Translate some maps
This commit is contained in:
parent
3746edf7a3
commit
8f79e84720
11 changed files with 35640 additions and 34757 deletions
|
|
@ -43,14 +43,14 @@ module HZM_VXA
|
|||
# false …… 表示しない
|
||||
TITLE_FLAG = true
|
||||
# タイトル画面に表示する項目名
|
||||
TITLE_NAME = "音量設定"
|
||||
TITLE_NAME = "Volume"
|
||||
|
||||
# ● メニュー画面に音量調整を表示するか?
|
||||
# true …… 表示する
|
||||
# false …… 表示しない
|
||||
MENU_FLAG = true
|
||||
# メニュー画面に表示する項目名
|
||||
MENU_NAME = "音量設定"
|
||||
MENU_NAME = "Volume"
|
||||
|
||||
# ● 音量変更項目のタイプ
|
||||
# 0 …… BGM/BGS/SE/MEすべて一括で設定
|
||||
|
|
@ -58,26 +58,26 @@ module HZM_VXA
|
|||
# 2 …… BGM/BGS/SE/ME の4種類それぞれで設定
|
||||
TYPE = 2
|
||||
|
||||
# ● 音量設定画面の項目名
|
||||
CONFIG_ALL_NAME = "音量" # タイプ「0」を選択時に使用されます
|
||||
# ● Volume画面の項目名
|
||||
CONFIG_ALL_NAME = "Master" # タイプ「0」を選択時に使用されます
|
||||
CONFIG_BGM_NAME = "BGM" # タイプ「1」「2」を選択時に使用されます
|
||||
CONFIG_BGS_NAME = "BGS" # タイプ「2」を選択時に使用されます
|
||||
CONFIG_SE_NAME = "SE" # タイプ「1」「2」を選択時に使用されます
|
||||
CONFIG_ME_NAME = "ME" # タイプ「2」を選択時に使用されます
|
||||
CONFIG_EXIT_NAME = "決定"
|
||||
CONFIG_EXIT_NAME = "Confirm"
|
||||
|
||||
# ● 音量変更の変動量
|
||||
ADD_VOL_NORMAL = 5 # 左右キーの変動量
|
||||
ADD_VOL_HIGH = 25 # LRキーの変動量
|
||||
|
||||
# ● 音量設定画面のウィンドウ幅
|
||||
# ● Volume画面のウィンドウ幅
|
||||
WINDOW_WIDTH = 200
|
||||
|
||||
# ● 音量変更画面の音量ゲージの色
|
||||
COLOR1 = Color.new(255, 255, 255)
|
||||
COLOR2 = Color.new( 64, 64, 255)
|
||||
|
||||
# ● 音量設定を保存する
|
||||
# ● Volumeを保存する
|
||||
# Game.ini内に音量情報を保存することで
|
||||
# 次回起動時にも音量を反映できるようになります
|
||||
# true …… 保存する
|
||||
|
|
@ -93,25 +93,25 @@ end
|
|||
|
||||
module Audio
|
||||
#-----------------------------------------------------------------------------
|
||||
# ● 音量設定:BGM(独自)
|
||||
# ● Volume:BGM(独自)
|
||||
#-----------------------------------------------------------------------------
|
||||
def self.bgm_vol=(vol)
|
||||
@hzm_vxa_audioVol_bgm = self.vol_range(vol)
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# ● 音量設定:BGS(独自)
|
||||
# ● Volume:BGS(独自)
|
||||
#-----------------------------------------------------------------------------
|
||||
def self.bgs_vol=(vol)
|
||||
@hzm_vxa_audioVol_bgs = self.vol_range(vol)
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# ● 音量設定:SE(独自)
|
||||
# ● Volume:SE(独自)
|
||||
#-----------------------------------------------------------------------------
|
||||
def self.se_vol=(vol)
|
||||
@hzm_vxa_audioVol_se = self.vol_range(vol)
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# ● 音量設定:ME(独自)
|
||||
# ● Volume:ME(独自)
|
||||
#-----------------------------------------------------------------------------
|
||||
def self.me_vol=(vol)
|
||||
@hzm_vxa_audioVol_me = self.vol_range(vol)
|
||||
|
|
@ -201,7 +201,7 @@ if HZM_VXA::AudioVol::TITLE_FLAG
|
|||
# タイトル画面のメニュー項目を再定義ではなくエイリアスで
|
||||
# 追加するようになります.
|
||||
# 他のタイトルメニュー拡張系のスクリプトとの競合は起きにくくなりますが,
|
||||
# 副作用として,シャットダウンの下に音量設定の項目が追加されます.
|
||||
# 副作用として,シャットダウンの下にVolumeの項目が追加されます.
|
||||
# 必要に合わせて……(・x・)
|
||||
#---------------------------------------------------------------------------
|
||||
# ● コマンドリストの作成(再定義)
|
||||
|
|
@ -264,7 +264,7 @@ if HZM_VXA::AudioVol::MENU_FLAG
|
|||
@command_window.set_handler(:hzm_vxa_audioVol, method(:hzm_vxa_audioVol_command_config))
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
# ● 音量設定画面呼び出し
|
||||
# ● Volume画面呼び出し
|
||||
#---------------------------------------------------------------------------
|
||||
def hzm_vxa_audioVol_command_config
|
||||
SceneManager.call(HZM_VXA::AudioVol::Scene_VolConfig)
|
||||
|
|
@ -442,7 +442,7 @@ module HZM_VXA
|
|||
@command_window = Window_VolConfig.new
|
||||
@command_window.viewport = @viewport
|
||||
@command_window.set_handler(:cancel, method(:return_scene))
|
||||
@help_window.set_text("ゲームの音量の調整ができます。(0:無音~100:最大)\n← 音量を下げる / 音量を上げる →")
|
||||
@help_window.set_text("You can adjust the game volume. (0: Mute ~ 100: Max)\n← Decrease volume / Increase volume →")
|
||||
end
|
||||
#-------------------------------------------------------------------------
|
||||
# ● 終了処理
|
||||
|
|
|
|||
651
YAML/Map001.yaml
651
YAML/Map001.yaml
|
|
@ -1,318 +1,337 @@
|
|||
--- !ruby/object:RPG::Map
|
||||
parallax_name: ''
|
||||
height: 13
|
||||
events:
|
||||
4: !ruby/object:RPG::Event
|
||||
id: 4
|
||||
name: オープニング
|
||||
x: 8
|
||||
y: 6
|
||||
pages:
|
||||
!ruby/object:RPG::Map
|
||||
'parallax_name': ''
|
||||
'height': !!int '13'
|
||||
'events':
|
||||
!!int '4': !ruby/object:RPG::Event
|
||||
'id': !!int '4'
|
||||
'name': 'オープニング'
|
||||
'x': !!int '8'
|
||||
'y': !!int '6'
|
||||
'pages':
|
||||
- !ruby/object:RPG::Event::Page
|
||||
condition: !ruby/object:RPG::Event::Page::Condition
|
||||
switch1_valid: false
|
||||
switch2_valid: false
|
||||
variable_valid: false
|
||||
self_switch_valid: false
|
||||
item_valid: false
|
||||
actor_valid: false
|
||||
switch1_id: 1
|
||||
switch2_id: 1
|
||||
variable_id: 1
|
||||
variable_value: 0
|
||||
self_switch_ch: A
|
||||
item_id: 1
|
||||
actor_id: 1
|
||||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||||
tile_id: 0
|
||||
character_name: ''
|
||||
character_index: 0
|
||||
direction: 2
|
||||
pattern: 0
|
||||
move_type: 0
|
||||
move_speed: 3
|
||||
move_frequency: 3
|
||||
move_route: !ruby/object:RPG::MoveRoute
|
||||
repeat: true
|
||||
skippable: false
|
||||
wait: false
|
||||
list:
|
||||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||||
walk_anime: false
|
||||
step_anime: false
|
||||
direction_fix: false
|
||||
through: false
|
||||
priority_type: 0
|
||||
trigger: 3
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [最初にロゴが出る →「新作用フォルダ」に置いてある。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [プレイヤーをこのイベントの右に配置する。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [自動実行は一応切っておく。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [(強くてニューゲームはないのでここに戻ることはない)]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [9, 9, 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 117, p: [1940]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [初めに必要なスイッチを入れておく。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [(強制・普段着には普段着スイッチも入っている)]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [前回と違って着替えスイッチではなく強制着替えが必要?]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ →このオープニングの内容が終わらないと]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ 「自動着替え」が動かないため。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [7, 7, 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [通常のメッセージスキップは立ち絵コモンイベントに干渉しない。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [だから最初から入れておく。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 121, p: [900, 900, 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [バトル時にアニメーションをピクチャの上に表示するスイッチ。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [スクリプト側で設定したスイッチ。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: ['$game_player.ropedoff_area = [1]']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [リージョン1に進入禁止。プレイヤー用。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [履歴は最初のおじいさんイベントから表示開始。 ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [羞恥心ウインドは中止。→出産数ウインドとして後半で使う。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: ['##################################################']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [今回はプロローグを飛ばすか飛ばさないかの二択。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [30]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 118, p: [オープニング選択]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ラベルジャンプによって選択肢からここに戻る。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Chime1, pitch: 100, volume: 90}]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 101, p: ['', 0, 0, 2]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 401, p: [プロローグを見ますか?]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [20]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 102, p: [[プロローグから始める, プロローグを飛ばす], 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [0, プロローグから始める]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [20]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: ハテナ?2, pitch: 100, volume: 90}]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [ことの発端から始まります。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: ['\C[14]長めのプロローグ\C[0]が含まれます。']