TL Ailments
This commit is contained in:
parent
59ded76a55
commit
500acf53b2
1 changed files with 103 additions and 103 deletions
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@ -107,7 +107,7 @@
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"motion": 1,
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"overlay": 1,
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"name": "Blaze",
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"note": "<STATE_HELP>\n【炎上】\nあついあつい!体が燃えている!毎ターンダメージ\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Burn] Hot, hot! My body is burning! Taking damage every\nturn.\n</STATE_HELP>",
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"priority": 50,
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"releaseByDamage": false,
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"removeAtBattleEnd": true,
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@ -168,7 +168,7 @@
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"minTurns": 3,
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"motion": 1,
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"name": "Silence",
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"note": "<STATE_HELP>\n【沈黙】【ディスペルハーブで回復】\n3~5ターン魔法を使用することができない\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Silence] [Recover with Dispel Herb] Cannot use magic for\n3~5 turns\n</STATE_HELP>",
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"overlay": 3,
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"priority": 65,
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"releaseByDamage": false,
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@ -317,7 +317,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Vine Restraint 1",
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"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -352,7 +352,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Vine Restraint 2",
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"note": "<STATE_HELP>\n【拘束Lv2】\n拘束されている、攻撃力が低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv2] Restrained, attack power decreases\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -387,7 +387,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Vine Restraint 3",
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"note": "<STATE_HELP>\n【拘束Lv3】\n強固に拘束されている、攻撃力が大きく低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv3] Firmly restrained, attack power greatly\ndecreases\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -472,7 +472,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "No Escape",
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"note": "<STATE_HELP>\n【逃走不可】\nああっ!逃げられない!\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Cannot Escape] Ahh! I can't escape!\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -507,7 +507,7 @@
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"minTurns": 2,
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"motion": 0,
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"name": "Climax Reverberation",
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"note": "<STATE_HELP>\n【余韻】イッてしまった余韻で力が入らない…\n攻撃力が大きく低下し、振りほどきにくくなる\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Afterglow] The afterglow of climax leaves me weak... Attack\npower significantly decreases, making it harder to break\nfree.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -537,7 +537,7 @@
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"minTurns": 5,
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"motion": 0,
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"name": "Quick Move",
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"note": "<STATE_HELP>\n【クイックムーブ】\n敏捷性が150%増加する、5ターン継続\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Quick Move] Agility increases by 150%, lasts for 5 turns\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -567,7 +567,7 @@
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"minTurns": 4,
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"motion": 0,
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"name": "Double Move",
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"note": "<STATE_HELP>\n【ダブルムーブ】\n行動回数が1回増加する、4ターン継続\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Double Move] Increases the number of actions by 1, lasts\nfor 4 turns.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -663,7 +663,7 @@
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"minTurns": 25,
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"motion": 0,
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"name": "Refresh",
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"note": "<STATE_HELP>\n【リフレッシュ】\n入浴して体ピカピカな状態!いつもより素早く動ける気がする!\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Refresh] After a bath, your body is sparkling clean! You\nfeel like you can move faster than usual!\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": false,
