fixed strength and pleasure bar positions
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parent
14a38b5134
commit
e53d8920a8
1 changed files with 4 additions and 4 deletions
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@ -208,16 +208,16 @@ Game_Interpreter.prototype.Adv_Dorei_UIUpdate = function (_SetFlg) {
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if ($gameVariables.value(VN_奴隷_体力) < 0) {
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$gameVariables.setValue(VN_奴隷_体力, 0);
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}
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this.SetPict(PN_dHPBar + 0, DPicPath + "PN_dHPBar", 1243, 197, _opi, $gameVariables.value(VN_奴隷_体力));
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this.SetPict(PN_dHPBar + 0, DPicPath + "PN_dHPBar", 1251, 196, _opi, $gameVariables.value(VN_奴隷_体力));
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this.MovePict(PN_dHPBar + 0, true, true, _Fin_Flame, 255, true);
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this.SetPict(PN_dKaiBar + 0, DPicPath + "PN_dKaiBar", 1243, 250, _opi, $gameVariables.value(VN_奴隷_快楽値));
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this.SetPict(PN_dKaiBar + 0, DPicPath + "PN_dKaiBar", 1251, 249, _opi, $gameVariables.value(VN_奴隷_快楽値));
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this.MovePict(PN_dKaiBar + 0, true, true, _Fin_Flame, 255, true);
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D_Text_Cng_font = "Makinas";
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let _文字数字 = $gameVariables.value(VN_奴隷_体力) + " / 100";
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this.SetPicStrR(PN_dHPBar + 1, _文字数字, 22, 1428, 167, _opi);
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this.SetPicStrR(PN_dHPBar + 1, _文字数字, 22, 1436, 166, _opi);
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this.MovePict(PN_dHPBar + 1, true, true, _Fin_Flame, 255);
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_文字数字 = $gameVariables.value(VN_奴隷_快楽値) + "%";
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this.SetPicStrR(PN_dKaiBar + 1, _文字数字, 22, 1428, 221, _opi);
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this.SetPicStrR(PN_dKaiBar + 1, _文字数字, 22, 1436, 220, _opi);
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this.MovePict(PN_dKaiBar + 1, true, true, _Fin_Flame, 255);
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this.SetPicStrC(PN_dKpkTxt + 0, " " + $gameVariables.value(VN_奴隷_屈服度) + "% ", 44, 1374, 343, _opi);
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this.MovePict(PN_dKpkTxt + 0, true, true, _Fin_Flame, 255);
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