}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [20]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[このまま開始する, 戻る], 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, このまま開始する]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 230, p: [120]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 3, 22, 74, 8, 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 123, p: [A, 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 408, p: [「オープニング用・港1大型船」マップに移動。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 408, p: [自動実行イベント継続。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 戻る]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 230, p: [20]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 119, p: [オープニング選択]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 402, p: [1, プロローグを飛ばす]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [20]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 250, p: [!ruby/object:RPG::SE {name: ハテナ?2, pitch: 100, volume: 90}]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 101, p: ['', 0, 0, 2]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [プロローグを飛ばして簡単な状況説明の後に]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 401, p: [自由行動が始まる地点から開始します。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [20]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 102, p: [[このまま開始する, 戻る], 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [0, このまま開始する]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 221, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 230, p: [60]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 408, p: [メッセージ中段、背景黒。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 1, 1]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [エルフ諸王国連合帝国の皇女シルフィーは]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['皇位を継ぐために必要な\C[14]継承の儀式\C[0]を行うために一人旅を続けていた。']}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 1, 1]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['だがその途上、港町\C[14]アレルタ\C[0]でトラブルに遭遇し']}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['\C[14]三等市民\C[0]と呼ばれる奴隷のような身分に堕とされてしまう。']}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 1, 1]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['この街に留まることを強制される\C[14]呪い\C[0]を受け、']}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['\C[14]娼婦\C[0]を意味する印まで肩に刻まれてしまうシルフィー。']}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 101, p: ['', 0, 1, 1]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 401, p: [呪いを解いてこのアレルタから脱出するためには]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['帝国皇女の身分の証になりそうな\C[14]エルフの宝玉\C[0]を捜し出すか']}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 401, p: ['\C[14]100万ゴールド\C[0]という大金をアレルタ市政府に支払うしかない。']}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 122, p: [1, 1, 0, 0, 2]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 108, p: [' ']}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 408, p: [ミッション1が開始されるまでに進行度が2になっている。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 201, p: [0, 17, 34, 24, 2, 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 222, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 123, p: [A, 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 108, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 408, p: [フロルテの家から出てミッション1が表示されるところから開始する。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 402, p: [1, 戻る]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 230, p: [10]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 119, p: [オープニング選択]}
|
||||
- !ruby/object:RPG::EventCommand {i: 2, c: 0, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 404, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 404, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||||
'switch1_valid': !!bool 'false'
|
||||
'switch2_valid': !!bool 'false'
|
||||
'variable_valid': !!bool 'false'
|
||||
'self_switch_valid': !!bool 'false'
|
||||
'item_valid': !!bool 'false'
|
||||
'actor_valid': !!bool 'false'
|
||||
'switch1_id': !!int '1'
|
||||
'switch2_id': !!int '1'
|
||||
'variable_id': !!int '1'
|
||||
'variable_value': !!int '0'
|
||||
'self_switch_ch': 'A'
|
||||
'item_id': !!int '1'
|
||||
'actor_id': !!int '1'
|
||||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||||
'tile_id': !!int '0'
|
||||
'character_name': ''
|
||||
'character_index': !!int '0'
|
||||
'direction': !!int '2'
|
||||
'pattern': !!int '0'
|
||||
'move_type': !!int '0'
|
||||
'move_speed': !!int '3'
|
||||
'move_frequency': !!int '3'
|
||||
'move_route': !ruby/object:RPG::MoveRoute
|
||||
'repeat': !!bool 'true'
|
||||
'skippable': !!bool 'false'
|
||||
'wait': !!bool 'false'
|
||||
'list':
|
||||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
'walk_anime': !!bool 'false'
|
||||
'step_anime': !!bool 'false'
|
||||
'direction_fix': !!bool 'false'
|
||||
'through': !!bool 'false'
|
||||
'priority_type': !!int '0'
|
||||
'trigger': !!int '3'
|
||||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['最初にロゴが出る →「新作用フォルダ」に置いてある。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['プレイヤーをこのイベントの右に配置する。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['自動実行は一応切っておく。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['(強くてニューゲームはないのでここに戻ることはない)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '9', !!int '9', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '1940']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['初めに必要なスイッチを入れておく。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['(強制・普段着には普段着スイッチも入っている)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['前回と違って着替えスイッチではなく強制着替えが必要?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' →このオープニングの内容が終わらないと']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' 「自動着替え」が動かないため。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '7', !!int '7', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['通常のメッセージスキップは立ち絵コモンイベントに干渉しない。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['だから最初から入れておく。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '900', !!int '900', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['バトル時にアニメーションをピクチャの上に表示するスイッチ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['スクリプト側で設定したスイッチ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_player.ropedoff_area = [1]']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['リージョン1に進入禁止。プレイヤー用。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['履歴は最初のおじいさんイベントから表示開始。 ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['羞恥心ウインドは中止。→出産数ウインドとして後半で使う。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['##################################################']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['今回はプロローグを飛ばすか飛ばさないかの二択。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '118', 'p': ['オープニング選択']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ラベルジャンプによって選択肢からここに戻る。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Chime1', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Do you want to watch the prologue?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '102', 'p': [['プロローグから始める', 'プロローグを飛ばす'], !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '0', 'プロローグから始める']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '20']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'ハテナ?2', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It starts from the beginning of the incident. \C[14] It
|
||||
|
||||
includes a slightly longer prologue \C[0].']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '20']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['このまま開始する', '戻る'], !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'このまま開始する']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '120']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '3', !!int '22', !!int '74', !!int '8', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['「オープニング用・港1大型船」マップに移動。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['自動実行イベント継続。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '戻る']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '20']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['オープニング選択']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '402', 'p': [!!int '1', 'プロローグを飛ばす']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '20']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'ハテナ?2', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['We will start from the point where free movement begins,
