Initial Commit
This commit is contained in:
commit
8e5fbd97f3
796 changed files with 9792888 additions and 0 deletions
84
.gitignore
vendored
Normal file
84
.gitignore
vendored
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@ -0,0 +1,84 @@
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# Ignore all files
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*.*
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# File Types
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!*.mps
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||||
!*.json
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||||
!*.txt
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||||
!*.project
|
||||
!*.dat
|
||||
!*.js
|
||||
!*.7z
|
||||
!*.csv
|
||||
!*.ain
|
||||
!*.fnl
|
||||
!*.ks
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||||
!*.tjs
|
||||
!*.yaml
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||||
!*.rb
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||||
!*.rvdata2
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||||
|
||||
# Other Needed Files
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||||
!.gitignore
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!README.md
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!patch-config.txt
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!GameUpdate*
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!patch*
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!Game.dat
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!bsxx.dat*
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!game.ini
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!package.nw
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!SRPG_Unpacker.exe
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!(SRPG_Unpacker Patcher).bat
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||||
|
||||
# Ignore
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previous_patch_sha.txt
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||||
kabe3_save.dat
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kabe3_system.dat
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psbpack.dat
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Save*
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cg.dat
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scene.dat
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BSXScript_*
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www/img/*
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# Images
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!icon200.png
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!icon201.png
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!icon202.png
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!\[Base\]BaseChip_pipo.png
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!\[Base\]BaseChip_pipo0.png
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!cg_sales.png
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||||
!quiz_logo.png
|
||||
!res_exp0.png
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!res_exp1.png
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!res_money0.png
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||||
!res_money1.png
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||||
!res_name0.png
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||||
!res_name1.png
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||||
!res_ng.png
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!res_ok.png
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!round1.png
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!round2.png
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||||
!round3.png
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||||
!round4.png
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||||
!st0.png
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!st1.png
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||||
!st2.png
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||||
!st3.png
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||||
!ユニット決定アイコン.png
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||||
!is2.png
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||||
!is_prof.png
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||||
!logo.png
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||||
!title.png
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!cg_yakuza.jpg
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||||
!cg_lesson.jpg
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||||
!cg_sleep.jpg
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!rec_000.jpg
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!rec_001.jpg
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!rec_002.jpg
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||||
!rec_003.jpg
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||||
!rec_004.jpg
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||||
!rec_005.jpg
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||||
!honoki.png
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||||
!sakatakikakuBasechio_02.png
|
||||
14
GameUpdate.bat
Normal file
14
GameUpdate.bat
Normal file
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@ -0,0 +1,14 @@
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@echo off
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setlocal
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REM Copy GAMEUPDATE.bat to a new file
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copy "gameupdate\patch.bat" "gameupdate\patch2.bat"
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|
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REM Run the new file
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call "gameupdate\patch2.bat"
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|
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REM Delete the new file
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del "gameupdate\patch2.bat"
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|
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endlocal
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@echo on
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13
GameUpdate_linux.sh
Normal file
13
GameUpdate_linux.sh
Normal file
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@ -0,0 +1,13 @@
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#!/bin/bash
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# Enable error handling
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set -e
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|
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# Copy patch.sh to a new file in gameupdate
|
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cp "gameupdate/patch.sh" "gameupdate/patch2.sh"
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|
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# Run the new file
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bash "gameupdate/patch2.sh"
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|
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# Delete the new file
|
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rm "gameupdate/patch2.sh"
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102
README.md
Normal file
102
README.md
Normal file
|
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@ -0,0 +1,102 @@
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|||
# Apply Patch
|
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1. Click Code
|
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2. Click Download ZIP
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3. Extract to game folder and Replace All.
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|
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## Future Patching
|
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1. Run GAMEUPDATE.bat to auto patch.
|
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|
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# Troubleshooting
|
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**GAMEUPDATE.bat doesn't update and closes immediately**
|
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1. Make sure your path doesn't contain any Japanese characters or lots of whitespace.
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2. Make sure you actually have permissions in the folder
|
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|
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For WOLF RPG games, if you downloaded the game off of DLSite, you will need to do some extra steps to patch it. This is because there is a "master" file called Data.wolf that will take priority over the english patch files. You will need this file to be a folder before patching will work.
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|
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# Wolf Games
|
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1) Download the latest UberWolf.exe release from the following link:
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https://github.com/Sinflower/UberWolf/releases
|
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2) Drag Data.wolf onto UberWolf.exe. This will create a new folder called data.wolf~
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3) Rename the new data.wolf~ folder to Data
|
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4) Delete the Data.wolf file
|
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5) Delete previous_patch_sha.txt (this will exist if you ran GameUpdate.bat previously)
|
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6) Run GameUpdate.bat
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|
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# Edit/Contribute
|
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TLDR 3 steps.
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Fork the repository.
|
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Make the changes.
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Submit a merge request.
|
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|
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If everything looks good and doesn't break things I'll merge it in.
|
||||
|
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Longer Version:
|
||||
|
||||
# Required Software:
|
||||
* [VSCode](https://code.visualstudio.com/) Make sure you check all the boxes for context menus.
|
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* [Git](https://git-scm.com/downloads) (Use the default for everything. Just keep clicking Next)
|
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|
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# Guide to contributing
|
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|
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### 1. Fork the Repository
|
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- Go to the repository you want to fork.
|
||||
- Click the "Fork" button.
|
||||
|
||||
### 2. Clone Your Fork
|
||||
- Clone your forked repository to your local machine.
|
||||
```sh
|
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git clone https://gitgud.io/YOUR_USERNAME/REPO_NAME.git
|
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```
|
||||
|
||||
### 3. Make Your Changes (In VSCode)
|
||||
- Edit the files locally on your new branch using VSCode.
|
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- Add and commit your changes.
|
||||
```sh
|
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git add .
|
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git commit -m "Description of your changes"
|
||||
```
|
||||
|
||||
### 4. Push Your Changes
|
||||
- Push your changes to your fork on GitGud.io.
|
||||
```sh
|
||||
git push origin your-feature-branch
|
||||
```
|
||||
|
||||
### 5. Create a Merge Request
|
||||
- Go to your fork on GitGud.io.
|
||||
- Click on "Merge Requests" in the sidebar.
|
||||
- Click the "New merge request" button.
|
||||
- Select the branch you made changes to and the target project (the original repo).
|
||||
- Provide a title and description for your merge request and submit it.
|
||||
|
||||
---
|
||||
|
||||
## Example
|
||||
|
||||
Assuming you want to fork a repository named `example-project`:
|
||||
|
||||
### 1. Fork the Repo
|
||||
