TL Battlefuck text
This commit is contained in:
parent
d5aa1f9381
commit
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6 changed files with 78 additions and 116 deletions
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@ -2447,7 +2447,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"BattleManager._logWindow.addText($gameTroop.members()[num1].name()+'を倒した!')"
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"BattleManager._logWindow.addText($gameTroop.members()[num1].name()+' was defeated!')"
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]
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},
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{
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@ -2692,7 +2692,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"BattleManager._logWindow.addText($gameTroop.members()[num1].name()+'は陵辱の手を激しくした!')"
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"BattleManager._logWindow.addText($gameTroop.members()[num1].name()+' intensified their assault!')"
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]
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},
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{
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@ -2783,7 +2783,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"BattleManager._logWindow.addText($gameTroop.members()[num1].name()+'は陵辱の手を強め始めた!')"
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"BattleManager._logWindow.addText($gameTroop.members()[num1].name()+' began to strengthen their violation!')"
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]
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},
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{
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@ -2958,7 +2958,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"BattleManager._logWindow.addText($gameTroop.members()[num3].name()+'の興奮度が' + num4 + '増えた')"
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"BattleManager._logWindow.addText($gameTroop.members()[num3].name()+' の興奮度が' + num4 + 'increased')"
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]
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},
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{
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@ -3511,7 +3511,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"BattleManager._logWindow.addText($gameTroop.members()[0].name()+'は腰を振り始めた!')"
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"BattleManager._logWindow.addText($gameTroop.members()[0].name()+' began thrusting their hips!')"
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]
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},
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{
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@ -3931,7 +3931,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は甘い喘ぎ声を上げている!')"
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' is letting out sweet moans!')"
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]
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},
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{
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@ -3973,7 +3973,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は歯を食いしばった!')"
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' gritted their teeth!')"
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]
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},
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{
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@ -4302,7 +4302,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は甘い喘ぎ声を上げている!')"
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' is letting out sweet moans!')"
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]
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},
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{
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@ -4351,7 +4351,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は甘い喘ぎ声を上げている!')"
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' is letting out sweet moans!')"
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]
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},
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{
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@ -4393,7 +4393,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は歯を食いしばった!')"
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' gritted their teeth!')"
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]
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},
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{
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@ -4547,7 +4547,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は軽い絶頂を迎えた!')"
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' reached a light climax!')"
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]
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},
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{
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@ -4582,7 +4582,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は快感に耐えている!')"
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' is enduring the pleasure!')"
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]
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},
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{
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@ -4729,7 +4729,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は軽い絶頂を迎えた!')"
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' reached a light climax!')"
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]
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},
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{
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@ -4764,7 +4764,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は快感に耐えている!')"
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"// BattleManager._logWindow.addText($gameActors.actor(num1).name()+' is enduring the pleasure!')"
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]
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},
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{
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@ -8580,7 +8580,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"BattleManager._logWindow.addText($gameActors.actor(num2).name()+'は昂った身体をもて余している!')"
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"BattleManager._logWindow.addText($gameActors.actor(num2).name()+' is overwhelmed by her aroused body!')"
