Translate more UI

This commit is contained in:
Dazed 2023-10-05 00:22:49 -05:00
parent f556c03fb0
commit b9c082e945
21 changed files with 13664 additions and 13558 deletions

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@ -7,83 +7,86 @@
module Vocab
# ショップ画面
ShopBuy = "購入する"
ShopSell = "売却する"
ShopCancel = "やめる"
Possession = "持っている数"
# Shop screen
ShopBuy = "Buy"
ShopSell = "Sell"
ShopCancel = "Cancel"
Possession = "Possession"
# ステータス画面
ExpTotal = "現在の経験値"
ExpNext = "次の%sまで"
# Status screen
ExpTotal = "Total Experience"
ExpNext = "Next %s"
# セーブ/ロード画面
SaveMessage = "どのファイルにセーブしますか?"
LoadMessage = "どのファイルをロードしますか?"
File = "ファイル"
# Save/Load screen
SaveMessage = "Which file do you want to save to?"
LoadMessage = "Which file do you want to load?"
File = "File"
# 複数メンバーの場合の表示
PartyName = "%sたち"
# Display when there are multiple party members
PartyName = "%s Party"
# 戦闘基本メッセージ
Emerge = "%sが出現!"
Preemptive = "%sは先手を取った!"
Surprise = "%sは不意をつかれた!"
EscapeStart = "%sは逃げ出した!"
EscapeFailure = "しかし逃げることはできなかった!"
# Basic battle messages
Emerge = "%s has appeared!"
Preemptive = "%s got the jump on them!"
Surprise = "%s was caught off guard!"
EscapeStart = "%s has escaped!"
EscapeFailure = "But they couldn't escape!"
# 戦闘終了メッセージ
Victory = "%sの勝利!"
Defeat = "%sは戦いに敗れた。"
ObtainExp = "%s の経験値を獲得!"
ObtainGold = "お金を %s\\G 手に入れた!"
ObtainItem = "%sを手に入れた"
LevelUp = "%sは%s %s に上がった!"
ObtainSkill = "%sを覚えた"
# Battle conclusion messages
Victory = "%s wins!"
Defeat = "%s was defeated."
ObtainExp = "Obtained %s experience!"
ObtainGold = "Obtained %s\\G!"
ObtainItem = "Obtained %s!"
LevelUp = "%s is now %s %s!"
ObtainSkill = "Learned %s!"
# アイテム使用
UseItem = "%sは%sを使った"
# Item usage
# クリティカルヒット
CriticalToEnemy = "会心の一撃!!"
CriticalToActor = "痛恨の一撃!!"
UseItem = "%s used %s!"
# アクター対象の行動結果
ActorDamage = "%sは %s のダメージを受けた!"
ActorRecovery = "%sの%sが %s 回復した!"
ActorGain = "%sの%sが %s 増えた!"
ActorLoss = "%sの%sが %s 減った!"
ActorDrain = "%sは%sを %s 奪われた!"
ActorNoDamage = "%sはダメージを受けていない"
ActorNoHit = "ミス! %sはダメージを受けていない"
# Critical hit
CriticalToEnemy = "Critical Hit!!"
CriticalToActor = "Devastating Blow!!"
# 敵キャラ対象の行動結果
EnemyDamage = "%sに %s のダメージを与えた!"
EnemyRecovery = "%sの%sが %s 回復した!"
EnemyGain = "%sの%sが %s 増えた!"
EnemyLoss = "%sの%sが %s 減った!"
EnemyDrain = "%sの%sを %s 奪った!"
EnemyNoDamage = "%sにダメージを与えられない"
EnemyNoHit = "ミス! %sにダメージを与えられない"
# Results of actions targeting actors
ActorDamage = "%s took %s damage!"
ActorRecovery = "%s's %s recovered by %s!"
ActorGain = "%s's %s increased by %s!"
ActorLoss = "%s's %s decreased by %s!"
ActorDrain = "%s was stripped of %s at %s!"
ActorNoDamage = "%s took no damage!"
ActorNoHit = "Miss! %s was not damaged!"
# 回避/反射
Evasion = "%sは攻撃をかわした"
MagicEvasion = "%sは魔法を打ち消した"
MagicReflection = "%sは魔法を跳ね返した"
CounterAttack = "%sの反撃"
Substitute = "%sが%sをかばった"
# Results of actions targeting enemies
EnemyDamage = "%s dealt %s damage to %s!"
EnemyRecovery = "%s's %s recovered by %s!"
EnemyGain = "%s's %s increased by %s!"
EnemyLoss = "%s's %s decreased by %s!"
