battle-maiden-mizuki/YAML/Troops.yaml
2025-06-18 15:05:23 -05:00

11730 lines
555 KiB
YAML
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

- !!null 'null'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '240'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '11'
'name': 'テスト'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '9']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '0', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '112', !!int '0', !!int '4', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '112', !!int '0', !!int '3', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '112', !!int '0', !!int '2', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '1'
- !ruby/object:RPG::Troop
'members': []
'name': '単体戦 ひな形'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '2'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '256'
'hidden': !!bool 'false'
'x': !!int '224'
'enemy_id': !!int '19'
- !ruby/object:RPG::Troop::Member
'y': !!int '256'
'hidden': !!bool 'true'
'x': !!int '224'
'enemy_id': !!int '20'
'name': '2連戦 ひな形'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['has appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '3'
- !ruby/object:RPG::Troop
'members': []
'name': '3連戦 ひな形'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '1'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '36'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '4'
- !ruby/object:RPG::Troop
'members': []
'name': '4連戦 ひな形'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '1'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '36'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【]\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '2'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '37'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '5'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '6'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '264'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '5'
- !ruby/object:RPG::Troop::Member
'y': !!int '264'
'hidden': !!bool 'true'
'x': !!int '208'
'enemy_id': !!int '6'
'name': 'テスト2連戦'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.1!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.2 appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '7'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '264'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '5'
- !ruby/object:RPG::Troop::Member
'y': !!int '264'
'hidden': !!bool 'true'
'x': !!int '208'
'enemy_id': !!int '6'
- !ruby/object:RPG::Troop::Member
'y': !!int '264'
'hidden': !!bool 'true'
'x': !!int '208'
'enemy_id': !!int '7'
'name': 'テスト3連戦'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.1!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.2 appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.2!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.3 appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '1'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '36'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '8'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '248'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '5'
- !ruby/object:RPG::Troop::Member
'y': !!int '248'
'hidden': !!bool 'true'
'x': !!int '216'
'enemy_id': !!int '6'
- !ruby/object:RPG::Troop::Member
'y': !!int '248'
'hidden': !!bool 'true'
'x': !!int '216'
'enemy_id': !!int '7'
- !ruby/object:RPG::Troop::Member
'y': !!int '248'
'hidden': !!bool 'true'
'x': !!int '216'
'enemy_id': !!int '8'
'name': 'テスト4連線'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.1!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.2 appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No.2!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No.3 appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '1'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '36'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Test No. 3!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Test No. 4 appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '2'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '37'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '9'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '10'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '224'
'enemy_id': !!int '159'
'name': '【ボス】護法童子'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['First, attack. Choose \c[17]''Combat'' ⇒ ''Sorcery''\c[0] and try attacking
with any technique you like!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '1', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Alright, looks like it went well. Shikigami exist in this
world thanks to \c[17]''Kon (Soul)''\c[0] and \c[17]''Haku (Spirit)''\c[0].']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If they lose their ''Kon'', \c[17]they can''t maintain their form and
disappear\c[0], and if they lose their ''Haku'', \c[17]they can''t do
anything\c[0]. If you''re going to control shikigami, don''t forget
these two!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, next is how to use items. Take this!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Item1', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\i[514]\c[17]Skewered Dango\c[0] obtained!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '126', 'p': [!!int '1', !!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Select \c[17]''Battle'' ⇒ ''Items''\c[0] and try using the item I just gave
you!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '2', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '8', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['No, that''s not it!']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Good, well done!']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Even if your backup shikigami are healthy, \c[17]if even one of
their souls hits 0, you lose\c[0]. Don''t forget, you and your
shikigami are one!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Onmyoji Shigure】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Now, all that''s left is real combat. Prove your resolve with
your own strength!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '11'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '19'
'name': 'オンモラキ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '12'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '99'
'name': 'ヤマイヌ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '13'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '216'
'enemy_id': !!int '100'
'name': 'ヒヒ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '14'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '288'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '131'
'name': '山賊'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '15'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '288'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '131'
- !ruby/object:RPG::Troop::Member
'y': !!int '288'
'hidden': !!bool 'true'
'x': !!int '208'
'enemy_id': !!int '151'
'name': '【ボス】山賊タツ戦'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'alarm01', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'keikoku1', !!int '0', !!int '0', !!int '0', !!int '-5', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]<Info> In consecutive battles, the number of remaining
enemies will be displayed in the upper left of the screen.
