- Add image readiness checks and navigation from workflow Step 6 - Keep long Image Manager folder lists bounded and scrollable - Update workflow guidance, button labels, and regression coverage - Disable code 357 and 108 translation by default
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Other Tabs
Workflow is the guided path. These tabs cover everything else.
Translation
Manual control: pick a module, check files in files/, run Normal or Batch translate.
Workflow jumps here when you start a phase.
When to use it directly
- Re-running one stubborn file
- Engines without a full Workflow (Ren'Py, Tyrano, CSV, …)
- Resuming a batch from the Batches tab
Example: check only Map003.json, module = RPG Maker MV/MZ, click Translate, then export from Workflow Step 5 (or copy from translated/ yourself).
Images
MV/MZ bitmap UI workflow. Workflow Step 6 checks the project setup and opens this page.
- Decrypt selected images (or all images) into
.dazedtl/images/.../img/. - Click Copy skill and paste the scoped bitmap-localization instructions into your coding agent.
- Review the edited PNGs here.
- Patch highlighted images, or clear highlights to patch every editable PNG.
The runtime game images remain untouched until you deliberately patch the reviewed copies.
Batches
History for Anthropic Message Batch jobs. Resume a batch back onto the Translation tab without submitting a new one.
Example: a long CommonEvents batch finished overnight - open Batches, pick the entry, resume consume / validation from here.
Skills
Edit tool-level markdown:
data/skills/system.md- base translation system promptdata/skills/project_setup.md- clipboard skill for IDE setupdata/skills/wrap_config.md- RPG Maker wrap-width analysis promptdata/skills/plugin_translation.md- MV/MZ plugin translation promptdata/skills/ace_script_translation.md- VX Ace Ruby script translation promptdata/skills/image_translation.md- scoped bitmap UI translation skill copied from Imagesdata/skills/risky_codes.md- RPG Maker optional event-code audit promptdata/skills/wolf_speakers.md- WOLF speaker-format audit promptdata/translation_contexts.json- per-call history templates
Per-game quirks / Translation Frame live under <game>/skills/ and are edited in Workflow Step 2, not here.
Configuration
API keys, wordwrap widths, and engine toggles (which RPG Maker codes to translate, Wolf options, CSV delimiters, SRPG, …).
Example: if dialogue overflows in MV, set wrap width near 60 and re-run wrap / re-translate the overflowing maps.
Folder cheat sheet
| Path | Role |
|---|---|
files/ |
Input JSON / text for the current run |
translated/ |
Output from the translator |
log/ |
Run logs and caches |
data/help/ |
This Guide's markdown (edit to update) |
data/skills/ |
Tool-level skills |