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@ -693,7 +693,7 @@
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"minTurns": 5,
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"motion": 0,
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"name": "Regenerate",
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"note": "<STATE_HELP>\n【リジェネレート】\nハンドクリームの効果で5ターンの間、HPを3%づつ回復する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Regenerate] Recover 3% HP each turn for 5 turns with the\neffect of hand cream.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": false,
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@ -728,7 +728,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Slime Restraint 1",
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"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -763,7 +763,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Slime Restraint 2",
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"note": "<STATE_HELP>\n【拘束Lv2】\n拘束されている、攻撃力が低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv2] Restrained, attack power decreases\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -798,7 +798,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Slime Restraint 3",
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"note": "<STATE_HELP>\n【拘束Lv3】\n強固に拘束されている、攻撃力が大きく低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv3] Firmly restrained, attack power greatly\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -857,7 +857,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Mushroom Restraint 1",
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"note": "<STATE_HELP>\n【誘引Lv1】\nん?なにか変かも…?、攻撃力が少しだけ低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Attraction Lv1] Hm? Something feels off...? Attack power\nslightly decreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -892,7 +892,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Mushroom Restraint 2",
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"note": "<STATE_HELP>\n【誘引Lv2】\n頭がくらくらする…、攻撃力が低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Attraction Lv2] My head is spinning... Attack power\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -927,7 +927,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Mushroom Restraint 3",
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"note": "<STATE_HELP>\n【誘引Lv3】\nぼーっとして何も考えられない…、攻撃力が低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Attraction Lv3] I feel dazed and can't think of anything...\nmy attack power decreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -986,7 +986,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Moray Eel Restraint 1",
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"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1021,7 +1021,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Moray Eel Restraint 2",
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"note": "<STATE_HELP>\n【拘束Lv2】\n丸呑みにされている、攻撃力が低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv2] Being swallowed whole, attack power\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1056,7 +1056,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Moray Eel Restraint 3",
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"note": "<STATE_HELP>\n【拘束Lv3】\n丸呑みにされている、攻撃力が大きく低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv3] Being swallowed whole, attack power greatly\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1086,7 +1086,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Magic Seal",
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"note": "<STATE_HELP>\n【魔法封印】\n口をふさがれてしまい魔法を使えない状態\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Magic Seal] Unable to use magic due to having mouth covered\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1121,7 +1121,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Slime Restraint 1",
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"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1156,7 +1156,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Slamy Restraint 2",
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"note": "<STATE_HELP>\n【拘束Lv2】\n拘束されている、攻撃力が低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv2] Restrained, attack power decreases\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1191,7 +1191,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Slamy Restraint 3",
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"note": "<STATE_HELP>\n【拘束Lv3】\n強固に拘束されている、攻撃力が大きく低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv3] Firmly restrained, attack power greatly\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1263,7 +1263,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Firing Stance",