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]
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},
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{
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@ -9222,7 +9222,7 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]の興奮度が\\\\C[2]\\\\V[125]\\\\C[0]増えた')"
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"BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]\\'s excitement increased by \\\\C[2]\\\\V[125]\\\\C[0]')"
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]
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},
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{
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@ -12291,21 +12291,21 @@
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}"
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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]
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},
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{
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}"
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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]
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},
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{
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}"
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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]
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},
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{
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@ -12493,21 +12493,21 @@
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}"
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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]
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},
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{
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}"
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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]
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},
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{
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}"
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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]
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},
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{
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@ -12620,21 +12620,21 @@
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"code": 655,
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"indent": 1,
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"parameters": [
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}"
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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]
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},
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{
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"code": 655,
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"indent": 1,
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"parameters": [
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}"
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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]
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},
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{
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"code": 655,
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"indent": 1,
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"parameters": [
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}"
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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]
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},
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{
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@ -13556,21 +13556,21 @@
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"code": 355,
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"indent": 1,
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"parameters": [
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText($gameActors.actor(1).name()+'は押さえ込まれた!')}"
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText($gameActors.actor(1).name()+' は押さえ込まれた!')}"
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]
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},
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{
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"code": 655,
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"indent": 1,
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"parameters": [
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText($gameActors.actor(2).name()+'は押さえ込まれた!')}"
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText($gameActors.actor(2).name()+' was pinned down!')}"
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]
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},
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{
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"code": 655,
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"indent": 1,
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"parameters": [
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText($gameActors.actor(3).name()+'は押さえ込まれた!')}"
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText($gameActors.actor(3).name()+' was pinned down!')}"
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]
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},
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{
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@ -13731,21 +13731,21 @@
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"code": 355,
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"indent": 1,
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"parameters": [
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText($gameActors.actor(1).name()+'は押さえ込まれた!')}"
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText($gameActors.actor(1).name()+' は押さえ込まれた!')}"
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]
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},
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{
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"code": 655,
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"indent": 1,
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"parameters": [
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText($gameActors.actor(2).name()+'は押さえ込まれた!')}"
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText($gameActors.actor(2).name()+' was pinned down!')}"
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]
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},
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{
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"code": 655,
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"indent": 1,
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"parameters": [
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText($gameActors.actor(3).name()+'は押さえ込まれた!')}"
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText($gameActors.actor(3).name()+' was pinned down!')}"
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]
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},
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{
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"code": 655,
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"indent": 0,
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"parameters": [
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" BattleManager._logWindow.addText($gameTroop.members()[num1].name()+'は陵辱の手を強め始めた!')"
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" BattleManager._logWindow.addText($gameTroop.members()[num1].name()+' began to intensify the assault!')"
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]
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},
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{
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"code": 655,
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"indent": 0,
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"parameters": [
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" BattleManager._logWindow.addText($gameActors.actor(num2).name()+'は激しく動き始めた!')"
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" BattleManager._logWindow.addText($gameActors.actor(num2).name()+' began to move violently!')"
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]
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},
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{
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"code": 655,
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"indent": 0,
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"parameters": [
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}"
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}"
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]
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},
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{
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"code": 655,
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"indent": 0,
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"parameters": [
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}"
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}"
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]
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},
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{
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"code": 655,
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"indent": 0,
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"parameters": [
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]増えた')}"
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}"
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]
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},
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{
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]は絶頂を我慢した!')}"
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0] held back her climax!')}"
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]
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},
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{
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]は絶頂を我慢した!')}"
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0] held back her climax!')}"
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]
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},
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{
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]は絶頂を迎えた!')}"
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0] reached her climax!')}"
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]
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},
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{
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]は絶頂を迎えた!')}"
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0] reached her climax!')}"
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]
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},
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{
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"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" BattleManager._logWindow.addText($gameTroop.members()[num1].name()+'は陵辱の手を激しくした!')"
|
||||
" BattleManager._logWindow.addText($gameTroop.members()[num1].name()+' intensified the assault of violation!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -17755,7 +17755,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" BattleManager._logWindow.addText($gameActors.actor(num2).name()+'は陵辱の手を激しくした!')"
|
||||
" BattleManager._logWindow.addText($gameActors.actor(num2).name()+' intensified the assault of violation!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -19843,7 +19843,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"//BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]の興奮度が\\\\C[2]\\\\V[125]\\\\C[0]増えた')"
|
||||
"//BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]\\'s arousal increased by \\\\C[2]\\\\V[125]\\\\C[0]')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -20292,7 +20292,7 @@
|
|||
"code": 655,
|
||||
"indent": 1,
|
||||
"parameters": [
|
||||
" BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]は絶頂を我慢した!')"