|
||||
|
||||
skipping the prologue and providing a brief explanation of
|
||||
|
||||
the situation.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '20']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['このまま開始する', '戻る'], !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'このまま開始する']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '60']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['メッセージ中段、背景黒。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Princess Sylphy of the Elven Kingdoms United Empire
|
||||
|
||||
continued her journey alone in order to perform the \C[14]
|
||||
|
||||
succession ritual \C[0] necessary to inherit the throne.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['However, on her way, she encountered trouble in the port
|
||||
|
||||
town of Areruta and was reduced to the status of a slave-
|
||||
|
||||
like individual called a third-class citizen.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Sylphy, who was forced to stay in this town, received a
|
||||
|
||||
curse and had the mark of a prostitute carved on her
|
||||
|
||||
shoulder.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['To break the curse and escape from Areruta, it seems that I
|
||||
|
||||
have no choice but to either find an Elven gem \C[0] that
|
||||
|
||||
could serve as proof of my status as the Imperial Princess
|
||||
|
||||
or pay a large sum of 1 million gold \C[0] to the Areruta
|
||||
|
||||
City Government.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['ミッション1が開始されるまでに進行度が2になっている。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '201', 'p': [!!int '0', !!int '17', !!int '34', !!int '24', !!int '2', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '222', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['フロルテの家から出てミッション1が表示されるところから開始する。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '1', '戻る']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '230', 'p': [!!int '10']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '119', 'p': ['オープニング選択']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '404', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::Event::Page
|
||||
condition: !ruby/object:RPG::Event::Page::Condition
|
||||
switch1_valid: false
|
||||
switch2_valid: false
|
||||
variable_valid: false
|
||||
self_switch_valid: true
|
||||
item_valid: false
|
||||
actor_valid: false
|
||||
switch1_id: 1
|
||||
switch2_id: 1
|
||||
variable_id: 1
|
||||
variable_value: 0
|
||||
self_switch_ch: A
|
||||
item_id: 1
|
||||
actor_id: 1
|
||||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||||
tile_id: 0
|
||||
character_name: ''
|
||||
character_index: 0
|
||||
direction: 2
|
||||
pattern: 0
|
||||
move_type: 0
|
||||
move_speed: 3
|
||||
move_frequency: 3
|
||||
move_route: !ruby/object:RPG::MoveRoute
|
||||
repeat: true
|
||||
skippable: false
|
||||
wait: false
|
||||
list:
|
||||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||||
walk_anime: true
|
||||
step_anime: false
|
||||
direction_fix: false
|
||||
through: false
|
||||
priority_type: 0
|
||||
trigger: 0
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 214, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
parallax_sx: 0
|
||||
bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100}
|
||||
tileset_id: 1
|
||||
encounter_step: 30
|
||||
width: 17
|
||||
data: !ruby/object:Table
|
||||
dim: 3
|
||||
x: 17
|
||||
y: 13
|
||||
z: 4
|
||||
data:
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
|
||||
parallax_loop_y: false
|
||||
autoplay_bgm: false
|
||||
encounter_list: []
|
||||
autoplay_bgs: false
|
||||
parallax_show: false
|
||||
scroll_type: 0
|
||||
parallax_loop_x: false
|
||||
disable_dashing: false
|
||||
parallax_sy: 0
|
||||
display_name: ''
|
||||
specify_battleback: false
|
||||
note: ''
|
||||
battleback1_name: ''
|
||||
battleback2_name: ''
|
||||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||||
'switch1_valid': !!bool 'false'
|
||||
'switch2_valid': !!bool 'false'
|
||||
'variable_valid': !!bool 'false'
|
||||
'self_switch_valid': !!bool 'true'
|
||||
'item_valid': !!bool 'false'
|
||||
'actor_valid': !!bool 'false'
|
||||
'switch1_id': !!int '1'
|
||||
'switch2_id': !!int '1'
|
||||
'variable_id': !!int '1'
|
||||
'variable_value': !!int '0'
|
||||
'self_switch_ch': 'A'
|
||||
'item_id': !!int '1'
|
||||
'actor_id': !!int '1'
|
||||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||||
'tile_id': !!int '0'
|
||||
'character_name': ''
|
||||
'character_index': !!int '0'
|
||||
'direction': !!int '2'
|
||||
'pattern': !!int '0'
|
||||
'move_type': !!int '0'
|
||||
'move_speed': !!int '3'
|
||||
'move_frequency': !!int '3'
|
||||
'move_route': !ruby/object:RPG::MoveRoute
|
||||
'repeat': !!bool 'true'
|
||||
'skippable': !!bool 'false'
|
||||
'wait': !!bool 'false'
|
||||
'list':
|
||||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
'walk_anime': !!bool 'true'
|
||||
'step_anime': !!bool 'false'
|
||||
'direction_fix': !!bool 'false'
|
||||
'through': !!bool 'false'
|
||||
'priority_type': !!int '0'
|
||||
'trigger': !!int '0'
|
||||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '214', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
'parallax_sx': !!int '0'
|
||||
'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}
|
||||
'tileset_id': !!int '1'
|
||||
'encounter_step': !!int '30'
|
||||
'width': !!int '17'
|
||||
'data': !ruby/object:Table
|
||||
'dim': !!int '3'
|
||||
'x': !!int '17'
|
||||
'y': !!int '13'
|
||||
'z': !!int '4'
|
||||
'data':
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}
|
||||
'parallax_loop_y': !!bool 'false'
|
||||
'autoplay_bgm': !!bool 'false'
|
||||
'encounter_list': []
|
||||
'autoplay_bgs': !!bool 'false'
|
||||
'parallax_show': !!bool 'false'
|
||||
'scroll_type': !!int '0'
|
||||
'parallax_loop_x': !!bool 'false'
|
||||
'disable_dashing': !!bool 'false'
|
||||
'parallax_sy': !!int '0'
|
||||
'display_name': ''
|
||||
'specify_battleback': !!bool 'false'
|
||||
'note': ''
|
||||
'battleback1_name': ''
|
||||
'battleback2_name': ''
|
||||
|
|
|
|||
1055
YAML/Map002.yaml
1055
YAML/Map002.yaml
File diff suppressed because it is too large
Load diff
2579
YAML/Map003.yaml
2579
YAML/Map003.yaml
File diff suppressed because it is too large
Load diff
502
YAML/Map004.yaml
502
YAML/Map004.yaml
|
|
@ -1,254 +1,254 @@
|
|||
--- !ruby/object:RPG::Map
|
||||
parallax_name: 夜空
|
||||
height: 20
|
||||
events:
|
||||
1: !ruby/object:RPG::Event
|
||||
id: 1
|
||||
name: レジーナの薬屋へ
|
||||
x: 18
|
||||
y: 10
|
||||
pages:
|
||||
!ruby/object:RPG::Map
|
||||
'parallax_name': '夜空'
|
||||
'height': !!int '20'
|
||||
'events':
|
||||
!!int '1': !ruby/object:RPG::Event
|
||||
'id': !!int '1'
|
||||
'name': 'レジーナの薬屋へ'
|
||||
'x': !!int '18'
|
||||
'y': !!int '10'
|
||||
'pages':
|
||||
- !ruby/object:RPG::Event::Page
|
||||
condition: !ruby/object:RPG::Event::Page::Condition
|
||||
switch1_valid: false
|
||||
switch2_valid: false
|
||||
variable_valid: false
|
||||
self_switch_valid: false
|
||||
item_valid: false
|
||||
actor_valid: false
|
||||
switch1_id: 1
|
||||
switch2_id: 1
|
||||
variable_id: 1
|
||||
variable_value: 0
|
||||
self_switch_ch: A
|
||||
item_id: 1
|
||||
actor_id: 1
|
||||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||||
tile_id: 0
|
||||
character_name: ''
|
||||
character_index: 0
|
||||
direction: 2
|
||||
pattern: 0
|
||||
move_type: 0
|
||||
move_speed: 3
|
||||
move_frequency: 3
|
||||
move_route: !ruby/object:RPG::MoveRoute
|
||||
repeat: true
|
||||
skippable: false
|
||||
wait: false
|
||||
list:
|
||||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||||
walk_anime: true
|
||||
step_anime: false
|
||||
direction_fix: false
|
||||
through: false
|
||||
priority_type: 0
|
||||
trigger: 1
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 134, 5, 9, 0, 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
2: !ruby/object:RPG::Event
|
||||
id: 2
|
||||
name: 錬金術師の塔へ
|
||||
x: 1
|
||||
y: 10
|
||||
pages:
|
||||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||||
'switch1_valid': !!bool 'false'
|
||||
'switch2_valid': !!bool 'false'
|
||||
'variable_valid': !!bool 'false'
|
||||
'self_switch_valid': !!bool 'false'
|
||||
