539 lines
40 KiB
YAML
539 lines
40 KiB
YAML
!ruby/object:RPG::Map
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'parallax_name': ''
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'height': !!int '18'
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'events':
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!!int '2': !ruby/object:RPG::Event
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'id': !!int '2'
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'name': 'オープニング続き'
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'x': !!int '0'
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'y': !!int '0'
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'pages':
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- !ruby/object:RPG::Event::Page
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'condition': !ruby/object:RPG::Event::Page::Condition
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'switch1_valid': !!bool 'false'
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'switch2_valid': !!bool 'false'
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'variable_valid': !!bool 'false'
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'self_switch_valid': !!bool 'false'
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'item_valid': !!bool 'false'
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'actor_valid': !!bool 'false'
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'switch1_id': !!int '1'
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'switch2_id': !!int '1'
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'variable_id': !!int '1'
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'variable_value': !!int '0'
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'self_switch_ch': 'A'
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'item_id': !!int '1'
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'actor_id': !!int '1'
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'graphic': !ruby/object:RPG::Event::Page::Graphic
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'tile_id': !!int '0'
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'character_name': ''
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'character_index': !!int '0'
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'direction': !!int '2'
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'pattern': !!int '0'
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'move_type': !!int '0'
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'move_speed': !!int '3'
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'move_frequency': !!int '3'
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'move_route': !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'true'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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'walk_anime': !!bool 'true'
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'step_anime': !!bool 'false'
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'direction_fix': !!bool 'false'
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'through': !!bool 'false'
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'priority_type': !!int '0'
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'trigger': !!int '3'
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'list':
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['オープニング・港1と倉庫街から続き。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['透明化継続。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['海のBGSも継続。マップBGMは無し。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['重要・黒幕の覆面は以後顔グラで表示。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ↓']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' 立ち絵スクリプト中に顔グラは使えない点に注意。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '-34.0', 'b': !!float '-34.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['夕暮れ。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '322', 'p': [!!int '1', '##シルフィ・ボテ腹・メガネ', !!int '2', 'シルフィ・ステータス画面用', !!int '1']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['プレイヤーの姿が普段着のままなのでマントにしておく。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '211', 'p': [!!int '1']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['透明化オフ。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ここでプレイヤーとしてのシルフィー登場。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['画面外から入ってきたように見せる。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
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- !ruby/object:RPG::EventCommand
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'i': !!int '0'
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'c': !!int '205'
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'p':
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- !!int '-1'
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- !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'false'
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'skippable': !!bool 'false'
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'wait': !!bool 'true'
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'list':
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- &1 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
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- &2 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
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- &3 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
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- &4 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '60']}
