dead-end-colosseum/www/js/plugins/JsScript32Set.js

377 lines
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JavaScript
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const PN_mDBase = 144;
const PN_mDBtn = 157
const PN_mDCntBack = PN_mDBtn + 5;
const PN_mDCount = PN_mDCntBack + 1;
const PN_mDkpkTxt = PN_mDCount + 3;
const PN_mDKpkSetu = PN_mDkpkTxt + 2;
const PN_mDStWin = 180;
const PN_mDStKuti = PN_mDStWin + 4;
const PN_mDStTiti = PN_mDStKuti + 6;
const PN_mDStTitu = PN_mDStTiti + 3;
const PN_mDStSiri = PN_mDStTitu + 6;
const PN_mDSell = 300;
const D_Menu_PicPath = "pictures/Adv_Dorei/Menu/";
let _dMenuflame = 0;
let _dMenu_SelX = 0;
let _dMenu_SelY = 0;
let DMenuFlg = false;
Game_Interpreter.prototype.Dorei_Menu_Open = function () {
DMenuFlg = true;
Adv_Stop = MenuOpen = true;
MenuLayer = MenuFlame = 0;
menu_l0_flame = 0;
_dMenu_SelX = 0;
_dMenu_SelY = 0;
this.D_Menu_L0_View(true);
L2dAllFadeOut();
}
Game_Interpreter.prototype.D_Sell_View = function () {
}
Game_Interpreter.prototype.D_Menu_Update = function () {
switch (MenuLayer) {
case 0:
this.D_Menu_L0_Update();
break;
case 1:
this.D_Menu_L1_Update();
break;
}
MenuFlame++;
}
let Dorei_説明Arr = ["" , "" , ""];
const CN_Dorei_MenuOn = 495;
const CN_Dorei_MenuOff = 496;
Game_Interpreter.prototype.D_Menu_L0_View = function () {
this.SetPictFInC( PN_mAdvSell , DPicPath + "PN_mAdvSell" ,
26 + 20 + _dMenu_SelX * 235 , 24 + 40 + _dMenu_SelY * 84 , 0 , 0 , 5);
this.SetPictFIn(PN_mDBase , D_Menu_PicPath + "PN_mDBase" , 0 , 0 , 0 , 0 , 5);
this.SetCmnEventSc(CN_Dorei_MenuOn);
this.SetSpriteFIn( PN_mDBtn + 0 , D_Menu_PicPath + "PN_mDBtn_Save" , 26 , 24 , 0 , 0 , 5);
this.SetSpriteFIn( PN_mDBtn + 1 , D_Menu_PicPath + "PN_mDBtn_Load" , 26 + 235 , 24 , 0 , 0 , 5);
this.SetSpriteFIn( PN_mDBtn + 2 , D_Menu_PicPath + "PN_mDBtn_Option" , 26 , 24 + 84 , 0 , 0 , 5);
this.SetSpriteFIn( PN_mDBtn + 3 , D_Menu_PicPath + "PN_mDBtn_Title" , 26 + 235 , 24 + 84 , 0 , 0 , 5);
this.SetSpriteFIn( PN_mDBtn + 4 , D_Menu_PicPath + "PN_mDBtn_Rate" , 26 , 24 + 84 * 2 , 0 , 0 , 5);
this.SetSpriteFIn( PN_mDCntBack , D_Menu_PicPath + "PN_mDCntBack" , 0 , 0 , 0 , 0 , 5);
this.SpriteStr(PN_mDCount + 0 , $gameVariables.value(VN_経験人数) , 35 , 332 , 286 + (60 * 0) , 0);
this.MoveSprite(PN_mDCount + 0 , true , true , 5);
this.SpriteStr(PN_mDCount + 1 , $gameVariables.value(VN_絶頂人数) , 35 , 332 , 286 + (60 * 1) , 0);
this.MoveSprite(PN_mDCount + 1 , true , true , 5);
