storage="zapD002.ks" target=*zapD002_TOP]
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;------------------------------------------------
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*aspect_SELキャンセル|ザッピング選択肢 キャンセル
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[zap_clear]
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[black_toplayer][trans_c random time=1000][hide_chara_int]
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;[zapfade]
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[jump storage="50160.ks" target=*50160_TOP]
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;------------------------------------------------
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;//---------------------------------------------------------------
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;//---------------------------------------------------------------
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;//---------------------------------------------------------------
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;//→ブロック50160へ
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[jump storage="50160.ks" target=*50160_TOP]
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