TL Some UI
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14 changed files with 94 additions and 82 deletions
1
.gitignore
vendored
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.gitignore
vendored
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@ -16,6 +16,7 @@
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!*.rb
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!.gitignore
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!README.md
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!game.ini
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# Images
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!EroSta_1.rpgmvp
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10
Game.ini
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Game.ini
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@ -0,0 +1,10 @@
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[Game]
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RTP=RPGVXAce
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Library=System\RGSS301.dll
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Scripts=Data\Scripts.rvdata2
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Title=Sword Princess FINE
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[AudioVol]
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BGM=75
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BGS=70
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SE=60
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ME=75
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@ -7,12 +7,12 @@
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#==============================================================================
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#用語の設定
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module Vocab
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EVA = "パイズリ" #物理回避率
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MEV = "中出し" #魔法回避率
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HIT = "アナル" #命中率
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CRI = "淫乱度" #クリティカル率
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ExpTotal = "現在の経験値"
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ExpNext = "次のレベルまで"
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EVA = "Paizuri" # Physical Evasion Rate
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MEV = "Climax" # Magical Evasion Rate
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HIT = "Anal" # Hit Rate
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CRI = "Lewdness" # Critical Rate
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ExpTotal = "Current EXP"
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ExpNext = "Next Level"
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end
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class Window_Status < Window_Selectable
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128
Scripts/Vocab.rb
128
Scripts/Vocab.rb
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@ -7,83 +7,83 @@
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module Vocab
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# ショップ画面
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ShopBuy = "購入する"
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ShopSell = "売却する"
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ShopCancel = "やめる"
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Possession = "持っている数"
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# Shop Screen
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ShopBuy = "Buy"
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ShopSell = "Sell"
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ShopCancel = "Cancel"
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Possession = "Quantity Owned"
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# ステータス画面
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ExpTotal = "現在の経験値"
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ExpNext = "次の%sまで"
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# Status Screen
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ExpTotal = "Current Experience"
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ExpNext = "To Next %s"
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# セーブ/ロード画面
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SaveMessage = "どのファイルにセーブしますか?"
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LoadMessage = "どのファイルをロードしますか?"
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File = "ファイル"
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# Save/Load Screen
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SaveMessage = "Which file would you like to save to?"
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LoadMessage = "Which file would you like to load?"
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File = "File"
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# 複数メンバーの場合の表示
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PartyName = "%sたち"
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# Display when there are multiple members
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PartyName = "%s and company"
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# 戦闘基本メッセージ
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Emerge = "%sが出現!"
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Preemptive = "%sは先手を取った!"
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Surprise = "%sは不意をつかれた!"
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EscapeStart = "%sは逃げ出した!"
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EscapeFailure = "しかし逃げることはできなかった!"
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# Battle Basic Messages
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Emerge = "%s appeared!"
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Preemptive = "%s gained the upper hand!"
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Surprise = "%s was taken by surprise!"
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EscapeStart = "%s fled!"
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EscapeFailure = "However, they couldn't escape!"
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# 戦闘終了メッセージ
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Victory = "%sの勝利!"
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Defeat = "%sは戦いに敗れた。"
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ObtainExp = "%s の経験値を獲得!"
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ObtainGold = "お金を %s\\G 手に入れた!"
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ObtainItem = "%sを手に入れた!"
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LevelUp = "%sは%s %s に上がった!"
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ObtainSkill = "%sを覚えた!"
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# Battle End Messages
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Victory = "Victory for %s!"
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Defeat = "%s was defeated."
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ObtainExp = "Gained %s experience points!"
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ObtainGold = "Received %s\\G in money!"
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ObtainItem = "Obtained %s!"
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LevelUp = "%s has reached level %s %s!"
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ObtainSkill = "Learned %s!"
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# アイテム使用
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UseItem = "%sは%sを使った!"
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# Item Use
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UseItem = "%s used %s!"
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# クリティカルヒット
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CriticalToEnemy = "会心の一撃!!"