|
||||
" BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0] held back their climax!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -20306,7 +20306,7 @@
|
|||
"code": 655,
|
||||
"indent": 1,
|
||||
"parameters": [
|
||||
" BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]は絶頂を迎えた!')"
|
||||
" BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0] reached climax!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -22172,7 +22172,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]は強い快楽を感じている!')"
|
||||
" BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0] is feeling intense pleasure!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -22186,7 +22186,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]は屈服した!')"
|
||||
" BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0] has submitted!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -22207,7 +22207,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]は屈服している…')"
|
||||
" BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0] is submitting…')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -22228,7 +22228,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0]は余韻を味わっている')"
|
||||
" BattleManager._logWindow.addText('\\\\C[2]\\\\N[\\\\V[121]]\\\\C[0] is savoring the afterglow')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -24016,7 +24016,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" BattleManager._logWindow.addText($gameTroop.members()[num1].name()+'を倒した!')"
|
||||
" BattleManager._logWindow.addText($gameTroop.members()[num1].name()+' was defeated!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -24121,21 +24121,21 @@
|
|||
"code": 355,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText($gameActors.actor(1).name()+'は解放された!')}"
|
||||
"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText($gameActors.actor(1).name()+' は解放された!')}"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText($gameActors.actor(2).name()+'は解放された!')}"
|
||||
"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText($gameActors.actor(2).name()+' has been freed!')}"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText($gameActors.actor(3).name()+'は解放された!')}"
|
||||
"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText($gameActors.actor(3).name()+' has been freed!')}"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -24742,7 +24742,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は拘束を振りほどいた!')"
|
||||
" BattleManager._logWindow.addText($gameActors.actor(num1).name()+' broke free from their restraints!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -24756,7 +24756,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" BattleManager._logWindow.addText($gameActors.actor(num1).name()+'は拘束を振りほどけなかった!')"
|
||||
" BattleManager._logWindow.addText($gameActors.actor(num1).name()+' failed to break free from their restraints!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -25876,7 +25876,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" BattleManager._logWindow.addText($gameTroop.members()[num3].name()+'の興奮度が' + num4 + '増えた')"
|
||||
" BattleManager._logWindow.addText($gameTroop.members()[num3].name()+' の興奮度が' + num4 + 'Increased')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -25939,7 +25939,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" BattleManager._logWindow.addText($gameActors.actor(num3).name()+'の興奮度が' + num4 + '増えた')"
|
||||
" BattleManager._logWindow.addText($gameActors.actor(num3).name()+' の興奮度が' + num4 + 'Increased')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -84379,7 +84379,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
" //$gameMessage.add($gameActors.actor(num2).name()+'の性レベルが上がった!')"
|
||||
" //$gameMessage.add($gameActors.actor(num2).name()+' の性レベルが上がった!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -88421,7 +88421,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"// $gameMessage.add($gameActors.actor(num2).name()+'の性レベルが上がった!')"
|
||||
"// $gameMessage.add($gameActors.actor(num2).name()+' の性レベルが上がった!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -106474,7 +106474,7 @@
|
|||
"code": 655,
|
||||
"indent": 1,
|
||||
"parameters": [
|
||||
"BattleManager._logWindow.addText('\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+'\\\\C[0]は仲間を呼んだ!')"
|
||||
"BattleManager._logWindow.addText('\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+' \\\\C[0] called for backup!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -106525,7 +106525,7 @@
|
|||
"code": 655,
|
||||
"indent": 1,
|
||||
"parameters": [
|
||||
"BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]はやってきた\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+'\\\\C[0]の仲間に連れ去られた!')"
|
||||
"BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]はやってきた\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+' \\\\C[0]\\'s allies carried her away!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -108247,7 +108247,7 @@
|
|||
"code": 655,
|
||||
"indent": 1,
|
||||
"parameters": [
|
||||
"BattleManager._logWindow.addText('\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+'\\\\C[0]は仲間を呼んだ!')"