EnemyDrain = "%s stole %s from %s!"
EnemyNoDamage = "%s couldn't inflict damage!"
EnemyNoHit = "Miss! %s couldn't inflict damage!"
# 能力強化/弱体
BuffAdd = "%sの%sが上がった"
DebuffAdd = "%sの%sが下がった"
BuffRemove = "%sの%sが元に戻った"
# Evasion/Reflection
Evasion = "%s evaded the attack!"
# スキル、アイテムの効果がなかった
ActionFailure = "%sには効かなかった"
Evasion = "%s evaded the attack!"
MagicEvasion = "%s nullified the magic!"
MagicReflection = "%s reflected the magic!"
CounterAttack = "%s counterattacked!"
Substitute = "%s took the hit for %s!"
# エラーメッセージ
PlayerPosError = "プレイヤーの初期位置が設定されていません。"
EventOverflow = "コモンイベントの呼び出しが上限を超えました。"
# Buff/Debuff
BuffAdd = "%s's %s increased!"
DebuffAdd = "%s's %s decreased!"
BuffRemove = "%s's %s returned to normal!"
# Skill/Item had no effect
ActionFailure = "%s had no effect!"
# Error messages
PlayerPosError = "Player's initial position is not set."
EventOverflow = "Common event calls have exceeded the maximum limit."
# 基本ステータス
def self.basic(basic_id)

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@ -1,211 +1,224 @@
---
-
- !!null 'null'
- !ruby/object:RPG::Actor
name: ゆう
face_index: 0
character_index: 0
initial_level: 1
face_name: ''
class_id: 1
character_name: 主人公その他
id: 1
features: []
note: ''
equips:
- 1
- 46
- 0
- 1
- 0
nickname: 銀の死神
description: "数々の戦場を渡り歩き、生き延びてきた歴戦の傭兵。普段は\r\n温厚だが、ひとたび戦いが始まれば狂戦士と化す。"
max_level: 99
'name': 'Yuu'
'face_index': !!int '0'
'character_index': !!int '0'
'initial_level': !!int '1'
'face_name': ''
'class_id': !!int '1'
'character_name': '主人公その他'
'id': !!int '1'
'features': []
'note': ''
'equips':
- !!int '1'
- !!int '46'
- !!int '0'
- !!int '1'
- !!int '0'
'nickname': 'Silver Reaper'
'description': "数々の戦場を渡り歩き、生き延びてきた歴戦の傭兵。普段は\r\n温厚だが、ひとたび戦いが始まれば狂戦士と化す。"
'max_level': !!int '99'
'profile': 'A seasoned mercenary who has crossed numerous battlefields
and survived. While usually mild-mannered, once the battle
begins, they transform into a berserker.'
- !ruby/object:RPG::Actor
name: ライル
face_index: 0
character_index: 5
initial_level: 1
face_name: ''
class_id: 1
character_name: 主人公その他
id: 2
features: []
note: ''
equips:
- 0
- 0
- 0
- 0
- 0
nickname: ''
description: ''
max_level: 99
icon_index: 0
'name': 'Lyle'
'face_index': !!int '0'
'character_index': !!int '5'
'initial_level': !!int '1'
'face_name': ''
'class_id': !!int '1'
'character_name': '主人公その他'
'id': !!int '2'
'features': []
'note': ''
'equips':
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
'nickname': ''
'description': ''
'max_level': !!int '99'
'icon_index': !!int '0'
'profile': ''
- !ruby/object:RPG::Actor
name: エミル
face_index: 0
character_index: 0
initial_level: 1
face_name: ''
class_id: 1
character_name: $おっとり姉
id: 3
features: []
note: ''
equips:
- 0
- 0
- 0
- 0
- 0
nickname: ''
description: ''
max_level: 99
icon_index: 0
'name': 'Emiru'
'face_index': !!int '0'
'character_index': !!int '0'
'initial_level': !!int '1'
'face_name': ''
'class_id': !!int '1'
'character_name': '$おっとり姉'
'id': !!int '3'
'features': []
'note': ''
'equips':
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
'nickname': ''
'description': ''
'max_level': !!int '99'
'icon_index': !!int '0'
'profile': ''
- !ruby/object:RPG::Actor
name: リサ
face_index: 0
character_index: 0
initial_level: 1
face_name: ''
class_id: 1
character_name: $勝ち気
id: 4
features: []
note: ''
equips:
- 0
- 0
- 0
- 0
- 0
nickname: ''
description: ''
max_level: 99
icon_index: 0
'name': 'Risa'
'face_index': !!int '0'
'character_index': !!int '0'
'initial_level': !!int '1'
'face_name': ''
'class_id': !!int '1'
'character_name': '$勝ち気'
'id': !!int '4'
'features': []
'note': ''
'equips':
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
'nickname': ''
'description': ''
'max_level': !!int '99'