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CriticalToActor = "痛恨の一撃!!"
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# Critical Hit
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CriticalToEnemy = "A critical hit!!"
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CriticalToActor = "A devastating blow!!"
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# アクター対象の行動結果
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ActorDamage = "%sは %s のダメージを受けた!"
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ActorRecovery = "%sの%sが %s 回復した!"
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ActorGain = "%sの%sが %s 増えた!"
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ActorLoss = "%sの%sが %s 減った!"
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ActorDrain = "%sは%sを %s 奪われた!"
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ActorNoDamage = "%sはダメージを受けていない!"
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ActorNoHit = "ミス! %sはダメージを受けていない!"
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# Action Result for Actor Targets
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ActorDamage = "%s took %s damage!"
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ActorRecovery = "%s's %s recovered by %s!"
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ActorGain = "%s's %s increased by %s!"
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ActorLoss = "%s's %s decreased by %s!"
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ActorDrain = "%s's %s was drained by %s!"
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ActorNoDamage = "%s took no damage!"
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ActorNoHit = "Miss! %s took no damage!"
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# 敵キャラ対象の行動結果
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EnemyDamage = "%sに %s のダメージを与えた!"
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EnemyRecovery = "%sの%sが %s 回復した!"
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EnemyGain = "%sの%sが %s 増えた!"
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EnemyLoss = "%sの%sが %s 減った!"
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EnemyDrain = "%sの%sを %s 奪った!"
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EnemyNoDamage = "%sにダメージを与えられない!"
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EnemyNoHit = "ミス! %sにダメージを与えられない!"
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# Action Result for Enemy Targets
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EnemyDamage = "Dealt %s damage to %s!"
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EnemyRecovery = "%s's %s recovered by %s!"
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EnemyGain = "%s's %s increased by %s!"
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EnemyLoss = "%s's %s decreased by %s!"
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EnemyDrain = "Drained %s's %s by %s!"
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EnemyNoDamage = "No damage was dealt to %s!"
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EnemyNoHit = "Miss! No damage was dealt to %s!"
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# 回避/反射
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Evasion = "%sは攻撃をかわした!"
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MagicEvasion = "%sは魔法を打ち消した!"
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MagicReflection = "%sは魔法を跳ね返した!"
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CounterAttack = "%sの反撃!"
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Substitute = "%sが%sをかばった!"
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# Evasion/Reflection
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Evasion = "%s dodged the attack!"
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MagicEvasion = "%s nullified the magic!"
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MagicReflection = "%s reflected the magic!"
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CounterAttack = "Counterattack by %s!"
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Substitute = "%s covered for %s!"
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# 能力強化/弱体
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BuffAdd = "%sの%sが上がった!"
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DebuffAdd = "%sの%sが下がった!"
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BuffRemove = "%sの%sが元に戻った!"
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# Buff/Debuff
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BuffAdd = "%s's %s increased!"
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DebuffAdd = "%s's %s decreased!"
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BuffRemove = "%s's %s returned to normal!"
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# スキル、アイテムの効果がなかった
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ActionFailure = "%sには効かなかった!"
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# Skill, Item Effect was Nullified
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ActionFailure = "It had no effect on %s!"
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# エラーメッセージ
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PlayerPosError = "プレイヤーの初期位置が設定されていません。"
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EventOverflow = "コモンイベントの呼び出しが上限を超えました。"
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# Error Messages
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PlayerPosError = "Player's starting position is not set."
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EventOverflow = "Common event call has exceeded the limit."
