TL Some UI

This commit is contained in:
Dazed 2024-02-10 14:44:49 -06:00
parent bcc1856a65
commit ba4b2a26c9
14 changed files with 94 additions and 82 deletions

1
.gitignore vendored
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@ -16,6 +16,7 @@
!*.rb
!.gitignore
!README.md
!game.ini
# Images
!EroSta_1.rpgmvp

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10
Game.ini Normal file
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@ -0,0 +1,10 @@
[Game]
RTP=RPGVXAce
Library=System\RGSS301.dll
Scripts=Data\Scripts.rvdata2
Title=Sword Princess FINE
[AudioVol]
BGM=75
BGS=70
SE=60
ME=75

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@ -7,12 +7,12 @@
#==============================================================================
#用語の設定
module Vocab
EVA = "パイズリ" #物理回避率
MEV = "中出し" #魔法回避率
HIT = "アナル" #命中率
CRI = "淫乱度" #クリティカル率
ExpTotal = "現在の経験値"
ExpNext = "次のレベルまで"
EVA = "Paizuri" # Physical Evasion Rate
MEV = "Climax" # Magical Evasion Rate
HIT = "Anal" # Hit Rate
CRI = "Lewdness" # Critical Rate
ExpTotal = "Current EXP"
ExpNext = "Next Level"
end
class Window_Status < Window_Selectable

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@ -7,83 +7,83 @@
module Vocab
# ショップ画面
ShopBuy = "購入する"
ShopSell = "売却する"
ShopCancel = "やめる"
Possession = "持っている数"
# Shop Screen
ShopBuy = "Buy"
ShopSell = "Sell"
ShopCancel = "Cancel"
Possession = "Quantity Owned"
# ステータス画面
ExpTotal = "現在の経験値"
ExpNext = "次の%sまで"
# Status Screen
ExpTotal = "Current Experience"
ExpNext = "To Next %s"
# セーブ/ロード画面
SaveMessage = "どのファイルにセーブしますか?"
LoadMessage = "どのファイルをロードしますか?"
File = "ファイル"
# Save/Load Screen
SaveMessage = "Which file would you like to save to?"
LoadMessage = "Which file would you like to load?"
File = "File"
# 複数メンバーの場合の表示
PartyName = "%sたち"
# Display when there are multiple members
PartyName = "%s and company"
# 戦闘基本メッセージ
Emerge = "%sが出現!"
Preemptive = "%sは先手を取った!"
Surprise = "%sは不意をつかれた!"
EscapeStart = "%sは逃げ出した!"
EscapeFailure = "しかし逃げることはできなかった!"
# Battle Basic Messages
Emerge = "%s appeared!"
Preemptive = "%s gained the upper hand!"
Surprise = "%s was taken by surprise!"
EscapeStart = "%s fled!"
EscapeFailure = "However, they couldn't escape!"
# 戦闘終了メッセージ
Victory = "%sの勝利"
Defeat = "%sは戦いに敗れた。"
ObtainExp = "%s の経験値を獲得!"
ObtainGold = "お金を %s\\G 手に入れた!"
ObtainItem = "%sを手に入れた"
LevelUp = "%sは%s %s に上がった!"
ObtainSkill = "%sを覚えた"
# Battle End Messages
Victory = "Victory for %s!"
Defeat = "%s was defeated."
ObtainExp = "Gained %s experience points!"
ObtainGold = "Received %s\\G in money!"
ObtainItem = "Obtained %s!"
LevelUp = "%s has reached level %s %s!"
ObtainSkill = "Learned %s!"
# アイテム使用
UseItem = "%sは%sを使った"
# Item Use
UseItem = "%s used %s!"
# クリティカルヒット
CriticalToEnemy = "会心の一撃!!"
CriticalToActor = "痛恨の一撃!!"
# Critical Hit
CriticalToEnemy = "A critical hit!!"
CriticalToActor = "A devastating blow!!"
# アクター対象の行動結果
ActorDamage = "%sは %s のダメージを受けた!"
ActorRecovery = "%sの%sが %s 回復した!"
ActorGain = "%sの%sが %s 増えた!"
ActorLoss = "%sの%sが %s 減った!"
ActorDrain = "%sは%sを %s 奪われた!"
ActorNoDamage = "%sはダメージを受けていない!"
ActorNoHit = "ミス! %sはダメージを受けていない"
# Action Result for Actor Targets
ActorDamage = "%s took %s damage!"
ActorRecovery = "%s's %s recovered by %s!"
ActorGain = "%s's %s increased by %s!"
ActorLoss = "%s's %s decreased by %s!"
ActorDrain = "%s's %s was drained by %s!"
ActorNoDamage = "%s took no damage!"
ActorNoHit = "Miss! %s took no damage!"
# 敵キャラ対象の行動結果
EnemyDamage = "%sに %s のダメージを与えた!"
EnemyRecovery = "%sの%sが %s 回復した!"
EnemyGain = "%sの%sが %s 増えた!"
EnemyLoss = "%sの%sが %s 減った!"
EnemyDrain = "%sの%sを %s 奪った!"
EnemyNoDamage = "%sにダメージを与えられない"
EnemyNoHit = "ミス! %sにダメージを与えられない"
# Action Result for Enemy Targets
EnemyDamage = "Dealt %s damage to %s!"
EnemyRecovery = "%s's %s recovered by %s!"
EnemyGain = "%s's %s increased by %s!"
EnemyLoss = "%s's %s decreased by %s!"
EnemyDrain = "Drained %s's %s by %s!"
EnemyNoDamage = "No damage was dealt to %s!"
EnemyNoHit = "Miss! No damage was dealt to %s!"
# 回避/反射
Evasion = "%sは攻撃をかわした!"
MagicEvasion = "%sは魔法を打ち消した!"
MagicReflection = "%sは魔法を跳ね返した!"
CounterAttack = "%sの反撃"
Substitute = "%sが%sをかばった"
# Evasion/Reflection
Evasion = "%s dodged the attack!"
MagicEvasion = "%s nullified the magic!"
MagicReflection = "%s reflected the magic!"
CounterAttack = "Counterattack by %s!"
Substitute = "%s covered for %s!"
# 能力強化/弱体
BuffAdd = "%sの%sが上がった"
DebuffAdd = "%sの%sが下がった"
BuffRemove = "%sの%sが元に戻った"
# Buff/Debuff
BuffAdd = "%s's %s increased!"
DebuffAdd = "%s's %s decreased!"
BuffRemove = "%s's %s returned to normal!"
# スキル、アイテムの効果がなかった
ActionFailure = "%sには効かなかった"
# Skill, Item Effect was Nullified
ActionFailure = "It had no effect on %s!"
# エラーメッセージ
PlayerPosError = "プレイヤーの初期位置が設定されていません。"
EventOverflow = "コモンイベントの呼び出しが上限を超えました。"
# Error Messages
PlayerPosError = "Player's starting position is not set."
EventOverflow = "Common event call has exceeded the limit."
# 基本ステータス
def self.basic(basic_id)

