Fix Descriptions and Font
This commit is contained in:
parent
d52030f091
commit
16ad5d7516
14 changed files with 607 additions and 1810 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
|
@ -212,6 +212,13 @@ class Window_Base < Window
|
|||
pos = {:x => x, :y => y, :new_x => x, :height => calc_line_height(text)}
|
||||
process_character(text.slice!(0, 1), text, pos) until text.empty?
|
||||
end
|
||||
def draw_text_ex_help(x, y, text)
|
||||
reset_font_settings
|
||||
contents.font.size = Font.default_size - 4
|
||||
text = convert_escape_characters(text)
|
||||
pos = {:x => x, :y => y, :new_x => x, :height => calc_line_height(text)}
|
||||
process_character(text.slice!(0, 1), text, pos) until text.empty?
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# ● フォント設定のリセット
|
||||
#--------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -38,6 +38,6 @@ class Window_Help < Window_Base
|
|||
#--------------------------------------------------------------------------
|
||||
def refresh
|
||||
contents.clear
|
||||
draw_text_ex(4, 0, @text)
|
||||
draw_text_ex_help(4, 0, @text)
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
# アクターコマンドを改造します。
|
||||
#==============================================================================
|
||||
module Vocab
|
||||
def self.no_stype; "未設定"; end
|
||||
def self.no_stype; "Unset"; end
|
||||
end
|
||||
module SceneManager
|
||||
class << self
|
||||
|
|
@ -15,13 +15,13 @@ module SceneManager
|
|||
# ☆ カスタマイズここから、
|
||||
#==============================================================================
|
||||
|
||||
# アクターコマンドを配列で指定します。
|
||||
# "スキル"、"アイテム"、"未設定"、スキル名が使用可能です。
|
||||
# スキルには使用可能なスキルタイプが羅列されます。
|
||||
# 未設定には習得済みのスキルのうちスキルタイプなしのスキルが羅列されます。
|
||||
$cc_actor_command_list = ["状態異常", "未設定", "アイテム", "防御"]
|
||||
# 全てのアクターが初めから覚えているスキル名を指定します。
|
||||
$cc_actor_command_initial = ["", "防御"]
|
||||
# Specify actor commands in an array.
|
||||
# You can use "Skill", "Item", "Unset", or skill names.
|
||||
# Skills will list available skill types.
|
||||
# Unset will list learned skills without a skill type.
|
||||
$cc_actor_command_list = ["Status Ailment", "Unset", "Item", "Defense"]
|
||||
# Specify skill names that all actors know from the start.
|
||||
$cc_actor_command_initial = ["", "Defense"]
|
||||
|
||||
#==============================================================================
|
||||
# ☆ カスタマイズここまで。
|
||||
|
|
@ -34,7 +34,7 @@ module SceneManager
|
|||
$cc_trans_skill[skill.name] = skill.id
|
||||
$cc_trans_skill[skill.id] = skill.id
|
||||
end
|
||||
$cc_trans_skill["未設定"] = 0
|
||||
$cc_trans_skill["Unset"] = 0
|
||||
$cc_trans_skill[0] = 0
|
||||
$cc_trans_skill[Vocab::skill] = 1000
|
||||
$cc_trans_skill[1000] = 1000
|
||||
|
|
|
|||
600
YAML/Armors.yaml
600
YAML/Armors.yaml
File diff suppressed because it is too large
Load diff
182
YAML/Items.yaml
182
YAML/Items.yaml
|
|
@ -1100,9 +1100,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A polishing agent used to enhance weapons, armor, and accessories.
|
||||
|
||||
Slightly expensive.\nOwned:\C[6]\V[401]'
|
||||
'description': 'A polishing agent used to enhance weapons, armor, and accessories.\nSlightly expensive. Owned:\C[6]\V[401]'
|
||||
'name': 'Abrasive'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -1227,11 +1225,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A fragment of crystallized energy from otherworldly creatures. Can be
|
||||
|
||||
used as synthesis material or sold for a high
|
||||
|
||||
price.\nOwned:\C[6]\V[402]'
|
||||
'description': 'A fragment of crystallized energy from otherworldly creatures. Can be\nused as synthesis material or sold for a high price.\nOwned:\C[6]\V[402]'
|
||||
'name': 'Magic Stone Fragment'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -1256,11 +1250,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A high-purity magic stone rarely generated inside otherworldly
|
||||
|
||||
creatures. Can be used as synthesis material or sold for a high
|
||||
|
||||
price.\nOwned:\C[6]\V[403]'
|
||||
'description': 'A high-purity magic stone rarely generated inside otherworldly\ncreatures. Can be used as synthesis material or sold for a high price.\nOwned:\C[6]\V[403]'
|
||||
'name': 'High-Purity Magic Stone'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -1285,11 +1275,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A versatile metal that can freely change hardness, conductivity, and
|
||||
|
||||
thermal conductivity depending on processing. Used as weapon material
|
||||
|
||||
and is extremely rare.\nOwned:\C[6]\V[404]'
|
||||
'description': 'A versatile metal that can freely change hardness, conductivity, and\nthermal conductivity depending on processing. Used as weapon material\nand is extremely rare. Owned:\C[6]\V[404]'
|
||||
'name': 'Universal Metal'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -1489,11 +1475,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'The pinnacle of precise scientific technology embedded in defense
|
||||
|
||||
machines. Can be used as synthesis material or sold for a high
|
||||
|
||||
price.\nOwned:\C[6]\V[405]'
|
||||
'description': 'The pinnacle of precise scientific technology embedded in defense\nmachines. Can be used as synthesis material or sold for a high price.\nOwned:\C[6]\V[405]'
|
||||
'name': 'Cyber Circuit'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -1518,11 +1500,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A computational machine that is difficult to extract without damage.