You won''t win until you''ve defeated them all.\|']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gyaaah!! S-somebody help meeee!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the bandit!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bandit Leader Tatsu appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &1 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-what the hell is this?! Nobody told me about this!? No
way... you... are you... a battle... shrine maiden...?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *1}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['And if I am, what will you do? Why don''t you stop this
pointless fight and just surrender already?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No way! There''s no way a little brat like you could be a
battle shrine maiden!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine then!! In that case, I''ll show you just what this power
can do!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '1', !!int '128', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Absorb1', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '18', 'cutin01', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Take this―!! You think you can handle me?!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '18']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Battle2', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base01b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon3', 'volume': !!int '90', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki has been restrained!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '088_うっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh...!! Wh-What are you doing... Let me go!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh...! Now that I''ve got you, it''s my turn! I''m
gonna take out all my frustration from getting beat up on
these big tits of yours!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '093_あっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['H-Hey! Ah! S-Stop it... you shameless bastard!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Woohoo~♪ So soft~♪ Tempting me with these huge tits even
though you''re a shrine maiden! You little...! You little...!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-1', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &2 ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... you...! Let go! Let me go!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '100', 'volume': !!int '85'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki desperately struggles to break free from the
restraints.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *2}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Stop squirming!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip3', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base02c', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nooooooo!! D-Don''t look! Don''t look at me...!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base02b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe...♪ If you''re so embarrassed, I''ll cover you up with
my hands. See? Aren''t I a nice guy?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '091_や、やめ…', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &3 ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['No! Stop it...! Nngh! Don''t grope me... Don''t grope me!! Ah!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['With your nipples this hard, what are you even saying?
Getting turned on with everyone watching, aren''t you? Hm?
Come on, come on!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Heal5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2b', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '00_parts01-2', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face15_feel', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '090_あぁあ…', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I''m not... feeling anything!! Ngh...! Y-You suck at this!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *3}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Bandit Leader Tatsu】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh yeah?! Then maybe I''ll ask your lower mouth, huh?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '11']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base03', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Equip2', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Bandit Leader Tatsu slips his left hand under Mizuki''s
hakama―']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '063_はああッ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! I won''t let you go any further!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'rinkai', 'volume': !!int '100', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mizuki musters all her strength and escapes!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '099_許さん', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I won''t forgive you... I won''t hold back anymore! Prepare
yourself!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '52', !!int '52', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '1'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '37'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '16'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '101'
'name': 'バケグモ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '145', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '7']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '17'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '20'
'name': 'ムクロバチ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '7']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '18'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '41'
'name': '【ボス】赤鬼'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '53', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '135', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(41)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(41)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(41,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(41,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(41,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '19'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '17'
'name': '【式神】ライジュウ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]<Info> You can add sealed yokai sleeping in the shrine to
your shikigami party by using a ''\i[503]Shikigami Talisman''.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]<Info> Sealed yokai are easier to capture if you ''reduce
their soul'' or ''inflict status ailments'' on them. *If there
are multiple status ailments, only the highest one applies.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]<Info> If you accidentally defeat or let a sealed yokai
escape, you can try again on another day. You can buy
''\i[503]Shikigami Talismans'' from Souta at the inn.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '20'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '21'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '22'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '132'
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'true'
'x': !!int '208'
'enemy_id': !!int '132'
'name': '【ボス】門番*2'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Gatekeeper】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gwah! S-So strong...!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You defeated the gatekeeper!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '315', 'p': [!!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The gatekeeper appears!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '23'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '103'
'name': 'シビト'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '142', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '24'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '104'
'name': 'モウリョウ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '25'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '104'
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'true'
'x': !!int '200'
'enemy_id': !!int '121'
'name': '【ボス】リョウカク'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '54', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Mouryou!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Heretic Sorcerer Ryoukaku】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... you little brat...! Dakini, grant me your power!
Devour my soul and become the force that destroys my
enemies!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Dakini has appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(121)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(121)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(121,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(121,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(121,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '15']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '26'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '27'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '28'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '105'
'name': 'イッタンモメン'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '29'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '288'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '106'
'name': 'オニグマ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '135', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '30'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '31'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '93'
'name': '【式神】ジュボッコ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '32'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '33'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '34'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '107'
'name': 'ヤマチチ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '15']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '35'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '59'
'name': 'ガマ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '15']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '36'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '60'
'name': 'アズキトギ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '15']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '37'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '38'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '61'
'name': 'トウビョウ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '15']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '39'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '61'
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'true'
'x': !!int '184'
'enemy_id': !!int '78'
'name': '【ボス】ギンジ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '15']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Toubyou!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Orochi has appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thats... a summoning crest...!?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(78)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(78)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(78,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(78,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(78,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '40'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '41'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '42'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '43'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '224'
'enemy_id': !!int '21'
'name': 'テング'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '44'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '216'
'enemy_id': !!int '108'
'name': 'シシガミ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '45'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '46'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '22'
'name': 'ガゴゼ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '144', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '47'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '216'
'enemy_id': !!int '109'
'name': 'ヒトクイカズラ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '35']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '48'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '49'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '133'
'name': '武装村人'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '50'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '134'
'name': '飛天組 弓兵'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '51'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '52'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '63'
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'true'
'x': !!int '216'
'enemy_id': !!int '23'
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'true'
'x': !!int '168'
'enemy_id': !!int '77'
'name': '【ボス】フナムシ戦'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '56', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '223', 'p': [!ruby/object:Tone {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '0.0'}, !!int '30', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Bakekurage!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ha! Not bad! Then, how about this one!?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A Nekomata appears!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Nekomata!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &4 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Tch...! So the title of battle shrine maiden isn''t just for
show, huh...']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *4}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demoness Funamushi】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine then...! I''ll show you my true power for the first time
in ages!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demoness Funamushi has appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(77)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(77)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(77,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(77,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(77,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '1'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '36'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '53'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '63'
'name': 'バケクラゲ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '54'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '23'
'name': 'ネコマタ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '25']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '55'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '110'
'name': 'イツマデン'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '142', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '35']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '56'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '62'
'name': 'ギュウキ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '35']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '57'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '58'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '216'
'enemy_id': !!int '57'
'name': '【式神】イソオトメ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '45']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '59'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '216'
'enemy_id': !!int '25'
'name': 'ヒルコ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '144', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '40']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '60'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '26'
'name': 'シラヌイ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '40']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '61'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '288'
'hidden': !!bool 'false'
'x': !!int '192'
'enemy_id': !!int '28'
'name': 'ガキ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '40']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '62'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '63'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '264'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '160'
'name': '【ボス】妖魔王バサラ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '45']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Has it really been five years since then...?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In that case, \c[17]''five moves''\c[0]―I''ll let you do as you please.
