TL Upgrade plugin
This commit is contained in:
parent
bf44daa6a1
commit
b9ae4fdfbc
1 changed files with 71 additions and 71 deletions
|
|
@ -41,77 +41,77 @@ Imported["iiiKANIUpgrade"] = 1.0;
|
|||
});
|
||||
|
||||
var tbl = {
|
||||
0: { pid: 0, val: 500, uptype: 128, msg: `【現在の体力Lv】:` },
|
||||
1: { pid: 0, val: 500, uptype: 128, msg: `【現在の体力Lv】:` },
|
||||
2: { pid: 0, val: 500, uptype: 128, msg: `【現在の体力Lv】:` },
|
||||
3: { pid: 0, val: 500, uptype: 128, msg: `【現在の体力Lv】:` },
|
||||
4: { pid: 0, val: 500, uptype: 128, msg: `【現在の体力Lv】:` },
|
||||
0: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` },
|
||||
1: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` },
|
||||
2: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` },
|
||||
3: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` },
|
||||
4: { pid: 0, val: 500, uptype: 128, msg: `【Current Health Lv】:` },
|
||||
//"5" : { pid: -1, val: -1, uptype: -1, msg: `---` },
|
||||
6: { pid: 0, val: 500, uptype: 128, msg: `---` },
|
||||
7: { pid: 0, val: 500, uptype: 128, msg: `---` },
|
||||
|
||||
8: { pid: 1, val: 1, uptype: 129, msg: `【現在の技Lv】:` },
|
||||
9: { pid: 1, val: 1, uptype: 129, msg: `【現在の技Lv】:` },
|
||||
10: { pid: 1, val: 1, uptype: 129, msg: `【現在の技Lv】:` },
|
||||
11: { pid: 1, val: 1, uptype: 129, msg: `【現在の技Lv】:` },
|
||||
12: { pid: 1, val: 1, uptype: 129, msg: `【現在の技Lv】:` },
|
||||
8: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` },
|
||||
9: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` },
|
||||
10: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` },
|
||||
11: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` },
|
||||
12: { pid: 1, val: 1, uptype: 129, msg: `【Current Skill Lv】:` },
|
||||
//"13" : { pid: -1, val: -1, uptype: -1, msg: `---` },
|
||||
14: { pid: 1, val: 1, uptype: 129, msg: `---` },
|
||||
15: { pid: 1, val: 1, uptype: 129, msg: `---` },
|
||||
|
||||
//力のみレベルから計算するのでiiiFormulaWeapon.jsに影響
|
||||
16: { pid: 134, val: 20, uptype: 130, msg: `【現在の力Lv】:` },
|
||||
17: { pid: 134, val: 20, uptype: 130, msg: `【現在の力Lv】:` },
|
||||
18: { pid: 134, val: 20, uptype: 130, msg: `【現在の力Lv】:` },
|
||||
19: { pid: 134, val: 20, uptype: 130, msg: `【現在の力Lv】:` },
|
||||
20: { pid: 134, val: 20, uptype: 130, msg: `【現在の力Lv】:` },
|
||||
// Power is calculated from level only, affects iiiFormulaWeapon.js
|
||||
16: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` },
|
||||
17: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` },
|
||||
18: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` },
|
||||
19: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` },
|
||||