|
||||
|
||||
Can be used as synthesis material or sold for a high
|
||||
|
||||
price.\nOwned:\C[6]\V[406]'
|
||||
'description': 'A computational machine that is difficult to extract without damage.\nCan be used as synthesis material or sold for a high price.\nOwned:\C[6]\V[406]'
|
||||
'name': 'High-Density Calculator'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -1547,11 +1525,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'An ultra-compact electronic control device. Highly efficient but
|
||||
|
||||
rarely available on the market. Greatly enhances performance when
|
||||
|
||||
used in electric-controlled weapons.\nOwned:\C[6]\V[407]'
|
||||
'description': 'An ultra-compact electronic control device. Highly efficient but\nrarely available on the market. Greatly enhances performance when used\nin electric-controlled weapons. Owned:\C[6]\V[407]'
|
||||
'name': 'Microchip'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -1651,9 +1625,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A magical crystal that serves as the core of a slime. Can be sold for
|
||||
|
||||
a good price.'
|
||||
'description': 'A magical crystal that serves as the core of a slime. Can be sold for\na good price.'
|
||||
'name': 'Slime Core'
|
||||
'consumable': !!bool 'true'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -1678,9 +1650,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A very rare slime core shaped like a droplet. Occasionally dropped by
|
||||
|
||||
slime-type creatures.'
|
||||
'description': 'A very rare slime core shaped like a droplet. Occasionally dropped by\nslime-type creatures.'
|
||||
'name': 'Slime''s Tear'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -1755,11 +1725,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A lotion-like mucus containing a significant amount of aphrodisiac
|
||||
|
||||
components unique to lustful creatures. Just applying it and teasing
|
||||
|
||||
sensitive areas is already unbearable.'
|
||||
'description': 'A lotion-like mucus containing a significant amount of aphrodisiac\ncomponents unique to lustful creatures. Just applying it and teasing\nsensitive areas is already unbearable.'
|
||||
'name': 'Tentacle Slime'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -1784,11 +1750,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'The root of a genetically modified mandragora that screams and arouses
|
||||
|
||||
those who hear it when pulled from the ground. Used as an ingredient
|
||||
|
||||
for secret potions.'
|
||||
'description': 'The root of a genetically modified mandragora that screams and arouses\nthose who hear it when pulled from the ground. Used as an ingredient\nfor secret potions.'
|
||||
'name': 'Mandrake'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -1813,11 +1775,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A delicious fruit wine brewed from ripe pomegranates. Not only does
|
||||
|
||||
it provide a pleasant intoxication, but it is also used as an
|
||||
|
||||
aphrodisiac ingredient.'
|
||||
'description': 'A delicious fruit wine brewed from ripe pomegranates. Not only does it\nprovide a pleasant intoxication, but it is also used as an aphrodisiac\ningredient.'
|
||||
'name': 'Pomegranate Wine'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -1867,11 +1825,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'Saliva used by succubi during foreplay. Its aphrodisiac and
|
||||
|
||||
sensitivity-enhancing effects surpass illegal drugs, and it''s also
|
||||
|
||||
good for health.'
|
||||
'description': 'Saliva used by succubi during foreplay. Its aphrodisiac and\nsensitivity-enhancing effects surpass illegal drugs, and it''s also\ngood for health.'
|
||||
'name': 'Pure Succubus Saliva'
|
||||
'consumable': !!bool 'true'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -1896,11 +1850,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A treasure crystal that serves as the source of succubi''s power,
|
||||
|
||||
charm, and libido. A high-purity lust crystal that arouses just by
|
||||
|
||||
looking at it.'
|
||||
'description': 'A treasure crystal that serves as the source of succubi''s power,\ncharm, and libido. A high-purity lust crystal that arouses just by\nlooking at it.'
|
||||
'name': 'Succubus Power Crystal'
|
||||
'consumable': !!bool 'true'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -1950,7 +1900,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'Honey. Can be sold for a decent price.'
|
||||
'description': 'Honey. Can be sold for a decent price.'
|
||||
'name': 'Royal Honey'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -2000,9 +1950,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'An egg-shaped vibrating adult toy with very strong adhesive tape. A
|
||||
|
||||
drop item exclusively for group battles. Effective on large breasts.'
|
||||
'description': 'An egg-shaped vibrating adult toy with very strong adhesive tape. A\ndrop item exclusively for group battles. Effective on large breasts.'
|
||||
'name': 'Tape Rotor'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -2027,11 +1975,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A rhythmic gymnastics ribbon imbued with aphrodisiac light. Touching
|
||||
|
||||
it brings sexual pleasure to the target. A drop item exclusively for
|
||||
|
||||
group battles. Effective on glasses wearers.'
|
||||
'description': 'A rhythmic gymnastics ribbon imbued with aphrodisiac light. Touching\nit brings sexual pleasure to the target. A drop item exclusively for\ngroup battles. Effective on glasses wearers.'
|
||||
'name': 'Lustful Ribbon'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -2056,11 +2000,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A switch that directly activates the toys equipped by the target. A
|
||||
|
||||
drop item exclusively for group battles. Effective on tomboyish
|
||||
|
||||
individuals.'
|
||||
'description': 'A switch that directly activates the toys equipped by the target. A\ndrop item exclusively for group battles. Effective on tomboyish\nindividuals.'
|
||||
'name': 'Switch of Lustful Tools'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -2760,11 +2700,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'An oral energy recovery potion. Also increases TP and fully restores
|
||||
|
||||
mental strength. ''I'' is the initial of the pharmaceutical company
|
||||
|
||||
name, so there is no ''II''.\nOwned:\C[6]\V[409]'
|
||||
'description': 'An oral energy recovery potion. Also increases TP and fully restores\nmental strength. ''I'' is the initial of the pharmaceutical company\nname, so there is no ''II''. Owned:\C[6]\V[409]'
|
||||
'name': 'Recovery Agent I'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -2794,11 +2730,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A medicine that suppresses and calms sexual desire. Recommended for
|
||||
|
||||
those creating erotic works, but it also kills motivation and
|
||||
|
||||
passion, so maybe not suitable after all.\nOwned:\C[6]\V[410]'
|
||||
'description': 'A medicine that suppresses and calms sexual desire. Recommended for\nthose creating erotic works, but it also kills motivation and passion,\nso maybe not suitable after all. Owned:\C[6]\V[410]'
|
||||
'name': 'Libido Suppressant'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -2828,11 +2760,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A medicine that can calm sexual throbbing when applied. Honestly,
|
||||
|
||||
just rubbing it on the throbbing area feels
|
||||
|
||||
amazing.\nOwned:\C[6]\V[411]'
|
||||
'description': 'A medicine that can calm sexual throbbing when applied. Honestly, just\nrubbing it on the throbbing area feels amazing. Owned:\C[6]\V[411]'
|
||||
'name': 'Painkiller'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -2862,11 +2790,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A medicine that can calm a body in a heightened state of sensitivity.