Come at me with everything you''ve got. Don''t disappoint me.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn...! I''ll make you regret that arrogance!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '0', !!int '0', !!int '88']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '88', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &5 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s wrong, is that all you''ve got? At this rate, your
father is crying in the afterlife.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *5}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Big talk...! I''m just getting started!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '89', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &6 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...? Not bad, you''re putting up a fight. Come on, show me
more of your power.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *6}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t mock me... Just you wait...!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '90', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &7 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s wrong, weren''t you going to kill me? I''m still
standing strong.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *7}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! How tough is he...? So the title of Demon King
isn''t just for show...']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *7}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['But I can''t give up just because of this!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '91', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh dear, you''re out of time. Your next move is your last
chance. Choose wisely.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Don''t mess with me...! Fine, I''ll show you my trump card!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '1', !!int '1', !!int '1', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '115', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '92', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &8 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Time''s up... You weren''t as good as your words...']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '103_ハア、ハア…', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Haa... haa... haa... What a monster... this bastard...!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Your form isn''t bad, but you''re nowhere near Hisame. I guess
five years of training is your limit...']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Shut up! Shut up!! How long are you going to keep looking
down on me?! If you''re a man, fight me fair and square!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Foolish... You still don''t understand the difference in our
power...']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *8}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Then I''ll make you understand with your own body!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '35', !!int '35', !!int '0', !!int '3', !!int '6', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '130', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Basara''s next move is guaranteed to hit!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '129', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '340', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '64'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '216'
'enemy_id': !!int '42'
'name': '【ボス】七人ミサキ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '143', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '50']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(42)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(42)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(42,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(42,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(42,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '65'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '66'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '67'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '216'
'enemy_id': !!int '111'
'name': 'スナカケBBA'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '143', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '50']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '68'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '135'
'name': '落ち武者'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '50']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '4', !!int '0', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '30', !!int '30', !!int '0', !!int '0', !!int '50']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '0', !!int '0', !!int '45']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '32', !!int '32', !!int '0', !!int '0', !!int '40']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '33', !!int '33', !!int '0', !!int '0', !!int '35']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '69'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '70'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '102'
'name': 'ドクロマダラ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '145', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '50']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '71'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '184'
'enemy_id': !!int '97'
'name': '【式神】ツチグモ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '145', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '55']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '72'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '288'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '55'
'name': '【式神】カワタロウ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '73'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '224'
'enemy_id': !!int '158'
'name': '【2】ゴホウドウジ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '74'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '27'
'name': 'ツルベビ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '65']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '75'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '112'
'name': 'オオムカデ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '65']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '76'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '216'
'enemy_id': !!int '64'
'name': 'ウブメ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '65']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '77'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '78'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '79'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '216'
'enemy_id': !!int '136'
'name': '浪人'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '65']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '4', !!int '0', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '30', !!int '30', !!int '0', !!int '0', !!int '45']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '0', !!int '0', !!int '40']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '32', !!int '32', !!int '0', !!int '0', !!int '35']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '33', !!int '33', !!int '0', !!int '0', !!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '80'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '81'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '30'
'name': 'マメダヌキ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '75']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '82'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '216'
'enemy_id': !!int '29'
'name': 'ヒトウバン'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '75']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '83'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '113'
'name': 'メンレイキ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '75']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '84'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '85'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '13'
'name': '【式神】タタリモッケ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '80']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '86'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '163'
'name': '【小ボス】マメダヌキ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '80']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mamedanuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t lump me in with other tanuki! Foxes can transform
seven times, but tanuki can do it eight! Ponpokorin!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '31']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '164']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '87'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '165'
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'true'
'x': !!int '200'
'enemy_id': !!int '166'
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'true'
'x': !!int '200'
'enemy_id': !!int '43'
'name': '【ボス】ダンザブロウ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '65', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '137', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '90']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Danzaburou (High Priest)!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnnngh... you''re pretty good... Then, how about this!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '31']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Danzaburou transformed into an Oni!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Danzaburou (Oni)!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Danzaburou】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As expected of the battle shrine maiden... You even overcame
this transformation... In that case, I''ll show you my true
form!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '31']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Danzaburou returned to his true form!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(43)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(43)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(43,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(43,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(43,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '2', !!int '720', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '1'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '36'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '88'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '89'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '15'
'name': '【式神】イジコ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '180']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '90'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '53'
'name': '【式神】ユキンコ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '200']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '91'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '95'
'name': '【式神】バク'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '155']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '92'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '93'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '94'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '288'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '66'
