fixed strength and pleasure bar positions

This commit is contained in:
onms 2026-01-24 16:59:05 -06:00
parent 14a38b5134
commit e53d8920a8

View file

@ -208,16 +208,16 @@ Game_Interpreter.prototype.Adv_Dorei_UIUpdate = function (_SetFlg) {
if ($gameVariables.value(VN_奴隷_体力) < 0) { if ($gameVariables.value(VN_奴隷_体力) < 0) {
$gameVariables.setValue(VN_奴隷_体力, 0); $gameVariables.setValue(VN_奴隷_体力, 0);
} }
this.SetPict(PN_dHPBar + 0, DPicPath + "PN_dHPBar", 1243, 197, _opi, $gameVariables.value(VN_奴隷_体力)); this.SetPict(PN_dHPBar + 0, DPicPath + "PN_dHPBar", 1251, 196, _opi, $gameVariables.value(VN_奴隷_体力));
this.MovePict(PN_dHPBar + 0, true, true, _Fin_Flame, 255, true); this.MovePict(PN_dHPBar + 0, true, true, _Fin_Flame, 255, true);
this.SetPict(PN_dKaiBar + 0, DPicPath + "PN_dKaiBar", 1243, 250, _opi, $gameVariables.value(VN_奴隷_快楽値)); this.SetPict(PN_dKaiBar + 0, DPicPath + "PN_dKaiBar", 1251, 249, _opi, $gameVariables.value(VN_奴隷_快楽値));
this.MovePict(PN_dKaiBar + 0, true, true, _Fin_Flame, 255, true); this.MovePict(PN_dKaiBar + 0, true, true, _Fin_Flame, 255, true);
D_Text_Cng_font = "Makinas"; D_Text_Cng_font = "Makinas";
let _文字数字 = $gameVariables.value(VN_奴隷_体力) + " / 100"; let _文字数字 = $gameVariables.value(VN_奴隷_体力) + " / 100";
this.SetPicStrR(PN_dHPBar + 1, _文字数字, 22, 1428, 167, _opi); this.SetPicStrR(PN_dHPBar + 1, _文字数字, 22, 1436, 166, _opi);
this.MovePict(PN_dHPBar + 1, true, true, _Fin_Flame, 255); this.MovePict(PN_dHPBar + 1, true, true, _Fin_Flame, 255);
_文字数字 = $gameVariables.value(VN_奴隷_快楽値) + "%"; _文字数字 = $gameVariables.value(VN_奴隷_快楽値) + "%";
this.SetPicStrR(PN_dKaiBar + 1, _文字数字, 22, 1428, 221, _opi); this.SetPicStrR(PN_dKaiBar + 1, _文字数字, 22, 1436, 220, _opi);
this.MovePict(PN_dKaiBar + 1, true, true, _Fin_Flame, 255); this.MovePict(PN_dKaiBar + 1, true, true, _Fin_Flame, 255);
this.SetPicStrC(PN_dKpkTxt + 0, " " + $gameVariables.value(VN_奴隷_屈服度) + "% ", 44, 1374, 343, _opi); this.SetPicStrC(PN_dKpkTxt + 0, " " + $gameVariables.value(VN_奴隷_屈服度) + "% ", 44, 1374, 343, _opi);
this.MovePict(PN_dKpkTxt + 0, true, true, _Fin_Flame, 255); this.MovePict(PN_dKpkTxt + 0, true, true, _Fin_Flame, 255);