menacephere-of-inverted-dreams/data/Map218.json
2024-11-29 14:36:36 -06:00

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"note": "水没マップ\n\n",
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"events": [
null,
{
"id": 1,
"name": "作るもの内容",
"note": "",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": true,
"image": {
"characterIndex": 0,
"characterName": "",
"direction": 2,
"pattern": 0,
"tileId": 0
},
"list": [
{
"code": 355,
"indent": 0,
"parameters": [
"<押す引く可能オブジェクト>"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
") playerが前に立ち、キー入力すると掴み状態になる。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" →この状態ではplayerの向きを基準とした前後移動しか行えない。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"2 ) 移動すると掴んだオブジェクトも一緒に移動する。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" →移動するときオブジェクトの移動先に障害物がある場合移動できない。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" →移動が完了するとき位置をセルフ変数に保存。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"3 )再度キー入力をすると掴み状態を解除。通常の操作へ戻る。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" →掴み状態時敵と接触すると普通に戦闘。戦闘終了時は掴みを解除される。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" →宿屋で休息するまでオブジェクトは初期位置へ戻されない。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"オブジェクトの効果"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" ・playerと同じプライオリティ、敵にとっても障害物となる視野も"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" ・押下式スイッチの上に置くことでON状態を維持できる。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" ・水に浮く。場所によっては橋の役割を果たす。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" "
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"オブジェクトの制限"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" ・安定、使いやすいようにするために指定のタイルの上でしか動かせない。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"  (リージョンは立体交差で枠を取る可能性があるのでこうする)"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"オブジェクトの機能拡張版案"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" 使うかわからないけど羅列しておく。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" ・大きさが1*1マス以上のオブジェクト"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"  →形が複雑化することでパズルのようになる。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" ・機能を持ったオブジェクト"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"  →階段、光るなど?"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" ・移動できる数に限界がある。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"  →これもパズル要素"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" ・押すたびに回転する(さいころ)"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"  →床に記された数と合うように移動させる必要あり。これもパズル要素。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" "
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" "
]
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 0,
"stepAnime": false,
"through": false,
"trigger": 0,
"walkAnime": true
},
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"characterIndex": 0,
"characterName": "",
"direction": 2,
"pattern": 0,
"tileId": 0
},
"list": [
{
"code": 355,
"indent": 0,
"parameters": [
"2/26 位置情報保存と水位ギミックへ利用するために・・・"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"・移動完了時にセルフ変数に移動後の座標を保存する。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"・水位ギミックは水位のみ変えた別マップを切り替えて表現する。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" 水ありmapの自動実行evが"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" 水なしmapの箱の座標を参照しから水面に上がるように上に数マスずらした"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" 座標に水に浮かんだ箱を移動させる。"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"  "
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"  水位ギミック用 「水に浮かぶ箱」"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" パラメータ"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" ・[参照するmap,参照するevId]"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" ・何マス上にずらすか"
]
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 0,
"stepAnime": false,
"through": false,
"trigger": 0,
"walkAnime": true
}
],
"x": 0,
"y": 0
},
{
"id": 2,
"name": "浮き渡り(←)",
"note": "",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"tileId": 0,
"characterName": "",
"direction": 2,
"pattern": 0,
"characterIndex": 0
},
"list": [
{
"code": 108,
"indent": 0,
"parameters": [
"指定位置に浮きがある場合、移動ルートによる移動を行う。"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"//パラメータ入力/////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//有効範囲(thisEvと入力座標に浮きがあれば渡れる)"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"const validPos = [10,13];"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"///////////////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//有効範囲に<buoy>tag持ちのEVがあるか"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" let evID = $gameMap.eventIdXy(validPos[0], validPos[1]);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" if(evID != 0){//イベントがある場合"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" var ev = $gameMap.event(evID).event(); //イベント取得"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" if(ev.meta.buoy){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"  this.controlSelfVariable(\"Passable\", 0, 1);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" "
