133 lines
3.5 KiB
Text
133 lines
3.5 KiB
Text
;//----------------------------------------------------------
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*D0050_A
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;//〆:ラベルD3
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;//♪_BGM10 フェードイン
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[bgm storage="bgm10"]
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;//★_黒画面
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;//井上 継続中
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*231|
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[fc]
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Makoto told me to "protect Aya-san!" but right now, I'm not in the[r]
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mood for that. Fortunately, there doesn't seem to be anything wrong,[r]
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so I'll leave the classroom and move my body a bit.[pcms]
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;//★_山奥の学園 廊下 夜(灯り無し) bg27c.bmp
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[bg storage="bg27c"][trans_c cross time=500]
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*232|
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[fc]
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[ns]Daisuke[nse]
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"Should I look for Makoto and Kozue and try to meet up with them? I[r]
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hope Kozue isn't crying and unable to move..."[pcms]
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*233|
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[fc]
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As I search for the two of them, I walk alone through the dark and[r]
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quiet hallway. The sound of my footsteps echoing in the night-time[r]
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school building is a bit creepy even for a guy like me, making me feel[r]
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anxious.[pcms]
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*234|
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[fc]
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I'd be fine in our well-known academy, but being all alone in an[r]
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unfamiliar school, I'm seized by an indescribable fear, and the urge[r]
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to run blindly starts to take over.[pcms]
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*235|
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[fc]
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As I aimlessly wander down the dark hallway, I come upon a T-junction.[r]
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To the left and right, there should be paths leading to the front[r]
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entrance and the back gate, respectively.[pcms]
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*236|
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[fc]
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Well then...[pcms]
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;//♪_BGM10 フェードアウト
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;//♪_BGM無音
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[fadeoutbgm time=500]
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;^<SoundRun 0,Stop,ON,2000>
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;//----------------------------------------------------------
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;//〆:選択肢
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;// 1.入り口側へ jump:ラベルD5
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;// 2.裏門側へ jump:ラベルD4
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; [link target=*D0050_B]入り口側へ[endlink]
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; (link target=*D0050_C)Head towards the back gate(endlink)[pcms]
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*SEL15|入り口側へ/裏門側へ
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[fc]
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[pcms_sel]
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[eval exp="f.seltext04 = 'Towards the entrance side'"]
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[eval exp="f.seltext06 = 'To the back gate side'"]
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[if exp="tf.sys_sub == 0 || tf.選択肢ログ表示してね == 1"]
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;選択肢内容をバックログに表記。改行コード必須。
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[sel_hisout txt="&f.seltext04"][hr]
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[sel_hisout txt="&f.seltext06"][hr]
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[endif]
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[hr]
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[履歴出力復帰]
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;選択肢ベース
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[selbase]
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;文字の左マージン
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;[eval exp="sf.seltext2_x = 250"]
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;[eval exp="sf.seltext4_x = 250"]
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;[eval exp="sf.seltext6_x = 250"]
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[sel04 target=*SEL15_1]
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[sel06 target=*SEL15_2]
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[s]
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;選択肢後の処理しときたいからここに飛ばしてから実際のjump先へ
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;-------------------------------------------------------------------------------
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*SEL15_1|&f.seltext04
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[sel_hisout txt="&f.seltext04"][hr][fc][selbt_clear]
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[jump target=*D0050_B]
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;-------------------------------------------------------------------------------
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*SEL15_2|&f.seltext06
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[sel_hisout txt="&f.seltext06"][hr][fc][selbt_clear]
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[jump target=*D0050_C]
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;//----------------------------------------------------------
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*D0050_B
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;//〆:ラベルD4
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;//〆:視点変更選択肢 能登屋 jump:D0050_zap_n.txt
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[sysbt_meswin clear]
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[fadeoutbgm time=500]
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;^<SoundRun 0,Stop,ON,2000>
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;[white_toplayer][trans_c random time=3000][hide_chara_int_w]
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[black_toplayer][trans_c cross time=500][hide_chara_int]
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[jump storage="D0050_A_zap_n.ks" target=*D0050_A_zap_n]
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;//〆:戻り先 ラベルD6
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;//[jump storage="D0050.ks" target=*D0050_D]
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;//----------------------------------------------------------
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*D0050_C
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;//〆:ラベルD5
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;//〆:視点変更選択肢 鐙 jump:D0050_zap_a.txt
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[sysbt_meswin clear]
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[fadeoutbgm time=500]
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;^<SoundRun 0,Stop,ON,2000>
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;[white_toplayer][trans_c random time=3000][hide_chara_int_w]
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[black_toplayer][trans_c cross time=500][hide_chara_int]
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[jump storage="D0050_A_zap_a.ks" target=*D0050_A_zap_a]
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;//〆:戻り先 ラベルD6
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;//[jump storage="D0050.ks" target=*D0050_D]
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;//----------------------------------------------------------
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