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2 changed files with 8 additions and 8 deletions
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@ -547,21 +547,21 @@ Game_Interpreter.prototype.Adv_L1Shop_SelDraw = function () {
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case 0:
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_ShopGetSel(0, _ShopArr[_shopSelNo]._No);
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_SetDescArr = $dataItems[_ShopArr[_shopSelNo]._No].description.split(/\n/);
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_SetDescArr.unshift(MetaChecker($dataItems[_ShopArr[_shopSelNo]._No], "効果", ""));
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_SetDescArr.unshift(MetaChecker($dataItems[_ShopArr[_shopSelNo]._No], "Effect", ""));
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break;
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case 1:
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_ShopGetSel(1, _ShopArr[_shopSelNo]._No);
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let selectWeapon = $dataWeapons[_ShopArr[_shopSelNo]._No];
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_SetDescArr = selectWeapon.description.split(/\n/);
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_SetDescArr.unshift(MetaChecker(selectWeapon, "効果", ""));
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_SetDescArr.unshift(MetaChecker(selectWeapon, "Effect", ""));
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if (_SetDescArr[0] == "") {
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_SetDescArr[0] = "コスト:" + selectWeapon.params[1] + " 攻撃:" + selectWeapon.params[2] + " 命中:" + selectWeapon.params[4]
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_SetDescArr[0] = "Cost:" + selectWeapon.params[1] + " Attack:" + selectWeapon.params[2] + " Hit:" + selectWeapon.params[4]
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}
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break;
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case 2: //防具(装飾)
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_ShopGetSel(2, _ShopArr[_shopSelNo]._No);
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_SetDescArr = $dataArmors[_ShopArr[_shopSelNo]._No].description.split(/\n/);
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_SetDescArr.unshift(MetaChecker($dataArmors[_ShopArr[_shopSelNo]._No], "効果", ""));
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_SetDescArr.unshift(MetaChecker($dataArmors[_ShopArr[_shopSelNo]._No], "Effect", ""));
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break;
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}
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let _SetX = IPos._x - 20;
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@ -1371,14 +1371,14 @@ Game_Interpreter.prototype.N_Btl_SetuView = function (_SkillId , _posX , _PosY)
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if (_ckSkill.description != undefined) {
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_CkDescArr = _Skill_SetuGetArr(_SkillId);
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}
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let _addStr = " コスト0";
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let _addStr = " Cost 0";
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if (_ckSkill.mpCost > 0) {
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_addStr = " コスト-" + _ckSkill.mpCost;
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_addStr = " Cost-" + _ckSkill.mpCost;
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} else if (_ckSkill.tpCost > 0) {
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_addStr = " コスト+" + _ckSkill.tpCost;
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_addStr = " Cost+" + _ckSkill.tpCost;
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}
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if(_Skill_State存在Ck(_SkillId , _StateDt._コスト全消費)){
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_addStr = " \\C[10]コスト&TP全消費";
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_addStr = " \\C[10]Cost&TP All Used";
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}
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let _IcStr = "";
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if (_ckSkill.iconIndex != 0) {
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