Equipment
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528a43d18a
commit
b1d775ef07
6 changed files with 32 additions and 32 deletions
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@ -241,7 +241,7 @@ var $plugins = [
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WeaponTypeWhenDualWield: "1",
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NotMultiEquipWeapon: "[]",
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NotMultiEquipArmor: "[]",
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RemoveEquipText: "装備を外す",
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RemoveEquipText: "Remove Equipment",
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RemoveEquipIconIndex: "0",
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DisableCommandWindow: "false",
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},
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@ -255,7 +255,7 @@ Sprite_Gauge.prototype.label = function () {
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case "mp":
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return TextManager.mpA;
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case "exp":
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return "次のレベルまで";
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return "Until next LV";
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case "tp":
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return TextManager.tpA;
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default:
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@ -1270,13 +1270,13 @@
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if ($gameVariables.value(ac_var[a][0]) < 3) {
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if (ac.isStateAffected(4)) {
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st_text += "ピル服用中";
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st_text += "On the pill";
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} else if ($gameVariables.value(ac_var[a][1]) == 0) {
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st_text += "性周期:安全日";
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st_text += "Cycle: Safe day";
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} else if ($gameVariables.value(ac_var[a][1]) == 1) {
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st_text += "性周期:通常日";
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st_text += "Cycle: Normal day";
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} else {
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st_text += "性周期:危険日";
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st_text += "Cycle: Risky day";
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}
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} else {
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var idx = temp.findIndex((e) => e[0] == $gameVariables.value(ac_var[a][2]));
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@ -66,7 +66,7 @@
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//最強と全て外すを消去し、別キャラクター追加
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Window_EquipCommand.prototype.makeCommandList = function () {
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this.addCommand(TextManager.equip2, "equip");
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this.addCommand("別キャラクター", "pagedown");
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this.addCommand("Other Character", "pagedown");
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};
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Scene_Equip.prototype.commandWindowRect = function () {
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@ -449,7 +449,7 @@
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this.drawTextS("Dress Condition: Exposure Development B or Higher", 224, 505, 300, "left");
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} else {
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const fuku_id = $gameParty.menuActor()._name == "Shirayuki" ? 204 : 205;
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this.drawText(["制服", "裸", "制服", "裸"][$gameVariables.value(fuku_id)], 224, 505, 300, "left");
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this.drawText(["Uniform", "Naked", "Uniform", "Naked"][$gameVariables.value(fuku_id)], 224, 505, 300, "left");
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}
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};
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@ -168,13 +168,13 @@
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const skillTypes = this._actor.skillTypes();
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for (const stypeId of skillTypes) {
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const name = $dataSystem.skillTypes[stypeId];
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this.addCommand("全スキル", "skill", true, stypeId, "all");
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this.addCommand("All Skills", "skill", true, stypeId, "all");
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}
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this.addCommand("攻撃", "skill", true, 2, "attack");
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this.addCommand("回復", "skill", true, 2, "cure");
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this.addCommand("補助", "skill", true, 2, "support");
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this.addCommand("エッチ", "skill", true, 2, "h");
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this.addCommand("Attack", "skill", true, 2, "attack");
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this.addCommand("Healing", "skill", true, 2, "cure");
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this.addCommand("Support", "skill", true, 2, "support");
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this.addCommand("Lewd", "skill", true, 2, "h");
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}
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};
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// コマンドにCBR_typeって属性作れるようにする
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@ -406,29 +406,29 @@
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this.changeTextColor("#000000");
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this.contents.fontSize = 20;
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this.drawTextM("Description", 16, 35, 80, "center");
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this.drawTextM("Attribute", rect.x + 28, rect.y + 4, rect.width);
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this.drawTextM("Attribute", rect.x + 8, rect.y + 4, rect.width);
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this.drawTextM("Range", rect.x + 388, rect.y + 4, rect.width);
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if (this.CBR_skill) {
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this.changeTextColor("#FFFFFF");
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this.drawTextS(["Sure Hit", "Physical", "Magical"][this.CBR_skill.hitType], rect.x + 108, rect.y + 4, rect.width);
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const scopeNames = [
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"なし", // 0: None
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"敵単体", // 1: One enemy
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"敵全体", // 2: All enemies
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"敵ランダム", // 3: 1 random enemy
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"敵ランダム×2", // 4: 2 random enemies
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"敵ランダム×3", // 5: 3 random enemies
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"敵ランダム×4", // 6: 4 random enemies
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"味方単体", // 7: One ally
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"味方全体", // 8: One dead ally
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"味方単体(戦闘不能)", // 9: All allies
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"味方全体(戦闘不能)", // 10: All dead allies
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"使用者", // 11: The user
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"味方単体(無条件)", // 12: One ally with HP ≤ 50%
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"味方全体(無条件)", // 13: All allies with HP ≤ 50%
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"敵と味方全体"
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];
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const scopeNames = [
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"None", // 0: None
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"One Enemy", // 1: One enemy
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"All Enemies", // 2: All enemies
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"1 Random Enemy", // 3: 1 random enemy
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"2 Random Enemies", // 4: 2 random enemies
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"3 Random Enemies", // 5: 3 random enemies
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"4 Random Enemies", // 6: 4 random enemies
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"One Ally", // 7: One ally
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"All Allies", // 8: All allies
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"One Ally (KO)", // 9: One dead ally
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"All Allies (KO)", // 10: All dead allies
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"User", // 11: The user
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"One Ally (Unconditional)", // 12: One ally (unconditional)
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"All Allies (Unconditional)", // 13: All allies (unconditional)
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"All Enemies & Allies"
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];
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this.drawTextS(scopeNames[this.CBR_skill.scope], rect.x + 468, rect.y + 4, rect.width);
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}
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this.changeTextColor("#FFFFFF");
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@ -38,7 +38,7 @@
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//最強と全て外すを消去し、別キャラクター追加
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Window_EquipCommand.prototype.makeCommandList = function () {
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this.addCommand(TextManager.equip2, "equip");
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this.addCommand("別キャラクター", "pagedown");
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this.addCommand("Other Character", "pagedown");
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};
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Scene_Equip.prototype.commandWindowRect = function () {
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