373 lines
16 KiB
JavaScript
373 lines
16 KiB
JavaScript
const _Debug_Ex = false;
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const PN_dBackT = 10;
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const PN_dDayTxt = PN_dBackT + 1;
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const PN_dDataBase = PN_dDayTxt + 1;
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const PN_dHPBar = PN_dDataBase + 1;
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const PN_dKaiBar = PN_dHPBar + 2;
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const PN_dKpkTxt = PN_dKaiBar + 2
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const PN_dKhtTxt = PN_dKpkTxt + 2
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const PN_dDinSu = PN_dKhtTxt + 2
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const PN_dGijutu = PN_dDinSu + 1
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const PN_dStTxt = PN_dGijutu + 2
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const PN_dKupkRock = PN_dStTxt + 4;
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const PN_dBtn = PN_dKupkRock + 2;
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const PN_dRock_Btn = PN_dBtn + 8;
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const PN_dNzBack = PN_dRock_Btn + 8;
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const PN_dBtnNz = PN_dNzBack + 2;
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const PN_dZTurn = PN_dBtnNz + 2;
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const PN_dKoyuRock = PN_dZTurn + 2;
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const PN_dPtRock = PN_dKoyuRock + 2;
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const PN_dPtRockBar = PN_dPtRock + 1;
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const PN_dPtRockTxt = PN_dPtRockBar + 1;
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const PN_dFukiImg = PN_dPtRockTxt + 1;
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const PN_dFukiTxt = PN_dFukiImg + 1;
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const PN_dPantiBtn = PN_dFukiTxt + 2;
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const PN_dGold = PN_dPantiBtn + 2;
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const PN_dSell = 140;
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const SW_奴隷 = 81;
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const SW_屈服ロック解除 = 82;
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const SW_固有ロック解除 = 83;
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const VN_奴隷_種類No = 81;
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const VN_奴隷_動員数 = 82;
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const VN_奴隷_体力 = 83;
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const VN_奴隷_快楽値 = 84;
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const VN_奴隷_屈服度 = 85;
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const VN_奴隷_開発度 = 86;
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const VN_奴隷_技術値 = 87;
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const VN_奴隷_嗜虐心 = 88;
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const VN_奴隷_ターン数 = 97;
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const DPicPath = "pictures/Adv_Dorei/";
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let _奴隷_保存変数 = Game_System.prototype.initialize;
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Game_System.prototype.initialize = function () {
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_奴隷_保存変数.call(this);
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this.DoreiBtnArr = ["PN_dBtn_Rinkan", "PN_dBtn_Housi", "PN_dBtn_Kyukei",
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"PN_dBtn_Koyu", "PN_dBtn_Party"];
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}
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const SW_奴隷Btn_Off = 101;
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let _DBtnPicArr = [];
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let _dL0_flame = 0;
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let _PtyPosX = 0;
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let _PtyPosY = 0;
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let _LastBtnY = 0;
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const _BtnStartY = 243;
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let _Dorei_CngFlg = false;
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Game_Interpreter.prototype.Adv_BefDoreiCng = function () {
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NPicLockArr = [PN_Ensyutu];
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EnPicCngStop = true;
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}
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Game_Interpreter.prototype.Adv_DoreiFstStart = function () {
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NPicLockArr = [];
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EnPicCngStop = false;
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this.EnFadeOut();
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}
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Game_Interpreter.prototype.Adv_Dorei_Cng = function () {
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this.DelPict(PN_AdvSell);
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this.DelPictSpan(PN_tGBase, PN_Layer1);
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$gameSwitches.setValue(SW_奴隷, true);
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_dorei_Selecter = 0;
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_dL0_flame = 0;
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this.SetPictFIn(PN_dBackT, DPicPath + "PN_dBackT", 0, 0, 0, 0, 5);
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this.Adv_Dorei_TurnDraw();
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let i = 0;
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let _PsX = 40;
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if (i >= 3) _PsX += 300;
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let _PsY = (_BtnStartY + 38) + (i % 3) * 90;
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if (i >= 3) _PsY += 35;