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }else{ //buoyがない場合"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" this.controlSelfVariable(\"Passable\", 0, 0);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }else{ //イベントがない場合"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" this.controlSelfVariable(\"Passable\", 0, 0);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }"
]
},
{
"code": 111,
"indent": 0,
"parameters": [
12,
"this.getSelfVariable(\"Passable\") == 1;"
]
},
{
"code": 205,
"indent": 1,
"parameters": [
-1,
{
"list": [
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
},
{
"code": 14,
"parameters": [
-2,
0
],
"indent": null
},
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
},
{
"code": 14,
"parameters": [
-2,
0
],
"indent": null
},
{
"code": 0
}
],
"repeat": false,
"skippable": false,
"wait": true
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 14,
"parameters": [
-2,
0
],
"indent": null
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 14,
"parameters": [
-2,
0
],
"indent": null
}
]
},
{
"code": 0,
"indent": 1,
"parameters": []
},
{
"code": 412,
"indent": 0,
"parameters": []
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 1,
"stepAnime": false,
"through": false,
"trigger": 1,
"walkAnime": true
}
],
"x": 11,
"y": 13
},
{
"id": 3,
"name": "浮き位置調整EV",
"note": "",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"characterIndex": 0,
"characterName": "",
"direction": 2,
"pattern": 0,
"tileId": 0
},
"list": [
{
"code": 108,
"indent": 0,
"parameters": [
"説明"
]
},
{
"code": 408,
"indent": 0,
"parameters": [
"・浮きをウゴobjの位置+水位上昇分の座標に移動させる"
]
},
{
"code": 408,
"indent": 0,
"parameters": [
"*浮きごとにパラメータを設定したこのイベントが必要になる。"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"//パラメータ入力/////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//参照するウゴobj[map,eventID]"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"const moveableObj =[216,2];"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//浮きobjのevID"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"const buoyID = 7;"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//水で何マス浮くか"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"const WaterLevel = 1;"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"///////////////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" //参照"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" let moveObjPos = $gameSelfSwitches.getVariableValue([moveableObj[0], moveableObj[1], \"moveObjPos\"])"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" //浮きを移動(参照が取れない場合移動しない)"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"if(typeof moveObjPos[0] === \"undefined\"){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"}else{"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" let yPos = moveObjPos[1] - WaterLevel;"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" this.character(buoyID).locate(moveObjPos[0], yPos);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"}\t\t"
]
},
{
"code": 214,
"indent": 0,
"parameters": []
},
{
"code": 108,
"indent": 0,
"parameters": [
"初期の浮きobjの位置がunderfaindにならないようにする"
]
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 0,
"stepAnime": false,
"through": false,
"trigger": 3,
"walkAnime": true
}
],
"x": 8,
"y": 1
},
{
"id": 4,
"name": "<装飾>水しぶき",
"note": "",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": true,
"image": {
"tileId": 0,
"characterName": "!Other2",
"direction": 8,
"pattern": 1,
"characterIndex": 0
},
"list": [
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 1,
"stepAnime": true,
"through": false,
"trigger": 0,
"walkAnime": true
}
],
"x": 7,
"y": 4
},
{
"id": 5,
"name": "EV005",
"note": "",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"tileId": 0,
"characterName": "Kan_ev",
"direction": 2,
"pattern": 0,
"characterIndex": 3
},
"list": [
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 1,
"stepAnime": true,
"through": false,
"trigger": 0,
"walkAnime": true
}
],
"x": 6,
"y": 8
},
{
"id": 6,
"name": "移動3テスト水没",
"note": "",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": true,
"image": {
"tileId": 0,
"characterName": "!Other1",
"direction": 8,
"pattern": 1,
"characterIndex": 6
},
"list": [
{
"code": 250,
"indent": 0,
"parameters": [
{
"name": "Wind8",
"volume": 50,
"pitch": 50,
"pan": 0
}
]
},
{
"code": 201,
"indent": 0,
"parameters": [
0,
216,
2,
13,
0,
0
]
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 1,
"stepAnime": true,
"through": false,
"trigger": 0,
"walkAnime": true
}
],
"x": 2,
"y": 12
},
{
"id": 7,
"name": "浮きオブジェクト",
"note": "<buoy>",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": true,
"image": {
"tileId": 0,
"characterName": "!Other1",
"direction": 2,
"pattern": 1,
"characterIndex": 0
},
"list": [
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 0,
"stepAnime": false,
"through": false,
"trigger": 0,
"walkAnime": true
}
],
"x": 7,
"y": 7
},
{