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"note": "<STATE_HELP>\n【発射体制】\n攻撃準備の姿勢を取っている状態\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Launch Mode] A state of taking an attack preparation\nposture.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1352,7 +1352,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Cave Slug Restraint 1",
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"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1387,7 +1387,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Cave Slug Restraint 2",
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"note": "<STATE_HELP>\n【拘束Lv2】\n拘束されている、攻撃力が低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv2] Restrained, attack power decreases\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1422,7 +1422,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Cave Slug Restraint 3",
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"note": "<STATE_HELP>\n【拘束Lv3】\n強固に拘束されている、攻撃力が大きく低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv3] Firmly restrained, attack power greatly\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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"minTurns": 1,
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"motion": 0,
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"name": "Mind Medue Restraint 1",
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"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1516,7 +1516,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Mind Medue Restraint 2",
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"note": "<STATE_HELP>\n【拘束Lv2】\n拘束されている、攻撃力が低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv2] Restrained, attack power decreases\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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"minTurns": 1,
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"motion": 0,
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"name": "Mind Medusa Restraint 3",
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"note": "<STATE_HELP>\n【誘引Lv3】\nぼーっとして何も考えられない…、攻撃力が低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Attraction Lv3] I feel dazed and can't think of anything...\nmy attack power decreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1610,7 +1610,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Tentacle Restraint 1",
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"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1645,7 +1645,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Tentacle Restraint 2",
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"note": "<STATE_HELP>\n【拘束Lv2】\n拘束されている、攻撃力が低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv2] Restrained, attack power decreases\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1680,7 +1680,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Tentacle Restraint 3",
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"note": "<STATE_HELP>\n【拘束Lv3】\n強固に拘束されている、攻撃力が大きく低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv3] Firmly restrained, attack power greatly\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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"minTurns": 1,
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"motion": 0,
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"name": "Worm Restraint 1",
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"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
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"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1774,7 +1774,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Worm Restraint 2",
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"note": "<STATE_HELP>\n【拘束Lv2】\n拘束されている、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv2] Restrained, attack power decreases\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -1809,7 +1809,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Worm Restraint 3",
|
||||
"note": "<STATE_HELP>\n【拘束Lv3】\n丸呑みにされている、攻撃力が大きく低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv3] Being swallowed whole, attack power greatly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -1868,7 +1868,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Christa Restraint 1",
|
||||
"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -1903,7 +1903,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Christa Restraint 2",
|
||||
"note": "<STATE_HELP>\n【拘束Lv2】\n拘束されている、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv2] Restrained, attack power decreases\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -1938,7 +1938,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Christa Restraint 3",
|
