TL battle strings
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1eb44455e8
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1 changed files with 8 additions and 8 deletions
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@ -115,14 +115,14 @@ Game_Interpreter.prototype.N_Btl_SkillUse = function () {
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}
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if (NEnemy._hp == 0) {
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if (KsnTurn < 5 && this.BtlPsv_ZokuCk(NEnemy, _Zoku._HPZeroTurn行動継続)) {
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this.DmgPop_Set(SCol.Red + "HP0行動継続", NEnemy.APos._x + 40, NEnemy.APos._y + 0, 35, DmgPopTimer, 10);
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this.DmgPop_Set(SCol.Red + "HP0 Continue", NEnemy.APos._x + 40, NEnemy.APos._y + 0, 35, DmgPopTimer, 10);
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} else {
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WinLoseFlg = _BtlBranch.Win;
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}
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}
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if (NPlayer._hp == 0) {
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if (KsnTurn < 5 && this.BtlPsv_ZokuCk(NPlayer, _Zoku._HPZeroTurn行動継続)) {
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this.DmgPop_Set(SCol.Red + "HP0行動継続", NPlayer.APos._x + 320, NPlayer.APos._y + 80, 35, DmgPopTimer, 10);
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this.DmgPop_Set(SCol.Red + "HP0 Continue", NPlayer.APos._x + 320, NPlayer.APos._y + 80, 35, DmgPopTimer, 10);
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} else {
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WinLoseFlg = _BtlBranch.Lose;
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}
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@ -158,14 +158,14 @@ Game_Interpreter.prototype.Btl_結果再確認 = function () {
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this.Btl_EnterStateDraw();
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if (NEnemy._hp == 0) {
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if (KsnTurn < 5 && this.BtlPsv_ZokuCk(NEnemy, _Zoku._HPZeroTurn行動継続)) {
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this.DmgPop_Set(SCol.Red + "HP0行動継続", NEnemy.APos._x + 40, NEnemy.APos._y + 0, 35, DmgPopTimer, 10);
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this.DmgPop_Set(SCol.Red + "HP0 Continue", NEnemy.APos._x + 40, NEnemy.APos._y + 0, 35, DmgPopTimer, 10);
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} else {
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WinLoseFlg = _BtlBranch.Win;
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}
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}
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if (NPlayer._hp == 0) {
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if (KsnTurn < 5 && this.BtlPsv_ZokuCk(NPlayer, _Zoku._HPZeroTurn行動継続)) {
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this.DmgPop_Set(SCol.Red + "HP0行動継続", NPlayer.APos._x + 320, NPlayer.APos._y + 80, 35, DmgPopTimer, 10);
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this.DmgPop_Set(SCol.Red + "HP0 Continue", NPlayer.APos._x + 320, NPlayer.APos._y + 80, 35, DmgPopTimer, 10);
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} else {
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WinLoseFlg = _BtlBranch.Lose;
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}
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@ -193,7 +193,7 @@ Game_Interpreter.prototype.N_バランスブレイク = function () {
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if (_Brns_ブレイク数 <= 0) break;
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}
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this.Btl_敵画像変更(true);
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this.BLogAdd(120, SCol.Yel + NEnemy.Name + "はブレイク状態になった!!");
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this.BLogAdd(120, SCol.Yel + NEnemy.Name + "has entered a break state!!");
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};
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Game_Interpreter.prototype.Dmg_StateCng = function (_AChara) {
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let _rtDmg = _AChara.Enst.Dmg;
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@ -231,7 +231,7 @@ Game_Interpreter.prototype.Dmg_StateCng = function (_AChara) {
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case _Zoku._オートガード:
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if (_Var >= Math.random() * 100) {
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_rtDmg = Math.round(_rtDmg * 0.7);
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this.DmgPop_Set(SCol.Yel + "オートガード発動", _AChara.APos._x - 30, _AChara.APos._y - 40, 35, DmgPopTimer, 10);
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this.DmgPop_Set(SCol.Yel + "Auto Guard", _AChara.APos._x - 30, _AChara.APos._y - 40, 35, DmgPopTimer, 10);
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}
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break;
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}
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@ -412,7 +412,7 @@ Game_Interpreter.prototype.DmgSkillSet = function (_AChara, _BChara) {
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case _Zoku._対ハテナテンションUp:
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if (!Em_DoViewArr_OpenBef[KsnTurn]) {
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_AChara._tp += _Var;
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this.DmgPop_Set(SCol.Yel + "パッシブ:TP+" + _Var, _AChara.APos._x + 300, _AChara.APos._y - 40, 35, DmgPopTimer, 10);
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this.DmgPop_Set(SCol.Yel + "Passive: TP+" + _Var, _AChara.APos._x + 300, _AChara.APos._y - 40, 35, DmgPopTimer, 10);
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}
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break;
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}
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@ -444,7 +444,7 @@ Game_Interpreter.prototype.Skill_Effect = function (_AChara, _BChara) {
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_BChara.Do_Mp -= _Cost削りVar;
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let _PopXZure = 0;
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if (_BChara.EmFlg) _PopXZure = -160;
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this.DmgPop_Set(SCol.Red + "コスト-" + _Cost削りVar, _BChara.APos._x + _PopXZure, _BChara.APos._y, 60, DmgPopTimer, 10);
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this.DmgPop_Set(SCol.Red + "Cost-" + _Cost削りVar, _BChara.APos._x + _PopXZure, _BChara.APos._y, 60, DmgPopTimer, 10);
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if (_BChara.Do_Mp < 0) _BChara.Do_Mp = 0;
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break;
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default:
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