"id": 8,
"name": "浮きオブジェクト2",
"note": "<buoy>",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": true,
"image": {
"tileId": 0,
"characterName": "!Other1",
"direction": 2,
"pattern": 1,
"characterIndex": 0
},
"list": [
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 0,
"stepAnime": false,
"through": false,
"trigger": 0,
"walkAnime": true
}
],
"x": 7,
"y": 18
},
{
"id": 9,
"name": "浮き渡り(←)",
"note": "",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"tileId": 0,
"characterName": "",
"direction": 2,
"pattern": 0,
"characterIndex": 0
},
"list": [
{
"code": 108,
"indent": 0,
"parameters": [
"指定位置に浮きがある場合、移動ルートによる移動を行う。"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"//パラメータ入力/////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//有効範囲(thisEvと入力座標に浮きがあれば渡れる)"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"const validPos = [7,5];"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"///////////////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//有効範囲に<buoy>tag持ちのEVがあるか"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" let evID = $gameMap.eventIdXy(validPos[0], validPos[1]);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" if(evID != 0){//イベントがある場合"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" var ev = $gameMap.event(evID).event(); //イベント取得"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" if(ev.meta.buoy){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"  this.controlSelfVariable(\"Passable\", 0, 1);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" "
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }else{ //buoyがない場合"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" this.controlSelfVariable(\"Passable\", 0, 0);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }else{ //イベントがない場合"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" this.controlSelfVariable(\"Passable\", 0, 0);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }"
]
},
{
"code": 111,
"indent": 0,
"parameters": [
12,
"this.getSelfVariable(\"Passable\") == 1;"
]
},
{
"code": 205,
"indent": 1,
"parameters": [
-1,
{
"list": [
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
},
{
"code": 14,
"parameters": [
-2,
0
],
"indent": null
},
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
},
{
"code": 14,
"parameters": [
-2,
0
],
"indent": null
},
{
"code": 0
}
],
"repeat": false,
"skippable": false,
"wait": true
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 14,
"parameters": [
-2,
0
],
"indent": null
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 14,
"parameters": [
-2,
0
],
"indent": null
}
]
},
{
"code": 0,
"indent": 1,
"parameters": []
},
{
"code": 412,
"indent": 0,
"parameters": []
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 1,
"stepAnime": false,
"through": false,
"trigger": 1,
"walkAnime": true
}
],
"x": 8,
"y": 5
},
{
"id": 10,
"name": "浮き位置調整EV2",
"note": "",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"characterIndex": 0,
"characterName": "",
"direction": 2,
"pattern": 0,
"tileId": 0
},
"list": [
{
"code": 108,
"indent": 0,
"parameters": [
"説明"
]
},
{
"code": 408,
"indent": 0,
"parameters": [
"・浮きをウゴobjの位置+水位上昇分の座標に移動させる"
]
},
{
"code": 408,
"indent": 0,
"parameters": [
"*浮きごとにパラメータを設定したこのイベントが必要になる。"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"//パラメータ入力/////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//参照するウゴobj[map,eventID]"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"const moveableObj =[216,3];"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//浮きobjのevID"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"const buoyID = 8;"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//水で何マス浮くか"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"const WaterLevel = 1;"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"///////////////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" //参照"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" let moveObjPos = $gameSelfSwitches.getVariableValue([moveableObj[0], moveableObj[1], \"moveObjPos\"])"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" //浮きを移動(参照が取れない場合移動しない)"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"if(typeof moveObjPos[0] === \"undefined\"){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"}else{"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" let yPos = moveObjPos[1] - WaterLevel;"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" this.character(buoyID).locate(moveObjPos[0], yPos);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"}\t\t"
]
},
{
"code": 214,
"indent": 0,
"parameters": []
},
{
"code": 108,
"indent": 0,
"parameters": [
"初期の浮きobjの位置がunderfaindにならないようにする"
]
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 0,
"stepAnime": false,
"through": false,
"trigger": 3,
"walkAnime": true
}
],
"x": 5,
"y": 1
},
{
"id": 11,
"name": "浮き渡り(→)",
"note": "",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"tileId": 0,
"characterName": "",
"direction": 2,