20: { pid: 134, val: 20, uptype: 130, msg: `【Current Power Lv】:` },
|
||||
//"21" : { pid: -1, val: -1, uptype: -1, msg: `---` },
|
||||
22: { pid: 134, val: 20, uptype: 130, msg: `---` },
|
||||
23: { pid: 134, val: 20, uptype: 130, msg: `---` },
|
||||
|
||||
24: { pid: 3, val: 10, uptype: 131, msg: `【現在の耐Lv】:` },
|
||||
25: { pid: 3, val: 10, uptype: 131, msg: `【現在の耐Lv】:` },
|
||||
26: { pid: 3, val: 10, uptype: 131, msg: `【現在の耐Lv】:` },
|
||||
27: { pid: 3, val: 10, uptype: 131, msg: `【現在の耐Lv】:` },
|
||||
28: { pid: 3, val: 10, uptype: 131, msg: `【現在の耐Lv】:` },
|
||||
24: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` },
|
||||
25: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` },
|
||||
26: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` },
|
||||
27: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` },
|
||||
28: { pid: 3, val: 10, uptype: 131, msg: `【Current Endurance Lv】:` },
|
||||
//"29" : { pid: -1, val: -1, uptype: -1, msg: `---` },
|
||||
30: { pid: 3, val: 10, uptype: 131, msg: `---` },
|
||||
31: { pid: 3, val: 10, uptype: 131, msg: `---` },
|
||||
|
||||
32: { pid: 4, val: 1, uptype: 132, msg: `【現在の闘志(技力回復)Lv】:` },
|
||||
33: { pid: 4, val: 1, uptype: 132, msg: `【現在の闘志(技力回復)Lv】:` },
|
||||
34: { pid: 4, val: 1, uptype: 132, msg: `【現在の闘志(技力回復)Lv】:` },
|
||||
35: { pid: 4, val: 1, uptype: 132, msg: `【現在の闘志(技力回復)Lv】:` },
|
||||
36: { pid: 4, val: 1, uptype: 132, msg: `【現在の闘志(技力回復)Lv】:` },
|
||||
32: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` },
|
||||
33: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` },
|
||||
34: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` },
|
||||
35: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` },
|
||||
36: { pid: 4, val: 1, uptype: 132, msg: `【Current Fighting Spirit (Skill Recovery) Lv】:` },
|
||||
//"37" : { pid: -1, val: -1, uptype: -1, msg: `---` },
|
||||
38: { pid: 4, val: 1, uptype: 132, msg: `---` },
|
||||
39: { pid: 4, val: 1, uptype: 132, msg: `---` },
|
||||
|
||||
40: { pid: 6, val: 10, uptype: 133, msg: `【現在の敏Lv】:` },
|
||||
41: { pid: 6, val: 10, uptype: 133, msg: `【現在の敏Lv】:` },
|
||||
42: { pid: 6, val: 10, uptype: 133, msg: `【現在の敏Lv】:` },
|
||||
43: { pid: 6, val: 10, uptype: 133, msg: `【現在の敏Lv】:` },
|
||||
44: { pid: 6, val: 10, uptype: 133, msg: `【現在の敏Lv】:` },
|
||||
40: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` },
|
||||
41: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` },
|
||||
42: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` },
|
||||
43: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` },
|
||||
44: { pid: 6, val: 10, uptype: 133, msg: `【Current Agility Lv】:` },
|
||||
//"45" : { pid: -1, val: -1, uptype: -1, msg: `---` },
|
||||
46: { pid: 6, val: 10, uptype: 133, msg: `---` },
|
||||
47: { pid: 6, val: 10, uptype: 133, msg: `---` },
|
||||
|
||||
//各武器アクション拡張機能
|
||||
48: { pid: 135, val: 50, uptype: -1, msg: `【脇差アクション範囲拡張】` },
|
||||
49: { pid: 136, val: 50, uptype: -1, msg: `【長槍アクション範囲拡張】` },
|
||||
50: { pid: 137, val: 50, uptype: -1, msg: `【弓アクション範囲拡張】:` },
|
||||
51: { pid: 138, val: 50, uptype: -1, msg: `【鎖物アクション範囲拡張】:` },
|
||||
52: { pid: 139, val: 50, uptype: -1, msg: `【太刀アクション範囲拡張】:` },
|
||||
// Each Weapon Action Extension
|
||||
48: { pid: 135, val: 50, uptype: -1, msg: `【Wakizashi Action Range Expansion】` },
|
||||
49: { pid: 136, val: 50, uptype: -1, msg: `【Spear Action Range Expansion】` },
|
||||
50: { pid: 137, val: 50, uptype: -1, msg: `【Bow Action Range Expansion】:` },
|
||||
51: { pid: 138, val: 50, uptype: -1, msg: `【Chain Action Range Expansion】:` },
|
||||
52: { pid: 139, val: 50, uptype: -1, msg: `【Tachi Action Range Expansion】:` },
|
||||
//"53" : { pid: -1, val: -1, uptype: -1, msg: `---` },
|
||||
54: { pid: -1, val: -1, uptype: -1, msg: `---` },
|
||||
55: { pid: -1, val: -1, uptype: -1, msg: `---` },
|
||||
|
||||
//アクションタイミング調整
|
||||
// Action Timing Adjustment
|
||||
56: {
|
||||
pid: 140,
|
||||
val: 0.25,
|
||||
uptype: -1,
|
||||
msg: `【アクションタイミング補助機能】:`,
|
||||
msg: `【Action Timing Assistance】:`,
|
||||
},
|
||||
//"57" : { pid: -1, val: -1, uptype: -1, msg: `---` },
|
||||
//"58" : { pid: -1, val: -1, uptype: -1, msg: `---` },
|
||||
|
|
@ -121,63 +121,63 @@ Imported["iiiKANIUpgrade"] = 1.0;
|
|||
62: { pid: -1, val: -1, uptype: -1, msg: `---` },
|
||||
63: { pid: -1, val: -1, uptype: -1, msg: `---` },
|
||||
|
||||
//消費道具入手関連
|
||||
// Related to Obtaining Consumable Items
|
||||
64: {
|
||||
pid: 15,
|
||||
val: 2,
|
||||
uptype: -1,
|
||||
msg: `【崩玉】:相手を「崩し」状態にする道具`,
|
||||
msg: `【Collapse Orb】:Item that puts the opponent into a "Collapse" state`,
|
||||
},
|
||||
65: {
|
||||
pid: 16,
|
||||
val: 2,
|
||||
uptype: -1,
|
||||
msg: `【武士秘薬】:全回復+各ステータス一時上昇、状態異常耐性`,
|
||||
msg: `【Samurai Elixir】:Full recovery + temporary boost to all stats, immunity to status ailments`,
|
||||
},
|
||||
66: {
|
||||
pid: 87,
|
||||
val: 2,
|
||||
uptype: -1,
|
||||
msg: `【黄金ビン】:ガラス瓶の中に注がれた黄金。とある人物が金一封と交換してくれる。`,
|
||||
msg: `【Golden Bottle】:Golden liquid in a glass bottle. A certain character will trade it for a small fortune.`,
|
||||
},
|
||||
67: {
|
||||
pid: 61,
|
||||
val: 50,
|
||||
uptype: -1,
|
||||
msg: `【淫蝶粉(口)】:口Exp + 3 を 50個`,
|
||||
msg: `【Lustful Butterfly Powder (Mouth)】:Mouth Exp + 3 for 50 pieces`,
|
||||
},
|
||||
68: {
|
||||
pid: 62,
|
||||
val: 50,
|
||||
uptype: -1,
|
||||
msg: `【淫蝶粉(乳)】:乳Exp + 3 を 50個`,
|
||||
msg: `【Lustful Butterfly Powder (Breasts)】:Breast Exp + 3 for 50 pieces`,
|
||||
},
|
||||
69: {
|
||||
pid: 63,
|
||||
val: 50,
|
||||
uptype: -1,
|
||||
msg: `【淫蝶粉(膣)】:膣Exp + 3 を 50個`,
|
||||
msg: `【Lustful Butterfly Powder (Vagina)】:Vagina Exp + 3 for 50 pieces`,
|
||||
},
|
||||
70: {
|
||||
pid: 64,
|
||||
val: 50,
|
||||
uptype: -1,
|
||||
msg: `【淫蝶粉(尻)】:尻Exp + 3 を 50個`,
|
||||
msg: `【Lustful Butterfly Powder (Butt)】:Butt Exp + 3 for 50 pieces`,
|
||||
},
|
||||
//"71" : { pid: -1, val: -1, uptype: -1, msg: `---` },
|
||||
|
||||
//大事道具入手関連
|
||||
// Related to Obtaining Important Tools
|
||||
72: {
|
||||
pid: 49,
|
||||
val: -1,
|
||||
uptype: -1,
|
||||
msg: `【淫力開放】:淫力の上限Lvを最大まで開放する`,
|
||||
msg: `【Unleash Lust Power】:Unlocks the maximum level cap for Lust Power`,
|
||||
},
|
||||
73: {
|
||||
pid: 49,
|
||||
val: -1,
|
||||
uptype: -1,
|
||||
msg: `【時空商店】:道具からショップを呼び出せるようにする`,
|
||||
msg: `【Space-Time Shop】:Allows calling the shop from items`,
|
||||
},
|
||||
};
|
||||
|
||||
|
|
@ -328,17 +328,17 @@ Imported["iiiKANIUpgrade"] = 1.0;
|
|||
//index(126)から見た文章の設定
|
||||
this.MSet();
|
||||
$gameMessage.add(this.tblObj.msg + `\\c[2]${lv}\\c[0]`);
|
||||
$gameMessage.add("強化ポイントを使用して能力を強化しますか?");
|
||||
$gameMessage.add(" ");
|
||||
$gameMessage.add("Would you like to use enhancement points to strengthen your abilities?");
|
||||
$gameMessage.add("");
|
||||
$gameMessage.add(
|
||||
"[所持強化ポイント]:\\c[24]\\V[127]\\c[0] / 消費ポイント:\\c[17]" +
|
||||
"[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" +
|
||||
cost +
|
||||
"\\c[0]"
|
||||
);
|
||||
this.inter.setWaitMode("message");
|
||||
} else {
|
||||
this.MSet();
|
||||
$gameMessage.add("強化レベルは最大です。これ以上強化できません。");
|
||||
$gameMessage.add("The enhancement level is at maximum. You cannot enhance further.");
|
||||
this.inter.setWaitMode("message");
|
||||
this.inter._index = this.inter._list.length;
|
||||
}
|
||||
|
|
@ -349,10 +349,10 @@ Imported["iiiKANIUpgrade"] = 1.0;
|
|||
cost = 10;
|
||||
this.MSet();
|
||||
$gameMessage.add(this.tblObj.msg);
|
||||
$gameMessage.add("強化ポイントを使用して判定範囲を拡張しますか?");
|
||||
$gameMessage.add(" ");
|
||||
$gameMessage.add("Would you like to use enhancement points to expand the judgment range?");
|
||||
$gameMessage.add("");
|
||||
$gameMessage.add(
|
||||
"[所持強化ポイント]:\\c[24]\\V[127]\\c[0] / 消費ポイント:\\c[17]" +
|
||||
"[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" +
|
||||
cost +
|
||||
"\\c[0]"
|
||||
);
|
||||
|
|
@ -367,9 +367,9 @@ Imported["iiiKANIUpgrade"] = 1.0;
|
|||
$gameMessage.add(
|
||||
"強化ポイントをアクションタイミングの補助機能を解放しますか?"