'icon_index': !!int '0'
'profile': ''
- !ruby/object:RPG::Actor
name: マリア
face_index: 0
character_index: 0
initial_level: 1
face_name: ''
class_id: 1
character_name: $母
id: 5
features: []
note: ''
equips:
- 0
- 0
- 0
- 0
- 0
nickname: ''
description: ''
max_level: 99
icon_index: 0
'name': 'Maria'
'face_index': !!int '0'
'character_index': !!int '0'
'initial_level': !!int '1'
'face_name': ''
'class_id': !!int '1'
'character_name': '$母'
'id': !!int '5'
'features': []
'note': ''
'equips':
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
'nickname': ''
'description': ''
'max_level': !!int '99'
'icon_index': !!int '0'
'profile': ''
- !ruby/object:RPG::Actor
name: ハルカ
face_index: 0
character_index: 0
initial_level: 1
face_name: ''
class_id: 1
character_name: $教師普段着
id: 6
features: []
note: ''
equips:
- 0
- 0
- 0
- 0
- 0
nickname: ''
description: ''
max_level: 99
icon_index: 0
'name': 'Haruka'
'face_index': !!int '0'
'character_index': !!int '0'
'initial_level': !!int '1'
'face_name': ''
'class_id': !!int '1'
'character_name': '$教師普段着'
'id': !!int '6'
'features': []
'note': ''
'equips':
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
'nickname': ''
'description': ''
'max_level': !!int '99'
'icon_index': !!int '0'
'profile': ''
- !ruby/object:RPG::Actor
name: レット
face_index: 0
character_index: 4
initial_level: 1
face_name: ''
class_id: 1
character_name: 主人公その他
id: 7
features: []
note: ''
equips:
- 0
- 0
- 0
- 0
- 0
nickname: ''
description: ''
max_level: 99
icon_index: 0
'name': 'Lett'
'face_index': !!int '0'
'character_index': !!int '4'
'initial_level': !!int '1'
'face_name': ''
'class_id': !!int '1'
'character_name': '主人公その他'
'id': !!int '7'
'features': []
'note': ''
'equips':
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
'nickname': ''
'description': ''
'max_level': !!int '99'
'icon_index': !!int '0'
'profile': ''
- !ruby/object:RPG::Actor
name: ごんぞう
face_index: 0
character_index: 1
initial_level: 1
face_name: ''
class_id: 1
character_name: 主人公その他
id: 8
features: []
note: ''
equips:
- 0
- 0
- 0
- 0
- 0
nickname: ''
description: ''
max_level: 99
icon_index: 0
'name': 'Gonzo'
'face_index': !!int '0'
'character_index': !!int '1'
'initial_level': !!int '1'
'face_name': ''
'class_id': !!int '1'
'character_name': '主人公その他'
'id': !!int '8'
'features': []
'note': ''
'equips':
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
'nickname': ''
'description': ''
'max_level': !!int '99'
'icon_index': !!int '0'
'profile': ''
- !ruby/object:RPG::Actor
name: ''
face_index: 0
character_index: 0
initial_level: 1
face_name: ''
class_id: 1
character_name: ''
id: 9
features: []
note: ''
equips:
- 0
- 0
- 0
- 0
- 0
nickname: ''
description: ''
max_level: 99
icon_index: 0
'name': ''
'face_index': !!int '0'
'character_index': !!int '0'
'initial_level': !!int '1'
'face_name': ''
'class_id': !!int '1'
'character_name': ''
'id': !!int '9'
'features': []
'note': ''
'equips':
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
'nickname': ''
'description': ''
'max_level': !!int '99'
'icon_index': !!int '0'
'profile': ''
- !ruby/object:RPG::Actor
name: ''
face_index: 0
character_index: 0
initial_level: 1
face_name: ''
class_id: 1
character_name: ''
id: 10
features: []
note: ''
equips:
- 0
- 0
- 0
- 0
- 0
nickname: ''
description: ''
max_level: 99
icon_index: 0
'name': ''
'face_index': !!int '0'
'character_index': !!int '0'
'initial_level': !!int '1'
'face_name': ''
'class_id': !!int '1'
'character_name': ''
'id': !!int '10'
'features': []
'note': ''
'equips':
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
- !!int '0'
'nickname': ''
'description': ''
'max_level': !!int '99'
'icon_index': !!int '0'
'profile': ''

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