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this.SetPictC(PN_dSell, DPicPath + "PN_mAdvSell", _PsX, _PsY, 255);
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this.Adv_L0Dorei_SelecterMove();
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D_Text_Cng_font = "Cornerstone";
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this.SpriteStr(PN_dDayTxt, " " + $gameVariables.value(VN_日付) + " ", 60, 1380, 43, 0);
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this.MovePict(PN_dDayTxt, true, true, 5, 255);
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D_Text_Cng_font = "";
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this.Adv_Dorei_UIUpdate(true);
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}
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Game_Interpreter.prototype.Adv_Dorei_BtnDraw = function () {
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$gameSwitches.setValue(SW_奴隷, true);
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_DBtnPicArr = [];
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for (let i = 0; i <= $gameSystem.DoreiBtnArr.length - 1; i++) {
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let _DBtnPicArr_AddSkip = false;
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let _BtnStr = $gameSystem.DoreiBtnArr[i];
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let _PlsX = 0;
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if (i >= 3) _PlsX = 300;
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let _BtnPsY = _BtnStartY + (90 * (i % 3));
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if (i >= 3) _BtnPsY += 35;
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if (_BtnStr == "PN_dBtn_Rinkan") {
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let _PsX = 229 + 14 + _PlsX;
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let _PsY = _BtnPsY - 14;
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this.SetPictFIn(PN_dNzBack + 0, DPicPath + "PN_dNzBack_1", _PsX, _PsY, 0, 0, 5);
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this.SetPicStrR(PN_dBtnNz + 0, " " + $gameVariables.value(VN_奴隷_動員数) + " ", 22,
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_PsX + 110, _PsY + 8, 0);
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this.MovePict(PN_dBtnNz + 0, true, true, 5, 255);
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}
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if (_BtnStr == "PN_dBtn_Party") {
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let _PsX = 229 + 14 + _PlsX;
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let _PsY = _BtnPsY - 14;
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_PtyPosX = _PsX - 229;
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_PtyPosY = _PsY;
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this.SetPictFIn(PN_dNzBack + 1, DPicPath + "PN_dNzBack_2", _PsX, _PsY, 0, 0, 5);
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this.SetPicStrR(PN_dBtnNz + 1, " " + $gameVariables.value(VN_奴隷_動員数) * 5 + " ", 22,
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_PsX + 110, _PsY + 8, 0);
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this.MovePict(PN_dBtnNz + 1, true, true, 5, 255);
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if ($gameVariables.value(VN_奴隷_嗜虐心) < 100 && !_Debug_Ex) {
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this.Adv_Dorei_PartyLock();
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_DBtnPicArr_AddSkip = true;
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}
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}
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if (_BtnStr == "PN_dBtn_Koyu") {
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_BtnStr += $gameVariables.value(VN_奴隷_種類No);
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$gameSwitches.setValue(SW_固有ロック解除, false);
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if ($gameVariables.value(VN_奴隷_屈服度) >= 100) {
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$gameSwitches.setValue(SW_固有ロック解除, true);
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}
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if ($gameVariables.value(VN_奴隷_屈服度) < 100 && !_Debug_Ex) {
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this.SetPict(PN_dKoyuRock + 0, DPicPath + "PN_dKoyuRock", 14 + _PlsX, _BtnPsY, 0);
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this.MovePict(PN_dKoyuRock + 0, true, true, 5, 255);
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let _解除条件 = "Need 100% Submission";
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this.SetPicStrC(PN_dKoyuRock + 1, _解除条件, 25, 145 + 14 + _PlsX, _BtnPsY + 39, 0);
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this.MovePict(PN_dKoyuRock + 1, true, true, 5, 255);
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_DBtnPicArr_AddSkip = true;
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} else {
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this.DelPict(PN_dKoyuRock + 0);
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this.DelPict(PN_dKoyuRock + 1);
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}
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}
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if ($gameSwitches.value(SW_奴隷Btn_Off + i)) {
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_DBtnPicArr_AddSkip = true;
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if (_dorei_Selecter == i) _dorei_Selecter++;
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}
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this.SetPictFIn(PN_dBtn + i, DPicPath + _BtnStr, 14 + _PlsX, _BtnPsY, 0, 0, 5);
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if (!_DBtnPicArr_AddSkip) {
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_DBtnPicArr.push(PN_dBtn + i);
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}
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}
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this.DelPictSpan(PN_dRock_Btn, PN_dRock_Btn + 7);
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for (let i = 0; i <= 6 - 1; i++) {