|
||||
|
||||
Honestly, just rubbing it on sensitive areas feels
|
||||
|
||||
amazing.\nOwned:\C[6]\V[412]'
|
||||
'description': 'A medicine that can calm a body in a heightened state of sensitivity.\nHonestly, just rubbing it on sensitive areas feels amazing.\nOwned:\C[6]\V[412]'
|
||||
'name': 'Soothing Ointment'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -2896,13 +2820,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'When used, it instantly removes lustful otherworldly creatures
|
||||
|
||||
clinging to the body. Must be thoroughly applied all over the body,
|
||||
|
||||
which can be embarrassing depending on the
|
||||
|
||||
situation.\nOwned:\C[6]\V[413]'
|
||||
'description': 'When used, it instantly removes lustful otherworldly creatures\nclinging to the body. Must be thoroughly applied all over the body,\nwhich can be embarrassing depending on the situation.\nOwned:\C[6]\V[413]'
|
||||
'name': 'Salt of Exorcism'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -2932,11 +2850,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'When used, it instantly removes obstructive devices clinging to the
|
||||
|
||||
body. Sends an indecent electric current through the body, making it
|
||||
|
||||
slightly embarrassing to use.\nOwned:\C[6]\V[414]'
|
||||
'description': 'When used, it instantly removes obstructive devices clinging to the\nbody. Sends an indecent electric current through the body, making it\nslightly embarrassing to use. Owned:\C[6]\V[414]'
|
||||
'name': 'Interference Wave Device'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -2966,9 +2880,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'Dispels illusions and hypnosis affecting consciousness and thoughts
|
||||
|
||||
with a sharp pain. Causes slight damage upon use.\nOwned:\C[6]\V[415]'
|
||||
'description': 'Dispels illusions and hypnosis affecting consciousness and thoughts\nwith a sharp pain. Causes slight damage upon use. Owned:\C[6]\V[415]'
|
||||
'name': 'Revitalizing Needle'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -2998,11 +2910,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A medicine that neutralizes aphrodisiac effects. ''C'' stands for
|
||||
|
||||
Vitamin C. Also has a calming effect and alleviates sexual
|
||||
|
||||
frustration.\nOwned:\C[6]\V[416]'
|
||||
'description': 'A medicine that neutralizes aphrodisiac effects. ''C'' stands for\nVitamin C. Also has a calming effect and alleviates sexual\nfrustration. Owned:\C[6]\V[416]'
|
||||
'name': 'Anti-Lust Agent C'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -3057,9 +2965,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A code programmed with clothing repair functions. When read, it
|
||||
|
||||
restores equipped clothing to perfect condition.\nOwned:\C[6]\V[418]'
|
||||
'description': 'A code programmed with clothing repair functions. When read, it\nrestores equipped clothing to perfect condition. Owned:\C[6]\V[418]'
|
||||
'name': 'Sewing Cord'
|
||||
'consumable': !!bool 'true'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -3189,11 +3095,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A powerful aphrodisiac that greatly increases libido. Causes
|
||||
|
||||
erogenous zones to throb and induces an aroused state upon
|
||||
|
||||
consumption.\nOwned:\C[6]\V[423]'
|
||||
'description': 'A powerful aphrodisiac that greatly increases libido. Causes erogenous\nzones to throb and induces an aroused state upon consumption.\nOwned:\C[6]\V[423]'
|
||||
'name': 'Aphrodisiac'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -3223,11 +3125,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A detergent that coats the body with bubbles inducing sexual arousal.
|
||||
|
||||
Has strong cleaning effects capable of removing special coatings.
|
||||
|
||||
Embarrassing to use.\nOwned:\C[6]\V[414]'
|
||||
'description': 'A detergent that coats the body with bubbles inducing sexual arousal.\nHas strong cleaning effects capable of removing special coatings.\nEmbarrassing to use. Owned:\C[6]\V[414]'
|
||||
'name': 'Pleasure Detergent'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -3357,7 +3255,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'A chemical agent that can cleanly remove paint. Feels somewhat slimy.'
|
||||
'description': 'A chemical agent that can cleanly remove paint. Feels somewhat slimy.'
|
||||
'name': 'Paint Remover'
|
||||
'consumable': !!bool 'true'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -3387,11 +3285,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'An ointment that neutralizes the neurotoxin responsible for sustaining
|
||||
|
||||
an erection. Honestly, just applying it to the sensitive, erect area
|
||||
|
||||
feels so good it''s hard to manage.'
|
||||
'description': 'An ointment that neutralizes the neurotoxin responsible for sustaining\nan erection. Honestly, just applying it to the sensitive, erect area\nfeels so good it''s hard to manage.'
|
||||
'name': 'Erection Shrinkage Drug'
|
||||
'consumable': !!bool 'true'
|
||||
'occasion': !!int '0'
|
||||
|
|
@ -7596,11 +7490,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'Use this when you''re stuck against a wall or unable to move forward to
|
||||
|
||||
pass through walls. Use it again to deactivate. An item for when bugs
|
||||
|
||||
occur.'
|
||||
'description': 'Use this when you''re stuck against a wall or unable to move forward to\npass through walls. Use it again to deactivate. An item for when bugs\noccur.'