'name': 'フダガエシ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '135']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '95'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '31'
'name': 'クビレオニ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '135']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '96'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '97'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '3'
'name': '【ボス】ブルブル1'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '66', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '140']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '8', !!int '127']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '0', !!int '139', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['眼鏡を持っていて、既に使っている']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['I can do this! Our attacks are working! Time to pay you back
for making us take the long way around!']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '108', 'p': ['********************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '408', 'p': ['眼鏡を使用するリード']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['As I thought, I can''t win if I can''t see it... Time for the
\i[3]\c[17]Yokai Glasses\c[0] to shine!']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['********************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['眼鏡を持っていない']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Damn...! None of my attacks are landing! If this keeps up,
I''m done for...']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '3'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '98'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '99'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '100'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '32'
'name': 'ヒノエンマ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '100']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '101'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '232'
'enemy_id': !!int '33'
'name': 'クダギツネ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '139', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '100']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '102'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '34'
'name': 'トオリモノ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '142', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '100']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '103'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '104'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '137'
'name': '伴天連'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '100']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '4', !!int '0', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '30', !!int '30', !!int '0', !!int '0', !!int '40']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '0', !!int '0', !!int '35']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '32', !!int '32', !!int '0', !!int '0', !!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '33', !!int '33', !!int '0', !!int '0', !!int '25']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '105'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '106'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '216'
'enemy_id': !!int '70'
'name': 'アミキリ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '105']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '107'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '216'
'enemy_id': !!int '116'
'name': 'ロクロクビ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '138', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '105']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '108'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '109'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '138'
'name': '三下'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '110']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '110'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '224'
'enemy_id': !!int '139'
'name': '用心棒'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '110']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '111'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '216'
'enemy_id': !!int '155'
'name': '【小ボス】飛天組 守護頭'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '120']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Guardian Chief】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['My ironclad defense―if you think you can break it, go ahead
and try!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What kind of hardness is this...! My attacks aren''t getting
through at all...!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Guardian Chief】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hahaha! Useless, useless, useless! Know that no attack can
do anything before my \c[17]''Perfect Defense''\c[0]!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh... just bluffing...! In that case, let''s see who gives
up first!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '3'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Hiten Group Guardian Chief】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Huff, huff... How... persistent... you are, woman...!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['He''s clearly running out of steam... Just a little more...']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '6'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '112'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '264'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '86'
- !ruby/object:RPG::Troop::Member
'y': !!int '264'
'hidden': !!bool 'true'
'x': !!int '200'
'enemy_id': !!int '79'
'name': '【ボス】ギンジ2'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '120']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Orochi!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Ginji The Habu】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Don''t get cocky just because you took down the opening act!
I''ll show you how terrifying a snake can really be!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mimatano Orochi has appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(79)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(79)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(79,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(79,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(79,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '113'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '47'
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'true'
'x': !!int '192'
'enemy_id': !!int '81'
- !ruby/object:RPG::Troop::Member
'y': !!int '264'
'hidden': !!bool 'true'
'x': !!int '184'
'enemy_id': !!int '122'
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'true'
'x': !!int '176'
'enemy_id': !!int '152'
'name': '【ボス】イゾウ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '125']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Akaoni!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You little shit! Then how about this!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Aooni has appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(81)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(81)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(81,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(81,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(81,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Ao Oni!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You took down this bastard too, huh? Damn impressive! I
won''t hold back anymore! Do whatever the hell you want!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gozu has appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(122)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(122)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(122,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(122,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(122,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '1'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '36'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Gozu!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You bastard, are you some kind of monster...?!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Izou The Enma】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine then! I''ll personally send you to the afterlife!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Izou the Enma appears!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '2'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '37'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '114'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '115'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '288'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '46'
'name': '【ボス】破法滅徒'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '146', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '145']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(46)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(46)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(46,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(46,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(46,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '116'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '264'
'hidden': !!bool 'false'
'x': !!int '192'
'enemy_id': !!int '161'
'name': '【ボス】妖魔王バサラ2'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '145']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &9 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ll defeat you and save my mother!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Heh heh heh... Hahahahaha! Such beautiful mother-daughter
love! But tell me, does your mother really want that?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *9}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Shut up! You bastard!! Don''t you dare open that filthy mouth
again!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &10 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['You don''t understand anything... Just how rotten this world
has become... how hideous and repulsive humans truly are...']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Even so, what you''ve done can never be forgiven!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Forgiveness or not, that''s the arrogance of some
self-righteous Buddha. I never asked for salvation.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m the one who will save! I''ll bring order to this chaos
and save the souls of all things!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Enough with your nonsense! You killed my father... and so
many innocent people, and you still dare to spout such
sophistry?!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *10}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Whether it''s sophistry or not, you''ll find out soon enough.