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# 基本ステータス
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def self.basic(basic_id)
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@ -215,7 +215,7 @@ class Window_Base < Window
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#--------------------------------------------------------------------------
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def reset_font_settings
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change_color(normal_color)
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contents.font.size = Font.default_size
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contents.font.size = 18
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contents.font.bold = false
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contents.font.italic = false
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end
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@ -8,7 +8,7 @@ class Window_Help < Window_Base
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#--------------------------------------------------------------------------
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# ● オブジェクト初期化
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#--------------------------------------------------------------------------
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def initialize(line_number = 2)
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def initialize(line_number = 3)
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super(0, 0, Graphics.width, fitting_height(line_number))
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end
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#--------------------------------------------------------------------------
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@ -43,14 +43,14 @@ module HZM_VXA
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# false …… 表示しない
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TITLE_FLAG = true
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# タイトル画面に表示する項目名
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TITLE_NAME = "音量設定"
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TITLE_NAME = "Volume"
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# ● メニュー画面に音量調整を表示するか?
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# true …… 表示する
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# false …… 表示しない
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MENU_FLAG = true
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# メニュー画面に表示する項目名
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MENU_NAME = "音量設定"
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MENU_NAME = "Volume"
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# ● 音量変更項目のタイプ
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# 0 …… BGM/BGS/SE/MEすべて一括で設定
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@ -59,12 +59,12 @@ module HZM_VXA
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TYPE = 2
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# ● 音量設定画面の項目名
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CONFIG_ALL_NAME = "音量" # タイプ「0」を選択時に使用されます
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CONFIG_ALL_NAME = "Master" # タイプ「0」を選択時に使用されます
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CONFIG_BGM_NAME = "BGM" # タイプ「1」「2」を選択時に使用されます
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CONFIG_BGS_NAME = "BGS" # タイプ「2」を選択時に使用されます
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CONFIG_SE_NAME = "SE" # タイプ「1」「2」を選択時に使用されます
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CONFIG_ME_NAME = "ME" # タイプ「2」を選択時に使用されます
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CONFIG_EXIT_NAME = "決定"
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CONFIG_EXIT_NAME = "Confirm"
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# ● 音量変更の変動量
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ADD_VOL_NORMAL = 5 # 左右キーの変動量
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@ -442,7 +442,8 @@ module HZM_VXA
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@command_window = Window_VolConfig.new
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@command_window.viewport = @viewport
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@command_window.set_handler(:cancel, method(:return_scene))
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@help_window.set_text("ゲームの音量の調整ができます。(0:無音~100:最大)\n← 音量を下げる / 音量を上げる →")
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@help_window.set_text("You can adjust the game volume. (0: Mute ~ 100: Maximum)
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← Lower volume / Raise volume →")
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end
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#-------------------------------------------------------------------------
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# ● 終了処理
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'description': 'A martial arts outfit made of high-quality materials exclusively for
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Fine. Rarity:\c[1]★★★\c[28]★★★\c[10]★★★'
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'name': 'Levante Ring'
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'name': 'Levantaris'
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'icon_index': !!int '169'
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'price': !!int '0'
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'note': "<顔グラ変更:Act01,0,5>\r\n<ホコグラ変更:char01,0,6>\r\n<図鑑特徴:非売品>\r\n<図鑑特徴: >\r\n<図鑑特徴:「あたしの一番のお気に入り。>\r\n<図鑑特徴: 動きやすくて通気性も良く>\r\n<図鑑特徴: 運動しても蒸れにくいの」>"
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@ -35,7 +35,7 @@
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'description': 'A martial arts outfit made of high-quality materials exclusively for
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Fine. Rarity: \c[1]★★★\c[28]★★★\c[10]★★★'
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'name': 'Levantelis'
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'name': 'Levantaris'
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'consumable': !!bool 'false'
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'occasion': !!int '3'
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'icon_index': !!int '169'
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@ -352,9 +352,9 @@
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- 'LUC'
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'etypes':
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- 'Weapon'
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- 'Attack Support'
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- 'ATK Support'
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- 'Outfit'
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- 'Defense Support'
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- 'DEF Support'
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- 'Accessory'
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'commands':
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- 'Battle Start'
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@ -372,7 +372,7 @@
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- 'Weapon'
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- 'Armor'
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- 'Key Items'
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- 'Change Equipment'
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- 'Equipment'
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- 'Optimize'
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- 'Remove All'
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- 'New Game'
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