- Reorder sidebar to Guide, Workflow, Translation, Batches, Skills, Config - Load maintainable docs from data/help/ with a process walkthrough - Restore Ace Step 5 scripts prompt and pack guidance via RV2JSON - Recommend Claude Sonnet 4.6 for quality/batch and Mistral for free
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Quick Start
This is the happy path for a new game.
1. Configure the API
Open Configuration (sidebar gear). Enter your key and model, then save.
- Recommended:
claude-sonnet-4-6(cheap high-quality TLs; enables Batch at ~50% off). - Free:
mistral-medium-3.5(live only).
A wrong key shows up immediately when you try the first translate.
2. Open Workflow
Use the Workflow sidebar button (or Open Workflow on this Guide). Choose the engine at the top:
- RPG Maker MV / MZ / Ace
- Wolf RPG (WolfDawn)
3. Step 0 - Project
Browse to the game folder.
Import the listed data files into the tool's files/ folder (Workflow does this for you when you import or leave the step with files checked).
Example: for RPG Maker MV, you typically import Actors.json, Items.json, maps, CommonEvents.json, and so on into files/.
4. Step 1 - Pre-process (optional)
Run formatters / copy gameupdate/ only if you want cleaner diffs or the updater scripts.
Skip if you just want to translate.
5. Step 2 - Setup with your IDE agent
- Parse speakers into vocab when available.
- Copy the Project Setup skill into Cursor / VS Code with the game open.
- Paste the returned
glossary,speakers,translation_quirks, andgame_skillblocks into the Workflow editors and save.
See Examples for paste-ready prompts.
6. Translate in phases
Follow the Workflow steps (Phase 0 / 1 / 2 for RPG Maker, or Names → Database → Maps for Wolf). Each action configures the Translation tab and can start a run for you.
Example (RPG Maker): Phase 0 = database names → Phase 1 = dialogue → Phase 2 = risky plugin / variable codes.
7. Export / inject and playtest
- RPG Maker: Export from
translated/back into the game, then install TL Inspector / Forge if you want. - Wolf: Precheck → Inject all → Package → playtest → Fix wrap.
8. Fix leftovers
Screenshot Japanese text → OCR → search in the IDE across the game / translated/ → re-translate or hand-edit → export/inject again.
See Example Walkthrough for a full first-game process story.