|
||||
"BattleManager._logWindow.addText('\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+' \\\\C[0] called for backup!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -108298,7 +108298,7 @@
|
|||
"code": 655,
|
||||
"indent": 1,
|
||||
"parameters": [
|
||||
"BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]はやってきた\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+'\\\\C[0]の仲間に連れ去られた!')"
|
||||
"BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]はやってきた\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+' \\\\C[0]\\'s allies carried her away!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -110020,7 +110020,7 @@
|
|||
"code": 655,
|
||||
"indent": 1,
|
||||
"parameters": [
|
||||
"BattleManager._logWindow.addText('\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+'\\\\C[0]は仲間を呼んだ!')"
|
||||
"BattleManager._logWindow.addText('\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+' \\\\C[0] called for backup!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -110071,7 +110071,7 @@
|
|||
"code": 655,
|
||||
"indent": 1,
|
||||
"parameters": [
|
||||
"BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]はやってきた\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+'\\\\C[0]の仲間に連れ去られた!')"
|
||||
"BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]はやってきた\\\\C[2]'+$gameTroop.members()[$gameVariables.value(num0)].name()+' \\\\C[0]\\'s allies carried her away!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -157817,7 +157817,7 @@
|
|||
"code": 655,
|
||||
"indent": 3,
|
||||
"parameters": [
|
||||
" $gameMessage.add($gameActors.actor(num2).name()+'の性レベルが上がった!')"
|
||||
" $gameMessage.add($gameActors.actor(num2).name()+' の性レベルが上がった!')"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -158004,7 +158004,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"let pad=(t,n)=>String(t).padEnd(n,' '), val=v=>String(v).padStart(5,' '), row=(l,a,b,c,d)=>pad(l,9)+val(a)+' '+pad($gameActors.actor(21).name()+':',6)+val(b)+' '+pad('Other:',7)+val(c)+' '+pad('Battle:',8)+val(d)+'\\n'; let moji ='Name: '+ $gameActors.actor(num1 - 300).name() + '\\n'"
|
||||
"let pad=(t,n)=>String(t).padEnd(n,' '), val=v=>String(v).padStart(5,' '), row=(l,a,b,c,d)=>pad(l,9)+val(a)+' '+pad($gameActors.actor(21).name()+' :',6)+val(b)+' '+pad('Other:',7)+val(c)+' '+pad('Battle:',8)+val(d)+'\\n'; let moji ='Name: '+ $gameActors.actor(num1 - 300).name() + '\\n'"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -158102,7 +158102,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"moji += pad('Births:',9)+val($gameVariables.value(num1)[15])+' '+pad($gameActors.actor(21).name()+':',6)+val($gameVariables.value(num1)[16])+' '+pad('Other:',7)+val($gameVariables.value(num1)[17])+'\\n'"
|
||||
"moji += pad('Births:',9)+val($gameVariables.value(num1)[15])+' '+pad($gameActors.actor(21).name()+' :',6)+val($gameVariables.value(num1)[16])+' '+pad('Other:',7)+val($gameVariables.value(num1)[17])+'\\n'"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -158543,7 +158543,7 @@
|
|||
"code": 655,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"let pad=(t,n)=>String(t).padEnd(n,' '), val=v=>String(v).padStart(5,' '), row=(l,a,b,c,d)=>pad(l,9)+val(a)+' '+pad($gameActors.actor(21).name()+':',6)+val(b)+' '+pad('Other:',7)+val(c)+' '+pad('Battle:',8)+val(d)+'\\n'; let moji ='Name: '+ $gameActors.actor(num1 - 300).name() + '\\n'"
|
||||
"let pad=(t,n)=>String(t).padEnd(n,' '), val=v=>String(v).padStart(5,' '), row=(l,a,b,c,d)=>pad(l,9)+val(a)+' '+pad($gameActors.actor(21).name()+' :',6)+val(b)+' '+pad('Other:',7)+val(c)+' '+pad('Battle:',8)+val(d)+'\\n'; let moji ='Name: '+ $gameActors.actor(num1 - 300).name() + '\\n'"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -274668,7 +274668,7 @@
|
|||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"We'd only just met in front of the Guild. We ran into \\N[21] before I even had a\nchance to talk to her."
|
||||
"We'd only just met in front of the Guild. I ran into \\N[21] before I even had a\nchance to talk to her."