'item_valid': !!bool 'false'
|
||||
'actor_valid': !!bool 'false'
|
||||
'switch1_id': !!int '1'
|
||||
'switch2_id': !!int '1'
|
||||
'variable_id': !!int '1'
|
||||
'variable_value': !!int '0'
|
||||
'self_switch_ch': 'A'
|
||||
'item_id': !!int '1'
|
||||
'actor_id': !!int '1'
|
||||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||||
'tile_id': !!int '0'
|
||||
'character_name': ''
|
||||
'character_index': !!int '0'
|
||||
'direction': !!int '2'
|
||||
'pattern': !!int '0'
|
||||
'move_type': !!int '0'
|
||||
'move_speed': !!int '3'
|
||||
'move_frequency': !!int '3'
|
||||
'move_route': !ruby/object:RPG::MoveRoute
|
||||
'repeat': !!bool 'true'
|
||||
'skippable': !!bool 'false'
|
||||
'wait': !!bool 'false'
|
||||
'list':
|
||||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
'walk_anime': !!bool 'true'
|
||||
'step_anime': !!bool 'false'
|
||||
'direction_fix': !!bool 'false'
|
||||
'through': !!bool 'false'
|
||||
'priority_type': !!int '0'
|
||||
'trigger': !!int '1'
|
||||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '134', !!int '5', !!int '9', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
!!int '2': !ruby/object:RPG::Event
|
||||
'id': !!int '2'
|
||||
'name': '錬金術師の塔へ'
|
||||
'x': !!int '1'
|
||||
'y': !!int '10'
|
||||
'pages':
|
||||
- !ruby/object:RPG::Event::Page
|
||||
condition: !ruby/object:RPG::Event::Page::Condition
|
||||
switch1_valid: false
|
||||
switch2_valid: false
|
||||
variable_valid: false
|
||||
self_switch_valid: false
|
||||
item_valid: false
|
||||
actor_valid: false
|
||||
switch1_id: 1
|
||||
switch2_id: 1
|
||||
variable_id: 1
|
||||
variable_value: 0
|
||||
self_switch_ch: A
|
||||
item_id: 1
|
||||
actor_id: 1
|
||||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||||
tile_id: 0
|
||||
character_name: ''
|
||||
character_index: 0
|
||||
direction: 2
|
||||
pattern: 0
|
||||
move_type: 0
|
||||
move_speed: 3
|
||||
move_frequency: 3
|
||||
move_route: !ruby/object:RPG::MoveRoute
|
||||
repeat: true
|
||||
skippable: false
|
||||
wait: false
|
||||
list:
|
||||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||||
walk_anime: true
|
||||
step_anime: false
|
||||
direction_fix: false
|
||||
through: false
|
||||
priority_type: 0
|
||||
trigger: 1
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 146, 15, 9, 0, 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
4: !ruby/object:RPG::Event
|
||||
id: 4
|
||||
name: 説明
|
||||
x: 0
|
||||
y: 0
|
||||
pages:
|
||||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||||
'switch1_valid': !!bool 'false'
|
||||
'switch2_valid': !!bool 'false'
|
||||
'variable_valid': !!bool 'false'
|
||||
'self_switch_valid': !!bool 'false'
|
||||
'item_valid': !!bool 'false'
|
||||
'actor_valid': !!bool 'false'
|
||||
'switch1_id': !!int '1'
|
||||
'switch2_id': !!int '1'
|
||||
'variable_id': !!int '1'
|
||||
'variable_value': !!int '0'
|
||||
'self_switch_ch': 'A'
|
||||
'item_id': !!int '1'
|
||||
'actor_id': !!int '1'
|
||||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||||
'tile_id': !!int '0'
|
||||
'character_name': ''
|
||||
'character_index': !!int '0'
|
||||
'direction': !!int '2'
|
||||
'pattern': !!int '0'
|
||||
'move_type': !!int '0'
|
||||
'move_speed': !!int '3'
|
||||
'move_frequency': !!int '3'
|
||||
'move_route': !ruby/object:RPG::MoveRoute
|
||||
'repeat': !!bool 'true'
|
||||
'skippable': !!bool 'false'
|
||||
'wait': !!bool 'false'
|
||||
'list':
|
||||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
'walk_anime': !!bool 'true'
|
||||
'step_anime': !!bool 'false'
|
||||
'direction_fix': !!bool 'false'
|
||||
'through': !!bool 'false'
|
||||
'priority_type': !!int '0'
|
||||
'trigger': !!int '1'
|
||||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '146', !!int '15', !!int '9', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
!!int '4': !ruby/object:RPG::Event
|
||||
'id': !!int '4'
|
||||
'name': '説明'
|
||||
'x': !!int '0'
|
||||
'y': !!int '0'
|
||||
'pages':
|
||||
- !ruby/object:RPG::Event::Page
|
||||
condition: !ruby/object:RPG::Event::Page::Condition
|
||||
switch1_valid: false
|
||||
switch2_valid: false
|
||||
variable_valid: false
|
||||
self_switch_valid: false
|
||||
item_valid: false
|
||||
actor_valid: false
|
||||
switch1_id: 1
|
||||
switch2_id: 1
|
||||
variable_id: 1
|
||||
variable_value: 0
|
||||
self_switch_ch: A
|
||||
item_id: 1
|
||||
actor_id: 1
|
||||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||||
tile_id: 0
|
||||
character_name: ''
|
||||
character_index: 0
|
||||
direction: 2
|
||||
pattern: 0
|
||||
move_type: 0
|
||||
move_speed: 3
|
||||
move_frequency: 3
|
||||
move_route: !ruby/object:RPG::MoveRoute
|
||||
repeat: true
|
||||
skippable: false
|
||||
wait: false
|
||||
list:
|
||||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||||
walk_anime: true
|
||||
step_anime: false
|
||||
direction_fix: false
|
||||
through: false
|
||||
priority_type: 0
|
||||
trigger: 0
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ここでのBGMは無しでいい。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [SEのみ。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
parallax_sx: 0
|
||||
bgm: !ruby/object:RPG::BGM {name: '', volume: 70, pitch: 100}
|
||||
tileset_id: 132
|
||||
encounter_step: 30
|
||||
width: 20
|
||||
data: !ruby/object:Table
|
||||
dim: 3
|
||||
x: 20
|
||||
y: 20
|
||||
z: 4
|
||||
data:
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348
|
||||
- 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348
|
||||
- 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348
|
||||
- 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348
|
||||
- 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348
|
||||
- 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348
|
||||
- 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348
|
||||
- 0350 0351 0352 0352 0352 0352 0352 0353 0352 0352 0352 0353 0352 0352 0352 0353 0352 0352 0353 03d5
|
||||
- 0358 0359 035a 035a 035a 035a 035a 035b 035a 035a 035a 035b 035a 035a 035a 035b 035a 035a 035b 03dd
|
||||
- 0360 0361 0362 0362 0362 0362 0362 0363 0362 0362 0362 0363 0362 0362 0362 0363 0362 0362 0363 03e5
|
||||
- 0368 0369 036a 036a 036a 036a 036a 036b 036a 036a 036a 036b 036a 036a 036a 036b 036a 036a 036b 03ed
|
||||
- 0370 0371 0372 0372 0372 0372 0372 0373 0372 0372 0372 0373 0372 0372 0372 0373 0372 0372 0373 03f5
|
||||
- 0378 0379 037a 037a 037a 037a 037a 037b 037a 037a 037a 037b 037a 037a 037a 037b 037a 037a 037b 03fd
|
||||
- 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348
|
||||
- 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348
|
||||
- 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348
|
||||
- 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348
|
||||
- 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348
|
||||
- 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348
|
||||
- 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
bgs: !ruby/object:RPG::BGS {name: Wind, volume: 40, pitch: 100}
|
||||
parallax_loop_y: false
|
||||
autoplay_bgm: false
|
||||
encounter_list: []
|
||||
autoplay_bgs: true
|
||||
parallax_show: false
|
||||
scroll_type: 0
|
||||
parallax_loop_x: false
|
||||
disable_dashing: false
|
||||
parallax_sy: 0
|
||||
display_name: ''
|
||||
specify_battleback: false
|
||||
note: "BGMは無くして風の音のみ。\r\n"
|
||||
battleback1_name: Wood2
|
||||
battleback2_name: Room1
|
||||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||||
'switch1_valid': !!bool 'false'
|
||||
'switch2_valid': !!bool 'false'
|
||||
'variable_valid': !!bool 'false'
|
||||
'self_switch_valid': !!bool 'false'
|
||||
'item_valid': !!bool 'false'
|
||||
'actor_valid': !!bool 'false'
|
||||
'switch1_id': !!int '1'
|
||||
'switch2_id': !!int '1'
|
||||
'variable_id': !!int '1'
|
||||
'variable_value': !!int '0'
|
||||
'self_switch_ch': 'A'
|
||||
'item_id': !!int '1'
|
||||
'actor_id': !!int '1'
|
||||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||||
'tile_id': !!int '0'
|
||||
'character_name': ''
|
||||
'character_index': !!int '0'
|
||||
'direction': !!int '2'
|
||||
'pattern': !!int '0'
|
||||
'move_type': !!int '0'
|
||||
'move_speed': !!int '3'
|
||||
'move_frequency': !!int '3'
|
||||
'move_route': !ruby/object:RPG::MoveRoute
|
||||
'repeat': !!bool 'true'
|
||||