|
||||
'name': 'Trap Escape Device'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
@ -7630,7 +7520,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'You will become incapacitated. For those who want to be tormented.'
|
||||
'description': 'You will become incapacitated. For those who want to be tormented.'
|
||||
'name': 'Self-Destruct Switch'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '1'
|
||||
|
|
@ -7660,11 +7550,7 @@
|
|||
'repeats': !!int '1'
|
||||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Item
|
||||
'description': 'Allows you to toggle ON/OFF settings for clothing transparency,
|
||||
|
||||
masturbation, and climax scene shortening. One of the reasons
|
||||
|
||||
production takes so much time.'
|
||||
'description': 'Allows you to toggle ON/OFF settings for clothing transparency,\nmasturbation, and climax scene shortening. One of the reasons\nproduction takes so much time.'
|
||||
'name': 'Simple Settings'
|
||||
'consumable': !!bool 'false'
|
||||
'occasion': !!int '2'
|
||||
|
|
|
|||
508
YAML/Map001.yaml
508
YAML/Map001.yaml
|
|
@ -93,9 +93,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'キーボードの早打ち1', 'pitch': !!int '120', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 2XXXX年 \.\.7月\.14日\.\. PM:23:00\|\|']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 秘密結社\.\.支部.\.研究所 \.ラボラトリ\|\| ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Year 2XXXX \.\. July \.14th \.\. PM:23:00\|\|
|
||||
|
||||
Secret Society \.\. Branch \. Research Facility \.
|
||||
|
||||
Laboratory\|\|']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
'i': !!int '0'
|
||||
|
|
@ -130,8 +132,8 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*2]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '90']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 定時か……']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Right on time...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
'i': !!int '0'
|
||||
|
|
@ -147,9 +149,10 @@
|
|||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*3]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 会長はまだ来ていないが仕方あるまい。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先に始めてしまおうか。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The chairman hasn''t arrived yet, but no matter. Let''s begin
|
||||
|
||||
without them.']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
'i': !!int '0'
|
||||
'c': !!int '205'
|
||||
|
|
@ -170,9 +173,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'キーボードの早打ち1', 'pitch': !!int '50', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 電力供給装置…起動……完了']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 原料供給装置…起動……完了']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Power supply system... activated... complete. Material
|
||||
|
||||
supply system... activated... complete.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -193,8 +197,8 @@
|
|||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*7]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そして……']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And now...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '4', !!int '2', !!int '4']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
|
|
@ -208,16 +212,16 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '4', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【囚われヒロイン】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' むぐ…うぅぅ……']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Captive Heroine】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mmm... ugh...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(60)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' マナエネルギー搾取装置起動!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mana energy extraction device, activate!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'バイブSE(中)', 'pitch': !!int '150', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '10、ピチャピチャ2', 'pitch': !!int '150', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '1', !!bool 'false']}
|
||||
|
|
@ -239,8 +243,8 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '24', '魔力発生装置ちゃん振動', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【囚われヒロイン】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{んううぅぅ~~♡!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Captive Heroine】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\{Nngh uuuuh~~♡!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '12、しぶき 短 12', 'pitch': !!int '130', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '5']}
|
||||
|
|
@ -294,10 +298,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '24']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '3', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふはは!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 電源を入れただけで達したか!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今夜はエネルギー回収が捗りそうだな…!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Just turning on the power made you climax! Tonight''s
|
||||
|
||||
energy collection is going to be productive...!']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
'i': !!int '0'
|
||||
'c': !!int '205'
|
||||
|
|
@ -327,10 +331,10 @@
|
|||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*10]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 最終チェックオールクリア!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 次元連結システム起動!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 開け!異界の扉よ!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Final checks all clear! Dimensional connection system,
|
||||
|
||||
activate! Open! Gate to the otherworld!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '245', 'p': [!ruby/object:RPG::BGS {'name': 'Quake', 'volume': !!int '75', 'pitch': !!int '150'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '225', 'p': [!!int '3', !!int '9', !!int '120', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
|
|
@ -385,10 +389,12 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '203', !!int '203', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふははははは!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今日も愛らしい淫生物達が召喚されたぞ!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' やはり生娘の淫液はいいエネルギーになる!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahahahaha! Once again, adorable lewd creatures have been
|
||||
|
||||
summoned! As expected, the sexual fluids of a virgin make
|
||||
|
||||
excellent energy!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -412,38 +418,50 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*20]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*21]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 特に真ん中の奴はお前を快楽で腰砕けにし']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こうして無様な魔力製造装置に貶めた元凶だ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんなものがまたもや追加されてしまったわけだ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Especially that one in the center―it was the one that broke
|
||||
|
||||
you with pleasure and turned you into this pathetic magic-
|
||||
|
||||
producing device. And now, another one has been added.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前も巷じゃ最強の正義ヒロイン『ジ・オーザム』']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' などともてはやされていたようだが…']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You were once hailed as the strongest heroine of justice,
|
||||
|
||||
''The Awesome,'' weren''t you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 女である以上、雌堕としの『サキュバス』に']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 勝ち目など最初からなかったな?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But as a woman, you never stood a chance against the
|
||||
|
||||
''Succubus'' who specializes in corrupting females, did you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 特に戦闘終盤の、疼く陰部を自ら慰めながら']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 残った片手で必死に武器を振るい戦うその雄姿…!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あれは大層眼福なものだったぞ!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Especially near the end of the battle, when you were
|
||||
|
||||
desperately fighting with one hand while soothing your
