kansen-4/Kansen4_patch/d0050_a.ks
2023-12-30 00:47:07 -06:00

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;//----------------------------------------------------------
*D0050_A
;//〆ラベルD3
;//♪_BGM10 フェードイン
[bgm storage="bgm10"]
;//★_黒画面
;//井上 継続中
*231|
[fc]
Makoto told me to "protect Aya-san!" but right now, I'm not in the[r]
mood for that. Fortunately, there doesn't seem to be anything wrong,[r]
so I'll leave the classroom and move my body a bit.[pcms]
;//★_山奥の学園 廊下 灯り無し bg27c.bmp
[bg storage="bg27c"][trans_c cross time=500]
*232|
[fc]
[ns]Daisuke[nse]
"Should I look for Makoto and Kozue and try to meet up with them? I[r]
hope Kozue isn't crying and unable to move..."[pcms]
*233|
[fc]
As I search for the two of them, I walk alone through the dark and[r]
quiet hallway. The sound of my footsteps echoing in the night-time[r]
school building is a bit creepy even for a guy like me, making me feel[r]
anxious.[pcms]
*234|
[fc]
I'd be fine in our well-known academy, but being all alone in an[r]
unfamiliar school, I'm seized by an indescribable fear, and the urge[r]
to run blindly starts to take over.[pcms]
*235|
[fc]
As I aimlessly wander down the dark hallway, I come upon a T-junction.[r]
To the left and right, there should be paths leading to the front[r]
entrance and the back gate, respectively.[pcms]
*236|
[fc]
Well then...[pcms]
;//♪_BGM10 フェードアウト
;//♪_BGM無音
[fadeoutbgm time=500]
;^<SoundRun 0,Stop,ON,2000>
;//----------------------------------------------------------
;//〆:選択肢
;// 入り口側へ  jumpラベルD5
;// 2.裏門側へ jumpラベルD4
; [link target=*D0050_B]入り口側へ[endlink]
; (link target=*D0050_C)Head towards the back gate(endlink)[pcms]
*SEL15|入り口側へ/裏門側へ
[fc]
[pcms_sel]
[eval exp="f.seltext04 = 'Towards the entrance side'"]
[eval exp="f.seltext06 = 'To the back gate side'"]
[if exp="tf.sys_sub == 0 || tf.選択肢ログ表示してね == 1"]
;選択肢内容をバックログに表記。改行コード必須。
[sel_hisout txt="&f.seltext04"][hr]
[sel_hisout txt="&f.seltext06"][hr]
[endif]
[hr]
[履歴出力復帰]
;選択肢ベース
[selbase]
;文字の左マージン
;[eval exp="sf.seltext2_x = 250"]
;[eval exp="sf.seltext4_x = 250"]
;[eval exp="sf.seltext6_x = 250"]
[sel04 target=*SEL15_1]
[sel06 target=*SEL15_2]
[s]
;選択肢後の処理しときたいからここに飛ばしてから実際のjump先へ
;-------------------------------------------------------------------------------
*SEL15_1|&f.seltext04
[sel_hisout txt="&f.seltext04"][hr][fc][selbt_clear]
[jump target=*D0050_B]
;-------------------------------------------------------------------------------
*SEL15_2|&f.seltext06
[sel_hisout txt="&f.seltext06"][hr][fc][selbt_clear]
[jump target=*D0050_C]
;//----------------------------------------------------------
*D0050_B
;//〆ラベルD4
;//〆視点変更選択肢  能登屋  jumpD0050_zap_n.txt
[sysbt_meswin clear]
[fadeoutbgm time=500]
;^<SoundRun 0,Stop,ON,2000>
;[white_toplayer][trans_c random time=3000][hide_chara_int_w]
[black_toplayer][trans_c cross time=500][hide_chara_int]
[jump storage="D0050_A_zap_n.ks" target=*D0050_A_zap_n]
;//〆戻り先 ラベルD6
;//[jump storage="D0050.ks" target=*D0050_D]
;//----------------------------------------------------------
*D0050_C
;//〆ラベルD5
;//〆視点変更選択肢     jumpD0050_zap_a.txt
[sysbt_meswin clear]
[fadeoutbgm time=500]
;^<SoundRun 0,Stop,ON,2000>
;[white_toplayer][trans_c random time=3000][hide_chara_int_w]
[black_toplayer][trans_c cross time=500][hide_chara_int]
[jump storage="D0050_A_zap_a.ks" target=*D0050_A_zap_a]
;//〆戻り先 ラベルD6
;//[jump storage="D0050.ks" target=*D0050_D]
;//----------------------------------------------------------