'skippable': !!bool 'false'
|
||||
'wait': !!bool 'false'
|
||||
'list':
|
||||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
'walk_anime': !!bool 'true'
|
||||
'step_anime': !!bool 'false'
|
||||
'direction_fix': !!bool 'false'
|
||||
'through': !!bool 'false'
|
||||
'priority_type': !!int '0'
|
||||
'trigger': !!int '0'
|
||||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ここでのBGMは無しでいい。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['SEのみ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
'parallax_sx': !!int '0'
|
||||
'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '70', 'pitch': !!int '100'}
|
||||
'tileset_id': !!int '132'
|
||||
'encounter_step': !!int '30'
|
||||
'width': !!int '20'
|
||||
'data': !ruby/object:Table
|
||||
'dim': !!int '3'
|
||||
'x': !!int '20'
|
||||
'y': !!int '20'
|
||||
'z': !!int '4'
|
||||
'data':
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348'
|
||||
- '0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348'
|
||||
- '0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348'
|
||||
- '0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348'
|
||||
- '0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348'
|
||||
- '0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348'
|
||||
- '0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348'
|
||||
- '0350 0351 0352 0352 0352 0352 0352 0353 0352 0352 0352 0353 0352 0352 0352 0353 0352 0352 0353 03d5'
|
||||
- '0358 0359 035a 035a 035a 035a 035a 035b 035a 035a 035a 035b 035a 035a 035a 035b 035a 035a 035b 03dd'
|
||||
- '0360 0361 0362 0362 0362 0362 0362 0363 0362 0362 0362 0363 0362 0362 0362 0363 0362 0362 0363 03e5'
|
||||
- '0368 0369 036a 036a 036a 036a 036a 036b 036a 036a 036a 036b 036a 036a 036a 036b 036a 036a 036b 03ed'
|
||||
- '0370 0371 0372 0372 0372 0372 0372 0373 0372 0372 0372 0373 0372 0372 0372 0373 0372 0372 0373 03f5'
|
||||
- '0378 0379 037a 037a 037a 037a 037a 037b 037a 037a 037a 037b 037a 037a 037a 037b 037a 037a 037b 03fd'
|
||||
- '0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348'
|
||||
- '0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348'
|
||||
- '0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348'
|
||||
- '0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348'
|
||||
- '0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348'
|
||||
- '0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348'
|
||||
- '0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348 0348'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
'bgs': !ruby/object:RPG::BGS {'name': 'Wind', 'volume': !!int '40', 'pitch': !!int '100'}
|
||||
'parallax_loop_y': !!bool 'false'
|
||||
'autoplay_bgm': !!bool 'false'
|
||||
'encounter_list': []
|
||||
'autoplay_bgs': !!bool 'true'
|
||||
'parallax_show': !!bool 'false'
|
||||
'scroll_type': !!int '0'
|
||||
'parallax_loop_x': !!bool 'false'
|
||||
'disable_dashing': !!bool 'false'
|
||||
'parallax_sy': !!int '0'
|
||||
'display_name': ''
|
||||
'specify_battleback': !!bool 'false'
|
||||
'note': "BGMは無くして風の音のみ。\r\n"
|
||||
'battleback1_name': 'Wood2'
|
||||
'battleback2_name': 'Room1'
|
||||
|
|
|
|||
658
YAML/Map005.yaml
658
YAML/Map005.yaml
|
|
@ -1,333 +1,333 @@
|
|||
--- !ruby/object:RPG::Map
|
||||
parallax_name: ''
|
||||
height: 20
|
||||
events:
|
||||
1: !ruby/object:RPG::Event
|
||||
id: 1
|
||||
name: 地下下水道入口
|
||||
x: 11
|
||||
y: 9
|
||||
pages:
|
||||
!ruby/object:RPG::Map
|
||||
'parallax_name': ''
|
||||
'height': !!int '20'
|
||||
'events':
|
||||
!!int '1': !ruby/object:RPG::Event
|
||||
'id': !!int '1'
|
||||
'name': '地下下水道入口'
|
||||
'x': !!int '11'
|
||||
'y': !!int '9'
|
||||
'pages':
|
||||
- !ruby/object:RPG::Event::Page
|
||||
condition: !ruby/object:RPG::Event::Page::Condition
|
||||
switch1_valid: false
|
||||
switch2_valid: false
|
||||
variable_valid: false
|
||||
self_switch_valid: false
|
||||
item_valid: false
|
||||
actor_valid: false
|
||||
switch1_id: 1
|
||||
switch2_id: 1
|
||||
variable_id: 1
|
||||
variable_value: 0
|
||||
self_switch_ch: A
|
||||
item_id: 1
|
||||
actor_id: 1
|
||||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||||
tile_id: 0
|
||||
character_name: 矢印1発光・改
|
||||
character_index: 3
|
||||
direction: 2
|
||||
pattern: 0
|
||||
move_type: 0
|
||||
move_speed: 3
|
||||
move_frequency: 3
|
||||
move_route: !ruby/object:RPG::MoveRoute
|
||||
repeat: true
|
||||
skippable: false
|
||||
wait: false
|
||||
list:
|
||||
- !ruby/object:RPG::MoveCommand {code: 45, parameters: ['@auto_balloon =1']}
|
||||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||||
walk_anime: false
|
||||
step_anime: true
|
||||
direction_fix: true
|
||||
through: false
|
||||
priority_type: 0
|
||||
trigger: 1
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ミッション8から。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [矢印を表示し続ける。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [後戻りできないので選択肢を出す必要はない。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [夜の色調変更のためにフェードアウト/インを使う。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 221, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 14, 14, 31, 0, 2]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 223, p: [!ruby/object:Tone {r: 0.0, g: 0.0, b: 0.0, a: 0.0}, 5, true]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 241, p: [!ruby/object:RPG::BGM {name: Dungeon6, volume: 75, pitch: 100}]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [昼は自動切換えのために入らないが、]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [夜間移動のために色調変更とBGMを鳴らしておく。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [screen.clear_pictures]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 222, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 231, p: [1, マップ名・地下下水道, 0, 0, 0, 0, 100, 100, 0, 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 10, true]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 0, 0, 250, false]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
2: !ruby/object:RPG::Event
|
||||
id: 2
|
||||
name: 出口
|
||||
x: 13
|
||||
y: 19
|
||||
pages:
|
||||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||||
'switch1_valid': !!bool 'false'
|
||||
'switch2_valid': !!bool 'false'
|
||||
'variable_valid': !!bool 'false'
|
||||
'self_switch_valid': !!bool 'false'
|
||||
'item_valid': !!bool 'false'
|
||||
'actor_valid': !!bool 'false'
|
||||
'switch1_id': !!int '1'
|
||||
'switch2_id': !!int '1'
|
||||
'variable_id': !!int '1'
|
||||
'variable_value': !!int '0'
|
||||
'self_switch_ch': 'A'
|
||||
'item_id': !!int '1'
|
||||
'actor_id': !!int '1'
|
||||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||||
'tile_id': !!int '0'
|
||||
'character_name': '矢印1発光・改'
|
||||
'character_index': !!int '3'
|
||||
'direction': !!int '2'
|
||||
'pattern': !!int '0'
|
||||
'move_type': !!int '0'
|
||||
'move_speed': !!int '3'
|
||||
'move_frequency': !!int '3'
|
||||
'move_route': !ruby/object:RPG::MoveRoute
|
||||
'repeat': !!bool 'true'
|
||||
'skippable': !!bool 'false'
|
||||
'wait': !!bool 'false'
|
||||
'list':
|
||||
- !ruby/object:RPG::MoveCommand {'code': !!int '45', 'parameters': ['@auto_balloon =1']}
|
||||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
'walk_anime': !!bool 'false'
|
||||
'step_anime': !!bool 'true'
|
||||
'direction_fix': !!bool 'true'
|
||||
'through': !!bool 'false'
|
||||
'priority_type': !!int '0'
|
||||
'trigger': !!int '1'
|
||||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ミッション8から。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['矢印を表示し続ける。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['後戻りできないので選択肢を出す必要はない。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜の色調変更のためにフェードアウト/インを使う。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '14', !!int '14', !!int '31', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '5', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon6', 'volume': !!int '75', 'pitch': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['昼は自動切換えのために入らないが、']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜間移動のために色調変更とBGMを鳴らしておく。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['screen.clear_pictures']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'マップ名・地下下水道', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '10', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '250', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
