TL A lotta strings

This commit is contained in:
dazedanon 2026-01-19 12:51:22 -06:00
parent 2c12aa4ab9
commit df3b7d06ad
2 changed files with 45 additions and 45 deletions

View file

@ -319,7 +319,7 @@ Game_Interpreter.prototype.Adv_SelDataView = function (_WorkData, _訓練Flg) {
if (!CheckWork8()) {
this.SetPicStr(PN_tJhTxt + 0, SCol.Blk0 + _仕事名, 25, 380, 524);
this.SetPicStr(PN_tJhTxt + 2, SCol.Blk0 +
"開放条件客引きをした淫乱度25以上", 25, 380, 564);
"Unlock: Worked as Tout & Libido 25+", 25, 380, 564);
return;
}
break;
@ -327,7 +327,7 @@ Game_Interpreter.prototype.Adv_SelDataView = function (_WorkData, _訓練Flg) {
if (!CheckWork9()) {
this.SetPicStr(PN_tJhTxt + 0, SCol.Blk0 + _仕事名, 25, 380, 524);
this.SetPicStr(PN_tJhTxt + 2, SCol.Blk0 +
"開放条件接客をした淫乱度50以上", 25, 380, 564);
"Unlock: Worked as Hostess & Libido 50+", 25, 380, 564);
return;
}
break;
@ -339,13 +339,13 @@ Game_Interpreter.prototype.Adv_SelDataView = function (_WorkData, _訓練Flg) {
if (_成功確率 >= 100) _成功確率 = 100;
let _説明 = _WorkData._Setu;
this.SetPicStr(PN_tJhTxt + 0, SCol.Blk0 + _仕事名, 25, 380, 524);
let _成功Txt = "成功率 " + _成功確率 + " ";
let _成功Txt = "Success Rate " + _成功確率 + "% ";
let _お金 = _WorkData._Gold;
if (_訓練Flg) {
_お金 = Math.floor(_お金 * ((100 - $gameVariables.value(VN_訓練割引)) / 100))
_お金 = "費用:" + -_お金 + "ボーダ ";
_お金 = "Cost: " + -_お金 + " Borda ";
} else {
_お金 = "給料:" + _お金 + "ボーダ ";
_お金 = "Pay: " + _お金 + " Borda ";
}
let _お金Txt = "   " + _お金 + " ";
_成功Txt += _お金Txt;
@ -380,21 +380,21 @@ let _GetStTxt = function (_CkSt, _変化値) {
}
switch (_CkSt) {
case _St.健康:
return "健康" + _CngIco;
return "Health" + _CngIco;
case _St.淫乱度:
return "淫乱度" + _CngIco;
return "Libido" + _CngIco;
case _St.体力:
return "体力" + _CngIco;
return "Stamina" + _CngIco;
case _St.攻撃:
return "攻撃" + _CngIco;
return "Attack" + _CngIco;
case _St.防御:
return "防御" + _CngIco;
return "Defense" + _CngIco;
case _St.命中:
return "命中" + _CngIco;
return "Accuracy" + _CngIco;
case _St.回避:
return "回避" + _CngIco;
return "Evasion" + _CngIco;
case _St.直感:
return "直感" + _CngIco;
return "Intuition" + _CngIco;
}
}
const CN_仕事変化値設定 = 290;
@ -532,7 +532,7 @@ Game_Interpreter.prototype.Adv_L1Kunren_Update = function (_ReFlg) {
let _AdvSel = this.PicObjGet(PN_AdvSell);
let PssX = _AdvSel._x + 152;
let PssY = _AdvSel._y - 26;
this.SetPicStrPopC(PN_tPopTxt, SCol.Red + "お金が足りません", 40, PssX, PssY, 30, 30);
this.SetPicStrPopC(PN_tPopTxt, SCol.Red + "Not enough money", 40, PssX, PssY, 30, 30);
D_Text_Cng_font = "";
return;
}
@ -649,8 +649,8 @@ Game_Interpreter.prototype.Adv_L1Kyukei_View = function () {
this.SetPictFIn(PN_tCkWin, AdvPic + "KakuninWin", 0, 0, 0, 0, 15);
L2Select = 0;
this.MovePict(PN_AdvSell, YNPos[0]._x, YNPos[0]._y, 5);
let _休憩Txt = "Would you like to rest? (Health Recovery)";
this.SetPicStrC(PN_tCkTxt + 0, _休憩Txt, 30, 710, 245, 0);
let _restTxt = "Would you like to rest? (Health Recovery)";