||||
"note": "<STATE_HELP>\n【拘束Lv3】\n強固に拘束されている、攻撃力が大きく低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv3] Firmly restrained, attack power greatly\ndecreases\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -1997,7 +1997,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Mimic Restraint 1",
|
||||
"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2032,7 +2032,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Mimic Restraint 2",
|
||||
"note": "<STATE_HELP>\n【拘束Lv2】\n拘束されている、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv2] Restrained, attack power decreases\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2067,7 +2067,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Mimic Restraint 3",
|
||||
"note": "<STATE_HELP>\n【拘束Lv3】\n丸呑みにされている、攻撃力が大きく低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv3] Being swallowed whole, attack power greatly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2126,7 +2126,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Riding Machine Restraint 1",
|
||||
"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2161,7 +2161,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Riding Machine Restraint 2",
|
||||
"note": "<STATE_HELP>\n【拘束Lv2】\n拘束されている、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv2] Restrained, attack power decreases\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2196,7 +2196,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Riding Machine Restraint 3",
|
||||
"note": "<STATE_HELP>\n【拘束Lv3】\n強固に拘束されている、攻撃力が大きく低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv3] Firmly restrained, attack power greatly\ndecreases\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2255,7 +2255,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Drain Chair Restraint 1",
|
||||
"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2290,7 +2290,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Drain Chair Restraint 2",
|
||||
"note": "<STATE_HELP>\n【拘束Lv2】\n拘束されている、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv2] Restrained, attack power decreases\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2325,7 +2325,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Drain Chair Restraint 3",
|
||||
"note": "<STATE_HELP>\n【拘束Lv3】\n強固に拘束されている、攻撃力が大きく低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv3] Firmly restrained, attack power greatly\ndecreases\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2384,7 +2384,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Brainwash Drone Restraint 1",
|
||||
"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2419,7 +2419,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Brainwash Drone Restraint 2",
|
||||
"note": "<STATE_HELP>\n【誘引Lv2】\n頭がくらくらする…、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Attraction Lv2] My head is spinning... Attack power\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2454,7 +2454,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Brainwash Drone Restraint 3",
|
||||
"note": "<STATE_HELP>\n【誘引Lv3】\nぼーっとして何も考えられない…、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Attraction Lv3] I feel dazed and can't think of anything...\nmy attack power decreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2513,7 +2513,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Dora Forced Equipment 1",
|
||||
"note": "<STATE_HELP>\n【淫具Lv1】\nえっちな装備を付けられた、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Lewd Equipment Lv1] Equipped with erotic gear, attack power\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2548,7 +2548,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Dora Forced Equipment 2",
|
||||
"note": "<STATE_HELP>\n【淫具Lv2】\nえっちな装備を沢山付けられた、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Lewd Equipment Lv2] Equipped with a lot of erotic gear,\nattack power decreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2583,7 +2583,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Dora Forced Equipment 3",
|
||||
"note": "<STATE_HELP>\n【淫具Lv3】\nえっちな装備だらけになった、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Lewd Equipment Lv3] Surrounded by erotic equipment, attack\npower decreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2618,7 +2618,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Cushion Restraint 1",
|
||||
"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2653,7 +2653,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Cushion Restraint 2",
|
||||
"note": "<STATE_HELP>\n【拘束Lv2】\n拘束されている、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv2] Restrained, attack power decreases\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2688,7 +2688,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Cushion Restraint 3",
|
||||