this.SpriteStr(PN_mDCount + 2 , $gameVariables.value(VN_射精人数) , 35 , 332 , 286 + (60 * 2) , 0);
this.MoveSprite(PN_mDCount + 2 , true , true , 5);
this.SpriteStrC(PN_mDkpkTxt + 0 , " " + $gameVariables.value(VN_奴隷_屈服度) + "% " , 44 , 117 , 538 , 0);
this.MoveSprite(PN_mDkpkTxt + 0 , true , true , 5);
this.SpriteStrC(PN_mDkpkTxt + 1 , this._屈服度StrGet() , 18 , 117 , 570 , 0);
this.MoveSprite(PN_mDkpkTxt + 1 , true , true , 5);
for (let i = 0; i <= 3 - 1; i++) {
this.SpriteStr(PN_mDKpkSetu + i , Dorei_説明Arr[i] , 20 , 79 , 616 + (i * 40) , 0);
this.MoveSprite(PN_mDKpkSetu + i , true , true , 5);
}
_NSprite_AncNo = 0;
let _口Ps = new Pos2D(973 , 180);
this.SetSpriteFIn( PN_mDStWin + 0 , D_Menu_PicPath + "PN_mDStWin_Kuti" , _口Ps._x , _口Ps._y , 0 , 0 , 5);
let _乳Ps = new Pos2D(614 , 377);
this.SetSpriteFIn( PN_mDStWin + 1 , D_Menu_PicPath + "PN_mDStWin_Titi" , _乳Ps._x , _乳Ps._y , 0 , 0 , 5);
let _膣Ps = new Pos2D(1012 , 500);
this.SetSpriteFIn( PN_mDStWin + 2 , D_Menu_PicPath + "PN_mDStWin_Titu" , _膣Ps._x , _膣Ps._y , 0 , 0 , 5);
let _尻Ps = new Pos2D(725 , 584);
this.SetSpriteFIn( PN_mDStWin + 3 , D_Menu_PicPath + "PN_mDStWin_Siri" , _尻Ps._x , _尻Ps._y , 0 , 0 , 5);
let _口cnt = _胸cnt = _膣cnt = _尻cnt = 0;
for (let i = 0; i <= 6 - 1; i++) {
if($dataSystem.variables[VN_口経験 + i] != '') {
this.SpriteStr(PN_mDStKuti + i ,
$dataSystem.variables[VN_口経験 + i] + "" +
$gameVariables.value(VN_口経験 + i) + " " , 18 , _口Ps._x + 112 , _口Ps._y + 16 + (21 * _口cnt) , 0);
this.MoveSprite(PN_mDStKuti + i , true , true , 5);
_口cnt++;
}
if($dataSystem.variables[VN_胸経験 + i] != '') {
this.SpriteStr(PN_mDStTiti + i ,
$dataSystem.variables[VN_胸経験 + i] + "" +
$gameVariables.value(VN_胸経験 + i) + " " , 18 , _乳Ps._x + 18 , _乳Ps._y + 16 + (21 * _胸cnt) , 0);
this.MoveSprite(PN_mDStTiti + i , true , true , 5);
_胸cnt++;
}
if($dataSystem.variables[VN_膣経験 + i] != '') {
this.SpriteStr(PN_mDStTitu + i ,
$dataSystem.variables[VN_膣経験 + i] + "" +
$gameVariables.value(VN_膣経験 + i) + " " , 18 , _膣Ps._x + 115 , _膣Ps._y + 20 + (21 * _膣cnt) , 0);
this.MoveSprite(PN_mDStTitu + i , true , true , 5);
_膣cnt++;
}
if($dataSystem.variables[VN_尻経験 + i] != '') {
this.SpriteStr(PN_mDStSiri + i ,
$dataSystem.variables[VN_尻経験 + i] + "" +
$gameVariables.value(VN_尻経験 + i) + " " , 18 , _尻Ps._x + 18 , _尻Ps._y + 13 + (21 * _尻cnt) , 0);
this.MoveSprite(PN_mDStSiri + i , true , true , 5);
_尻cnt++;
}
}
}
Game_Interpreter.prototype._屈服度StrGet = function () {