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*1]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*4]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '##OP用マント姿1-2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '1', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['オープニングはピクチャ表示で。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['??? (...)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '##OP用マント姿1-3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['??? (... I was lost...)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '246', 'p': [!!int '3']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'comical7_悪党の企み', 'volume': !!int '80', 'pitch': !!int '100'}]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['BCS停止。BGM開始。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
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- !ruby/object:RPG::EventCommand
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'i': !!int '0'
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'c': !!int '205'
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'p':
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- !!int '-1'
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- !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'false'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- &5 !ruby/object:RPG::MoveCommand {'code': !!int '16', 'parameters': []}
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*5]}
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- !ruby/object:RPG::EventCommand
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'i': !!int '0'
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'c': !!int '205'
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'p':
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- !!int '3'
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- !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'false'
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'skippable': !!bool 'false'
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'wait': !!bool 'false'
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'list':
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- &6 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '5']}
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- &7 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
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- &8 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
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- &9 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
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- &10 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
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- &11 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
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- &12 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
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- &13 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
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- &14 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
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- &15 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
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- &16 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
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- &17 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
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- &18 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
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- &19 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
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- &20 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*8]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*9]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*11]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*12]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*13]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*14]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*15]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*16]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*17]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*18]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*19]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['シルフィーセリフ中に新キャラ登場・移動。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ウェイトなし。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['??? (Well, of course. It''s my first time in this town after
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all. I guess I''ll have to ask someone... though I''m not
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really looking forward to it.)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '2', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['一旦立ち絵を消す。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '3', !!int '8', !!bool 'true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '怪しい2', 'pitch': !!int '100', 'volume': !!int '80'}]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '9', !!bool 'true']}
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- !ruby/object:RPG::EventCommand
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'i': !!int '0'
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'c': !!int '205'
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'p':
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- !!int '-1'
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- !ruby/object:RPG::MoveRoute
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'repeat': !!bool 'false'
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'skippable': !!bool 'false'
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'wait': !!bool 'true'
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'list':
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- &21 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '4']}
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- &22 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
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- &23 !ruby/object:RPG::MoveCommand {'code': !!int '1', 'parameters': []}