"note": "<STATE_HELP>\n【拘束Lv3】\n強固に拘束されている、攻撃力が大きく低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv3] Firmly restrained, attack power greatly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2723,7 +2723,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Ghost Hand Restraint 1",
|
||||
"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2758,7 +2758,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Ghost Hand Restraint 2",
|
||||
"note": "<STATE_HELP>\n【誘引Lv2】\n頭がくらくらする…、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Attraction Lv2] My head is spinning... Attack power\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2793,7 +2793,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Ghost Hand Restraint 3",
|
||||
"note": "<STATE_HELP>\n【誘引Lv3】\nぼーっとして何も考えられない…、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Attraction Lv3] I feel dazed and can't think of anything...\nmy attack power decreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2852,7 +2852,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Clothes_Mid-Damage",
|
||||
"note": "<STATE_HELP>\n服が少し破れてしまった状態\n防御力が少し低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\nClothes are slightly torn, defense power decreases slightly.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -2887,7 +2887,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Clothes Destroyed",
|
||||
"note": "<STATE_HELP>\n服が破れてしまった状態\n防御力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\nClothes are torn, defense decreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -2922,7 +2922,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Clothes_Fully Naked",
|
||||
"note": "<STATE_HELP>\n服が全て破れてしまった状態\n防御力がとても大きく低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\nAll clothes are torn, defense is greatly reduced.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -2957,7 +2957,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Tar Worm Restraint 1",
|
||||
"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -2992,7 +2992,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Tar Worm Restraint 2",
|
||||
"note": "<STATE_HELP>\n【拘束Lv2】\n拘束されている、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv2] Restrained, attack power decreases\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -3027,7 +3027,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Tar Worm Restraint 3",
|
||||
"note": "<STATE_HELP>\n【拘束Lv3】\n強固に拘束されている、攻撃力が大きく低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv3] Firmly restrained, attack power greatly\ndecreases\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -3062,7 +3062,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Sphere Restraint 1",
|
||||
"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -3097,7 +3097,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Sphere Restraint 2",
|
||||
"note": "<STATE_HELP>\n【拘束Lv2】\n丸呑みにされている、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv2] Being swallowed whole, attack power\ndecreases\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -3132,7 +3132,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Sphere Restraint 3",
|
||||
"note": "<STATE_HELP>\n【拘束Lv3】\n丸呑みにされている、攻撃力が大きく低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv3] Being swallowed whole, attack power greatly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -3186,7 +3186,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Sensitivity Lv1",
|
||||
"note": "<StateUpdate: [[101, 102, \"receive\"]]>\n<NotCoexistanceState: [102, 103, 104, 105]>\n<STATE_HELP>\n【敏感Lv1】【ディスペルハーブで治療可能】\n体が敏感になってしまいLVに応じてEPダメージが上昇する\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[101, 102, \"receive\"]]>\n<NotCoexistanceState: [102, 103, 104, 105]>\n<STATE_HELP>\n[Sensitive Lv1] [Curable with Dispel Herb] The body has\nbecome sensitive, and EP damage increases according to the\nlevel.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3216,7 +3216,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Sensitivity Lv2",
|
||||
"note": "<StateUpdate: [[101, 103, \"target\"]]>\n<NotCoexistanceState: [101, 103, 104, 105]>\n<STATE_HELP>\n【敏感Lv2】【ディスペルハーブで治療可能】\n体が敏感になってしまいLVに応じてEPダメージが上昇する\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[101, 103, \"target\"]]>\n<NotCoexistanceState: [101, 103, 104, 105]>\n<STATE_HELP>\n[Sensitive Lv2] [Curable with Dispel Herb] The body has\nbecome sensitive, and EP damage increases according to the\nlevel.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3246,7 +3246,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Sensitivity Lv3",
|
||||
"note": "<StateUpdate: [[101, 104, \"target\"]]>\n<NotCoexistanceState: [102, 101, 104, 105]>\n<STATE_HELP>\n【敏感Lv3】【ディスペルハーブで治療可能】\n体が敏感になってしまいLVに応じてEPダメージが上昇する\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[101, 104, \"target\"]]>\n<NotCoexistanceState: [102, 101, 104, 105]>\n<STATE_HELP>\n[Sensitive Lv3] [Curable with Dispel Herb] The body has\nbecome sensitive, and EP damage increases according to the\nlevel.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3276,7 +3276,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Sensitivity Lv4",