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if ($gameSwitches.value(SW_奴隷Btn_Off + i)) {
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let _PicData = this.PicObjGet(PN_dBtn + i);
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this.SetPict(PN_dRock_Btn + i, DPicPath + "PN_dBtn_Rock", _PicData._x, _PicData._y, 255);
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}
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}
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this.Adv_L0Dorei_SelecterMove();
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}
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Game_Interpreter.prototype.Adv_Dorei_TurnDraw = function (_SetFlg) {
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_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
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let _Opi = 255;
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if (_SetFlg) {
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_Opi = 0;
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}
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let _BPs = new Pos2D(1150, 13);
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_LastBtnY = _BtnStartY - (90 * ($gameSystem.DoreiBtnArr.length - 1));
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D_Text_Cng_font = "Makinas";
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this.SetPict(PN_dZTurn + 0, DPicPath + "PN_dZTurn", _BPs._x, _BPs._y, _Opi);
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this.MovePict(PN_dZTurn + 0, true, true, 5, 255);
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this.SetPicStrC(PN_dZTurn + 1, " " + $gameVariables.value(VN_奴隷_ターン数) + " ", 35,
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_BPs._x + 100, _BPs._y + 44, _Opi);
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this.MovePict(PN_dZTurn + 1, true, true, 5, 255);
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D_Text_Cng_font = "";
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this.Adv_Dorei_BtnDraw();
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}
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Game_Interpreter.prototype.Adv_Dorei_UIDell = function () {
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_Dorei_UiDrawStop = 999999;
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for (let i = PN_dDataBase; i <= PN_dKupkRock; i++) {
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this.MovePict(i, true, true, 5, 0, true, true);
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}
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}
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Game_Interpreter.prototype.Adv_Dorei_PartyLock = function () {
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this.SetPict(PN_dPtRock, DPicPath + "PN_dPtRock", _PtyPosX, _PtyPosY, 0);
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this.MovePict(PN_dPtRock, true, true, 5, 255);
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this.SetPictR(PN_dPtRockBar, DPicPath + "PN_dPtRockBar", 257 + _PtyPosX, _PtyPosY + 56, 0,
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$gameVariables.value(VN_奴隷_嗜虐心));
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this.MovePict(PN_dPtRockBar, true, true, 5, 255, true);
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let _嗜虐Str = $gameVariables.value(VN_奴隷_嗜虐心) + "%";
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this.SetPicStrR(PN_dPtRockTxt, _嗜虐Str, 22, 251 + _PtyPosX, _PtyPosY + 28, 0);
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this.MovePict(PN_dPtRockTxt, true, true, 5, 255);
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}
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let _Dorei_UiDrawStop = 0;
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Game_Interpreter.prototype.Adv_Dorei_UIUpdate = function (_SetFlg) {
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_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
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if (_Dorei_UiDrawStop > 0) {
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_Dorei_UiDrawStop--;
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return;
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}
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let _Fin_Flame = 5;
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let _opi = 255;
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if (_SetFlg) {
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this.SetPictFIn(PN_dDataBase, DPicPath + "PN_dDataBase", 0, 0, 0, 0, 5);
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this.Adv_Dorei_BtnDraw();
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_opi = 0;
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if ($gameVariables.value(VN_奴隷_嗜虐心) < 100 && !_Debug_Ex) {
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this.Adv_Dorei_PartyLock();
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_DBtnPicArr_AddSkip = true;
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} else {
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this.DelPict(PN_dPtRock);
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this.DelPict(PN_dPtRockBar);
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this.DelPict(PN_dPtRockTxt);
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}
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this.Adv_Dorei_TurnDraw();
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}
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if ($gameVariables.value(VN_奴隷_体力) < 0) {
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$gameVariables.setValue(VN_奴隷_体力, 0);
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}
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this.SetPict(PN_dHPBar + 0, DPicPath + "PN_dHPBar", 1243, 197, _opi, $gameVariables.value(VN_奴隷_体力));
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this.MovePict(PN_dHPBar + 0, true, true, _Fin_Flame, 255, true);
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this.SetPict(PN_dKaiBar + 0, DPicPath + "PN_dKaiBar", 1243, 250, _opi, $gameVariables.value(VN_奴隷_快楽値));
