TL and polish some js files
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7caa4da115
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5 changed files with 8 additions and 8 deletions
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@ -649,7 +649,7 @@ Game_Interpreter.prototype.Adv_L1Kyukei_View = function () {
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this.SetPictFIn(PN_tCkWin, AdvPic + "KakuninWin", 0, 0, 0, 0, 15);
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L2Select = 0;
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this.MovePict(PN_AdvSell, YNPos[0]._x, YNPos[0]._y, 5);
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let _restTxt = "Would you like to rest? (Health Recovery)";
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let _restTxt = "Would you like to rest? (Recovers Health)";
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this.SetPicStrC(PN_tCkTxt + 0, _restTxt, 30, 710, 245, 0);
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this.MovePict(PN_tCkTxt + 0, true, true, 5);
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D_Text_Cng_font = "";
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@ -721,7 +721,7 @@ Game_Interpreter.prototype.Adv_L2Work_Update = function (_訓練Flg) {
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this.SetPictFIn(PN_tCkWin, AdvPic + "KakuninWin", 0, 0, 0, 0, 15);
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this.MovePict(PN_AdvSell, YNPos[0]._x, YNPos[0]._y, 5);
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if (_Sel_WorkData != undefined) {
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let _仕事Txt = "Do " + _Sel_WorkData._Name + "?";
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let _仕事Txt = "Do " + _Sel_WorkData._Name + " Work?";
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this.SetPicStrC(PN_tCkTxt + 0, _仕事Txt, 30, 710, 245, 0);
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this.MovePict(PN_tCkTxt + 0, true, true, 5);
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let _成功確率 = _Sel_WorkData._成功確立;
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@ -47,7 +47,7 @@ class _CSkill {
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}
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let ADV_WorkData = [];
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ADV_WorkData.push(new _WorkData(
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"Work1", "Bodyguard", "Work as a bodyguard at the rowdy Silver Fox Inn.", 100, -10, -20,
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"Work1", "Bodyguard", "Work as a bodyguard at the rowdy Silver Fox Tavern.", 100, -10, -20,
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[new _CSkill(_St.体力, 10)]));
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ADV_WorkData.push(new _WorkData(
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"Work2", "Hunting", "Hunt monsters near town to maintain public safety.", 100, -10, -20,
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@ -62,10 +62,10 @@ ADV_WorkData.push(new _WorkData(
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"Work5", "Courier", "Transport pharmaceutical ingredients. Legal.", 100, -10, -20,
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[new _CSkill(_St.回避, 10)]));
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ADV_WorkData.push(new _WorkData(
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"Work6", "Scout", "Recruit girls to work at the Silver Fox Inn.", 100, -10, -20,
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"Work6", "Scout", "Recruit girls to work at the Silver Fox Tavern.", 100, -10, -20,
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[new _CSkill(_St.直感, 10)]));
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ADV_WorkData.push(new _WorkData(
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"Work7", "Tout", "Attract customers to the Silver Fox Inn.", 200, -10, -40,
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"Work7", "Tout", "Attract customers to the Silver Fox Tavern.", 200, -10, -40,
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[]));
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ADV_WorkData.push(new _WorkData(
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"Work8", "Hostess", "Serve customers while enduring harassment.", 400, -10, -50,
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@ -838,7 +838,7 @@ Game_Interpreter.prototype._ブレイクモード終了確認 = function(){
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if(NEnemy.Brns <= 0){
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NEnemy.Brns = NEnemy.Brns_基礎値;
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_Brns_ブレイクFlg = false;
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this.BLogAdd(120 , SCol.Yel + "敵はブレイク状態から立ち直った");
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this.BLogAdd(120 , SCol.Yel + "The enemy has recovered from their Break state.");
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}
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}
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let PLStPos = new Pos2D(1150, 647);
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@ -511,7 +511,7 @@ Game_Interpreter.prototype.N_Btl_SelectUpdate_1 = function () {
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}
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if (_THOnFlg) {
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this.Blt_Tutorial_CheckShift();
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this.BLogAdd(120, SCol.Red + "THモードに突入した!!");
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this.BLogAdd(120, SCol.Red + "Entered TH Mode!!");
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this.N_Btl_THModeStart();
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return;
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}
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@ -193,7 +193,7 @@ Game_Interpreter.prototype.N_バランスブレイク = function () {
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if (_Brns_ブレイク数 <= 0) break;
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}
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this.Btl_敵画像変更(true);
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this.BLogAdd(120, SCol.Yel + NEnemy.Name + "has entered a break state!!");
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this.BLogAdd(120, SCol.Yel + NEnemy.Name + " has entered a break state!!");
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};
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Game_Interpreter.prototype.Dmg_StateCng = function (_AChara) {
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let _rtDmg = _AChara.Enst.Dmg;
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