|
||||
"note": "<StateUpdate: [[101, 105, \"target\"]]>\n<NotCoexistanceState: [102, 101, 103, 105]>\n<STATE_HELP>\n【敏感Lv4】【ディスペルハーブで治療可能】\n体が敏感になってしまいLVに応じてEPダメージが上昇する\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[101, 105, \"target\"]]>\n<NotCoexistanceState: [102, 101, 103, 105]>\n<STATE_HELP>\n[Sensitive Lv4] [Curable with Dispel Herb] The body has\nbecome sensitive, and EP damage increases according to the\nlevel.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3306,7 +3306,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Sensitivity Lv5",
|
||||
"note": "<NotCoexistanceState: [102, 101, 103, 104]>\n<STATE_HELP>\n【敏感Lv5】【ディスペルハーブで治療可能】\n体が敏感になってしまいLVに応じてEPダメージが上昇する\n</STATE_HELP>",
|
||||
"note": "<NotCoexistanceState: [102, 101, 103, 104]>\n<STATE_HELP>\n[Sensitive Lv5] [Curable with Dispel Herb] The body has\nbecome sensitive, and EP damage increases according to the\nlevel.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3330,7 +3330,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Slime Lv1",
|
||||
"note": "<StateUpdate: [[106, 107, \"receive\"]]>\n<NotCoexistanceState: [107, 108, 109, 110]>\n<STATE_HELP>\n【スライム取り付きLv1】【入浴で治療可能】\n小さなスライムが追加攻撃、毎ターンEP+3\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[106, 107, \"receive\"]]>\n<NotCoexistanceState: [107, 108, 109, 110]>\n<STATE_HELP>\n[Slime Attachment Lv1] [Curable by Bathing] A small slime\nadds an extra attack, EP+3 every turn.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3354,7 +3354,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Slime Lv2",
|
||||
"note": "<StateUpdate: [[106, 108, \"receive\"]]>\n<NotCoexistanceState: [106, 108, 109, 110]>\n<STATE_HELP>\n【スライム取り付きLv2】【入浴で治療可能】\n小さなスライムが追加攻撃、毎ターンEP+6\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[106, 108, \"receive\"]]>\n<NotCoexistanceState: [106, 108, 109, 110]>\n<STATE_HELP>\n[Slime Attachment Lv2] [Curable by Bathing] A small slime\nadds an extra attack, EP+6 every turn\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3378,7 +3378,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Slime Lv3",
|
||||
"note": "<StateUpdate: [[106, 109, \"receive\"]]>\n<NotCoexistanceState: [107, 106, 109, 110]>\n<STATE_HELP>\n【スライム取り付きLv3】【入浴で治療可能】\n小さなスライムが追加攻撃、毎ターンEP+9\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[106, 109, \"receive\"]]>\n<NotCoexistanceState: [107, 106, 109, 110]>\n<STATE_HELP>\n[Slime Attachment Lv3] [Curable by Bathing] Small slime adds\nextra attack, EP+9 every turn\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3402,7 +3402,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Slime Lv4",
|
||||
"note": "<StateUpdate: [[106, 110, \"receive\"]]>\n<NotCoexistanceState: [107, 106, 108, 110]>\n<STATE_HELP>\n【スライム取り付きLv4】【入浴で治療可能】\n小さなスライムが追加攻撃、毎ターンEP+12\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[106, 110, \"receive\"]]>\n<NotCoexistanceState: [107, 106, 108, 110]>\n<STATE_HELP>\n[Slime Attachment Lv4] [Curable by Bathing] Small slime adds\nextra attack, EP+12 every turn\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3426,7 +3426,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Slime Lv5",
|
||||
"note": "<StateUpdate: [[106, 110, \"receive\"]]>\n<NotCoexistanceState: [107, 106, 108, 109]>\n<STATE_HELP>\n【スライム取り付きLv5】【入浴で治療可能】\n小さなスライムが追加攻撃、毎ターンEP+16\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[106, 110, \"receive\"]]>\n<NotCoexistanceState: [107, 106, 108, 109]>\n<STATE_HELP>\n[Slime Attachment Lv5] [Curable by Bathing] Small slime adds\nextra attack, EP+16 every turn\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3596,7 +3596,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Slippery",
|
||||
"note": "<StateUpdate: [[114, 115, \"receive\"]]>\n<NotCoexistanceState: [115, 116]>\n<TOESスイッチ対象:118> \n<TOESスイッチ設定値:OFF> \n<STATE_HELP>\n【ぬるぬる】【入浴で治療可能】\n体が粘液でぬるぬるになった、敏捷が少し低下\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[114, 115, \"receive\"]]>\n<NotCoexistanceState: [115, 116]>\n<TOESスイッチ対象:118> \n<TOESスイッチ設定値:OFF> \n<STATE_HELP>\n[Slippery] [Curable with Bathing] The body has become\nslippery with mucus, agility slightly decreased.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3626,7 +3626,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Sticky",
|
||||
"note": "<StateUpdate: [[114, 116, \"receive\"]]>\n<NotCoexistanceState: [114, 116]>\n<TOESスイッチ対象:118> \n<TOESスイッチ設定値:OFF> \n<STATE_HELP>\n【べたべた】【入浴で治療可能】\n体が大量の粘液でべたべたになった、敏捷が低下\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[114, 116, \"receive\"]]>\n<NotCoexistanceState: [114, 116]>\n<TOESスイッチ対象:118> \n<TOESスイッチ設定値:OFF> \n<STATE_HELP>\n[Sticky] [Curable by Bathing] The body is covered in a large\namount of mucus, reducing agility.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3656,7 +3656,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Sludge",