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this.MovePict(PN_dKaiBar + 0, true, true, _Fin_Flame, 255, true);
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D_Text_Cng_font = "Makinas";
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let _文字数字 = $gameVariables.value(VN_奴隷_体力) + " / 100";
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this.SetPicStrR(PN_dHPBar + 1, _文字数字, 22, 1428, 167, _opi);
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this.MovePict(PN_dHPBar + 1, true, true, _Fin_Flame, 255);
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_文字数字 = $gameVariables.value(VN_奴隷_快楽値) + "%";
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this.SetPicStrR(PN_dKaiBar + 1, _文字数字, 22, 1428, 221, _opi);
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this.MovePict(PN_dKaiBar + 1, true, true, _Fin_Flame, 255);
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this.SetPicStrC(PN_dKpkTxt + 0, " " + $gameVariables.value(VN_奴隷_屈服度) + "% ", 44, 1374, 343, _opi);
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this.MovePict(PN_dKpkTxt + 0, true, true, _Fin_Flame, 255);
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this.SetPicStrC(PN_dKhtTxt + 0, " " + $gameVariables.value(VN_奴隷_開発度) + " ", 44, 1374, 343 + 116, _opi);
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this.MovePict(PN_dKhtTxt + 0, true, true, _Fin_Flame, 255);
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this.SetPicStrR(PN_dDinSu, " " + $gameVariables.value(VN_奴隷_動員数) + " ", 30, 1415, 542, _opi);
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this.MovePict(PN_dDinSu, true, true, _Fin_Flame, 255);
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this.SetPicStrR(PN_dGijutu + 1, " " + $gameVariables.value(VN_奴隷_技術値) + " ", 30, 1432, 592, _opi);
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this.MovePict(PN_dGijutu + 1, true, true, _Fin_Flame, 255);
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let _口回数 = $gameVariables.value(122) + $gameVariables.value(125)
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this.SetPicStrC(PN_dStTxt + 0, " " + _口回数 + " ", 24, 1356, 675, _opi);
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this.MovePict(PN_dStTxt + 0, true, true, _Fin_Flame, 255);
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this.SetPicStrC(PN_dStTxt + 1, " " + $gameVariables.value(VN_胸経験) + " ", 24, 1356 + 63, 675, _opi);
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this.MovePict(PN_dStTxt + 1, true, true, _Fin_Flame, 255);
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this.SetPicStrC(PN_dStTxt + 2, " " + $gameVariables.value(VN_膣経験) + " ", 24, 1356, 675 + 45, _opi);
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this.MovePict(PN_dStTxt + 2, true, true, _Fin_Flame, 255);
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this.SetPicStrC(PN_dStTxt + 3, " " + $gameVariables.value(VN_尻経験) + " ", 24, 1356 + 63, 675 + 45, _opi);
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this.MovePict(PN_dStTxt + 3, true, true, _Fin_Flame, 255);
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this.SetPicStrC(PN_dKpkTxt + 1, this._屈服度StrGet(), 18, 1374, 343 + 31, _opi);
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this.MovePict(PN_dKpkTxt + 1, true, true, _Fin_Flame, 255);
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this.SetPicStrC(PN_dKhtTxt + 1, this._開発度StrGet(), 18, 1374, 343 + 106 + 31, _opi);
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this.MovePict(PN_dKhtTxt + 1, true, true, _Fin_Flame, 255);
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this.SetPicStrC(PN_dDayTxt, " " + $gameVariables.value(VN_日付) + " ", 80, 1380, 43, _opi);
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this.MovePict(PN_dDayTxt, true, true, _Fin_Flame, 255);
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D_Text_Cng_font = "";
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}
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let _dorei_Layer = 0;
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let _dorei_flame = 0;
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Game_Interpreter.prototype.Adv_Dorei_Update = function () {
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if (_dL0_flame == 10) {
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this.JN_EventLoad("奴隷");
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}
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if (_dL0_flame < 15) {
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_dL0_flame++;
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return;
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}
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if (Rn_LineDrawFlg) return;
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switch (_dorei_Layer) {
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case 0:
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this.Adv_L0Dorei_Update();
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_dL0_flame++;
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break;
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}
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_dorei_flame++;
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}
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Game_Interpreter.prototype.Adv_ReDoreiEvent = function () {
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console.log("Adv_ReDoreiEvent");
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_dL0_flame = 9;
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this.Adv_Dorei_TurnDraw();
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D_ReUpFlg = true;
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}
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let _dorei_Selecter = 0;
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let D_ReUpFlg = false;
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Game_Interpreter.prototype.Adv_L0Dorei_Update = function () {
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let _upFlg = false;
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let _okFlg = false;
