- Reorder sidebar to Guide, Workflow, Translation, Batches, Skills, Config - Load maintainable docs from data/help/ with a process walkthrough - Restore Ace Step 5 scripts prompt and pack guidance via RV2JSON - Recommend Claude Sonnet 4.6 for quality/batch and Mistral for free
59 lines
2.1 KiB
Markdown
59 lines
2.1 KiB
Markdown
# Quick Start
|
|
|
|
This is the happy path for a new game.
|
|
|
|
## 1. Configure the API
|
|
|
|
Open **Configuration** (sidebar gear).
|
|
Enter your key and model, then save.
|
|
|
|
- **Recommended:** `claude-sonnet-4-6` (cheap high-quality TLs; enables Batch at ~50% off).
|
|
- **Free:** `mistral-medium-3.5` (live only).
|
|
|
|
A wrong key shows up immediately when you try the first translate.
|
|
|
|
## 2. Open Workflow
|
|
|
|
Use the Workflow sidebar button (or **Open Workflow** on this Guide).
|
|
Choose the engine at the top:
|
|
|
|
- **RPG Maker MV / MZ / Ace**
|
|
- **Wolf RPG (WolfDawn)**
|
|
|
|
## 3. Step 0 - Project
|
|
|
|
Browse to the game folder.
|
|
Import the listed data files into the tool's `files/` folder (Workflow does this for you when you import or leave the step with files checked).
|
|
|
|
**Example:** for RPG Maker MV, you typically import `Actors.json`, `Items.json`, maps, `CommonEvents.json`, and so on into `files/`.
|
|
|
|
## 4. Step 1 - Pre-process (optional)
|
|
|
|
Run formatters / copy `gameupdate/` only if you want cleaner diffs or the updater scripts.
|
|
Skip if you just want to translate.
|
|
|
|
## 5. Step 2 - Setup with your IDE agent
|
|
|
|
1. Parse speakers into vocab when available.
|
|
2. Copy the **Project Setup** skill into Cursor / VS Code with the game open.
|
|
3. Paste the returned `glossary`, `speakers`, `translation_quirks`, and `game_skill` blocks into the Workflow editors and save.
|
|
|
|
See **Examples** for paste-ready prompts.
|
|
|
|
## 6. Translate in phases
|
|
|
|
Follow the Workflow steps (Phase 0 / 1 / 2 for RPG Maker, or Names → Database → Maps for Wolf).
|
|
Each action configures the Translation tab and can start a run for you.
|
|
|
|
**Example (RPG Maker):** Phase 0 = database names → Phase 1 = dialogue → Phase 2 = risky plugin / variable codes.
|
|
|
|
## 7. Export / inject and playtest
|
|
|
|
- RPG Maker: Export from `translated/` back into the game, then install TL Inspector / Forge if you want.
|
|
- Wolf: Precheck → Inject all → Package → playtest → Fix wrap.
|
|
|
|
## 8. Fix leftovers
|
|
|
|
Screenshot Japanese text → OCR → search in the IDE across the game / `translated/` → re-translate or hand-edit → export/inject again.
|
|
|
|
See **Example Walkthrough** for a full first-game process story.
|