!!int '2': !ruby/object:RPG::Event
|
||||
'id': !!int '2'
|
||||
'name': '出口'
|
||||
'x': !!int '13'
|
||||
'y': !!int '19'
|
||||
'pages':
|
||||
- !ruby/object:RPG::Event::Page
|
||||
condition: !ruby/object:RPG::Event::Page::Condition
|
||||
switch1_valid: false
|
||||
switch2_valid: false
|
||||
variable_valid: false
|
||||
self_switch_valid: false
|
||||
item_valid: false
|
||||
actor_valid: false
|
||||
switch1_id: 1
|
||||
switch2_id: 1
|
||||
variable_id: 1
|
||||
variable_value: 0
|
||||
self_switch_ch: A
|
||||
item_id: 1
|
||||
actor_id: 1
|
||||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||||
tile_id: 0
|
||||
character_name: ''
|
||||
character_index: 0
|
||||
direction: 2
|
||||
pattern: 0
|
||||
move_type: 0
|
||||
move_speed: 3
|
||||
move_frequency: 3
|
||||
move_route: !ruby/object:RPG::MoveRoute
|
||||
repeat: true
|
||||
skippable: false
|
||||
wait: false
|
||||
list:
|
||||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||||
walk_anime: true
|
||||
step_anime: false
|
||||
direction_fix: false
|
||||
through: false
|
||||
priority_type: 0
|
||||
trigger: 1
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 250, p: [!ruby/object:RPG::SE {name: Move, pitch: 100, volume: 80}]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 245, p: [!ruby/object:RPG::BGS {name: Sea, volume: 50, pitch: 100}]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 201, p: [0, 19, 49, 1, 0, 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [マップ移動で倉庫街に戻るためGBSを鳴らす。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [夜移動のため(昼は自動切換え)]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
4: !ruby/object:RPG::Event
|
||||
id: 4
|
||||
name: 撮影閲覧のBGM変更
|
||||
x: 0
|
||||
y: 0
|
||||
pages:
|
||||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||||
'switch1_valid': !!bool 'false'
|
||||
'switch2_valid': !!bool 'false'
|
||||
'variable_valid': !!bool 'false'
|
||||
'self_switch_valid': !!bool 'false'
|
||||
'item_valid': !!bool 'false'
|
||||
'actor_valid': !!bool 'false'
|
||||
'switch1_id': !!int '1'
|
||||
'switch2_id': !!int '1'
|
||||
'variable_id': !!int '1'
|
||||
'variable_value': !!int '0'
|
||||
'self_switch_ch': 'A'
|
||||
'item_id': !!int '1'
|
||||
'actor_id': !!int '1'
|
||||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||||
'tile_id': !!int '0'
|
||||
'character_name': ''
|
||||
'character_index': !!int '0'
|
||||
'direction': !!int '2'
|
||||
'pattern': !!int '0'
|
||||
'move_type': !!int '0'
|
||||
'move_speed': !!int '3'
|
||||
'move_frequency': !!int '3'
|
||||
'move_route': !ruby/object:RPG::MoveRoute
|
||||
'repeat': !!bool 'true'
|
||||
'skippable': !!bool 'false'
|
||||
'wait': !!bool 'false'
|
||||
'list':
|
||||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
'walk_anime': !!bool 'true'
|
||||
'step_anime': !!bool 'false'
|
||||
'direction_fix': !!bool 'false'
|
||||
'through': !!bool 'false'
|
||||
'priority_type': !!int '0'
|
||||
'trigger': !!int '1'
|
||||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Move', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Sea', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '19', !!int '49', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['マップ移動で倉庫街に戻るためGBSを鳴らす。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜移動のため(昼は自動切換え)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
!!int '4': !ruby/object:RPG::Event
|
||||
'id': !!int '4'
|
||||
'name': '撮影閲覧のBGM変更'
|
||||
'x': !!int '0'
|
||||
'y': !!int '0'
|
||||
'pages':
|
||||
- !ruby/object:RPG::Event::Page
|
||||
condition: !ruby/object:RPG::Event::Page::Condition
|
||||
switch1_valid: false
|
||||
switch2_valid: false
|
||||
variable_valid: false
|
||||
self_switch_valid: false
|
||||
item_valid: false
|
||||
actor_valid: false
|
||||
switch1_id: 19
|
||||
switch2_id: 1
|
||||
variable_id: 1
|
||||
variable_value: 0
|
||||
self_switch_ch: A
|
||||
item_id: 1
|
||||
actor_id: 1
|
||||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||||
tile_id: 0
|
||||
character_name: ''
|
||||
character_index: 0
|
||||
direction: 2
|
||||
pattern: 0
|
||||
move_type: 0
|
||||
move_speed: 3
|
||||
move_frequency: 3
|
||||
move_route: !ruby/object:RPG::MoveRoute
|
||||
repeat: true
|
||||
skippable: false
|
||||
wait: false
|
||||
list:
|
||||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||||
walk_anime: true
|
||||
step_anime: false
|
||||
direction_fix: false
|
||||
through: false
|
||||
priority_type: 0
|
||||
trigger: 0
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [システムが変わったのでここでは昼の並列処理はいらない。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||||
'switch1_valid': !!bool 'false'
|
||||
'switch2_valid': !!bool 'false'
|
||||
'variable_valid': !!bool 'false'
|
||||
'self_switch_valid': !!bool 'false'
|
||||
'item_valid': !!bool 'false'
|
||||
'actor_valid': !!bool 'false'
|
||||
'switch1_id': !!int '19'
|
||||
'switch2_id': !!int '1'
|
||||
'variable_id': !!int '1'
|
||||
'variable_value': !!int '0'
|
||||
'self_switch_ch': 'A'
|
||||
'item_id': !!int '1'
|
||||
'actor_id': !!int '1'
|
||||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||||
'tile_id': !!int '0'
|
||||
'character_name': ''
|
||||
'character_index': !!int '0'
|
||||
'direction': !!int '2'
|
||||
'pattern': !!int '0'
|
||||
'move_type': !!int '0'
|
||||
'move_speed': !!int '3'
|
||||
'move_frequency': !!int '3'
|
||||
'move_route': !ruby/object:RPG::MoveRoute
|
||||
'repeat': !!bool 'true'
|
||||
'skippable': !!bool 'false'
|
||||
'wait': !!bool 'false'
|
||||
'list':
|
||||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
'walk_anime': !!bool 'true'
|
||||
'step_anime': !!bool 'false'
|
||||
'direction_fix': !!bool 'false'
|
||||
'through': !!bool 'false'
|
||||
'priority_type': !!int '0'
|
||||
'trigger': !!int '0'
|
||||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['システムが変わったのでここでは昼の並列処理はいらない。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::Event::Page
|
||||
condition: !ruby/object:RPG::Event::Page::Condition
|
||||
switch1_valid: true
|
||||
switch2_valid: false
|
||||
variable_valid: false
|
||||
self_switch_valid: false
|
||||
item_valid: false
|
||||
actor_valid: false
|
||||
switch1_id: 19
|
||||
switch2_id: 1
|
||||
variable_id: 1
|
||||
variable_value: 0
|
||||
self_switch_ch: A
|
||||
item_id: 1
|
||||
actor_id: 1
|
||||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||||
tile_id: 0
|
||||
character_name: ''
|
||||
character_index: 0
|
||||
direction: 2
|
||||
pattern: 0
|
||||
move_type: 0
|
||||
move_speed: 3
|
||||
move_frequency: 3
|
||||
move_route: !ruby/object:RPG::MoveRoute
|
||||
repeat: true
|
||||
skippable: false
|
||||
wait: false
|
||||
list:
|
||||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||||
walk_anime: true
|
||||
step_anime: false
|
||||
direction_fix: false
|
||||
through: false
|
||||
priority_type: 0
|
||||
trigger: 4
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [夜間用。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [BGM・BGS自動切り替え停止スイッチがオンになっているので]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [BGSだけは切る必要がある。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [1]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 246, p: [1]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [夜のBGSはこのよう手動で消去する必要がある。]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 214, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
parallax_sx: 0
|
||||
bgm: !ruby/object:RPG::BGM {name: 初夏の車窓より(港町用), volume: 75, pitch: 100}
|
||||
tileset_id: 125
|
||||
encounter_step: 30
|
||||
width: 25
|
||||
data: !ruby/object:Table
|
||||
dim: 3
|
||||
x: 25
|
||||
y: 20
|
||||
z: 4
|
||||
data:
|
||||
- 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942
|
||||
- 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940
|
||||
- 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940
|
||||
- 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940
|
||||
- 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940
|
||||
- 1940 1940 1940 1940 17b2 17a4 17b4 1948 1948 1948 1948 1948 1948 1948 17b2 17a4 17a4 17b4 1940 1940 1940 1940 1940 1940 1940
|
||||
- 1940 1940 1940 1940 17a0 1790 17a8 18b2 18b2 18b2 18b2 18b2 18b2 18b2 17a0 1790 1790 17a8 1940 1940 1940 1940 1940 1940 1940