if($gameVariables.value(VN_奴隷_屈服度) < 50){
return " Defiant ";
} else if($gameVariables.value(VN_奴隷_屈服度) < 100){
return " Subjugated ";
} else {
return " Subservient ";
}
}
Game_Interpreter.prototype._開発度StrGet = function () {
return " ";
}
Game_Interpreter.prototype.Adv_DoreiL0_Back = function () {
this.DelPictSpan(PN_mL2Base , PN_MSvWin_Sel);
MenuLayer = MenuFlame = 0;
menu_l0_flame = 0;
this.MovePict(PN_mAdvSell , 26 + 20 + _dMenu_SelX * 235 , 24 + 40 + _dMenu_SelY * 84 , 5);
this.D_Menu_L0_View();
}
Game_Interpreter.prototype.D_Menu_L0_Update = function () {
let _mvFlg = false; let _okFlg = false;
menu_l0_flame++;
if(menu_l0_flame < 5) return;
if (Input.isTriggered('up')) {
_mvFlg = true; _dMenu_SelY--;
}
if (Input.isTriggered('down')) {
_mvFlg = true;
_dMenu_SelY++;
}
if (Input.isTriggered('left')) {
_mvFlg = true; _dMenu_SelX--;
}
if (Input.isTriggered('right')) {
_mvFlg = true; _dMenu_SelX++;
}
if (Input.isTriggered('ok')) {
_okFlg = true;
}
if(_dMenu_SelY < 0) {
_dMenu_SelY = 1;
if (_dMenu_SelX == 0) _dMenu_SelX = 2;
}
if(_dMenu_SelY > 1) {
if (_dMenu_SelX == 0) {
if (_dMenu_SelY > 2) _dMenu_SelY = 0;
}
else _dMenu_SelY = 0;
}
if(_dMenu_SelX < 0) _dMenu_SelX = 1;
if(_dMenu_SelX > 1) _dMenu_SelX = 0;
let _CBNo = overPointerSpCkArr([PN_mDBtn + 0 ,PN_mDBtn + 1 ,PN_mDBtn + 2 ,PN_mDBtn + 3,PN_mDBtn + 4]);
let _CngX = _dMenu_SelX;
let _CngY = _dMenu_SelY;
switch(_CBNo){
case PN_mDBtn + 0:
_dMenu_SelX = 0; _dMenu_SelY = 0;
break;
case PN_mDBtn + 1:
_dMenu_SelX = 1; _dMenu_SelY = 0;
break;
case PN_mDBtn + 2:
_dMenu_SelX = 0; _dMenu_SelY = 1;
break;
case PN_mDBtn + 3:
_dMenu_SelX = 1; _dMenu_SelY = 1;
break;
case PN_mDBtn + 4:
_dMenu_SelX = 0; _dMenu_SelY = 2;
break;
}
if(_CngX != _dMenu_SelX || _CngY != _dMenu_SelY){
_mvFlg = true;
}
if(_CBNo != -1 && TouchInput.isTriggered()) _okFlg = true;
if(_mvFlg){
SoundManager.playCursor();
this.MovePict(PN_mAdvSell , 26 + 20 + _dMenu_SelX * 235 , 24 + 40 + _dMenu_SelY * 84 , 5);
}
if(_okFlg){
SoundManager.playOk();
menu_l1_flame = 0;
if(_dMenu_SelX == 0 && _dMenu_SelY == 0) {
this.D_Menu_SaveView();
}
if(_dMenu_SelX == 1 && _dMenu_SelY == 0) {
this.D_Menu_LoadView();
}
if(_dMenu_SelX == 0 && _dMenu_SelY == 1) {
this.D_Menu_OptionView();
}
if(_dMenu_SelX == 1 && _dMenu_SelY == 1) {
this.D_Menu_TitleView();
}
if(_dMenu_SelX == 0 && _dMenu_SelY == 2) {
this.D_Menu_RateView();
}
}
if (Input.isTriggered('escape') || TouchInput.isCancelled()) {
this.D_Menu_Close();