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- &24 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
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- &25 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
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- &26 !ruby/object:RPG::MoveCommand {'code': !!int '2', 'parameters': []}
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- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*22]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*23]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*24]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*25]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*26]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '着替え3', 'pitch': !!int '100', 'volume': !!int '90'}]}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', '##OP用マント姿2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '30', !!bool 'true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '322', 'p': [!!int '1', '##シルフィ・ボテ腹', !!int '3', 'シルフィ・ステータス画面用', !!int '1']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['プレイヤーホコグラを変更']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['シルフィーが顔を出す。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Um... Excuse me."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "I''m looking for the residence of someone named
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Florite. How can I get to the Third Class Residential Area?"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['黒幕', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['??? 「...」']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'true']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ホコグラの行動が見えるように立ち絵を消す。']}
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- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand
|
||
'i': !!int '0'
|
||
'c': !!int '205'
|
||
'p':
|
||
- !!int '3'
|
||
- !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'false'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'true'
|
||
'list':
|
||
- &27 !ruby/object:RPG::MoveCommand {'code': !!int '15', 'parameters': [!!int '30']}
|
||
- &28 !ruby/object:RPG::MoveCommand {'code': !!int '29', 'parameters': [!!int '6']}
|
||
- &29 !ruby/object:RPG::MoveCommand {'code': !!int '37', 'parameters': []}
|
||
- &30 !ruby/object:RPG::MoveCommand {'code': !!int '44', 'parameters': [!ruby/object:RPG::SE {'name': '逃げる', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- &31 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &32 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &33 !ruby/object:RPG::MoveCommand {'code': !!int '3', 'parameters': []}
|
||
- &34 !ruby/object:RPG::MoveCommand {'code': !!int '17', 'parameters': []}
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*30]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*31]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*32]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*33]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', '##OP用マント姿3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sylphy: "Huh!?"']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['アニメーションが見えるようにたち絵を消す。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '10']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '16', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['電撃のエフェクト。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['SEは付属している。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Collapse2', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['倒されたSE']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '120']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['黒幕', !!int '1', !!int '0', !!int '2']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['??? 「...」']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '-255.0', 'g': !!float '-255.0', 'b': !!float '-255.0', 'a': !!float '0.0'}, !!int '60', !!bool 'true']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['フェードアウト中なので元に戻す。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['だがその前に色調で暗くしておき明滅の準備。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '322', 'p': [!!int '1', '##シルフィ・通常', !!int '1', 'シルフィ・ステータス画面用', !!int '1']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['次のためにホコグラを普段着に変更。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '16', !!int '16', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['移動前にBGM切り替え停止スイッチをオン。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['向こうでのイベント最初は無音で始めさせる。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '211', 'p': [!!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['ベッドから起きるまでは再び透明化。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '896', !!int '896', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '201', 'p': [!!int '0', !!int '16', !!int '14', !!int '6', !!int '4', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['シルフィー気絶状態でフロルテの家のベッドに移動。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['いちおうスイッチで向こうの自動実行が始まるようにしておく。']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'true'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '3': !ruby/object:RPG::Event
|
||
'id': !!int '3'
|
||
'name': '謎の人'
|
||
'x': !!int '4'
|
||
'y': !!int '7'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': 'Evil'
|
||
'character_index': !!int '2'
|
||
'direction': !!int '6'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '1'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
!!int '1': !ruby/object:RPG::Event
|
||
'id': !!int '1'
|
||
'name': 'EV001'
|
||
'x': !!int '24'
|
||
'y': !!int '5'
|
||
'pages':
|
||
- !ruby/object:RPG::Event::Page
|
||
'condition': !ruby/object:RPG::Event::Page::Condition
|
||
'switch1_valid': !!bool 'false'
|
||
'switch2_valid': !!bool 'false'
|
||
'variable_valid': !!bool 'false'
|
||
'self_switch_valid': !!bool 'false'
|
||
'item_valid': !!bool 'false'
|
||
'actor_valid': !!bool 'false'
|
||
'switch1_id': !!int '1'
|
||
'switch2_id': !!int '1'
|
||
'variable_id': !!int '1'