|
||||
"note": "<StateUpdate: [[114, 116, \"receive\"]]>\n<NotCoexistanceState: [114, 115]>\n<TOESスイッチ対象:118> \n<TOESスイッチ設定値:OFF> \n<STATE_HELP>\n【どろどろ】【入浴で治療可能】\n体中が大量の粘液でどろどろになった、敏捷が大きく低下\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[114, 116, \"receive\"]]>\n<NotCoexistanceState: [114, 115]>\n<TOESスイッチ対象:118> \n<TOESスイッチ設定値:OFF> \n<STATE_HELP>\n[Muddy] [Curable by Bathing] The body is covered in a large\namount of mucus, significantly reducing agility.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3771,7 +3771,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Exhaustion Lv1",
|
||||
"note": "<StateUpdate: [[119, 120, \"receive\"]]>\n<NotCoexistanceState: [120, 121, 122, 123]>\n<STATE_HELP>\n【脱力Lv1】【ディスペルハーブで治療可能】\nうまく力が入らない…LVに応じて拘束時の抵抗力が低下\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[119, 120, \"receive\"]]>\n<NotCoexistanceState: [120, 121, 122, 123]>\n<STATE_HELP>\n[Exhaustion Lv1] [Curable with Dispel Herb] Can't muster\nstrength well... Resistance during restraint decreases\naccording to LV\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3801,7 +3801,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Exhaustion Lv2",
|
||||
"note": "<StateUpdate: [[119, 121, \"target\"]]>\n<NotCoexistanceState: [119, 121, 122, 123]>\n<STATE_HELP>\n【脱力Lv2】【ディスペルハーブで治療可能】\nうまく力が入らない…LVに応じて拘束時の抵抗力が低下\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[119, 121, \"target\"]]>\n<NotCoexistanceState: [119, 121, 122, 123]>\n<STATE_HELP>\n[Exhaustion Lv2] [Curable with Dispel Herb] Can't muster\nstrength... Resistance during restraint decreases according\nto level.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3831,7 +3831,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Exhaustion Lv3",
|
||||
"note": "<StateUpdate: [[119, 122, \"target\"]]>\n<NotCoexistanceState: [119, 120, 122, 123]>\n<STATE_HELP>\n【脱力Lv3】【ディスペルハーブで治療可能】\nうまく力が入らない…LVに応じて拘束時の抵抗力が低下\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[119, 122, \"target\"]]>\n<NotCoexistanceState: [119, 120, 122, 123]>\n<STATE_HELP>\n[Exhaustion Lv3] [Curable with Dispel Herb] Can't muster\nstrength... Resistance during restraint decreases according\nto level.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3861,7 +3861,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Exhaustion Lv4",
|
||||
"note": "<StateUpdate: [[119, 123, \"target\"]]>\n<NotCoexistanceState: [119, 120, 121, 123]>\n<STATE_HELP>\n【脱力Lv4】【ディスペルハーブで治療可能】\nうまく力が入らない…LVに応じて拘束時の抵抗力が低下\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[119, 123, \"target\"]]>\n<NotCoexistanceState: [119, 120, 121, 123]>\n<STATE_HELP>\n[Exhaustion Lv4] [Curable with Dispel Herb] Can't muster\nstrength... Resistance during restraint decreases according\nto LV\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3891,7 +3891,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Exhaustion Lv5",
|
||||
"note": "<NotCoexistanceState: [119, 120, 121, 122]>\n<STATE_HELP>\n【脱力Lv5】【ディスペルハーブで治療可能】\nうまく力が入らない…LVに応じて拘束時の抵抗力が低下\n</STATE_HELP>",
|
||||
"note": "<NotCoexistanceState: [119, 120, 121, 122]>\n<STATE_HELP>\n[Exhaustion Lv5] [Curable with Dispel Herb] Can't muster\nstrength... Resistance during restraint decreases according\nto level.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3915,7 +3915,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Brainwash Lv1",
|
||||
"note": "<StateUpdate: [[124, 125, \"receive\"]]>\n<NotCoexistanceState: [125, 126]>\n<STATE_HELP>\n【洗脳Lv1】【自宅睡眠で治療可能】\n相手に洗脳されている、一定確率で行動阻害\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[124, 125, \"receive\"]]>\n<NotCoexistanceState: [125, 126]>\n<STATE_HELP>\n[Brainwash Lv1] [Can be treated with sleep at home] Being\nbrainwashed by the opponent, actions are inhibited at a\ncertain probability.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3939,7 +3939,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Brainwashing Lv2",
|
||||
"note": "<StateUpdate: [[124, 126, \"receive\"]]>\n<NotCoexistanceState: [124, 126]>\n<STATE_HELP>\n【洗脳Lv2】【自宅睡眠で治療可能】\n相手に強く洗脳されている、一定確率で行動阻害\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[124, 126, \"receive\"]]>\n<NotCoexistanceState: [124, 126]>\n<STATE_HELP>\n[Brainwash Lv2] [Can be treated with sleep at home] Strongly\nbrainwashed by the opponent, action inhibition at a certain\nprobability\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3963,7 +3963,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Brainwashing Lv3",
|
||||
"note": "<NotCoexistanceState: [124, 125]>\n<STATE_HELP>\n【洗脳Lv3】【自宅睡眠で治療可能】\n相手に深層まで深く洗脳されている、一定確率で行動阻害\n</STATE_HELP>",
|
||||