"pattern": 0,
"characterIndex": 0
},
"list": [
{
"code": 108,
"indent": 0,
"parameters": [
"指定位置に浮きがある場合、移動ルートによる移動を行う。"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"//パラメータ入力/////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//有効範囲(thisEvと入力座標に浮きがあれば渡れる)"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"const validPos = [10,13];"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"///////////////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//有効範囲に<buoy>tag持ちのEVがあるか"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" let evID = $gameMap.eventIdXy(validPos[0], validPos[1]);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" if(evID != 0){//イベントがある場合"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" var ev = $gameMap.event(evID).event(); //イベント取得"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" if(ev.meta.buoy){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"  this.controlSelfVariable(\"Passable\", 0, 1);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" "
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }else{ //buoyがない場合"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" this.controlSelfVariable(\"Passable\", 0, 0);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }else{ //イベントがない場合"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" this.controlSelfVariable(\"Passable\", 0, 0);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }"
]
},
{
"code": 111,
"indent": 0,
"parameters": [
12,
"this.getSelfVariable(\"Passable\") == 1;"
]
},
{
"code": 205,
"indent": 1,
"parameters": [
-1,
{
"list": [
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
},
{
"code": 14,
"parameters": [
2,
0
],
"indent": null
},
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
},
{
"code": 14,
"parameters": [
2,
0
],
"indent": null
},
{
"code": 0
}
],
"repeat": false,
"skippable": false,
"wait": true
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 14,
"parameters": [
2,
0
],
"indent": null
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 14,
"parameters": [
2,
0
],
"indent": null
}
]
},
{
"code": 0,
"indent": 1,
"parameters": []
},
{
"code": 412,
"indent": 0,
"parameters": []
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 1,
"stepAnime": false,
"through": false,
"trigger": 1,
"walkAnime": true
}
],
"x": 9,
"y": 13
},
{
"id": 12,
"name": "浮き渡り(→)",
"note": "",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"tileId": 0,
"characterName": "",
"direction": 2,
"pattern": 0,
"characterIndex": 0
},
"list": [
{
"code": 108,
"indent": 0,
"parameters": [
"指定位置に浮きがある場合、移動ルートによる移動を行う。"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"//パラメータ入力/////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//有効範囲(thisEvと入力座標に浮きがあれば渡れる)"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"const validPos = [7,5];"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"///////////////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//有効範囲に<buoy>tag持ちのEVがあるか"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" let evID = $gameMap.eventIdXy(validPos[0], validPos[1]);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" if(evID != 0){//イベントがある場合"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" var ev = $gameMap.event(evID).event(); //イベント取得"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" if(ev.meta.buoy){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"  this.controlSelfVariable(\"Passable\", 0, 1);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" "
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }else{ //buoyがない場合"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" this.controlSelfVariable(\"Passable\", 0, 0);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }else{ //イベントがない場合"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" this.controlSelfVariable(\"Passable\", 0, 0);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }"
]
},
{
"code": 111,
"indent": 0,
"parameters": [
12,
"this.getSelfVariable(\"Passable\") == 1;"
]
},
{
"code": 205,
"indent": 1,
"parameters": [
-1,
{
"list": [
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
},
{
"code": 14,
"parameters": [
2,
0
],
"indent": null
},
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
},
{
"code": 14,
"parameters": [
2,
0
],
"indent": null
},
{
"code": 0
}
],
"repeat": false,
"skippable": false,
"wait": true
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 14,
"parameters": [
2,
0
],
"indent": null
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 44,
"parameters": [
{
"name": "Jump1",
"volume": 50,
"pitch": 100,
"pan": 0
}
],
"indent": null
}
]
},
{
"code": 505,
"indent": 1,
"parameters": [
{
"code": 14,
"parameters": [
2,
0
],
"indent": null
}
]
},
{
"code": 0,
"indent": 1,
"parameters": []
},
{
"code": 412,
"indent": 0,
"parameters": []
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 1,
"stepAnime": false,
"through": false,
"trigger": 1,
"walkAnime": true
}
],
"x": 6,
"y": 5
},
{
"id": 13,