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -274704,7 +274704,7 @@
|
|||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"Figures she'd have the muscle, being a Swordswoman and all."
|
||||
"Figures she'd have the muscle, being a Swordsman and all."
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -274845,7 +274845,7 @@
|
|||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"Aww, no fair~. I want you to be friends with Big Sis too."
|
||||
"Aww, no fair~. I want to be friends with Big Sis too."
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -965286,7 +965286,7 @@
|
|||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"\\N[6] began grinding her hips on top of \\N[21]. For \\N[21], who had no sexual\nexperience, this was truly uncharted territory, and he was flustered."
|
||||
"\\N[6] began grinding her hips on top of \\N[21]. For \\N[6], who had no sexual\nexperience, this was truly uncharted territory, and she was flustered."
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
|
|||
|
|
@ -66796,7 +66796,7 @@
|
|||
"code": 401,
|
||||
"indent": 1,
|
||||
"parameters": [
|
||||
"My practice partner...?"
|
||||
"Your practice partner...?"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
|
|||
|
|
@ -41882,7 +41882,7 @@
|
|||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"Uhehe... so cute... I'm so cute..."
|
||||
"Uhehe... so cute... you're so cute..."
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
@ -43538,7 +43538,7 @@
|
|||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"\\{Gustav ― you mean Gustav Kreutz!?\nThe Marshal of this country, and Aegis No. I!?"
|
||||
"\\{Gustav ― you mean Gustav Kreutz!? The Marshal of this country, and Aegis No. I!?"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
|
|||
|
|
@ -36522,7 +36522,7 @@
|
|||
"code": 401,
|
||||
"indent": 0,
|
||||
"parameters": [
|
||||
"That's quite a rough state you're in. But don't worry, Red will be dispatched\nas a healer shortly."
|
||||
"That's quite a rough state you're in. But don't worry, \\N[22] will be dispatched\nas a healer shortly."
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
|
|||
|
|
@ -8574,25 +8574,6 @@
|
|||
"row = 12"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 357,
|
||||
"indent": 1,
|
||||
"parameters": [
|
||||
"MPP_MessageEX",
|
||||
"messageFontSize",
|
||||
"メッセージフォントサイズ",
|
||||
{
|
||||
"size": "22"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 657,
|
||||
"indent": 1,
|
||||
"parameters": [
|
||||
"size = 22"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 355,
|
||||
"indent": 1,
|
||||
|
|
@ -8794,25 +8775,6 @@
|
|||
"this.setWaitMode(\"message\")"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 357,
|
||||
"indent": 1,
|
||||
"parameters": [
|
||||
"MPP_MessageEX",
|
||||
"messageFontSize",
|
||||
"メッセージフォントサイズ",
|
||||
{
|
||||
"size": "0"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 657,
|
||||
"indent": 1,
|
||||
"parameters": [
|
||||
"size = 0"
|
||||
]
|
||||
},
|
||||
{
|
||||
"code": 357,
|
||||
"indent": 1,
|
||||
|
|
|
|||
|
|
@ -8914,7 +8914,7 @@
|
|||
"code": 401,
|
||||
"indent": 1,
|
||||
"parameters": [
|
||||
"Good point. You'd have to hear what Big Sis wants before thinking it through."
|
||||
"Good point. I'd have to hear what Big Sis wants before thinking it through."
|
||||
]
|
||||
},
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in a new issue