Translate more UI
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131
Scripts/Vocab.rb
131
Scripts/Vocab.rb
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@ -7,83 +7,86 @@
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module Vocab
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# ショップ画面
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ShopBuy = "購入する"
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ShopSell = "売却する"
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ShopCancel = "やめる"
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Possession = "持っている数"
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# Shop screen
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ShopBuy = "Buy"
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ShopSell = "Sell"
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ShopCancel = "Cancel"
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Possession = "Possession"
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# ステータス画面
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ExpTotal = "現在の経験値"
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ExpNext = "次の%sまで"
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# Status screen
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ExpTotal = "Total Experience"
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ExpNext = "Next %s"
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# セーブ/ロード画面
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SaveMessage = "どのファイルにセーブしますか?"
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LoadMessage = "どのファイルをロードしますか?"
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File = "ファイル"
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# Save/Load screen
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SaveMessage = "Which file do you want to save to?"
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LoadMessage = "Which file do you want to load?"
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File = "File"
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# 複数メンバーの場合の表示
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PartyName = "%sたち"
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# Display when there are multiple party members
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PartyName = "%s Party"
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# 戦闘基本メッセージ
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Emerge = "%sが出現!"
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Preemptive = "%sは先手を取った!"
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Surprise = "%sは不意をつかれた!"
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EscapeStart = "%sは逃げ出した!"
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EscapeFailure = "しかし逃げることはできなかった!"
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# Basic battle messages
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Emerge = "%s has appeared!"
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Preemptive = "%s got the jump on them!"
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Surprise = "%s was caught off guard!"
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EscapeStart = "%s has escaped!"
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EscapeFailure = "But they couldn't escape!"
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# 戦闘終了メッセージ
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Victory = "%sの勝利!"
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Defeat = "%sは戦いに敗れた。"
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ObtainExp = "%s の経験値を獲得!"
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ObtainGold = "お金を %s\\G 手に入れた!"
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ObtainItem = "%sを手に入れた!"
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LevelUp = "%sは%s %s に上がった!"
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ObtainSkill = "%sを覚えた!"
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# Battle conclusion messages
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Victory = "%s wins!"
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Defeat = "%s was defeated."
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ObtainExp = "Obtained %s experience!"
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ObtainGold = "Obtained %s\\G!"
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ObtainItem = "Obtained %s!"
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LevelUp = "%s is now %s %s!"
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ObtainSkill = "Learned %s!"
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# アイテム使用
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UseItem = "%sは%sを使った!"
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# Item usage
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# クリティカルヒット
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CriticalToEnemy = "会心の一撃!!"
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CriticalToActor = "痛恨の一撃!!"
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UseItem = "%s used %s!"
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# アクター対象の行動結果
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ActorDamage = "%sは %s のダメージを受けた!"
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ActorRecovery = "%sの%sが %s 回復した!"
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ActorGain = "%sの%sが %s 増えた!"
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ActorLoss = "%sの%sが %s 減った!"
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ActorDrain = "%sは%sを %s 奪われた!"
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ActorNoDamage = "%sはダメージを受けていない!"
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ActorNoHit = "ミス! %sはダメージを受けていない!"
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# Critical hit
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CriticalToEnemy = "Critical Hit!!"
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CriticalToActor = "Devastating Blow!!"
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# 敵キャラ対象の行動結果
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EnemyDamage = "%sに %s のダメージを与えた!"
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EnemyRecovery = "%sの%sが %s 回復した!"
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EnemyGain = "%sの%sが %s 増えた!"
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EnemyLoss = "%sの%sが %s 減った!"
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EnemyDrain = "%sの%sを %s 奪った!"
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EnemyNoDamage = "%sにダメージを与えられない!"
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EnemyNoHit = "ミス! %sにダメージを与えられない!"
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# Results of actions targeting actors
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ActorDamage = "%s took %s damage!"
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ActorRecovery = "%s's %s recovered by %s!"
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ActorGain = "%s's %s increased by %s!"
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ActorLoss = "%s's %s decreased by %s!"
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ActorDrain = "%s was stripped of %s at %s!"
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ActorNoDamage = "%s took no damage!"
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ActorNoHit = "Miss! %s was not damaged!"
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# 回避/反射
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Evasion = "%sは攻撃をかわした!"
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MagicEvasion = "%sは魔法を打ち消した!"
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MagicReflection = "%sは魔法を跳ね返した!"
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CounterAttack = "%sの反撃!"
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Substitute = "%sが%sをかばった!"
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# Results of actions targeting enemies
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EnemyDamage = "%s dealt %s damage to %s!"