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if (Input.isTriggered('up')) {
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_dorei_Selecter_Cng(-1);
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_upFlg = true;
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}
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if (Input.isTriggered('down')) {
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_dorei_Selecter_Cng(+1);
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_upFlg = true;
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}
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if (Input.isTriggered('left')) {
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_dorei_Selecter_Cng(-3);
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_upFlg = true;
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}
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if (Input.isTriggered('right')) {
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_dorei_Selecter_Cng(+3);
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_upFlg = true;
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}
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if (Input.isTriggered('ok')) {
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_okFlg = true;
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}
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if ((Input.isTriggered('escape') || TouchInput.isCancelled()) && _dL0_flame > 30) {
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this.Dorei_Menu_Open();
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}
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let _CNo = overPointerCkArr(_DBtnPicArr);
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if (_CNo != -1) {
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_CNo -= PN_dBtn;
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if (_CNo != _dorei_Selecter || D_ReUpFlg) {
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D_ReUpFlg = false;
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_dorei_Selecter = _CNo;
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_upFlg = true;
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}
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if (TouchInput.isTriggered()) _okFlg = true;
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}
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if (_upFlg) {
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this.Adv_L0Dorei_SelecterMove();
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}
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if (_okFlg) {
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SoundManager.playOk();
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let _SelStr = $gameSystem.DoreiBtnArr[_dorei_Selecter];
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switch (_SelStr) {
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case "PN_dBtn_Rinkan":
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this.JN_EventLoad("輪姦", true);
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break;
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case "PN_dBtn_Housi":
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this.JN_EventLoad("奉仕", true);
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break;
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case "PN_dBtn_Kyukei":
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this.JN_EventLoad("休憩", true);
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break;
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case "PN_dBtn_Koyu":
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this.JN_EventLoad("固有", true);
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break;
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case "PN_dBtn_Party":
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this.JN_EventLoad("パーティ", true);
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break;
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// this.JN_EventLoad("ショップ" , true);
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}
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}
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}
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Game_Interpreter.prototype.Adv_L0Dorei_SelecterMove = function () {
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SoundManager.playCursor();
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let _PsX = 40 + 14;
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if (_dorei_Selecter >= 3) _PsX += 300;
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let _PsY = (_BtnStartY + 38) + (_dorei_Selecter % 3) * 90;
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if (_dorei_Selecter >= 3) _PsY += 35;
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this.MovePict(PN_dSell, _PsX, _PsY, 3);
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}
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|
let _dorei_Selecter_Cng = function (_CngVar) {
|
|
_dorei_Selecter += _CngVar;
|
|
if (_dorei_Selecter < 0) _dorei_Selecter = $gameSystem.DoreiBtnArr.length - 1;
|
|
if (_dorei_Selecter >= $gameSystem.DoreiBtnArr.length) _dorei_Selecter = 0;
|
|
while (true) {
|
|
if ($gameSwitches.value(SW_奴隷Btn_Off + _dorei_Selecter)) {
|
|
if (_CngVar > 0) _dorei_Selecter++;
|
|
if (_CngVar < 0) _dorei_Selecter--;
|
|
} else {
|
|
if (_Debug_Ex) return;
|
|
let _CkBtnStr = $gameSystem.DoreiBtnArr[_dorei_Selecter];
|
|
switch (_CkBtnStr) {
|
|
case "PN_dBtn_Koyu":
|
|
if ($gameSwitches.value(SW_固有ロック解除)) return;
|
|
if ($gameVariables.value(VN_奴隷_屈服度) >= 100) return;
|
|
if (_CngVar > 0) _dorei_Selecter++;
|
|
if (_CngVar < 0) _dorei_Selecter--;
|
|
break;
|
|
case "PN_dBtn_Party":
|
|
if ($gameVariables.value(VN_奴隷_嗜虐心) >= 100) return;
|
|
if (_CngVar > 0) _dorei_Selecter++;
|
|
if (_CngVar < 0) _dorei_Selecter--;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
if (_dorei_Selecter < 0) _dorei_Selecter = $gameSystem.DoreiBtnArr.length - 1;
|
|
if (_dorei_Selecter >= $gameSystem.DoreiBtnArr.length) _dorei_Selecter = 0;
|
|
}
|
|
}
|