|
||||
- 1948 1948 1948 1948 17a0 1790 17a8 18b0 18b0 18b0 18b0 18b0 18b0 18b0 17a0 1790 1790 17a8 1948 1948 1948 1948 1948 1948 1948
|
||||
- 0fd1 0fd1 0fd1 0fdd 17a0 1790 17a8 18b0 18b0 18b0 18b0 18b0 18b0 18b0 17a0 1790 1790 17a8 0fd3 0fd1 0fd1 0fd1 0fd1 0fd1 0fd1
|
||||
- 1024 1024 1024 1034 17a0 1790 17a8 18b8 18b8 18b8 18b8 18b8 18b8 18b8 17a0 1790 1790 17a8 0fd0 1032 1024 1024 1024 1024 1024
|
||||
- 1010 1010 1010 1028 17a0 1790 17a8 0a02 09f4 09e0 09e0 0b8b 0b81 0b85 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010
|
||||
- 1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09f4 0a04 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010
|
||||
- 1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010
|
||||
- 1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010
|
||||
- 1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010
|
||||
- 1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010
|
||||
- 1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010
|
||||
- 1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010
|
||||
- 1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010
|
||||
- 1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0081 0082 0083 0084 0085 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0029 0000 0000 0000 0000 0089 008a 008b 008c 008d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0091 0092 0093 0094 0095 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0099 0099 0099 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0099 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000
|
||||
bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
|
||||
parallax_loop_y: false
|
||||
autoplay_bgm: true
|
||||
encounter_list: []
|
||||
autoplay_bgs: false
|
||||
parallax_show: false
|
||||
scroll_type: 0
|
||||
parallax_loop_x: false
|
||||
disable_dashing: false
|
||||
parallax_sy: 0
|
||||
display_name: ''
|
||||
specify_battleback: false
|
||||
note: ''
|
||||
battleback1_name: ''
|
||||
battleback2_name: ''
|
||||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||||
'switch1_valid': !!bool 'true'
|
||||
'switch2_valid': !!bool 'false'
|
||||
'variable_valid': !!bool 'false'
|
||||
'self_switch_valid': !!bool 'false'
|
||||
'item_valid': !!bool 'false'
|
||||
'actor_valid': !!bool 'false'
|
||||
'switch1_id': !!int '19'
|
||||
'switch2_id': !!int '1'
|
||||
'variable_id': !!int '1'
|
||||
'variable_value': !!int '0'
|
||||
'self_switch_ch': 'A'
|
||||
'item_id': !!int '1'
|
||||
'actor_id': !!int '1'
|
||||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||||
'tile_id': !!int '0'
|
||||
'character_name': ''
|
||||
'character_index': !!int '0'
|
||||
'direction': !!int '2'
|
||||
'pattern': !!int '0'
|
||||
'move_type': !!int '0'
|
||||
'move_speed': !!int '3'
|
||||
'move_frequency': !!int '3'
|
||||
'move_route': !ruby/object:RPG::MoveRoute
|
||||
'repeat': !!bool 'true'
|
||||
'skippable': !!bool 'false'
|
||||
'wait': !!bool 'false'
|
||||
'list':
|
||||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
'walk_anime': !!bool 'true'
|
||||
'step_anime': !!bool 'false'
|
||||
'direction_fix': !!bool 'false'
|
||||
'through': !!bool 'false'
|
||||
'priority_type': !!int '0'
|
||||
'trigger': !!int '4'
|
||||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜間用。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['BGM・BGS自動切り替え停止スイッチがオンになっているので']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['BGSだけは切る必要がある。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夜のBGSはこのよう手動で消去する必要がある。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '214', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
'parallax_sx': !!int '0'
|
||||
'bgm': !ruby/object:RPG::BGM {'name': '初夏の車窓より(港町用)', 'volume': !!int '75', 'pitch': !!int '100'}
|
||||
'tileset_id': !!int '125'
|
||||
'encounter_step': !!int '30'
|
||||
'width': !!int '25'
|
||||
'data': !ruby/object:Table
|
||||
'dim': !!int '3'
|
||||
'x': !!int '25'
|
||||
'y': !!int '20'
|
||||
'z': !!int '4'
|
||||
'data':
|
||||
- '1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942 1942'
|
||||
- '1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940'
|
||||
- '1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940'
|
||||
- '1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940'
|
||||
- '1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940 1940'
|
||||
- '1940 1940 1940 1940 17b2 17a4 17b4 1948 1948 1948 1948 1948 1948 1948 17b2 17a4 17a4 17b4 1940 1940 1940 1940 1940 1940 1940'
|
||||
- '1940 1940 1940 1940 17a0 1790 17a8 18b2 18b2 18b2 18b2 18b2 18b2 18b2 17a0 1790 1790 17a8 1940 1940 1940 1940 1940 1940 1940'
|
||||
- '1948 1948 1948 1948 17a0 1790 17a8 18b0 18b0 18b0 18b0 18b0 18b0 18b0 17a0 1790 1790 17a8 1948 1948 1948 1948 1948 1948 1948'
|
||||
- '0fd1 0fd1 0fd1 0fdd 17a0 1790 17a8 18b0 18b0 18b0 18b0 18b0 18b0 18b0 17a0 1790 1790 17a8 0fd3 0fd1 0fd1 0fd1 0fd1 0fd1 0fd1'
|
||||
- '1024 1024 1024 1034 17a0 1790 17a8 18b8 18b8 18b8 18b8 18b8 18b8 18b8 17a0 1790 1790 17a8 0fd0 1032 1024 1024 1024 1024 1024'
|
||||
- '1010 1010 1010 1028 17a0 1790 17a8 0a02 09f4 09e0 09e0 0b8b 0b81 0b85 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010'
|
||||
- '1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09f4 0a04 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010'
|
||||
- '1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010'
|
||||
- '1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010'
|
||||
- '1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010'
|
||||
- '1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010'
|
||||
- '1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010'
|
||||
- '1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010'
|
||||
- '1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010'
|
||||
- '1010 1010 1010 1028 17a0 1790 17a8 09e0 09e0 09e0 09e0 09e0 09f8 0b80 17a0 1790 1790 17a8 0fd0 1020 1010 1010 1010 1010 1010'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0081 0082 0083 0084 0085 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0029 0000 0000 0000 0000 0089 008a 008b 008c 008d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0091 0092 0093 0094 0095 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0099 0099 0099 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0099 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0100 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000'
|
||||
'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}
|
||||
'parallax_loop_y': !!bool 'false'
|
||||
'autoplay_bgm': !!bool 'true'
|
||||
'encounter_list': []
|
||||
'autoplay_bgs': !!bool 'false'
|
||||
'parallax_show': !!bool 'false'
|
||||
'scroll_type': !!int '0'
|
||||
'parallax_loop_x': !!bool 'false'
|
||||
'disable_dashing': !!bool 'false'
|
||||
'parallax_sy': !!int '0'
|
||||
'display_name': ''
|
||||
'specify_battleback': !!bool 'false'
|
||||
'note': ''
|
||||
'battleback1_name': ''
|
||||
'battleback2_name': ''
|
||||
|
|
|
|||
47777
YAML/Map006.yaml
47777
YAML/Map006.yaml
File diff suppressed because it is too large
Load diff
8844
YAML/Map007.yaml
8844
YAML/Map007.yaml
File diff suppressed because it is too large
Load diff
392
YAML/Map008.yaml
392
YAML/Map008.yaml
|
|
@ -1,198 +1,198 @@
|
|||
--- !ruby/object:RPG::Map
|
||||
parallax_name: ''
|
||||
height: 13
|
||||
events:
|
||||
1: !ruby/object:RPG::Event
|
||||
id: 1
|
||||
name: オープニングのロゴ表示用
|
||||
x: 0
|
||||
y: 0
|
||||
pages:
|
||||
!ruby/object:RPG::Map
|
||||
'parallax_name': ''
|
||||
'height': !!int '13'
|
||||
'events':
|
||||
!!int '1': !ruby/object:RPG::Event
|
||||
'id': !!int '1'
|
||||
'name': 'オープニングのロゴ表示用'
|
||||
'x': !!int '0'
|
||||
'y': !!int '0'
|
||||
'pages':
|
||||
- !ruby/object:RPG::Event::Page
|
||||
condition: !ruby/object:RPG::Event::Page::Condition
|
||||
switch1_valid: false
|
||||
switch2_valid: false
|
||||
variable_valid: false
|
||||
self_switch_valid: false
|
||||
item_valid: false
|
||||
actor_valid: false
|
||||
switch1_id: 1
|
||||
switch2_id: 1
|
||||
variable_id: 1
|
||||
variable_value: 0
|
||||
self_switch_ch: A
|
||||
item_id: 1
|
||||
actor_id: 1
|
||||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||||
tile_id: 0
|
||||
character_name: ''
|
||||
character_index: 0
|