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EnemyRecovery = "%s's %s recovered by %s!"
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EnemyGain = "%s's %s increased by %s!"
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EnemyLoss = "%s's %s decreased by %s!"
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EnemyDrain = "%s stole %s from %s!"
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EnemyNoDamage = "%s couldn't inflict damage!"
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EnemyNoHit = "Miss! %s couldn't inflict damage!"
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# 能力強化/弱体
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BuffAdd = "%sの%sが上がった!"
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DebuffAdd = "%sの%sが下がった!"
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BuffRemove = "%sの%sが元に戻った!"
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# Evasion/Reflection
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Evasion = "%s evaded the attack!"
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# スキル、アイテムの効果がなかった
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ActionFailure = "%sには効かなかった!"
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Evasion = "%s evaded the attack!"
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MagicEvasion = "%s nullified the magic!"
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MagicReflection = "%s reflected the magic!"
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CounterAttack = "%s counterattacked!"
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Substitute = "%s took the hit for %s!"
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# エラーメッセージ
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PlayerPosError = "プレイヤーの初期位置が設定されていません。"
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EventOverflow = "コモンイベントの呼び出しが上限を超えました。"
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# Buff/Debuff
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BuffAdd = "%s's %s increased!"
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DebuffAdd = "%s's %s decreased!"
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BuffRemove = "%s's %s returned to normal!"
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# Skill/Item had no effect
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ActionFailure = "%s had no effect!"
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# Error messages
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PlayerPosError = "Player's initial position is not set."
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EventOverflow = "Common event calls have exceeded the maximum limit."
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# 基本ステータス
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def self.basic(basic_id)
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415
YAML/Actors.yaml
415
YAML/Actors.yaml
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@ -1,211 +1,224 @@
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---
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-
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- !!null 'null'
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- !ruby/object:RPG::Actor
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name: ゆう
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face_index: 0
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character_index: 0
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initial_level: 1
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face_name: ''
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class_id: 1
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character_name: 主人公その他
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id: 1
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features: []
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note: ''
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equips:
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- 1
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- 46
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- 0
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- 1
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- 0
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nickname: 銀の死神
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description: "数々の戦場を渡り歩き、生き延びてきた歴戦の傭兵。普段は\r\n温厚だが、ひとたび戦いが始まれば狂戦士と化す。"
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max_level: 99
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'name': 'Yuu'
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'face_index': !!int '0'
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'character_index': !!int '0'
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'initial_level': !!int '1'
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'face_name': ''
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'class_id': !!int '1'
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'character_name': '主人公その他'
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'id': !!int '1'
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'features': []
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'note': ''
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'equips':
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- !!int '1'
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- !!int '46'
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- !!int '0'
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- !!int '1'
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- !!int '0'
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'nickname': 'Silver Reaper'
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'description': "数々の戦場を渡り歩き、生き延びてきた歴戦の傭兵。普段は\r\n温厚だが、ひとたび戦いが始まれば狂戦士と化す。"
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'max_level': !!int '99'
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'profile': 'A seasoned mercenary who has crossed numerous battlefields
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and survived. While usually mild-mannered, once the battle
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begins, they transform into a berserker.'