|
||||
|
||||
throbbing genitals with the other...! That was quite the
|
||||
|
||||
spectacle!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' おまえの素晴らしい淫欲との戦いは監視カメラで記録され']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すでに会長が編集済だと聞いている。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今頃お前の痴態が全世界に公開されているかもしれんなぁ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Your magnificent struggle against your own lust was recorded
|
||||
|
||||
by surveillance cameras. I hear the chairman has already
|
||||
|
||||
edited it. By now, your disgraceful acts might be
|
||||
|
||||
broadcasted worldwide.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -453,32 +471,39 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '4', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【囚われヒロイン】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' …うぅぅ……///']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Captive Heroine】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Ugh...///']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふふふ、まだまだイキたりなさそうだな…?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 昨日の実験から今まで絶頂を禁じていた甲斐があった']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' というものだ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh, it seems you''re still not satisfied, are
|
||||
|
||||
you...? It was worth forbidding you from climaxing since
|
||||
|
||||
yesterday''s experiment.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しかし、巷の最強のヒロイン様がこのざまじゃあ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 他の『正義のヒロイン』などとのさばっている']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 子娘たちが魔力製造装置に落ちるのも時間の問題…']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['However, if the so-called strongest heroine is in this
|
||||
|
||||
state, it''s only a matter of time before the other ''heroines
|
||||
|
||||
of justice'' fall and become magic-producing devices as
|
||||
|
||||
well...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すべからず魔力発生装置兼、雌奴隷として使役し']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さらなる異界のオーパーツも得ることも出来る…!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['They will all serve as magic generators and female slaves,
|
||||
|
||||
allowing us to obtain even more otherworldly artifacts...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ゆくゆくは誰にも追随できぬ兵力で']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 世界をも支配できるというわけだ…!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ははははは!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eventually, with an unmatched military force, we will
|
||||
|
||||
dominate the world...! Hahahahaha!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -510,9 +535,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*27]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', '魔力発生装置ちゃん0', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………しかし会長、遅いな。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' こちらからも連絡を入れるとするか。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...But the chairman is late. I suppose I''ll try contacting
|
||||
|
||||
them.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '携帯電話に出る', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
|
|
@ -523,9 +549,8 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '妨害電波', 'pitch': !!int '100', 'volume': !!int '60'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '2', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ………ん?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 通信が安定しないな。通信障害か?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Hmm? The communication is unstable. A transmission issue?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -547,9 +572,10 @@
|
|||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*28]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まぁいい。まずは召喚淫生物のテストだ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 丁度ここにいい実験台がある。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No matter. First, let''s test the summoned lewd creatures.
|
||||
|
||||
There''s a perfect test subject right here.']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
'i': !!int '0'
|
||||
'c': !!int '205'
|
||||
|
|
@ -564,9 +590,8 @@
|
|||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*29]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁいい子たち。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' お前たちの力を見せてくれるか?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, my lovely creatures. Show me your power.']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
'i': !!int '0'
|
||||
'c': !!int '205'
|
||||
|
|
@ -622,9 +647,12 @@
|
|||
- !ruby/object:RPG::MoveCommand {'code': !!int '0', 'parameters': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*34]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うむ、快楽に歪む顔を隠しては興が乗らんな。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 感想も聞きたいからな。特別に顔の枷を外してやる。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm, hiding your face twisted in pleasure dampens the mood.
|
||||
|
||||
I want to hear your thoughts too. I''ll make an exception and
|
||||
|
||||
remove your face restraints.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'スイッチ01', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(15)']}
|
||||
|
|
@ -643,8 +671,8 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '19']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【囚われヒロイン】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うぁ……']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Captive Heroine】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -657,8 +685,8 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', '魔力発生装置ちゃんぷしゃあ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【囚われヒロイン】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ひ、ひぃ……!たすけて…!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Captive Heroine】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-Hii...! Help me...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -666,9 +694,12 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', '', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ははは、サキュバスを見ただけで腰ががくがくだな!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 残念ながらいくら叫んだところで誰もお前を助けなんぞ……']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha, just seeing the succubus has made your legs give
|
||||
|
||||
out! Unfortunately, no matter how much you scream, no one
|
||||
|
||||
will come to save you...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -677,9 +708,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【???】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しょうがない。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ここで見て見ぬふりをするのもね。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぼくが助けてあげるよ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I can''t just stand by and do nothing. I''ll save you.']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
'i': !!int '0'
|
||||
'c': !!int '205'
|
||||
|
|
@ -709,8 +738,8 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*36]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '1', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ……誰だ!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Who’s there!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '204', 'p': [!!int '8', !!int '7', !!int '6']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Attack3', 'pitch': !!int '115', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
|
|
@ -783,10 +812,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリながしめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【女スパイ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 次元工学権威マッド教授は法に背いた研究を行い']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 研究成果をまた悪の組織に横流しし資金を得ている。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これはもう黒確定みたいだね。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Female Spy】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The renowned authority on dimensional engineering, Mad
|
||||
|
||||
Professor, has been conducting illegal research and
|
||||
|
||||
funneling the results to an evil organization for funding.
