Fixed pregnancy display in the menu
- Added intermediate "Early Stage" - Added missing sources - Translated pregnancy status message (slightly modified to fit the available space) - Fixed wrong variable used by the developer
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1 changed files with 20 additions and 11 deletions
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@ -1251,24 +1251,31 @@
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this.placeGauge(ac, "mp", x, y + 100);
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this.placeGauge(ac, "exp", x, y + 150);
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// "人間", "魔物", etc., are set in common events with a 122 for variable 71 so these would also have to be translated, therefore, leave them as is
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var temp = [
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["人間", "人の子を妊娠中"],
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["魔物", "魔物の子を妊娠中"],
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["ゴブリン", "ゴブリンの子を妊娠中"],
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["魔犬", "魔犬の子を妊娠中"],
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["魔豚", "魔豚の子を妊娠中"],
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["妖馬", "妖馬の子を妊娠中"],
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["卵", "胎内に卵がある"],
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["触手", "触手の子を妊娠中"]
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["人間", "Pregnant: Human"],
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["魔物", "Pregnant: Monster"],
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["ゴブリン", "Pregnant: Goblin"],
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["魔犬", "Pregnant: Demon Dog"],
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["魔豚", "Pregnant: Demon Pig"],
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["妖馬", "Pregnant: Demon Horse"],
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["卵", "Pregnant: Egg"],
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["触手", "Pregnant: Tentacle"],
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["犬", "Pregnant: Dog"],
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["豚", "Pregnant: Pig"],
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["馬", "Pregnant: Horse"],
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["オーク", "Pregnant: Orc"],
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];
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var st_text = "";
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var ac_var = [
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[102, 65, 184],
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[103, 66, 185]
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[182, 65, 184],
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[183, 66, 185]
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];
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var a = ac.name() == "Shirayuki" ? 0 : 1;
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if ($gameVariables.value(ac_var[a][0]) < 3) {
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var preg_state = $gameVariables.value(ac_var[a][0]);
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if (preg_state < 2) {
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if (ac.isStateAffected(4)) {
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st_text += "On the pill";
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} else if ($gameVariables.value(ac_var[a][1]) == 0) {
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@ -1278,6 +1285,8 @@
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} else {
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st_text += "Cycle: Risky day";
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}
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} else if (preg_state == 2) {
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st_text += "Pregnant: Early stage";
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} else {
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var idx = temp.findIndex((e) => e[0] == $gameVariables.value(ac_var[a][2]));
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if (idx !== -1) {
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