Experience the karma of humanity for yourself!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '2'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '117'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '224'
'enemy_id': !!int '157'
'name': '【3】ゴホウドウジ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '145']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '118'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '119'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '65'
'name': 'イソナデ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '135', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '150']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '120'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '67'
'name': 'カニボウズ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '136', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '150']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '121'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '216'
'enemy_id': !!int '115'
'name': 'ノヅチ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '155']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '122'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '71'
'name': 'ウミニョウボウ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '155']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '123'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '124'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '140'
'name': '虚無僧'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '155']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '4', !!int '0', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '30', !!int '30', !!int '0', !!int '0', !!int '35']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '31', !!int '31', !!int '0', !!int '0', !!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '32', !!int '32', !!int '0', !!int '0', !!int '25']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '33', !!int '33', !!int '0', !!int '0', !!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '38', !!int '38', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '267', !!int '267', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '125'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '126'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '80'
'name': '【ボス】ミズチ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '69', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '165']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(80)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(80)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(80,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(80,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(80,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '127'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '128'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '114'
'name': 'クビカジリ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '138', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '170']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '129'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '24'
'name': 'カシャ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '170']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '130'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '35'
'name': 'エンラエンラ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '170']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '131'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '132'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '288'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '69'
'name': 'アヤカシ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '180']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '133'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '288'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '72'
'name': 'フナユウレイ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '180']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '134'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '192'
'enemy_id': !!int '73'
'name': 'スイコ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '141', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '185']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '135'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '74'
'name': 'ヌレオンナ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '142', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '185']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '136'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '117'
'name': 'ドロタボウ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '136', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '185']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '137'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '138'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '123'
'name': '【ボス】キュウキ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '71', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '210']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(123)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(123)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(123,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(123,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(123,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Four Fiends Kyūki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hehehe... not bad♪ Alright, I''ll get a little serious now!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '750', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '139'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '140'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '36'
'name': 'アオアンドン'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '215']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '141'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '37'
'name': 'ヤコ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '215']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '142'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '38'
'name': 'バサン'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '215']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '143'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '144'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '44'
'name': '【ボス】キヨヒメ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '74', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '144', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '230']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(44)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(44)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(44,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(44,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(44,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '175', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['She is the curse that has haunted my family for
generations... When the time comes, she will consume me in
flames, but until then, she is a serpent of fire that can
exorcise any calamity.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is why I am called one of the Four Heavenly Kings―let''s
see if you can defeat me!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Exorcist Monk Anchin】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Impressive skills...! But do not underestimate the vitality
of the Flame Serpent!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '742', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '30'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '26']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '7']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '27']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '5', !!int '0', !!int '1', !!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '751', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '145'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '146'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '147'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '153'
'name': '【ボス】悪代官'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'pandemonium', 'volume': !!int '90', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '76', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '240']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &11 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...! What is this? I''ve never seen an illusion like this
before!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *11}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gufufufufu...♪ Excellent, excellent...♪ Now, go ahead and
torment me as much as you like!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *11}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ugh~! What a pervert. If I don''t knock him out soon, this
could get out of hand.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &12 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Oh...! Another illusion! Gufufufufu...♪ Excellent,
excellent...♪ Now, torment me as much as you want again!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *12}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['You pervert...! This time, I''ll beat you so badly you won''t
even be able to stand!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[17]<Explanation> If you don''t defeat your opponent within the
time limit, you will lose.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &13 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What''s wrong, what''s wrong! No need to hold back! Come at me
with everything you''ve got!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *13}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What incredible hardness...! This bastard... is he really
human...?']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahhn\i[122] that''s it~♪ More! Harder, even harder!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '1'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &14 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This man... could it be that Basara did something to him...?']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['More! Harder! Spank my ass even more!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face11_surprised', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '084_きゃああ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['S-so disgusting...! Stay away from me!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh...\i[122] what delightful insults...\i[122] Go on, scold
me more! Come on! Come on!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *14}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['No, that''s not it... this is probably just how he is... He''s
just a stupid pervert being used as they please...']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &15 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ohoho~♪ That hits the spot~\i[122] I can really feel your
love, Asagiri\i[122]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', '02_angry_mark', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *15}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Like hell you can!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *15}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Gufufufufu...♪ You''re so cute when you get all flustered~♪']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '3'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &16 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ahh... yes...\i[122] this is amazing...\i[122] That''s it,
Asagiri~! You''re the first girl who''s ever done this much
for me!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just a little more...! I''m about to cum! Don''t hold back,
pound me hard and make me finish!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *16}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is bad...!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'pandemonium', 'volume': !!int '50', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '8', 'kaisou3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *16}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Landlady Shizuno】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Well, if that was all, it would just be disgusting, but the
problem is, after he finishes, he vents his frustration on
the woman, so I''ve really been troubled by him.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '8']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'pandemonium', 'volume': !!int '90', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *16}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['If I don''t end this soon, I''ll be next...! I''d rather die
than be with such a pervert!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': &17 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Just a little more...! I''m about to cum! Don''t hold back,
pound me hard and make me finish!']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '079_くっ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': *17}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['This is bad...! If this keeps up, it''ll be just like the
last two times...! I have to do something fast...']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '5'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['******************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '408', 'p': ['共通']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &18 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Haa...\i[122] haa...\i[122] haa...\i[122] Ah...