this.Adv_ReDoreiEvent();
}
}
Game_Interpreter.prototype.D_Menu_SaveView = function () {
MenuLayer = 1;
_DML1Mode = DML1Mode._Save;
this.Menu_L1Save_Cng();
}
Game_Interpreter.prototype.D_Menu_LoadView = function () {
MenuLayer = 1;
_DML1Mode = DML1Mode._Load;
this.Menu_L1Load_Cng();
}
Game_Interpreter.prototype.D_Menu_OptionView = function () {
MenuLayer = 1;
_DML1Mode = DML1Mode._Option;
Opt_Zure = new Pos2D(-120,0);
this.Menu_L1Option_Cng();
}
Game_Interpreter.prototype.D_Menu_TitleView = function () {
MenuLayer = 1;
_DML1Mode = DML1Mode._Title;
this.Menu_L1Title_Cng();
}
let _DML1Mode = 0;
let DML1Mode = {
_Save:1,
_Load:2,
_Option:3,
_Title:4,
_Rate:5
};
Game_Interpreter.prototype.D_Menu_L1_Update = function () {
switch(_DML1Mode){
case DML1Mode._Save:
this.Menu_L1Save_Update();
break;
case DML1Mode._Load:
this.Menu_L1Save_Update();
break;
case DML1Mode._Option:
this.Menu_L1Option_Update();
break;
case DML1Mode._Title:
this.Menu_L1Title_Update();
break;
case DML1Mode._Rate:
this.Menu_L1Rate_Update();
break;
}
menu_l1_flame++;
}
const D_Menu_Rate_PicPath = D_Menu_PicPath + "Rate/";
const VN_屈服度上昇率 = 187;
const VN_開発度上昇率 = 188;
let _RateCbMap = [
[593, 203 + 211 * 0, 542, 33],
[593, 203 + 211 * 1, 542, 33]
];
let Menu_L1Rate_Update_PushFrame = 0;
let Menu_L1Rate_Update_SelectNo = 0;
let Menu_L1Rate_Update_SelectNoMax = 1;
Game_Interpreter.prototype.D_Menu_RateView = function () {
MenuLayer = 1;
Menu_L1Rate_Update_PushFrame = 0;
Menu_L1Rate_Update_SelectNo = 0;
_DML1Mode = DML1Mode._Rate;
this.SetPict(PN_mOpBase , D_Menu_Rate_PicPath + "PN_mOpBase")
this.MovePict(PN_mDSell, 546, 214 + 211 * Menu_L1Rate_Update_SelectNo, 5, 255);
}
Game_Interpreter.prototype.Menu_L1Rate_Update = function () {
Menu_L1Rate_Update_PushFrame++;
var f屈服度率 = $gameVariables.value(VN_屈服度上昇率);
var f開発度率 = $gameVariables.value(VN_開発度上昇率);
this.SetPict(PN_mOpBar + 0 , D_Menu_Rate_PicPath + "PN_mOpBar" , 593 , 203 , 255 , f屈服度率 / 5);
this.SetPict(PN_mOpBar + 1 , D_Menu_Rate_PicPath + "PN_mOpBar" , 593 , 203 + 211 , 255 , f開発度率 / 5);
D_Text_Cng_font = "Makinas";
this.SetPicStr(PN_mOpTxt + 0, f屈服度率 + "%", 40, 1155, 193, 255);
this.SetPicStr(PN_mOpTxt + 1, f開発度率 + "%", 40, 1155, 193 + 211, 255);
D_Text_Cng_font = "";
let _mvFlg = false;
let _CNo = overPicClickable(PN_mOpBase, _RateCbMap);
if (_CNo != -1) {
if (Menu_L1Rate_Update_SelectNo != _CNo) {
Menu_L1Rate_Update_SelectNo = _CNo;
_mvFlg = true;
}
if (TouchInput.isPressed()) {
