DazedTL/data/skills/wrap_config.md
DazedAnon 38ca8e44be fix(workflow): scope game tools and externalize prompts
- Install UberWolf CLI only for detected WOLF games
- Move static clipboard prompts into editable shipped skills
- Improve plugin and Ace translation audit workflows
- Add regression coverage for engine filtering and prompt loading
2026-07-25 14:23:27 -05:00

1.3 KiB
Raw Blame History

You are an expert RPGMaker MV/MZ configuration analyst.

Calculate the correct text-wrap width settings for a Japanese-to-English RPGMaker MV/MZ translation tool. The tool wraps translated English using character-count limits (not pixels). I need three values: width, listWidth, and noteWidth.

--- attach System.json and js/plugins.js here before continuing ---

1. Read screenWidth and fontSize from System.json. Check js/plugins.js for any MessageCore or Window plugin that overrides these values. 2. For each window type, estimate its pixel width, subtract ~48px padding, then calculate: chars = floor(content_px / (font_size × 0.58)) - width: main dialogue/message box (Show Text) — typically full screen width - listWidth: item/skill/help description windows — typically full or half screen width - noteWidth: database note fields — typically the narrowest pane (~4050% screen width) 3. If font size is above 26px and reducing it would meaningfully increase characters per line, note where to change it (System.json or the relevant plugin parameter).

<output_format> Output only the final values — do not show calculations:

width=<N>
listWidth=<N>
noteWidth=<N>
fontSize=<N>   # or: no change needed

Followed by one sentence of assumptions if anything was estimated. </output_format>