ahh...\i[122] I can''t hold it anymore... I''m gonna cum, I''m
gonna cum, I''m gonna cum!?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '080_くうッ', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *18}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! This is probably the final move... I''ll put
everything I have into this last strike!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '7'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nhoooooooo\i[122]\i[122]\i[122] \|\|']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Earth3', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gundai climaxed hard and then collapsed with a thud.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '1', !!int '0', !!int '199', !!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['初回']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Did we... take him down...?']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '108', 'p': ['***********']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '408', 'p': ['2回目以降']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '2', '01_face2_smaile', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Did we get him...?']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '153']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Evil Magistrate Gundai】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gufufufufu...\i[122] Now, it''s your turn!!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Gundai forcefully grabbed Mizuki''s sash and yanked it off
with a flourish!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '131', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Wind8', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '100', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '150', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', '00_base99', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face21_guru', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'tatumaki5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'sajin5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['************************']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '20', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '18', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '21', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '18', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '203_気絶A', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Courtesan Asagiri】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Harahoro hirehare...']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In an instant, Mizuki was stripped completely naked!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '311', 'p': [!!int '0', !!int '0', !!int '1', !!int '0', !!int '9999', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '8'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '148'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '149'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '224'
'enemy_id': !!int '75'
'name': '鯖銀'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '255']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '150'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '118'
'name': '淫夫'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '255']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '151'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '176'
'enemy_id': !!int '39'
'name': '蛮派異亜'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '143', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '255']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '152'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '288'
'hidden': !!bool 'false'
'x': !!int '192'
'enemy_id': !!int '119'
'name': '怒羅魂'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '135', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '255']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '153'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '154'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '224'
'enemy_id': !!int '142'
'name': '側用人'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '255']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '155'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '143'
'name': '警護方'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '255']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '156'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '144'
'name': '影'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '255']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '157'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '145'
'name': '御庭番'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '260']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '158'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '159'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '192'
'enemy_id': !!int '40'
'name': 'シュノボン'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '139', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '300']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '160'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '68'
'name': 'ユキジョロウ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '300']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '161'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '76'
'name': 'アカシタサマ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '20']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '300']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '162'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '208'
'enemy_id': !!int '120'
'name': 'ハクゾウス'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '143', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '300']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '163'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '164'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '192'
'enemy_id': !!int '85'
'name': '【ボス】スクナ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '140', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '300']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '165'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '166'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '167'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '176'
'enemy_id': !!int '45'
- !ruby/object:RPG::Troop::Member
'y': !!int '288'
'hidden': !!bool 'true'
'x': !!int '192'
'enemy_id': !!int '83'
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'true'
'x': !!int '208'
'enemy_id': !!int '124'
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'true'
'x': !!int '184'
'enemy_id': !!int '154'
'name': '【ボス】ヒサメ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Appear, Houou! Show your might as the ruler of the skies!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '280']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(45)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(45)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(45,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(45,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(45,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'basara', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Houou!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &19 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fufufu...♪ You''ve gotten stronger, Mizuki. It seems you
weren''t just all talk after all.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *19}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come forth, Reiki! Show us the wisdom that is the foundation
of all things!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Reiki has appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(83)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(83)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(83,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(83,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(83,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated Reiki!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &20 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... Now I understand why Basara-sama holds you in such
high regard. But playtime ends here!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *20}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Appear, Kirin! Show your might as the arbiter of the
Heavenly Emperor!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kirin appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(124)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(124)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(124,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(124,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(124,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '1'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '36'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Kirin!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle Shrine Maiden Hisame has appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &21 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m surprised... I never imagined you would surpass me in
such a short time...']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face6_sad', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mother... the match is over. Please, I beg you once more.
