Translated additional battle commands
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1 changed files with 9 additions and 9 deletions
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@ -218,8 +218,8 @@ function Window_Message_Battle() {
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//if ($gameMap.mapId() < 174 || 179 < $gameMap.mapId()) {
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// 拘束中の時コマンド変更
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if (this._actor.isStateAffected(88)) {
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this.addCommand("抵抗する", "teiko", true);
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this.addCommand("諦める", "akirame", true);
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this.addCommand("Resist", "teiko", true);
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this.addCommand("Give Up", "akirame", true);
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} else {
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this.addAttackCommand();
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this.addSkillCommands();
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@ -230,17 +230,17 @@ function Window_Message_Battle() {
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if (this._actor.name() == "Shirayuki") {
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//裸だと強制的に出現
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if ($gameVariables.value(204) == 1 || $gameSwitches.value(121)) {
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this.addCommand("更衣", "kigae", true);
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this.addCommand("Change Clothes", "kigae", true);
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}
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} else {
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//裸だと強制的に出現
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if ($gameVariables.value(205) == 1 || $gameSwitches.value(122)) {
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this.addCommand("更衣", "kigae", true);
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this.addCommand("Change Clothes", "kigae", true);
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}
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}
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}
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this.addCommand("撤退", "escape", BattleManager.canEscape());
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this.addCommand("Escape", "escape", BattleManager.canEscape());
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}
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};
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@ -530,10 +530,10 @@ function Window_Message_Battle() {
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// this.addCommand("全スキル", "skill", true, stypeId, "all");
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// }
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this.addCommand("攻撃", "attack", true, 2);
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this.addCommand("回復", "cure", true, 2);
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this.addCommand("補助", "support", true, 2);
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this.addCommand("エッチ", "h", true, 2);
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this.addCommand("Attack", "attack", true, 2);
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this.addCommand("Healing", "cure", true, 2);
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this.addCommand("Support", "support", true, 2);
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this.addCommand("Lewd", "h", true, 2);
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//}
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};
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// コマンドにCBR_typeって属性作れるようにする
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