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@ -215,7 +215,7 @@ class Window_Base < Window
#--------------------------------------------------------------------------
def reset_font_settings
change_color(normal_color)
contents.font.size = Font.default_size
contents.font.size = 18
contents.font.bold = false
contents.font.italic = false
end

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@ -8,7 +8,7 @@ class Window_Help < Window_Base
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
def initialize(line_number = 2)
def initialize(line_number = 3)
super(0, 0, Graphics.width, fitting_height(line_number))
end
#--------------------------------------------------------------------------

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@ -43,14 +43,14 @@ module HZM_VXA
#  false …… 表示しない
TITLE_FLAG = true
# タイトル画面に表示する項目名
TITLE_NAME = "音量設定"
TITLE_NAME = "Volume"
# ● メニュー画面に音量調整を表示するか?
#  true …… 表示する
#  false …… 表示しない
MENU_FLAG = true
# メニュー画面に表示する項目名
MENU_NAME = "音量設定"
MENU_NAME = "Volume"
# ● 音量変更項目のタイプ
#  0 …… BGM/BGS/SE/MEすべて一括で設定
@ -59,12 +59,12 @@ module HZM_VXA
TYPE = 2
# ● 音量設定画面の項目名
CONFIG_ALL_NAME = "音量" # タイプ「0」を選択時に使用されます
CONFIG_ALL_NAME = "Master" # タイプ「0」を選択時に使用されます
CONFIG_BGM_NAME = "BGM" # タイプ「1」「2」を選択時に使用されます
CONFIG_BGS_NAME = "BGS" # タイプ「2」を選択時に使用されます
CONFIG_SE_NAME = "SE" # タイプ「1」「2」を選択時に使用されます
CONFIG_ME_NAME = "ME" # タイプ「2」を選択時に使用されます
CONFIG_EXIT_NAME = "決定"
CONFIG_EXIT_NAME = "Confirm"
# ● 音量変更の変動量
ADD_VOL_NORMAL = 5 # 左右キーの変動量
@ -442,7 +442,8 @@ module HZM_VXA
@command_window = Window_VolConfig.new
@command_window.viewport = @viewport
@command_window.set_handler(:cancel, method(:return_scene))
@help_window.set_text("ゲームの音量の調整ができます。0無音100:最大)\n← 音量を下げる / 音量を上げる →")
@help_window.set_text("You can adjust the game volume. (0: Mute ~ 100: Maximum)
 Lower volume  Raise volume ")
end
#-------------------------------------------------------------------------
# ● 終了処理

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@ -3,7 +3,7 @@
'description': 'A martial arts outfit made of high-quality materials exclusively for
Fine. Rarity:\c[1]★★★\c[28]★★★\c[10]★★★'
'name': 'Levante Ring'
'name': 'Levantaris'
'icon_index': !!int '169'
'price': !!int '0'
'note': "<顔グラ変更:Act01,0,5>\r\n<ホコグラ変更:char01,0,6>\r\n<図鑑特徴:非売品>\r\n<図鑑特徴: >\r\n<図鑑特徴:「あたしの一番のお気に入り。>\r\n<図鑑特徴: 動きやすくて通気性も良く>\r\n<図鑑特徴: 運動しても蒸れにくいの」>"

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@ -35,7 +35,7 @@
'description': 'A martial arts outfit made of high-quality materials exclusively for
Fine. Rarity: \c[1]★★★\c[28]★★★\c[10]★★★'
'name': 'Levantelis'
'name': 'Levantaris'
'consumable': !!bool 'false'
'occasion': !!int '3'
'icon_index': !!int '169'

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@ -352,9 +352,9 @@
- 'LUC'
'etypes':
- 'Weapon'
- 'Attack Support'
- 'ATK Support'
- 'Outfit'
- 'Defense Support'
- 'DEF Support'
- 'Accessory'
'commands':
- 'Battle Start'
@ -372,7 +372,7 @@
- 'Weapon'
- 'Armor'
- 'Key Items'
- 'Change Equipment'
- 'Equipment'
- 'Optimize'
- 'Remove All'
- 'New Game'