Please, stand down here...']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What a foolish question... Have you forgotten the teachings
of the battle shrine maidens?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face7_cry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['To die in battle... is the fate of an exorcist...']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Prepare yourself! Let me show you that you''re not the only
one who''s grown in these five years!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] RIN!\c[8] (Fugen Samaya
\>Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '1', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] PYO!\c[8] (Great Vajra Wheel
\>Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '2', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] TOH!\c[8] (Outer Lion Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '3', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] SHA!\c[8] (Inner Lion Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '4', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] KAI!\c[8] (Outer Binding
\>Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '5', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] JIN!\c[8] (Inner Binding
\>Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '6', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] RETSU!\c[8] (Wisdom Fist
\>Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '7', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] ZAI!\c[8] (Solar Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji2', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] ZEN!\c[8] (Concealment Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come forth, Ouryuu! Power that destroyed the Devil Shiyuu,
dwell within me!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'ouryuu', !!int '1', !!int '0', !!int '166', !!int '150', !!int '80', !!int '80', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '1', !!int '0', !!int '166', !!int '150', !!int '110', !!int '110', !!int '128', !!int '0', !!int '60', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '1', !!int '0', !!int '166', !!int '150', !!int '110', !!int '110', !!int '0', !!int '0', !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '3', !!int '150']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'hisame', 'volume': !!int '85', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '041_なんだと', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face14_higy', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wha...! No way...! The shikigami is inside Mother...!?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So your father never taught you this technique after all...']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *21}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Battle Shrine Maiden Hisame】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, come, Mizuki. If you wish to call yourself a battle
shrine maiden, defeat me!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '2'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '37'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '168'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'false'
'x': !!int '184'
'enemy_id': !!int '154'
'name': '位置テスト'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transform']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': '', 'volume': !!int '100', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Rin!\c[8] (Fugen Samaya
\>Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '1', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Pyo!\c[8] (Great Vajra Wheel
\>Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '2', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Toh!\c[8] (Outer Lion Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '3', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Sha!\c[8] (Inner Lion Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '4', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Kai!\c[8] (Outer Binding
\>Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '5', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Jin!\c[8] (Inner Binding
\>Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '6', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Retsu!\c[8] (Wisdom Fist
\>Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji1', !!int '7', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Zai!\c[8] (Solar Wheel Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'rin', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '10', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['kuji2', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\>\c[14][Battle Shrine Maiden Hisame]\c[0] Zen!\c[8] (Concealment Mudra)\.\.\^']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'ouryuu', !!int '1', !!int '0', !!int '166', !!int '150', !!int '80', !!int '80', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '1', !!int '0', !!int '166', !!int '150', !!int '110', !!int '110', !!int '128', !!int '0', !!int '60', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '1', !!int '0', !!int '166', !!int '150', !!int '110', !!int '110', !!int '0', !!int '0', !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '150']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'hisame', 'volume': !!int '100', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '169'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '170'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '280'
'hidden': !!bool 'false'
'x': !!int '200'
'enemy_id': !!int '48'
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'true'
'x': !!int '192'
'enemy_id': !!int '84'
- !ruby/object:RPG::Troop::Member
'y': !!int '272'
'hidden': !!bool 'true'
'x': !!int '192'
'enemy_id': !!int '125'
- !ruby/object:RPG::Troop::Member
'y': !!int '264'
'hidden': !!bool 'true'
'x': !!int '192'
'enemy_id': !!int '162'
'name': '【ラスボス】バサラ'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Dungeon9', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s start with a little warm-up. Don''t disappoint me.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '146', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '280']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '35', !!int '35', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Lawbreaker!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Next, I''ll go a little harder, okay?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '6']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mad Rot has appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(84)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(84)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(84,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(84,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(84,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '35'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '36', !!int '36', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '1', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Mad Rot!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahaha! Splendid! I never thought you''d make it this
far!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Now, this is the last one. If you can beat this bastard,
I''ll take you on myself.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '96']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '1', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Secret Slave Garyu Tori Yume has appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['m_dictionary_encount_switch_on(125)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_victory_switch_on(125)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(125,0)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(125,1)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['m_dictionary_drop_switch_on(125,2)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '1'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '36'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '37', !!int '37', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '2', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Defeated the Secret Slave Dragonhead Orimu!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '335', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '3', !!int '0', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '1', !!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '333', 'p': [!!int '2', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['タグの消去']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '3']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '4']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon King Basara has appeared!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '5']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I see... So you''re not the same as you were at the Memorial
Tower...']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahahahaha! There''s a saying, "A man changes in
three days," but to think I''d be taught that by a shrine
maiden like you!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''ve had enough of your nonsense! If you''re going to call
yourself the Demon King, at least fight me fair and square
for once!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['What''s this, are you so eager to be taken that you can''t
wait? Fine, I''ll end this quickly for you.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'lastbattle', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Battle Shrine Maiden Mizuki! I stake my life to defeat you!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](This is where it really begins! First, I need to get his HP
down below 30%! I''ll use the Mandala after that!)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'true'
'enemy_index': !!int '2'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '37'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Kukuku... Hahahahaha! That''s it! That''s it, Mizuki! You''re
the first to ever push me this far!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness3', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'hand_right', !!int '0', !!int '0', !!int '50', !!int '14', !!int '100', !!int '100', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '50', !!int '14', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '50', !!int '14', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '3', !!int '167']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon King Basara''s right arm transformed into a monstrous
shape!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '3', !!int '675', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &22 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['More! Show me more of your power! Be honored to become the
sacrifice that elevates me even higher!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *22}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ngh...! You monster! \c[8](Not yet...! I have to wear him down
even more first...)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '60'
'switch_valid': !!bool 'false'
'enemy_index': !!int '3'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Where''s that plan of yours? If you keep holding back, you''ll
be wiped out just like that!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness3', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'hand_left', !!int '0', !!int '0', !!int '210', !!int '17', !!int '100', !!int '100', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '210', !!int '17', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '210', !!int '17', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '3', !!int '168']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Demon King Basara''s left arm transformed into a monstrous
shape!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '3', !!int '675', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face1_normal', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': &23 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Looks like it''s time...']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fine then! I''ll show you that brute strength isn''t
everything in battle!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': *23}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[8](First, I''ll seal his body with the Diamond Realm Mandala!)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '36', !!int '36', !!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '30'
'switch_valid': !!bool 'false'
'enemy_index': !!int '3'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Fuhahahaha! Did you forget that I''m immortal!?']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '3', !!int '674', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face9_ahamed', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Damn! I got too greedy... I''ll have to start over!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '0'