"note": "<NotCoexistanceState: [124, 125]>\n<STATE_HELP>\n[Brainwash Lv3] [Curable with sleep at home] Deeply\nbrainwashed by the opponent, actions are inhibited with a\ncertain probability.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -3987,7 +3987,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Lewd Mark Lv1",
|
||||
"note": "<StateUpdate: [[127, 128, \"receive\"]]>\n<NotCoexistanceState: [128, 129]>\n<STATE_HELP>\n【淫紋Lv1】【入浴で治療可能】\n淫紋を下腹部に刻まれてしまった状態、EPダメージが上昇\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[127, 128, \"receive\"]]>\n<NotCoexistanceState: [128, 129]>\n<STATE_HELP>\n[Lewd Mark Lv1] [Curable by Bathing] A state where a lewd\nmark is engraved on the lower abdomen, increasing EP damage.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -4011,7 +4011,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Lewd Mark Lv2",
|
||||
"note": "<StateUpdate: [[127, 129, \"receive\"]]>\n<NotCoexistanceState: [127, 129]>\n<STATE_HELP>\n【淫紋Lv2】【入浴で治療可能】\n淫紋を下腹部に刻まれてしまった状態、EPダメージが上昇\n</STATE_HELP>",
|
||||
"note": "<StateUpdate: [[127, 129, \"receive\"]]>\n<NotCoexistanceState: [127, 129]>\n<STATE_HELP>\n[Lewd Mark Lv2] [Can be treated with bathing] A state where\na lewd mark is engraved on the lower abdomen, increasing EP\ndamage.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -4035,7 +4035,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Lewd Mark Lv3",
|
||||
"note": "<NotCoexistanceState: [127, 128]>\n<STATE_HELP>\n【淫紋Lv3】【入浴で治療可能】\n淫紋を下腹部に刻まれてしまった状態、EPダメージが上昇\n</STATE_HELP>",
|
||||
"note": "<NotCoexistanceState: [127, 128]>\n<STATE_HELP>\n[Lewd Mark Lv3] [Curable by Bathing] A state where a lewd\nmark is engraved on the lower abdomen, increasing EP damage.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -4070,7 +4070,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Cursed Collar",
|
||||
"note": "<STATE_HELP>\n【呪いの首輪】【解放の鍵で解除可能】\n呪いの首輪を強制装備されてしまった、攻撃力が低下\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Cursed Collar] [Can be removed with the Key of Liberation]\nForced to equip the cursed collar, attack power decreased.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -4093,7 +4093,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Stun",
|
||||
"note": "<STATE_HELP>\n【スタン】\n体制を崩してしまい1ターンの間行動、回避不可\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Stun] Unable to act or evade for 1 turn due to losing\nbalance.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 90,
|
||||
"releaseByDamage": true,
|
||||
|
|
@ -4459,7 +4459,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Shea Restraint 1",
|
||||
"note": "<STATE_HELP>\n【拘束Lv1】\n軽く拘束されている、攻撃力が少しだけ低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv1] Lightly restrained, attack power slightly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -4494,7 +4494,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Shea Restraint 2",
|
||||
"note": "<STATE_HELP>\n【拘束Lv2】\n拘束されている、攻撃力が低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv2] Restrained, attack power decreases\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -4529,7 +4529,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Shea Restraint 3",
|
||||
"note": "<STATE_HELP>\n【拘束Lv3】\n強固に拘束されている、攻撃力が大きく低下する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Restraint Lv3] Firmly restrained, attack power greatly\ndecreases.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -4577,7 +4577,7 @@
|
|||
"minTurns": 1,
|
||||
"motion": 0,
|
||||
"name": "Tentacle Clothing Transformation",
|
||||
"note": "<STATE_HELP>\n【触手服化】【装備を外すことで解除可能】\n服が触手化してしまっている、ランダムにHな攻撃を受ける\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Tentacle Clothing] [Can be removed by unequipping] The\nclothing has turned into tentacles, receiving random erotic\nattacks.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": false,
|
||||
|
|
@ -4636,7 +4636,7 @@
|
|||
"minTurns": 5,
|
||||
"motion": 0,
|
||||
"name": "Buff Power",
|
||||
"note": "<STATE_HELP>\n【バフパワー】\n攻撃力が30%増加する、5ターン継続\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Buff Power] Increases attack power by 30% for 5 turns.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -4660,7 +4660,7 @@
|
|||
"minTurns": 6,
|
||||
"motion": 0,
|
||||
"name": "Resist Power",
|
||||
"note": "<STATE_HELP>\n【レジストパワー】\n一定期間、抵抗力が増加する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[Resist Power] Increases resistance for a certain period\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
@ -4690,7 +4690,7 @@
|
|||
"minTurns": 4,
|
||||
"motion": 0,
|
||||
"name": "Unyielding Battle",
|
||||
"note": "<STATE_HELP>\n【負けられない戦い】\nこの戦いでは感じてはいられない!EP毎ターン全快する\n</STATE_HELP>",
|
||||
"note": "<STATE_HELP>\n[A Battle That Cannot Be Lost] You can't afford to feel\nanything in this battle! EP fully recovers every turn.\n</STATE_HELP>",
|
||||
"overlay": 0,
|
||||
"priority": 50,
|
||||
"removeAtBattleEnd": true,
|
||||
|
|
|
|||
Loading…
Reference in a new issue