|
||||
|
||||
It seems like this is a confirmed case of wrongdoing.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにこ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
|
|
@ -794,10 +827,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(15)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ……貴様何者だ…?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まさかこいつと同じ、正義のヒロインとか言う']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 馬鹿げた連中の一員か!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Who are you...? Don’t tell me you’re one of those
|
||||
|
||||
ridiculous so-called heroines of justice, like this one!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -805,27 +838,32 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリながしめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【女スパイ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 違うよ、ぼくらはあくまでも裏方。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな表立って活躍するような人たちじゃないよ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Female Spy】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nope, we’re strictly behind-the-scenes. We’re not the kind
|
||||
|
||||
of people who act openly in the spotlight.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにこ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリながしめ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【女スパイ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 本来はご法度だけど…']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いろいろ教えてくれた博士の正直さに免じて']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今回は特別に名乗ってあげる。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Female Spy】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Normally, it’s against the rules, but... considering the
|
||||
|
||||
professor’s honesty in sharing so much, I’ll make an
|
||||
|
||||
exception and introduce myself this time.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリデフォ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぼくは秘密結社「IDO」のエージェント!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 極秘捜査官コードネーム・テュナ!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I’m an agent of the secret organization "IDO"! Codename:
|
||||
|
||||
Tuna, top-secret investigator!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにこ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリデフォ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 異界との連結の阻止及びに貴方の身柄の拘束']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 遂行させてもらうよ!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I’m here to stop the connection to the otherworld and take
|
||||
|
||||
you into custody!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -849,9 +887,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつうながしめ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ、わざとじゃない限り負ける要素はないんでね']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見えないところで本気出して勝ったことにしちゃいました。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, unless it’s intentional, there’s no way I’d lose. I’ll
|
||||
|
||||
just quietly go all out and claim victory.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '44']}
|
||||
|
|
@ -863,15 +902,19 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' すかさず第二開戦と行こうか…']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' くくく…いい気になっているようだが奴は起点作成として']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 十分な仕事をした。あとは蹂躙の時間だ…!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let’s move straight to the second battle... Kukuku... You
|
||||
|
||||
may be feeling confident, but that one has already done
|
||||
|
||||
enough groundwork. Now it’s time for devastation...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 闘っている間に拘束の準備は済ませていたのだ!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 先手必勝! ゆけい!テクニクラゲ!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 奴の余裕面をアヘ顔にしてやれ!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['While we were fighting, I prepared the restraints! Strike
|
||||
|
||||
first to win! Go, Technic Jellyfish! Turn that smug face
|
||||
|
||||
into an ahegao!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '44']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '19']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '1', !!int '101']}
|
||||
|
|
@ -897,17 +940,19 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつうながしめ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ、わざとじゃない限り負ける要素はないんでね']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見えないところで本気出して勝ったことにしちゃいました。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, unless it’s intentional, there’s no way I’d lose. I’ll
|
||||
|
||||
just quietly go all out and claim victory.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '1', !!int '133']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そんな体でよく戦ったと褒めてやりたいところだが…']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' これで終わりだ!いけ!サキュバス!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I’d like to commend you for fighting so well in that
|
||||
|
||||
condition... but this is the end! Go, Succubus!!']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
'i': !!int '0'
|
||||
'c': !!int '205'
|
||||
|
|
@ -929,9 +974,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '603', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつうながしめ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' まぁ、わざとじゃない限り負ける要素はないんでね']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': [' 見えないところで本気出して勝ったことにしちゃいました。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, unless it’s intentional, there’s no way I’d lose. I’ll
|
||||
|
||||
just quietly go all out and claim victory.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '604', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '1', !!int '137']}
|
||||
|
|
@ -943,9 +989,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ばかな…!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なぜ…なぜ淫生物の愛撫が効かない…!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Impossible...!? Why... why isn’t the lewd creature’s caress
|
||||
|
||||
working...!?']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
'i': !!int '0'
|
||||
'c': !!int '205'
|
||||
|
|
@ -963,33 +1010,39 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服ふつうながしめ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ、悪の組織っていつもそう。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぼくが女の子だって知るや否や、おっぱいやおまたやお尻']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なんかべたべたさわって。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Sigh, evil organizations are always like this. The moment
|
||||
|
||||
they find out I’m a girl, they start groping my boobs,
|
||||
|
||||
crotch, and butt.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリながしめ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 別に急所でもないし、ダメージも入らないのに']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いったい何がしたいんだか。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It’s not even a weak point, and it doesn’t deal any damage.
|
||||
|
||||
What exactly are they trying to accomplish?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' …! 貴様、不感症か!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ばかな…並大抵の不感症など私の淫生物は物ともしないはず…']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...! Are you frigid!? Impossible... My lewd creatures should
|
||||
|
||||
be able to overcome any ordinary frigidity...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリデフォ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何だか分かんないけどもう切り札はないみたいだね。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さあ、大人しく連行させてもらうよ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I don’t know what’s going on, but it seems like you’re out
|
||||
|
||||
of trump cards. Now, let me take you in quietly.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いいや…切り札はある……']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No... I still have one trump card...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 私が機械に頼って女を堕とすなど癪だが…']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 背に腹は代えられん!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I hate relying on machines to break a woman, but...
|
||||
|
||||
desperate times call for desperate measures!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -997,9 +1050,8 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '携帯電話に出る', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 食らえ!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' \{強制絶頂光線!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take this! \{Forced Climax Beam!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -1024,13 +1076,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらき', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ……!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' しまった!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...! Damn it!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ふはははは!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' さぁイケ!いけ!イけ!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahahahaha! Go on! Go! Go!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['adv_pcture_number(103)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '88', !!null 'null', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['adv_pcture_number(104)']}
|
||||
|
|
@ -1039,21 +1089,20 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらきき', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ……………']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつうながしめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なにこれ?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あったかいくらいで全然ダメージないんだけど。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What is this? It’s just warm, and it doesn’t hurt at all.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' う、嘘だろう!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 強制絶頂光線(アクメビーム)だぞ!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 効かないないなんてことがあるわけ…']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-no way!? This is the Forced Climax Beam (Orgasm Beam)!!