||||
direction: 2
|
||||
pattern: 1
|
||||
move_type: 0
|
||||
move_speed: 3
|
||||
move_frequency: 3
|
||||
move_route: !ruby/object:RPG::MoveRoute
|
||||
repeat: true
|
||||
skippable: false
|
||||
wait: false
|
||||
list:
|
||||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||||
walk_anime: true
|
||||
step_anime: false
|
||||
direction_fix: false
|
||||
through: false
|
||||
priority_type: 0
|
||||
trigger: 3
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [オープニングのロゴ表示用]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [12, 'GameManager.first?']}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 231, p: [1, サークルロゴ, 0, 0, 0, 0, 100, 100, 255, 0]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 255, 0, 60, true]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 230, p: [60]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 232, p: [1, ! '', 0, 0, 0, 0, 100, 100, 0, 0, 60, true]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 355, p: [SceneManager.goto(Scene_Title)]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 214, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
2: !ruby/object:RPG::Event
|
||||
id: 2
|
||||
name: EV002
|
||||
x: 1
|
||||
y: 0
|
||||
pages:
|
||||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||||
'switch1_valid': !!bool 'false'
|
||||
'switch2_valid': !!bool 'false'
|
||||
'variable_valid': !!bool 'false'
|
||||
'self_switch_valid': !!bool 'false'
|
||||
'item_valid': !!bool 'false'
|
||||
'actor_valid': !!bool 'false'
|
||||
'switch1_id': !!int '1'
|
||||
'switch2_id': !!int '1'
|
||||
'variable_id': !!int '1'
|
||||
'variable_value': !!int '0'
|
||||
'self_switch_ch': 'A'
|
||||
'item_id': !!int '1'
|
||||
'actor_id': !!int '1'
|
||||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||||
'tile_id': !!int '0'
|
||||
'character_name': ''
|
||||
'character_index': !!int '0'
|
||||
'direction': !!int '2'
|
||||
'pattern': !!int '1'
|
||||
'move_type': !!int '0'
|
||||
'move_speed': !!int '3'
|
||||
'move_frequency': !!int '3'
|
||||
'move_route': !ruby/object:RPG::MoveRoute
|
||||
'repeat': !!bool 'true'
|
||||
'skippable': !!bool 'false'
|
||||
'wait': !!bool 'false'
|
||||
'list':
|
||||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
'walk_anime': !!bool 'true'
|
||||
'step_anime': !!bool 'false'
|
||||
'direction_fix': !!bool 'false'
|
||||
'through': !!bool 'false'
|
||||
'priority_type': !!int '0'
|
||||
'trigger': !!int '3'
|
||||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['オープニングのロゴ表示用']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '12', 'GameManager.first?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '1', 'サークルロゴ', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '60']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.goto(Scene_Title)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '214', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
!!int '2': !ruby/object:RPG::Event
|
||||
'id': !!int '2'
|
||||
'name': 'EV002'
|
||||
'x': !!int '1'
|
||||
'y': !!int '0'
|
||||
'pages':
|
||||
- !ruby/object:RPG::Event::Page
|
||||
condition: !ruby/object:RPG::Event::Page::Condition
|
||||
switch1_valid: false
|
||||
switch2_valid: false
|
||||
variable_valid: false
|
||||
self_switch_valid: false
|
||||
item_valid: false
|
||||
actor_valid: false
|
||||
switch1_id: 1
|
||||
switch2_id: 1
|
||||
variable_id: 1
|
||||
variable_value: 0
|
||||
self_switch_ch: A
|
||||
item_id: 1
|
||||
actor_id: 1
|
||||
graphic: !ruby/object:RPG::Event::Page::Graphic
|
||||
tile_id: 0
|
||||
character_name: ''
|
||||
character_index: 0
|
||||
direction: 2
|
||||
pattern: 0
|
||||
move_type: 0
|
||||
move_speed: 3
|
||||
move_frequency: 3
|
||||
move_route: !ruby/object:RPG::MoveRoute
|
||||
repeat: true
|
||||
skippable: false
|
||||
wait: false
|
||||
list:
|
||||
- !ruby/object:RPG::MoveCommand {code: 0, parameters: []}
|
||||
walk_anime: true
|
||||
step_anime: false
|
||||
direction_fix: false
|
||||
through: false
|
||||
priority_type: 0
|
||||
trigger: 4
|
||||
list:
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 108, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [オープニングのロゴ表示用]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: ['']}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 408, p: [ ]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 111, p: [11, 13]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 235, p: [1]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 355, p: [GameManager.title]}
|
||||
- !ruby/object:RPG::EventCommand {i: 1, c: 0, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 412, p: []}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 230, p: [3]}
|
||||
- !ruby/object:RPG::EventCommand {i: 0, c: 0, p: []}
|
||||
parallax_sx: 0
|
||||
bgm: !ruby/object:RPG::BGM {name: '', volume: 100, pitch: 100}
|
||||
tileset_id: 1
|
||||
encounter_step: 30
|
||||
width: 17
|
||||
data: !ruby/object:Table
|
||||
dim: 3
|
||||
x: 17
|
||||
y: 13
|
||||
z: 4
|
||||
data:
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
- 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
|
||||
bgs: !ruby/object:RPG::BGS {name: '', volume: 80, pitch: 100}
|
||||
parallax_loop_y: false
|
||||
autoplay_bgm: false
|
||||
encounter_list: []
|
||||
autoplay_bgs: false
|
||||
parallax_show: false
|
||||
scroll_type: 0
|
||||
parallax_loop_x: false
|
||||
disable_dashing: false
|
||||
parallax_sy: 0
|
||||
display_name: ''
|
||||
specify_battleback: false
|
||||
note: ''
|
||||
battleback1_name: Castle
|
||||
battleback2_name: 宿1
|
||||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||||
'switch1_valid': !!bool 'false'
|
||||
'switch2_valid': !!bool 'false'
|
||||
'variable_valid': !!bool 'false'
|
||||
'self_switch_valid': !!bool 'false'
|
||||
'item_valid': !!bool 'false'
|
||||
'actor_valid': !!bool 'false'
|
||||
'switch1_id': !!int '1'
|
||||
'switch2_id': !!int '1'
|
||||
'variable_id': !!int '1'
|
||||
'variable_value': !!int '0'
|
||||
'self_switch_ch': 'A'
|
||||
'item_id': !!int '1'
|
||||
'actor_id': !!int '1'
|
||||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||||
'tile_id': !!int '0'
|
||||
'character_name': ''
|
||||
'character_index': !!int '0'
|
||||
'direction': !!int '2'
|
||||
'pattern': !!int '0'
|
||||
'move_type': !!int '0'
|
||||
'move_speed': !!int '3'
|
||||
'move_frequency': !!int '3'
|
||||
'move_route': !ruby/object:RPG::MoveRoute
|
||||
'repeat': !!bool 'true'
|
||||
'skippable': !!bool 'false'
|
||||
'wait': !!bool 'false'
|
||||
'list':
|
||||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
'walk_anime': !!bool 'true'
|
||||
'step_anime': !!bool 'false'
|
||||
'direction_fix': !!bool 'false'
|
||||
'through': !!bool 'false'
|
||||
'priority_type': !!int '0'
|
||||
'trigger': !!int '4'
|
||||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['オープニングのロゴ表示用']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '11', !!int '13']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['GameManager.title']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '3']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
'parallax_sx': !!int '0'
|
||||
'bgm': !ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}
|
||||
'tileset_id': !!int '1'
|
||||
'encounter_step': !!int '30'
|
||||
'width': !!int '17'
|
||||
'data': !ruby/object:Table
|
||||
'dim': !!int '3'
|
||||
'x': !!int '17'
|
||||
'y': !!int '13'
|
||||
'z': !!int '4'
|
||||
'data':
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||||
'bgs': !ruby/object:RPG::BGS {'name': '', 'volume': !!int '80', 'pitch': !!int '100'}
|
||||
'parallax_loop_y': !!bool 'false'
|
||||
'autoplay_bgm': !!bool 'false'
|
||||
'encounter_list': []
|
||||
'autoplay_bgs': !!bool 'false'
|
||||
'parallax_show': !!bool 'false'
|
||||
'scroll_type': !!int '0'
|
||||
'parallax_loop_x': !!bool 'false'
|
||||
'disable_dashing': !!bool 'false'
|
||||
'parallax_sy': !!int '0'
|
||||
'display_name': ''
|
||||
'specify_battleback': !!bool 'false'
|
||||
'note': ''
|
||||
'battleback1_name': 'Castle'
|
||||
'battleback2_name': '宿1'
|
||||
|
|
|
|||
5724
YAML/Map009.yaml
5724
YAML/Map009.yaml
File diff suppressed because it is too large
Load diff
2187
YAML/Map010.yaml
2187
YAML/Map010.yaml
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue