shiny-cuty-excel-chiffon/data/e050_standing.asd

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Common Lisp
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*start
[dispsize width=124 height=66 centerpos=62 baseline=0]
[state enablemove=true enableAttack=true]
[playse storage=se907 cond="!sprite.waiting"]
[if exp="sprite.HP <= 0"]
; [eval exp="dm('■■ ' + sprite + ' zombie! / lastSpriteId:' + st(sprite.lastSpriteId))"]
[load id=stDamage2]
[endif]
*loop
[disp left=0 top=0 opacity=255][hit rect="(8,7,97,56)"][wait frame=6]
[disp left=1 top=0 opacity=255][hit rect="(8,7,97,56)"][wait frame=6]
[disp left=2 top=0 opacity=255][hit rect="(8,7,97,56)"][wait frame=6]
[disp left=3 top=0 opacity=255][hit rect="(8,7,97,56)"][wait frame=6]
[jump target=*loop]