"name": "敵(潜水)",
"note": "<PsensorF:4 Rg3 Ld120 >",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"tileId": 0,
"characterName": "Kan_ev",
"direction": 4,
"pattern": 1,
"characterIndex": 3
},
"list": [
{
"code": 108,
"indent": 0,
"parameters": [
"水に潜む敵"
]
},
{
"code": 408,
"indent": 0,
"parameters": [
"・潜んでいるときは自律移動で透明化ON・OFFを繰り返す"
]
},
{
"code": 408,
"indent": 0,
"parameters": [
"・水面に影が映っているとき索敵範囲を通ると飛び出す。"
]
},
{
"code": 408,
"indent": 0,
"parameters": [
"・以降は通常の敵の挙動(マップ移動で水面に戻る)"
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"//このEVに対する探索プラグインの影響OFF"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"if($gameSystem.getEventSensorStatus(this._eventId) == 1){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" $gameSystem.offSensor( this._eventId);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"}"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//セルフ変数を代入"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"let active = this.getSelfVariable(\"active\"); //セルフ変数初期0"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"if (active == 0){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//初回のみ行う処理"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"////入力エリア//////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" //検知座標配列 要素番号が同じXYの値を参照するのでずれないように"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"let pos = [[5,12],[5,13],[5,14],[6,12],[6,13],[6,14],[7,12],[7,13],[7,14]];"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"let jumpPos = [0,-3];"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"////////////////////////////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"///使用セルフ変数///////////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"this.controlSelfVariable(\"pos\", 0, pos);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"this.controlSelfVariable(\"jumpPos\", 0, jumpPos);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" //true時検知を行う。(セルフ変数なのでルート移動から呼び出して)"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"this.controlSelfVariable(\"active\", 0, 1); // 1:false,2:true"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"////////////////////////////////////////////////////////////"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"}//end.初回のみ行う処理"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
""
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"//検知処理 "
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"if(active == 2){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" //設定座標呼び出し"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" let pos = this.getSelfVariable(\"pos\");"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" //プレイヤーの位置取得"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" const pX = $gameMap._interpreter.character(-1).x;"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" const pY = $gameMap._interpreter.character(-1).y;"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" posLengh = pos.length;"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" //forでプレイヤーいるか検知"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" for(let i = 0; i < posLengh; i++){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" //指定座標にプレイヤーがいるか"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" if(pX == pos[i][0]){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" if(pY == pos[i][1]){"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" //$gameMessage.add(\"プレイヤー検知\");"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" //jumpPos呼び出し"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" let jumpPos = this.getSelfVariable(\"jumpPos\");"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" //落下処理 →発見ステートへ"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" this.character(0).forceMoveRoute({"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" \"list\":["
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" {\"code\":35},"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" {\"code\":45,\"parameters\":[\"$gameTemp.requestBalloon(this, 1);\"]},"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" {\"code\":44,\"parameters\":[{\"name\":\"Jump1\",\"volume\":50,\"pitch\":100,\"pan\":0}]},"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" {\"code\":44,\"parameters\":[{\"name\":\"Dive\",\"volume\":50,\"pitch\":150,\"pan\":0}]},"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" {\"code\":15, \"parameters\":[12]},"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" {\"code\":14, \"parameters\":[jumpPos[0],jumpPos[1]]},"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" {\"code\":36},"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" {\"code\":0}], //ルート入力終了 "
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" \"repeat\": false,"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" \"skippable\": false})"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" $gameSystem.onSensor(this._eventId);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" $gameSelfSwitches.setValue( [$gameMap.mapId(), this._eventId, \"D\"], true);"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