|
||||
|
||||
There’s no way it wouldn’t work...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['adv_pcture_number(103)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '88', !!null 'null', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0', !!int '150', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['adv_pcture_number(104)']}
|
||||
|
|
@ -1062,14 +1111,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリながしめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 全く効かないよ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' じゃあ、もう切り札は無いってことでいいね?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' そこで大人しくしてて。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It doesn’t work at all. So, can we agree you’re out of trump
|
||||
|
||||
cards? Just stay put over there.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '0', !!int '7', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぬ、ぬぅぅ…!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Grrr...!']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
'i': !!int '0'
|
||||
'c': !!int '205'
|
||||
|
|
@ -1108,9 +1157,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', '魔力発生装置ちゃん', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', '魔力搾取装置', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつうデフォ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よいしょ…と。 きみ、大丈夫?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今拘束を外してあげるね。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright... There we go. Are you okay? I’ll remove your
|
||||
|
||||
restraints now.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', '魔力発生装置ちゃん1', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -1119,10 +1169,12 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '11、くちゅ 中 06', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらきき', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' よいしょ…と。 ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うーわ、潤滑液か何かでぬるぬる。気持ちわるっ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' まってて、腰の固定具も今外すからね。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright... There we go. Ugh, it’s all slimy with some kind
|
||||
|
||||
of lubricant. Gross. Hold on, I’ll remove the waist
|
||||
|
||||
restraints too.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '09、しぶき 短 09', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '9', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '06、くちゅ 中 01', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
|
|
@ -1130,17 +1182,17 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', '魔力搾取装置4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【囚われヒロイン】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ…はぁ………あぁんっ♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今は駄目ッ…抜けちゃっ…い、イっちゃう…♡ ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Captive Heroine】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa... aah♡ Not now... it''s slipping out... I-I''m
|
||||
|
||||
going to cum...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', '魔力発生装置ちゃん1', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつうデフォ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ん?どこに?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' とりあえず戻すね。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hm? Where to? Anyway, I''ll put it back.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', '魔力発生装置ちゃん2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', '魔力搾取装置3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '09、くちゅ 中 04', 'pitch': !!int '120', 'volume': !!int '100'}]}
|
||||
|
|
@ -1152,10 +1204,8 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '18、じぶき 長 03', 'pitch': !!int '100', 'volume': !!int '90'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【囚われヒロイン】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あんっ♡! だ、めっ♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' いくっ♡ んんんんッ!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ビク ビクッ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Captive Heroine】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aah♡! N-no♡ I''m cumming♡ Nnnnnn! Twitch, twitch.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', '魔力発生装置ちゃんぷしゃあ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
'i': !!int '0'
|
||||
|
|
@ -1201,8 +1251,8 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつうデフォ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' うわっ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whoa.']}
|
||||
- !ruby/object:RPG::EventCommand
|
||||
'i': !!int '0'
|
||||
'c': !!int '205'
|
||||
|
|
@ -1221,21 +1271,20 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', '魔力発生装置ちゃん4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【囚われヒロイン】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' はぁ…はぁ…♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Captive Heroine】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa... haa...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '7', !!int '9', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', '魔力発生装置ちゃん5', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>【囚われヒロイン】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\> はぁ…はぁ…♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\< き、気もち…いよぉ…♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>[Captive Heroine] \>Haa... haa...♡ \<It... feels so
|
||||
|
||||
good...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまりデフォ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 気持ちいわけないでしょ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 何言ってんだこの子?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['There''s no way it feels good. What is this girl even saying?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1243,32 +1292,40 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '2', !!int '5', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【マッド博士】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' …くそぉ…!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 私の偉大な研究がこんなマグロ女なんかに…']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Damn it...! My great research, ruined by some tuna
|
||||
|
||||
woman...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリながしめ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 聞こえる?オペレーター・マクレール。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 今から連行するから手続きと事後調査班の増員をよろしく。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 監禁されてた子はひどい錯乱状態みたいだから医療班もね。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Can you hear me? Operator McClaire. I''m bringing them in
|
||||
|
||||
now, so prepare the procedures and increase the post-
|
||||
|
||||
investigation team. The girl who was held captive seems to
|
||||
|
||||
be in a severe state of confusion, so call the medical team
|
||||
|
||||
too.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつうデフォ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【エージェント・テュナ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あとマッド博士。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぼくはマグロじゃないよ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Agent Tuna】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And by the way, Mad Doctor, I''m not a tuna.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリながしめ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ましろ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ぼくはましろ。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 貴方にはうちの組織に入ってその頭脳を正しいことに']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 使ってもらうよ。これからよろしくね。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m Mashiro. You''re going to join our organization and use
|
||||
|
||||
that brain of yours for the right purposes. Looking forward
|
||||
|
||||
to working with you.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||||
|
|
@ -1576,9 +1633,8 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつうながしめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【ましろ】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' なにこれ?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' あったかいくらいで全然ダメージないんだけど。']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s this? It''s just warm, it doesn''t hurt at all.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
!!int '7': !ruby/object:RPG::Event
|
||||
'id': !!int '7'
|
||||
|
|
@ -1922,9 +1978,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'キーボードの早打ち1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 2XXXX年\.\.X月\.XX日\.\.某時刻\|\|']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' 秘密結社\.\.ERO\.\.支部研究所\.にて\|']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': [' Year 2XXXX\.\.Month X\.Day XX\.\.Certain Time\|\|
|
||||
|
||||
Secret Organization\.\.ERO\.\.Branch Laboratory\.at\|']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
!!int '8': !ruby/object:RPG::Event
|
||||
'id': !!int '8'
|
||||
|
|
|
|||
1042
YAML/Skills.yaml
1042
YAML/Skills.yaml
File diff suppressed because it is too large
Load diff
|
|
@ -1,8 +1,6 @@
|
|||
- !!null 'null'
|
||||
- !ruby/object:RPG::Weapon
|
||||
'description': 'Mashiro''s well-shaped breasts. The beautiful curves are captivating.