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- !ruby/object:RPG::Actor
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name: ライル
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face_index: 0
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character_index: 5
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initial_level: 1
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face_name: ''
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class_id: 1
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character_name: 主人公その他
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id: 2
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features: []
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note: ''
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equips:
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- 0
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- 0
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- 0
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- 0
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- 0
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nickname: ''
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description: ''
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max_level: 99
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icon_index: 0
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'name': 'Lyle'
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'face_index': !!int '0'
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'character_index': !!int '5'
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'initial_level': !!int '1'
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'face_name': ''
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'class_id': !!int '1'
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'character_name': '主人公その他'
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'id': !!int '2'
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'features': []
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'note': ''
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'equips':
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- !!int '0'
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- !!int '0'
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- !!int '0'
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- !!int '0'
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- !!int '0'
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'nickname': ''
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'description': ''
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'max_level': !!int '99'
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'icon_index': !!int '0'
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'profile': ''
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- !ruby/object:RPG::Actor
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name: エミル
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face_index: 0
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character_index: 0
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initial_level: 1
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face_name: ''
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class_id: 1
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character_name: $おっとり姉
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id: 3
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features: []
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note: ''
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equips:
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- 0
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- 0
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- 0
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- 0
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- 0
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nickname: ''
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description: ''
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max_level: 99
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icon_index: 0
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'name': 'Emiru'
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'face_index': !!int '0'
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'character_index': !!int '0'
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'initial_level': !!int '1'
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'face_name': ''
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'class_id': !!int '1'
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'character_name': '$おっとり姉'
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'id': !!int '3'
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'features': []
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'note': ''
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'equips':
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- !!int '0'
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- !!int '0'
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- !!int '0'
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- !!int '0'
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- !!int '0'
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'nickname': ''
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'description': ''
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'max_level': !!int '99'
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'icon_index': !!int '0'
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'profile': ''
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- !ruby/object:RPG::Actor
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name: リサ
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face_index: 0
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character_index: 0
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initial_level: 1
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face_name: ''
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class_id: 1
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character_name: $勝ち気
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id: 4
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features: []
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note: ''
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equips:
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- 0
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- 0
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- 0
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- 0
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- 0
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nickname: ''
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description: ''
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max_level: 99
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icon_index: 0
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'name': 'Risa'
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'face_index': !!int '0'
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'character_index': !!int '0'
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'initial_level': !!int '1'
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'face_name': ''
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'class_id': !!int '1'
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'character_name': '$勝ち気'
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'id': !!int '4'
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'features': []
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'note': ''
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'equips':
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- !!int '0'
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- !!int '0'
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- !!int '0'
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- !!int '0'
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- !!int '0'
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'nickname': ''
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'description': ''
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'max_level': !!int '99'
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'icon_index': !!int '0'
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'profile': ''
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- !ruby/object:RPG::Actor
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name: マリア
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face_index: 0
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character_index: 0
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initial_level: 1
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face_name: ''
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class_id: 1
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character_name: $母
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id: 5
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features: []
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note: ''
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equips:
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- 0
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- 0
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- 0
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- 0
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- 0
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nickname: ''
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description: ''
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max_level: 99
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icon_index: 0
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'name': 'Maria'