|
||
'variable_value': !!int '0'
|
||
'self_switch_ch': 'A'
|
||
'item_id': !!int '1'
|
||
'actor_id': !!int '1'
|
||
'graphic': !ruby/object:RPG::Event::Page::Graphic
|
||
'tile_id': !!int '0'
|
||
'character_name': ''
|
||
'character_index': !!int '0'
|
||
'direction': !!int '2'
|
||
'pattern': !!int '0'
|
||
'move_type': !!int '0'
|
||
'move_speed': !!int '3'
|
||
'move_frequency': !!int '3'
|
||
'move_route': !ruby/object:RPG::MoveRoute
|
||
'repeat': !!bool 'true'
|
||
'skippable': !!bool 'false'
|
||
'wait': !!bool 'false'
|
||
'list':
|
||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||
'walk_anime': !!bool 'true'
|
||
'step_anime': !!bool 'false'
|
||
'direction_fix': !!bool 'false'
|
||
'through': !!bool 'false'
|
||
'priority_type': !!int '0'
|
||
'trigger': !!int '0'
|
||
'list':
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': [' ']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['この下にシルフィー出現']}
|
||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||
'parallax_sx': !!int '0'
|
||
'bgm': !ruby/object:RPG::BGM {'name': '初夏の車窓より(港町用)', 'volume': !!int '65', 'pitch': !!int '100'}
|
||
'tileset_id': !!int '109'
|
||
'encounter_step': !!int '30'
|
||
'width': !!int '25'
|
||
'data': !ruby/object:Table
|
||
'dim': !!int '3'
|
||
'x': !!int '25'
|
||
'y': !!int '18'
|
||
'z': !!int '4'
|
||
'data':
|
||
- '18e2 18e2 18e2 18e2 18e2 18e2 18e2 18e6 1020 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010'
|
||
- '18e0 18e0 18e0 18e0 18e0 18e0 18e0 18e4 1020 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010'
|
||
- '18e8 18e8 18e8 18e8 18e8 18e8 18e8 1032 1011 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010'
|
||
- '1024 1024 1024 1024 1024 1024 1024 1011 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010'
|
||
- '1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010'
|
||
- '1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010'
|
||
- '1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010'
|
||
- '1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010'
|
||
- '1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010'
|
||
- '1010 1010 1010 1010 1010 1010 1010 1014 102c 102c 102c 102c 102c 102c 102c 102c 102c 102c 102c 102c 102c 102c 102c 102c 102c'
|
||
- '1010 1010 1010 1010 1010 1010 1010 1028 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619'
|
||
- '1010 1010 1010 1010 1010 1010 1010 1028 0619 0619 0619 0619 0619 0619 103e 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619'
|
||
- '1010 1010 1010 1010 1010 1010 1010 1028 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619'
|
||
- '1010 1010 1010 1010 1010 1010 1010 1028 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619'
|
||
- '1010 1010 1010 1010 1010 1010 1010 1028 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619 0619'
|
||
- '1010 1010 1010 1010 1010 1010 1010 1028 0619 0619 1673 1672 1672 1672 1672 1672 1672 1672 1672 1672 1672 1672 1672 1672 1672'
|
||
- '1010 1010 1010 1010 1010 1010 1010 1028 0619 0619 1679 1678 1678 1678 1678 1678 1678 1678 1678 1678 1678 1678 1678 1678 1678'
|
||
- '1010 1010 1010 1010 1010 1010 1010 1028 0619 0619 0a02 09f4 09f4 09f4 09f4 09f4 09f4 09f4 09f4 09f4 09f4 09f4 09f4 09f4 09f4'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 03ed 03ed 03ed 03ed 03ed 03ed 03ed 03ed 03ed 03ed 03ed 03ed 03ed 03ed 03ed 03ed 03ed'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 03ed 03ed 03ed 03ed 03ed 03ed 03ed 03ed 03f5 03f5 03f5 03f5 03f5 03f5 03ed 03ed 03ed'
|
||
- '03ed 03ed 03dc 03dd 0000 0000 0000 03ed 03ed 03ed 03ed 03f5 03f5 03f5 03f5 03f5 0000 0000 0000 0000 0000 0000 03f5 03f5 03f5'
|
||
- '03f5 03f5 03e4 03e5 0000 03da 03f9 03ed 03ed 03ed 03f5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '03da 03da 0000 0000 0000 0000 0000 03f5 03ed 03f5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 03f5 0000 0000 03ed 03ed 03ed 03ed 03ed 03ed 03ed 03ed 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 03ed 03ed 03ed 03ed 03ed 03ed 03ed 03f5 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 03f5 03ed 03ed 03f5 03f5 03f5 03f5 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 03dc 03dd 0000 0000 0000 0000 0000 03f5 03f5 03af 03af 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '03ed 03ed 03ed 03ed 0000 03e4 03e5 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '03ed 03ed 03ed 03ed 0000 03da 03b6 03b7 0000 0000 03e3 03ed 03ed 03ed 03a4 03a5 0000 0000 0000 0000 0343 0344 0345 0346 0347'
|
||
- '03ed 03ed 03ed 03ed 0000 03da 03be 03bf 0000 0000 03ea 03ed 03ed 03ed 03ac 03ad 0000 0000 0000 0000 034b 034c 034d 034e 034f'
|
||
- '03f5 03f5 03f5 03f5 0000 0000 03b6 03b7 0000 0000 03db 03ed 03ed 03ed 03af 0000 0000 0394 0395 0000 0386 0387 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 03be 03bf 0000 0000 0000 03ed 03ed 03f5 0000 0000 0000 039c 039d 0000 038e 038f 0000 0000 0000'
|
||
- '03ed 03ed 03ed 03ed 0000 0000 0000 0000 0000 0000 0000 03f5 03f5 0000 0000 0000 033f 0000 0000 0000 0000 0000 0000 0337 0000'
|
||
- '03ed 03ed 03ed 03ed 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '03ed 03ed 03ed 03f5 0000 0000 0000 0354 0355 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '03f5 03f5 03f5 0000 0000 0000 0000 035c 035d 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0005 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
- '0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000'
|
||
'bgs': !ruby/object:RPG::BGS {'name': 'Sea', 'volume': !!int '50', 'pitch': !!int '100'}
|
||
'parallax_loop_y': !!bool 'false'
|
||
'autoplay_bgm': !!bool 'false'
|
||
'encounter_list': []
|
||
'autoplay_bgs': !!bool 'true'
|
||
'parallax_show': !!bool 'false'
|
||
'scroll_type': !!int '0'
|
||
'parallax_loop_x': !!bool 'false'
|
||
'disable_dashing': !!bool 'false'
|
||
'parallax_sy': !!int '0'
|
||
'display_name': ''
|
||
'specify_battleback': !!bool 'false'
|
||
'note': "デフォBGMなし。\r\n\r\n\r\n "
|
||
'battleback1_name': ''
|
||
'battleback2_name': ''
|