44 lines
2.7 KiB
Common Lisp
44 lines
2.7 KiB
Common Lisp
*start
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[iscript]
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mp.rescueFlag = false;
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if(sprite.damageFrom !== void && isvalid sprite.damageFrom){
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mp.damageFromKind = sprite.damageFrom.kind;
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if((sprite.lastSpriteId==stClinching || sprite.lastSpriteId==stBackClinch) && mp.clinchPlayer !== void && isvalid mp.clinchPlayer){
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if(mp.damageFromKind != mp.clinchPlayer.kind && sprite.damageFrom === bao.nowSelectingPlayer){
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mp.rescueFlag = true;
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}
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}
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}
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[endscript]
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[if exp="mp.rescueFlag"]
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[eval exp="sf.clinchedRescueCount++"]
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[if exp="sf.clinchedRescueCount >= 5"]
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[eval exp="bao.checkMission('抱き付き救助')"]
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[endif]
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[endif]
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;[eval exp="dm(sprite.clinchPlayer)"]
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[if exp="sprite.clinchPlayer!==void && sprite.clinchPlayer.nowSpriteId==stDummy"]
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[eval exp="sprite.clinchPlayer.loadSprite(stRecovery)"]
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[eval exp="sprite.clinchPlayer.layer.conductor.mp.noEffectAtRecovery = true"]
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[eval exp="sprite.clinchPlayer = void"]
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[endif]
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[state enablemove=false enableAttack=false]
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[move path=(-2,0,0) xaccel=-1 frame=14]
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[playdamagese]
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[dispsize width=98 height=132 centerpos=52 baseline=0]
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[disp left=0 top=0 opacity=255][wait frame=5]
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[disp left=0 top=0 opacity=255][hit rect="(19,7,89,122)"][wait frame=10]
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[dispsize width=98 height=132 centerpos=45 baseline=0]
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[disp left=1 top=0 opacity=255][hit rect="(15,6,88,122)"][wait frame=6]
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[load id="stStanding"]
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