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'face_index': !!int '0'
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'character_index': !!int '0'
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'initial_level': !!int '1'
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'face_name': ''
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'class_id': !!int '1'
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'character_name': '$母'
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'id': !!int '5'
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'features': []
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'note': ''
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'equips':
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- !!int '0'
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- !!int '0'
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- !!int '0'
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- !!int '0'
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- !!int '0'
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'nickname': ''
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'description': ''
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'max_level': !!int '99'
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'icon_index': !!int '0'
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'profile': ''
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- !ruby/object:RPG::Actor
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name: ハルカ
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face_index: 0
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character_index: 0
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initial_level: 1
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face_name: ''
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class_id: 1
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character_name: $教師普段着
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id: 6
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features: []
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note: ''
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||||
equips:
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- 0
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||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
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nickname: ''
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||||
description: ''
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max_level: 99
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icon_index: 0
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'name': 'Haruka'
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'face_index': !!int '0'
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'character_index': !!int '0'
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'initial_level': !!int '1'
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'face_name': ''
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||||
'class_id': !!int '1'
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'character_name': '$教師普段着'
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'id': !!int '6'
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'features': []
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'note': ''
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'equips':
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- !!int '0'
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- !!int '0'
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||||
- !!int '0'
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||||
- !!int '0'
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||||
- !!int '0'
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||||
'nickname': ''
|
||||
'description': ''
|
||||
'max_level': !!int '99'
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||||
'icon_index': !!int '0'
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'profile': ''
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- !ruby/object:RPG::Actor
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name: レット
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face_index: 0
|
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character_index: 4
|
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initial_level: 1
|
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face_name: ''
|
||||
class_id: 1
|
||||
character_name: 主人公その他
|
||||
id: 7
|
||||
features: []
|
||||
note: ''
|
||||
equips:
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
nickname: ''
|
||||
description: ''
|
||||
max_level: 99
|
||||
icon_index: 0
|
||||
'name': 'Lett'
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||||
'face_index': !!int '0'
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||||
'character_index': !!int '4'
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'initial_level': !!int '1'
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'face_name': ''
|
||||
'class_id': !!int '1'
|
||||
'character_name': '主人公その他'
|
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'id': !!int '7'
|
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'features': []
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'note': ''
|
||||
'equips':
|
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- !!int '0'
|
||||
- !!int '0'
|
||||
- !!int '0'
|
||||
- !!int '0'
|
||||
- !!int '0'
|
||||
'nickname': ''
|
||||
'description': ''
|
||||
'max_level': !!int '99'
|
||||
'icon_index': !!int '0'
|
||||
'profile': ''
|
||||
- !ruby/object:RPG::Actor
|
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name: ごんぞう
|
||||
face_index: 0
|
||||
character_index: 1
|
||||
initial_level: 1
|
||||
face_name: ''
|
||||
class_id: 1
|
||||
character_name: 主人公その他
|
||||
id: 8
|
||||
features: []
|
||||
note: ''
|
||||
equips:
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
nickname: ''
|
||||
description: ''
|
||||
max_level: 99
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icon_index: 0
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'name': 'Gonzo'
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'face_index': !!int '0'
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'character_index': !!int '1'
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'initial_level': !!int '1'
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||||
'face_name': ''
|
||||
'class_id': !!int '1'
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||||
'character_name': '主人公その他'
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||||
'id': !!int '8'
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||||
'features': []
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||||
'note': ''
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||||
'equips':
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||||
- !!int '0'
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||||
- !!int '0'
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||||
- !!int '0'
|
||||
- !!int '0'
|
||||
- !!int '0'
|
||||
'nickname': ''
|
||||
'description': ''
|
||||
'max_level': !!int '99'
|
||||
'icon_index': !!int '0'
|
||||
'profile': ''
|
||||
- !ruby/object:RPG::Actor
|
||||
name: ''
|
||||
face_index: 0
|
||||
character_index: 0
|
||||
initial_level: 1
|
||||
face_name: ''
|
||||
class_id: 1
|
||||
character_name: ''
|
||||
id: 9
|
||||
features: []
|
||||
note: ''
|
||||
equips:
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
nickname: ''
|
||||
description: ''
|
||||
max_level: 99
|
||||
icon_index: 0
|
||||
'name': ''
|
||||
'face_index': !!int '0'
|
||||
'character_index': !!int '0'
|
||||
'initial_level': !!int '1'
|
||||
'face_name': ''
|
||||
'class_id': !!int '1'
|
||||
'character_name': ''
|
||||
'id': !!int '9'
|
||||
'features': []
|
||||
'note': ''
|
||||
'equips':
|
||||
- !!int '0'
|
||||
- !!int '0'
|
||||
- !!int '0'
|
||||
- !!int '0'
|
||||
- !!int '0'
|
||||
'nickname': ''
|
||||
'description': ''
|
||||
'max_level': !!int '99'
|
||||
'icon_index': !!int '0'
|
||||
'profile': ''
|
||||
- !ruby/object:RPG::Actor
|
||||
name: ''
|
||||
face_index: 0
|
||||
character_index: 0
|
||||
initial_level: 1
|
||||
face_name: ''
|
||||
class_id: 1
|
||||
character_name: ''
|
||||
id: 10
|
||||
features: []
|
||||
note: ''
|
||||
equips:
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
nickname: ''
|
||||
description: ''
|
||||
max_level: 99
|
||||
icon_index: 0
|
||||
'name': ''
|
||||
'face_index': !!int '0'
|
||||
'character_index': !!int '0'
|
||||
'initial_level': !!int '1'
|
||||
'face_name': ''
|
||||
'class_id': !!int '1'
|
||||
'character_name': ''
|
||||
'id': !!int '10'
|
||||
'features': []
|
||||
'note': ''
|
||||
'equips':
|
||||
- !!int '0'
|
||||
- !!int '0'
|
||||
- !!int '0'
|
||||
- !!int '0'
|
||||
- !!int '0'
|
||||
'nickname': ''
|
||||
'description': ''
|
||||
'max_level': !!int '99'
|
||||
'icon_index': !!int '0'
|
||||
'profile': ''
|
||||
|
|
|
|||
2847
YAML/Armors.yaml
2847
YAML/Armors.yaml
File diff suppressed because it is too large
Load diff
3527
YAML/Classes.yaml
3527
YAML/Classes.yaml
File diff suppressed because it is too large
Load diff
3595
YAML/Enemies.yaml
3595
YAML/Enemies.yaml
File diff suppressed because it is too large
Load diff
999
YAML/Items.yaml
999
YAML/Items.yaml
File diff suppressed because it is too large
Load diff
7931
YAML/Skills.yaml
7931
YAML/Skills.yaml
File diff suppressed because it is too large
Load diff
1263
YAML/States.yaml
1263
YAML/States.yaml
File diff suppressed because it is too large
Load diff
1362
YAML/System.yaml
1362
YAML/System.yaml
File diff suppressed because it is too large
Load diff
1683
YAML/Troops.yaml
1683
YAML/Troops.yaml
File diff suppressed because it is too large
Load diff
3469
YAML/Weapons.yaml
3469
YAML/Weapons.yaml
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue