1 million strings
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1 changed files with 5 additions and 5 deletions
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@ -28,16 +28,16 @@ Game_Interpreter.prototype._曜日変更Start = function () {
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this.SetPictFIn(PN_TimeCngTop, NMapEffectPath + "PN_TimeCngTop", 0, 0, 0, 0, 1);
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this.SetPictFIn(PN_TimeCngBase, NMapEffectPath + "PN_YobiCng" + YoubiStr, 0, 0, 0, 0, 10);
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switch (YoubiStr) {
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case "1": _曜日変更ViewText = "\\c[25]ガイア"; _曜日変更CngText = "\\c[29]ミスト";
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case "1": _曜日変更ViewText = "\\c[25]Gaia"; _曜日変更CngText = "\\c[29]Mist";
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break;
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case "2": _曜日変更ViewText = "\\c[29]ミスト"; _曜日変更CngText = "\\c[10]フラム";
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case "2": _曜日変更ViewText = "\\c[29]Mist"; _曜日変更CngText = "\\c[10]Flam";
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break;
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case "3": _曜日変更ViewText = "\\c[10]フラム"; _曜日変更CngText = "\\c[23]アクア";
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case "3": _曜日変更ViewText = "\\c[10]Flam"; _曜日変更CngText = "\\c[23]Aqua";
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break;
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case "4": _曜日変更ViewText = "\\c[23]アクア"; _曜日変更CngText = "\\c[25]ガイア";
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case "4": _曜日変更ViewText = "\\c[23]Aqua"; _曜日変更CngText = "\\c[25]Gaia";
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break;
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}
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_曜日変更ViewText += "の日"; _曜日変更CngText += "の日";
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_曜日変更ViewText += " Day"; _曜日変更CngText += " Day";
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this.SetPicStrC(PN_TimeCngTxt , _曜日変更ViewText , 50 , 708 , 640 , 0);
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this.MovePict(PN_TimeCngTxt , true , true , 10 , 255);
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}
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