'switch_valid': !!bool 'false'
'enemy_index': !!int '3'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'true'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '1', !!int '37', !!int '0', !!int '1', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '37', !!int '0', !!int '2', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '339', 'p': [!!int '0', !!int '3', !!int '675', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '12', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '13', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '14', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '232', 'p': [!!int '15', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '11']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '12']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '13']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '14']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '235', 'p': [!!int '15']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face10_trouble', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': &24 ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Damn it! The barrier...!']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['The barrier that was restraining Demon King Basara shattered
into pieces and vanished!']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': *24}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Demon King Basara】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hahahahaha! How does it feel to realize everything you did
was pointless?']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face5_glare', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['\c[14]【Mizuki】\c[0]']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Not yet! The real fight starts now! \c[8](I have to keep
succeeding with the mandala...)']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '2', '01_face4_angry', !!int '0', !!int '0', !!int '260', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '36', !!int '36', !!int '0', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '37', !!int '37', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '37', !!int '37', !!int '1', !!int '0', !!int '1']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '171'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '264'
'hidden': !!bool 'false'
'x': !!int '192'
'enemy_id': !!int '162'
'name': '位置テスト'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'lastbattle', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transformation 1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness3', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '0.0', 'g': !!float '0.0', 'b': !!float '0.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'hand_right', !!int '0', !!int '0', !!int '50', !!int '14', !!int '100', !!int '100', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '50', !!int '14', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '50', !!int '14', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '167']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The right arm of the Demon King Basara has transformed into
a monstrous shape!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '339', 'p': [!!int '0', !!int '0', !!int '675', !!int '-1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness8', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '180', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transformation 2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness5', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '10', 'hand_left', !!int '0', !!int '0', !!int '210', !!int '17', !!int '100', !!int '100', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '210', !!int '17', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '10', !!null 'null', !!int '0', !!int '0', !!int '210', !!int '17', !!int '100', !!int '100', !!int '0', !!int '0', !!int '30', !!bool 'false']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '336', 'p': [!!int '0', !!int '168']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '10']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '172'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '264'
'hidden': !!bool 'false'
'x': !!int '192'
'enemy_id': !!int '168'
'name': '位置テスト'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'lastbattle', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transformation 1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', 'chain1', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'chain04', 'pitch': !!int '150', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '11', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '0', !!int '15', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '12', 'chain2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'chain04', 'pitch': !!int '150', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '12', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '0', !!int '15', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '13', 'chain3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'chain04', 'pitch': !!int '150', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '13', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '0', !!int '15', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '14', 'chain4', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'chain04', 'pitch': !!int '150', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '14', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '0', !!int '15', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '15', 'chain5', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'chain04', 'pitch': !!int '150', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '15', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '200', !!int '0', !!int '15', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '210', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[617]\c[17]The Diamond Realm Mandala\c[0] has bound Basara''s body!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '173'
- !ruby/object:RPG::Troop
'members':
- !ruby/object:RPG::Troop::Member
'y': !!int '264'
'hidden': !!bool 'false'
'x': !!int '192'
'enemy_id': !!int '168'
'name': '位置テスト'
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'lastbattle', 'volume': !!int '80', 'pitch': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '21']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '24']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '111', !!int '111', !!int '0', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Transformation 1']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Magic7', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '16', 'classup_back', !!int '0', !!int '0', !!int '0', !!int '0', !!int '70', !!int '70', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '16', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '70', !!int '70', !!int '200', !!int '0', !!int '60', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '108', 'p': ['*****']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash1', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '30', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Flash3', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '210', !!bool 'true']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['\i[617]\c[17]The Diamond Realm Mandala\c[0] has bound Basara''s body!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'true'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '28']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '1'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'true'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '1'
'id': !!int '174'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '175'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '176'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '177'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '178'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '179'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '180'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '181'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '182'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '183'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '184'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '185'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '186'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '187'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '188'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '189'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '190'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '191'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '192'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '193'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '194'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '195'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '196'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '197'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '198'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '199'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '200'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '201'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '202'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '203'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '204'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '205'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '206'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '207'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '208'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '209'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '210'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '211'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '212'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '213'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '214'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '215'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '216'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '217'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '218'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '219'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '220'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '221'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '222'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '223'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '224'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '225'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '226'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '227'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '228'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '229'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '230'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '231'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '232'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '233'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '234'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '235'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '236'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '237'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '238'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '239'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '240'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '241'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '242'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '243'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '244'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '245'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '246'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '247'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '248'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '249'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '250'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '251'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '252'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '253'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '254'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '255'
- !ruby/object:RPG::Troop
'members': []
'name': ''
'pages':
- !ruby/object:RPG::Troop::Page
'list':
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
'span': !!int '0'
'condition': !ruby/object:RPG::Troop::Page::Condition
'turn_valid': !!bool 'false'
'actor_hp': !!int '50'
'turn_a': !!int '0'
'turn_ending': !!bool 'false'
'enemy_hp': !!int '50'
'switch_valid': !!bool 'false'
'enemy_index': !!int '0'
'actor_valid': !!bool 'false'
'actor_id': !!int '1'
'enemy_valid': !!bool 'false'
'switch_id': !!int '1'
'turn_b': !!int '0'
'id': !!int '256'