|
||||
|
||||
\nCurrent Arousal Value: \C[6]\V[61]'
|
||||
'description': 'Mashiro''s well-shaped breasts. The beautiful curves are captivating.\nCurrent Arousal Value: \C[6]\V[61]'
|
||||
'name': 'Perfectly Shaped Breasts'
|
||||
'icon_index': !!int '10'
|
||||
'price': !!int '0'
|
||||
|
|
@ -30,13 +28,7 @@
|
|||
'etype_id': !!int '0'
|
||||
'wtype_id': !!int '4'
|
||||
- !ruby/object:RPG::Weapon
|
||||
'description': 'Breasts that have grown to an unimaginable size compared to their
|
||||
|
||||
original. Every time they change shape, a sensual pleasure bursts
|
||||
|
||||
inside, making it impossible to move recklessly...\nBreast sensitivity
|
||||
|
||||
increases upon taking damage. Current Arousal Value: \C[6]\V[61]'
|
||||
'description': 'Breasts that have grown to an unimaginable size compared to their\noriginal. Every time they change shape, a sensual pleasure bursts\ninside, making it impossible to move recklessly... Breast sensitivity\nincreases upon taking damage. Current Arousal Value: \C[6]\V[61]'
|
||||
'name': 'Sensitive Huge Breasts'
|
||||
'icon_index': !!int '529'
|
||||
'price': !!int '0'
|
||||
|
|
@ -60,15 +52,7 @@
|
|||
'etype_id': !!int '0'
|
||||
'wtype_id': !!int '4'
|
||||
- !ruby/object:RPG::Weapon
|
||||
'description': 'A naughty binding method that tightens the base of the chest to
|
||||
|
||||
emphasize the breasts. While bound, the mammary glands become active,
|
||||
|
||||
making the entire chest more sensitive.\n\C[6][Breast Pleasure While
|
||||
|
||||
Walking (Small)]\C[4][Relieve Breast Arousal (Small)]\C[10][Breast
|
||||
|
||||
Sensitivity After Attack]'
|
||||
'description': 'A naughty binding method that tightens the base of the chest to\nemphasize the breasts. While bound, the mammary glands become active,\nmaking the entire chest more sensitive. \C[6][Breast Pleasure While\nWalking (Small)]\C[4][Relieve Breast Arousal (Small)]\C[10][Breast\nSensitivity After Attack]'
|
||||
'name': 'Breast Binding'
|
||||
'icon_index': !!int '545'
|
||||
'price': !!int '0'
|
||||
|
|
@ -96,13 +80,7 @@
|
|||
'etype_id': !!int '0'
|
||||
'wtype_id': !!int '4'
|
||||
- !ruby/object:RPG::Weapon
|
||||
'description': 'A seal applied to the base of the chest that develops the mammary
|
||||
|
||||
glands with needles and electromagnetic force. The powerful
|
||||
|
||||
electromagnetic pulses lead to breast orgasms.\n\C[6][Occasional Chest
|
||||
|
||||
Pleasure][Increased Chest Arousal]\C[4][Relieve Chest Arousal (Small)]'
|
||||
'description': 'A seal applied to the base of the chest that develops the mammary\nglands with needles and electromagnetic force. The powerful\nelectromagnetic pulses lead to breast orgasms. \C[6][Occasional Chest\nPleasure][Increased Chest Arousal]\C[4][Relieve Chest Arousal (Small)]'
|
||||
'name': 'Mammary Pulsar'
|
||||
'icon_index': !!int '529'
|
||||
'price': !!int '0'
|
||||
|
|
@ -130,15 +108,7 @@
|
|||
'etype_id': !!int '0'
|
||||
'wtype_id': !!int '4'
|
||||
- !ruby/object:RPG::Weapon
|
||||
'description': 'A teasing tentacle bra that keeps the nipples and breasts on the verge
|
||||
|
||||
of climax. It''s very difficult to climax through nipple play with
|
||||
|
||||
this underwear.\n\C[6][Constant Breast & Nipple Sensitivity
|
||||
|
||||
(Small)][Constant Breast & Nipple Arousal (Large)]\C[10][No Climax
|
||||
|
||||
Through Breast Masturbation]'
|
||||
'description': 'A teasing tentacle bra that keeps the nipples and breasts on the verge\nof climax. It''s very difficult to climax through nipple play with this\nunderwear. \C[6][Constant Breast & Nipple Sensitivity\n(Small)][Constant Breast & Nipple Arousal (Large)]\C[10][No Climax\nThrough Breast Masturbation]'
|
||||
'name': 'Tentacle Bra'
|
||||
'icon_index': !!int '74'
|
||||
'price': !!int '0'
|
||||
|
|
@ -246,11 +216,7 @@
|
|||
'etype_id': !!int '0'
|
||||
'wtype_id': !!int '4'
|
||||
- !ruby/object:RPG::Weapon
|
||||
'description': 'A talisman that seals breast sensitivity and prevents breast-related
|
||||
|
||||
status ailments. \C[3][Reduced Breast Status Ailments][Reduced Breast
|
||||
|
||||
Arousal]'
|
||||
'description': 'A talisman that seals breast sensitivity and prevents breast-related\nstatus ailments. \C[3][Reduced Breast Status Ailments][Reduced Breast\nArousal]'
|
||||
'name': 'Sealed Lust Breast Tag'
|
||||
'icon_index': !!int '239'
|
||||
'price': !!int '1000'
|
||||
|
|
@ -410,11 +376,7 @@
|
|||
'etype_id': !!int '0'
|
||||
'wtype_id': !!int '0'
|
||||
- !ruby/object:RPG::Weapon
|
||||
'description': 'Breasts that have been modified and developed into lewdness by
|
||||
|
||||
Sakyuma. Every transformation generates sweet pleasure, leaving the
|
||||
|
||||
body weak.\n\C[6]Breast Pleasure Occurs Upon Taking Damage'
|
||||
'description': 'Breasts that have been modified and developed into lewdness by\nSakyuma. Every transformation generates sweet pleasure, leaving the\nbody weak. \C[6]Breast Pleasure Occurs Upon Taking Damage'
|
||||
'name': 'Developed Breasts'
|
||||
'icon_index': !!int '57'
|
||||
'price': !!int '0'
|
||||
|
|
@ -750,11 +712,7 @@
|
|||
'etype_id': !!int '0'
|
||||
'wtype_id': !!int '0'
|
||||
- !ruby/object:RPG::Weapon
|
||||
'description': 'A famous sword crafted with phantom metal and processed with magic
|
||||
|
||||
stones. Its swing is as light as a feather, and its slashes are as
|
||||
|
||||
heavy as steel.\nSlash Attribute Attack Power: 400'
|
||||
'description': 'A famous sword crafted with phantom metal and processed with magic\nstones. Its swing is as light as a feather, and its slashes are as\nheavy as steel. Slash Attribute Attack Power: 400'
|
||||
'name': 'Mithril Blade'
|
||||
'icon_index': !!int '251'
|
||||
'price': !!int '0'
|
||||
|
|
|
|||
Loading…
Reference in a new issue