|
||||
);
|
||||
$gameMessage.add(" ");
|
||||
$gameMessage.add("");
|
||||
$gameMessage.add(
|
||||
"[所持強化ポイント]:\\c[24]\\V[127]\\c[0] / 消費ポイント:\\c[17]" +
|
||||
"[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" +
|
||||
cost +
|
||||
"\\c[0]"
|
||||
);
|
||||
|
|
@ -381,10 +381,10 @@ Imported["iiiKANIUpgrade"] = 1.0;
|
|||
cost = 2;
|
||||
this.MSet();
|
||||
$gameMessage.add(this.tblObj.msg);
|
||||
$gameMessage.add("強化ポイントを使用して道具を獲得しますか?");
|
||||
$gameMessage.add(" ");
|
||||
$gameMessage.add("Would you like to use enhancement points to acquire tools?");
|
||||
$gameMessage.add("");
|
||||
$gameMessage.add(
|
||||
"[所持強化ポイント]:\\c[24]\\V[127]\\c[0] / 消費ポイント:\\c[17]" +
|
||||
"[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" +
|
||||
cost +
|
||||
"\\c[0]"
|
||||
);
|
||||
|
|
@ -395,10 +395,10 @@ Imported["iiiKANIUpgrade"] = 1.0;
|
|||
cost = 2;
|
||||
this.MSet();
|
||||
$gameMessage.add(this.tblObj.msg);
|
||||
$gameMessage.add("強化ポイントを使用して道具を獲得しますか?");
|
||||
$gameMessage.add(" ");
|
||||
$gameMessage.add("Would you like to use enhancement points to acquire tools?");
|
||||
$gameMessage.add("");
|
||||
$gameMessage.add(
|
||||
"[所持強化ポイント]:\\c[24]\\V[127]\\c[0] / 消費ポイント:\\c[17]" +
|
||||
"[Owned Enhancement Points]: \\c[24]\\V[127]\\c[0] / Cost Points: \\c[17]" +
|
||||
cost +
|
||||
"\\c[0]"
|
||||
);
|
||||
|
|
@ -536,7 +536,7 @@ Imported["iiiKANIUpgrade"] = 1.0;
|
|||
});
|
||||
} else {
|
||||
this.MSet();
|
||||
$gameMessage.add("強化ポイントが不足しています。");
|
||||
$gameMessage.add("You do not have enough enhancement points.");
|
||||
this.inter.setWaitMode("message");
|
||||
AudioManager.playSe({
|
||||
name: "Buzzer1",
|
||||
|
|
@ -565,7 +565,7 @@ Imported["iiiKANIUpgrade"] = 1.0;
|
|||
});
|
||||
} else {
|
||||
this.MSet();
|
||||
$gameMessage.add("強化ポイントが不足しています。");
|
||||
$gameMessage.add("You do not have enough enhancement points.");
|
||||
this.inter.setWaitMode("message");
|
||||
AudioManager.playSe({
|
||||
name: "Buzzer1",
|
||||
|
|
@ -594,7 +594,7 @@ Imported["iiiKANIUpgrade"] = 1.0;
|
|||
});
|
||||
} else {
|
||||
this.MSet();
|
||||
$gameMessage.add("強化ポイントが不足しています。");
|
||||
$gameMessage.add("You do not have enough enhancement points.");
|
||||
this.inter.setWaitMode("message");
|
||||
AudioManager.playSe({
|
||||
name: "Buzzer1",
|
||||
|
|
@ -619,7 +619,7 @@ Imported["iiiKANIUpgrade"] = 1.0;
|
|||
$gameVariables.setValue(127, $gameVariables.value(127) - cost);
|
||||
} else {
|
||||
this.MSet();
|
||||
$gameMessage.add("強化ポイントが不足しています。");
|
||||
$gameMessage.add("You do not have enough enhancement points.");
|
||||
this.inter.setWaitMode("message");
|
||||
AudioManager.playSe({
|
||||
name: "Buzzer1",
|
||||
|
|
@ -637,7 +637,7 @@ Imported["iiiKANIUpgrade"] = 1.0;
|
|||
if (select == 72) {
|
||||
if ($gameParty.hasItem($dataItems[12])) {
|
||||
this.MSet();
|
||||
$gameMessage.add("この道具は1度のみ獲得可能です!");
|
||||
$gameMessage.add("This tool can only be acquired once!");
|
||||
this.inter.setWaitMode("message");
|
||||
AudioManager.playSe({
|
||||
name: "Buzzer1",
|
||||
|
|
@ -660,7 +660,7 @@ Imported["iiiKANIUpgrade"] = 1.0;
|
|||
if (select == 73) {
|
||||
if ($gameParty.hasItem($dataItems[11])) {
|
||||
this.MSet();
|
||||
$gameMessage.add("この道具は1度のみ獲得可能です!");
|
||||
$gameMessage.add("This tool can only be acquired once!");
|
||||
this.inter.setWaitMode("message");
|
||||
AudioManager.playSe({
|
||||
name: "Buzzer1",
|
||||
|
|
|
|||
Loading…
Reference in a new issue