this.SetPicStrC(PN_tCkTxt + 0, _restTxt, 30, 710, 245, 0);
this.MovePict(PN_tCkTxt + 0, true, true, 5);
D_Text_Cng_font = "";
this.JN_EventLoad("休憩");
@ -721,13 +721,13 @@ Game_Interpreter.prototype.Adv_L2Work_Update = function (_訓練Flg) {
this.SetPictFIn(PN_tCkWin, AdvPic + "KakuninWin", 0, 0, 0, 0, 15);
this.MovePict(PN_AdvSell, YNPos[0]._x, YNPos[0]._y, 5);
if (_Sel_WorkData != undefined) {
let _仕事Txt = _Sel_WorkData._Name + "を実行しますか?";
let _仕事Txt = "Do " + _Sel_WorkData._Name + "?";
this.SetPicStrC(PN_tCkTxt + 0, _仕事Txt, 30, 710, 245, 0);
this.MovePict(PN_tCkTxt + 0, true, true, 5);
let _成功確率 = _Sel_WorkData._成功確立;
_Work成功率 = _成功確率
if (_成功確率 >= 100) _成功確率 = 100;
let _成功率 = "成功率 " + _成功確率 + " ";
let _成功率 = "Success Rate " + _成功確率 + "% ";
this.SetPicStrC(PN_tCkTxt + 1, _成功率, 30, 710, 285, 0);
this.MovePict(PN_tCkTxt + 1, true, true, 5);
}
@ -806,11 +806,11 @@ const SW_CView_Flg = 61;
const VN_C好感Flg = 61;
const CN_As遊び = 25;
let _Const遊びArr = [
["ルーリー", "ルーリーと遊ぶ"],
["イヴ", "イヴと遊ぶ"],
["レベッカ", "レベッカと遊ぶ"],
["コータロー", "コータローと遊ぶ"],
["マーカス", "マーカスと遊ぶ"]
["Rury", "Hang out with Rury"],
["Eve", "Hang out with Eve"],
["Rebecca", "Hang out with Rebecca"],
["Kotaro", "Hang out with Kotaro"],
["Marcus", "Hang out with Marcus"]
];
let _AsTcPic = [];
let _Asobi_Game_System_initialize = Game_System.prototype.initialize;
@ -931,10 +931,10 @@ Game_Interpreter.prototype.Adv_L2Asobi_View = function () {
this.MovePict(PN_AdvSell, YNPos[0]._x, YNPos[0]._y, 5);
let _遊びTxt = "";
if (L1_Selecter < 5) {
_遊びTxt = $gameSystem._遊び説明Arr[L1_Selecter][0] + "と遊びますか?"
_遊びTxt = "Hang out with " + $gameSystem._遊び説明Arr[L1_Selecter][0] + "?"
}
if (L1_Selecter == 5) {
_遊びTxt = "一人で遊びますか?"
_遊びTxt = "Play alone?"
}
this.SetPicStrC(PN_tCkTxt + 0, _遊びTxt, 30, 710, 245, 0);
this.MovePict(PN_tCkTxt + 0, true, true, 5);
@ -1125,31 +1125,31 @@ Game_Interpreter.prototype.Adv_L2_WorkingUpdate = function (_訓練Flg) {
let _VN_No = -1;
switch (_SelSt) {
case _St.淫乱度:
_SetTxt = "淫乱度 ";
_SetTxt = "Libido ";
_VN_No = VN_PLInran;
break;
case _St.体力:
_SetTxt = "体力 ";
_SetTxt = "Stamina ";
_VN_No = VN_PLHp;
break;
case _St.攻撃:
_SetTxt = "攻撃 ";
_SetTxt = "Attack ";
_VN_No = VN_PLAtk;
break;
case _St.防御:
_SetTxt = "防御 ";
_SetTxt = "Defense ";
_VN_No = VN_PLDef;
break;
case _St.命中:
_SetTxt = "命中 ";
_SetTxt = "Accuracy ";
_VN_No = VN_PLHit;
break;
case _St.回避:
_SetTxt = "回避 ";
_SetTxt = "Evasion ";
_VN_No = VN_PLkaihi;
break;
case _St.直感:
_SetTxt = "直感 ";
_SetTxt = "Intuition ";
_VN_No = VN_PLYomi;
break;
}
@ -1176,7 +1176,7 @@ Game_Interpreter.prototype.Adv_L2_WorkingUpdate = function (_訓練Flg) {
_訓練チュートリアルFlg = false;
}
if (_UpVar >= 0) _UpVar = "+" + _UpVar;
_SetTxt = "お金 " + _UpVar + "(";
_SetTxt = "Money " + _UpVar + "(";
_SetTxt += $gameParty._gold + "→";
$gameParty._gold += _GainGold;
_SetTxt += $gameParty._gold + ")";