let _ParX = PL_MouseX - 593;
let _setValue = Math.floor((_ParX / 542) * 500);
if (_setValue < 0) _setValue = 0;
if (_setValue > 500) _setValue = 500;
switch (Menu_L1Rate_Update_SelectNo) {
case 0:
$gameVariables.setValue(VN_屈服度上昇率 ,_setValue);
break;
case 1:
$gameVariables.setValue(VN_開発度上昇率 ,_setValue);
break;
}
}
}
if (Input.isTriggered('up')) {
Menu_L1Rate_Update_SelectNo--;
_mvFlg = true;
}
if (Input.isTriggered('down')) {
Menu_L1Rate_Update_SelectNo++;
_mvFlg = true;
}
let pushFrame = 7;
let rightOnFlg = Input.isTriggered('right');
if (Input.isPressed('right') && Menu_L1Rate_Update_PushFrame % pushFrame == pushFrame - 1) rightOnFlg = true;
let leftOnFlg = Input.isTriggered('left');
if (Input.isPressed('left') && Menu_L1Rate_Update_PushFrame % pushFrame == pushFrame - 1) leftOnFlg = true;
if (rightOnFlg || leftOnFlg) Menu_L1Rate_Update_PushFrame = 0;
if (rightOnFlg) {
switch (Menu_L1Rate_Update_SelectNo) {
case 0:
f屈服度率 += 20;
if (f屈服度率 > 500) f屈服度率 = 500;
$gameVariables.setValue(VN_屈服度上昇率 ,f屈服度率);
break;
case 1:
f開発度率 += 20;
if (f開発度率 > 500) f開発度率 = 500;
$gameVariables.setValue(VN_開発度上昇率 ,f開発度率);
break;
}
}
if (leftOnFlg) {
switch (Menu_L1Rate_Update_SelectNo) {
case 0:
f屈服度率 -= 20;
if (f屈服度率 < 0) f屈服度率 = 0;
$gameVariables.setValue(VN_屈服度上昇率 ,f屈服度率);
break;
case 1:
f開発度率 -= 20;
if (f開発度率 < 0) f開発度率 = 0;
$gameVariables.setValue(VN_開発度上昇率 ,f開発度率);
break;
}
}
if (Menu_L1Rate_Update_SelectNo > Menu_L1Rate_Update_SelectNoMax) Menu_L1Rate_Update_SelectNo = 0
if (Menu_L1Rate_Update_SelectNo < 0) Menu_L1Rate_Update_SelectNo = Menu_L1Rate_Update_SelectNoMax;
if (_mvFlg) {
this.MovePict(PN_mDSell, 546, 214 + 211 * Menu_L1Rate_Update_SelectNo, 5, 255);
}
if (Input.isTriggered('menu') || TouchInput.isCancelled()) {
this.DelPictSpan(PN_mOpBase , PN_mOpTxt + 3);
MenuLayer = 0;
this.MovePict(PN_mAdvSell , 26 + 20 + _dMenu_SelX * 235 , 24 + 40 + _dMenu_SelY * 84 , 5);
}
}
Game_Interpreter.prototype.D_Menu_Close = function () {
MenuOpen = Adv_Stop = false;
DMenuFlg = false;
this.SetCmnEventSc(CN_Dorei_MenuOff);
this.DelPict(PN_mDBase);
this.DelSprite(151);
this.DelPictSpan(PN_mDBtn, PN_mAdvSell);
this.DelSpriteSpan(PN_mDBtn, PN_mAdvSell);
L2dFadeMdl("Ta_Leona" , "rightout" , 15 , "2neutral_idle" , 1 , null , 80 , null);
this.SetPictC(PN_AdvSell, AdvPic + "PN_AdvSell", L0BtnPos._x - 15, L0BtnPos._y - (_AdvSellSa * L0_Selecter) + 35, 0);
this.MovePict(PN_AdvSell, true, true, 5, 255);
this.DelPict(PN_AdvSell);
}