" }"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"}"
]
},
{
"code": 230,
"indent": 0,
"parameters": [
6
]
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 4,
"moveRoute": {
"list": [
{
"code": 45,
"parameters": [
"this.controlSelfVariable(\"active\", 0, 1);"
],
"indent": 0
},
{
"code": 42,
"parameters": [
100
],
"indent": null
},
{
"code": 15,
"parameters": [
6
],
"indent": 0
},
{
"code": 42,
"parameters": [
0
],
"indent": null
},
{
"code": 15,
"parameters": [
120
],
"indent": 0
},
{
"code": 42,
"parameters": [
50
],
"indent": null
},
{
"code": 15,
"parameters": [
6
],
"indent": null
},
{
"code": 42,
"parameters": [
100
],
"indent": null
},
{
"code": 15,
"parameters": [
6
],
"indent": null
},
{
"code": 42,
"parameters": [
150
],
"indent": null
},
{
"code": 15,
"parameters": [
6
],
"indent": null
},
{
"code": 42,
"parameters": [
200
],
"indent": null
},
{
"code": 15,
"parameters": [
6
],
"indent": null
},
{
"code": 42,
"parameters": [
255
],
"indent": null
},
{
"code": 15,
"parameters": [
6
],
"indent": 0
},
{
"code": 45,
"parameters": [
"this.controlSelfVariable(\"active\", 0, 2);"
],
"indent": null
},
{
"code": 15,
"parameters": [
120
],
"indent": null
},
{
"code": 45,
"parameters": [
"this.controlSelfVariable(\"active\", 0, 1);"
],
"indent": null
},
{
"code": 15,
"parameters": [
6
],
"indent": 0
},
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 5,
"moveType": 3,
"priorityType": 2,
"stepAnime": true,
"through": true,
"trigger": 4,
"walkAnime": true
},
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "C",
"selfSwitchValid": true,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"tileId": 0,
"characterName": "Monster_MV",
"direction": 8,
"pattern": 1,
"characterIndex": 6
},
"list": [
{
"code": 117,
"indent": 0,
"parameters": [
357
]
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 4,
"moveType": 1,
"priorityType": 1,
"stepAnime": false,
"through": false,
"trigger": 0,
"walkAnime": true
},
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "D",
"selfSwitchValid": true,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"tileId": 0,
"characterName": "Monster_MV",
"direction": 8,
"pattern": 1,
"characterIndex": 6
},
"list": [
{
"code": 117,
"indent": 0,
"parameters": [
358
]
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 5,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 5,
"moveType": 2,
"priorityType": 1,
"stepAnime": false,
"through": false,
"trigger": 2,
"walkAnime": true
},
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "B",
"selfSwitchValid": true,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"tileId": 0,
"characterName": "Monster_MV",
"direction": 2,
"pattern": 1,
"characterIndex": 6
},
"list": [
{
"code": 117,
"indent": 0,
"parameters": [
359
]
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 4,
"moveType": 2,
"priorityType": 1,
"stepAnime": false,
"through": false,
"trigger": 4,
"walkAnime": true
},
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": true,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"characterIndex": 0,
"characterName": "",
"direction": 2,
"pattern": 0,
"tileId": 0
},
"list": [
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 0,
"stepAnime": false,
"through": false,
"trigger": 0,
"walkAnime": true
}
],
"x": 6,
"y": 17
},
{
"id": 14,
"name": "探索",
"note": "",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"characterIndex": 0,
"characterName": "",
"direction": 2,
"pattern": 0,
"tileId": 0
},
"list": [
{
"code": 136,
"indent": 0,
"parameters": [
0
]
},
{
"code": 357,
"indent": 0,
"parameters": [
"ARTM_PlayerSensorMZ",
"reset",
"全探索者のスイッチ初期化",
{
"sw_ids": "",
"slfsw_ids": "[\"C\",\"D\"]"
}
]
},
{
"code": 657,
"indent": 0,
"parameters": [
"スイッチID = "
]
},
{
"code": 657,
"indent": 0,
"parameters": [
"セルフスイッチID = [\"C\",\"D\"]"
]
},
{
"code": 357,
"indent": 0,
"parameters": [
"ARTM_PlayerSensorMZ",
"start",
"探索開始",
{}
]
},
{
"code": 357,
"indent": 0,
"parameters": [
"SoR_PopupItemIndicator_MZ_Left",
"EnableItemPopIndicator",
"取得ポップアップ描画ON[ポップアップ式アイテム取得インジケータ]",
{}
]
},
{
"code": 214,
"indent": 0,
"parameters": []
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 0,
"stepAnime": false,
"through": false,
"trigger": 3,
"walkAnime": true
}
],
"x": 1,
"y": 0
},
{
"id": 15,
"name": "EV015",
"note": "",
"pages": [
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 1,
"variableValid": false,
"variableValue": 0
},
"directionFix": false,
"image": {
"tileId": 0,
"characterName": "Kan_ev",
"direction": 4,
"pattern": 1,
"characterIndex": 3
},
"list": [
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 3,
"moveRoute": {
"list": [
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": false,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 1,
"stepAnime": true,
"through": false,
"trigger": 0,
"walkAnime": true
}
],
"x": 5,
"y": 8
}
]
}