View file

@ -47,31 +47,31 @@ class _CSkill {
}
let ADV_WorkData = [];
ADV_WorkData.push(new _WorkData(
"Work1", "用心棒", "揉め事の絶えない銀狐亭で用心棒をする。", 100, -10, -20,
"Work1", "Bodyguard", "Work as a bodyguard at the rowdy Silver Fox Inn.", 100, -10, -20,
[new _CSkill(_St.体力, 10)]));
ADV_WorkData.push(new _WorkData(
"Work2", "狩猟", "街の近くのモンスターを狩って治安を維持する。", 100, -10, -20,
"Work2", "Hunting", "Hunt monsters near town to maintain public safety.", 100, -10, -20,
[new _CSkill(_St.攻撃, 10)]));
ADV_WorkData.push(new _WorkData(
"Work3", "護衛", "銀行員の護衛をする。", 100, -10, -20,
"Work3", "Escort", "Escort bank employees.", 100, -10, -20,
[new _CSkill(_St.防御, 10)]));
ADV_WorkData.push(new _WorkData(
"Work4", "狙撃", "指名手配犯などを狙撃する。", 100, -10, -20,
"Work4", "Sniping", "Snipe wanted criminals and the like.", 100, -10, -20,
[new _CSkill(_St.命中, 10)]));
ADV_WorkData.push(new _WorkData(
"Work5", "運び屋", "薬品の原材料を運搬する。合法。", 100, -10, -20,
"Work5", "Courier", "Transport pharmaceutical ingredients. Legal.", 100, -10, -20,
[new _CSkill(_St.回避, 10)]));
ADV_WorkData.push(new _WorkData(
"Work6", "スカウト", "銀狐亭で働く女の子を確保する。", 100, -10, -20,
"Work6", "Scout", "Recruit girls to work at the Silver Fox Inn.", 100, -10, -20,
[new _CSkill(_St.直感, 10)]));
ADV_WorkData.push(new _WorkData(
"Work7", "客引き", "銀狐亭に客を呼び込む", 200, -10, -40,
"Work7", "Tout", "Attract customers to the Silver Fox Inn.", 200, -10, -40,
[]));
ADV_WorkData.push(new _WorkData(
"Work8", "接客", "セクハラに耐えて接客する", 400, -10, -50,
"Work8", "Hostess", "Serve customers while enduring harassment.", 400, -10, -50,
[]));
ADV_WorkData.push(new _WorkData(
"Work9", "売春", "客とこっそり売春する", 1000, -10, -60,
"Work9", "Prostitution", "Secretly sell your body to customers.", 1000, -10, -60,
[]));
Game_Interpreter.prototype.WorkDataGet = function(_BtnStr){
for (let i = 0; i <= ADV_WorkData.length - 1; i++) {
@ -90,13 +90,13 @@ Game_Interpreter.prototype.WorkGold_Setting = function(_BtnStr , _SetGold) {
}
let ADV_KunrenData = [];
ADV_KunrenData.push(new _WorkData(
"Kunren1", "格闘訓練", "百人組手をする。つらい。", -1000, -40, -20,
"Kunren1", "Combat Training", "Spar against 100 opponents. Grueling.", -1000, -40, -20,
[new _CSkill(_St.防御, 20), new _CSkill(_St.回避, 20)]));
ADV_KunrenData.push(new _WorkData(
"Kunren2", "野営訓練", "野営テント設営の訓練をする。しんどい。", -1000, -40, -20,
"Kunren2", "Camp Training", "Practice setting up camp tents. Exhausting.", -1000, -40, -20,
[new _CSkill(_St.体力, 20), new _CSkill(_St.直感, 20)]));
ADV_KunrenData.push(new _WorkData(
"Kunren3", "射撃訓練", "クレー射撃で射撃精度を高める。難しい。", -1000, -40, -20,
"Kunren3", "Shooting Training", "Improve accuracy with clay shooting. Difficult.", -1000, -40, -20,
[new _CSkill(_St.攻撃, 20), new _CSkill(_St.命中, 20)]));
Game_Interpreter.prototype.KunrenDataGet = function(_BtnStr){
for (let i = 0; i <= ADV_KunrenData.length - 1; i++) {