- Navigate to `https://gitgud.io/original_user/example-project` and click "Fork".
|
||||
|
||||
### 2. Clone Your Fork
|
||||
```sh
|
||||
git clone https://gitgud.io/YOUR_USERNAME/example-project.git
|
||||
```
|
||||
|
||||
### 3. Make Changes and Commit
|
||||
```sh
|
||||
# Make changes to the files
|
||||
git add .
|
||||
git commit -m "Add new feature to example project"
|
||||
```
|
||||
|
||||
### 4. Push Changes
|
||||
```sh
|
||||
git push origin add-new-feature
|
||||
```
|
||||
|
||||
### 5. Create a Merge Request
|
||||
- Go to `https://gitgud.io/YOUR_USERNAME/example-project/merge_requests` and click on "New merge request"
|
||||
- Choose the source branch `add-new-feature` and target branch (default: `main` or `master`)
|
||||
- Fill in the details and submit the merge request
|
||||
102
Readme.txt
Normal file
102
Readme.txt
Normal file
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@ -0,0 +1,102 @@
|
|||
■はじめに
|
||||
この度は、"プリンセス・シナジー"をDLして頂きありがとうございます。
|
||||
|
||||
本作品は成人を対象とした性的描写を含むゲームソフトですので
|
||||
18歳未満の方はプレイすることが出来ません。ご了承ください。
|
||||
|
||||
本作品はフィクションであり、実在の人物・団体・事件等に
|
||||
は一切関係ありません。
|
||||
|
||||
-------------------------------------------------------------
|
||||
■ゲームの起動方法
|
||||
解凍後、フォルダー内の「プリンセスシナジー.exe」を実行してください。
|
||||
|
||||
-------------------------------------------------------------
|
||||
■ゲームの削除方法
|
||||
フォルダごと手動で削除してください。
|
||||
|
||||
-------------------------------------------------------------
|
||||
■操作方法
|
||||
本製品はマウスでのプレイを前提としています。
|
||||
|
||||
左クリック 決定 会話の早送り カーソルの移動
|
||||
右クリック メッセージウィンドウの一時消去 メニュー画面の開閉
|
||||
|
||||
■制作ツール
|
||||
RPGツクールMV 株式会社エンターブレイン
|
||||
|
||||
|
||||
■使用素材
|
||||
|
||||
プラグイン素材
|
||||
|
||||
トリアコンタン様
|
||||
奏ねこま様
|
||||
神無月サスケ様
|
||||
葛森くいな様
|
||||
木星ペンギン様
|
||||
村人A様
|
||||
ツミオ様
|
||||
サンシロ様
|
||||
くらむぼん様
|
||||
赤月智平様
|
||||
Yanfly様
|
||||
Tsukimi様
|
||||
Galv様
|
||||
Nilo様
|
||||
riru様
|
||||
gent lawk様
|
||||
tomoaky様
|
||||
|
||||
音素材
|
||||
|
||||
きみどりルクス様
|
||||
音楽の卵様
|
||||
ayato sounda create様
|
||||
西向く侍様
|
||||
bittter sweet entertainment様
|
||||
伊藤ケイスケ様
|
||||
月に憑かれたピエロ様
|
||||
ぴぐみょんスタジオ様
|
||||
斑鳩サウンド様
|
||||
オコジョ彗星様
|
||||
OtoLogic様
|
||||
COMCREATE様
|
||||
Sanctuary様
|
||||
VoiceBloom様
|
||||
Yuli Audio Craft様
|
||||
Scythuz様
|
||||
(株)ビタースウィートエンタテインメント様
|
||||
趣味工房にんじんわいん様
|
||||
|
||||
|
||||
エフェクト素材
|
||||
ぴぽや様
|
||||
|
||||
■著作権および免責事項について
|
||||
『プリンセス・シナジー』の著作権は『アトリエちょいす』及び『ぬぷ竜の里』にあります。
|
||||
本ソフトを使用した際に発生した、いかなる損害について当方は責任を一切負いません。
|
||||
権利者の許可無く本作品の全て、又は一部の複製や第三者への配布、アップロード、販売等は行わないでください。
|
||||
---------------------------------------------------------------
|
||||
RPGツクールMV(株式会社KADOKAWA)
|
||||
http://tkool.jp/mv/
|
||||
|
||||
このアプリケーションには、株式会社Live2Dの「Live2D」が使用されています。
|
||||
本作品はゲームの安定性を高める為にロード時に使用されているLive2Dファイルを一括で読み込んでおります。
|
||||
セーブデータからゲームを再開する場合には最初のロードにはお時間を頂いてしまうことをご了承ください。
|
||||
|
||||
---------------------------------------------------------------
|
||||
■更新履歴
|
||||
2026/01/30 v1.0.0 初回リリース
|
||||
2026/01/30 v1.0.1 バグ修正:一部進行不能修正
|
||||
2026/01/30 v1.0.2 バグ修正:一部進行不能修正
|
||||
2026/01/30 v1.0.3 バグ修正:一部進行不能修正
|
||||
2026/01/31 v1.0.5 バグ修正:一部進行不能修正
|
||||
2026/02/01 v1.0.6 バグ修正:一部進行不能修正
|
||||
2026/02/01 v1.0.7 バグ修正:一部進行不能修正
|
||||
2026/02/01 v1.0.8 バグ修正:一部進行不能修正
|
||||
2026/02/02 v1.0.9 バグ修正:一部進行不能修正
|
||||
2026/02/03 v1.0.10 バグ修正:一部進行不能修正
|
||||
2026/02/04 v1.0.11 バグ修正:一部進行不能修正
|
||||
2026/02/05 v1.0.12 バグ修正:一部進行不能修正
|
||||
|
||||
3
gameupdate/patch-config.txt
Normal file
3
gameupdate/patch-config.txt
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
username=dazed-translations
|
||||
repo=sex-idol-48
|
||||
branch=main
|
||||
248
gameupdate/patch.bat
Normal file
248
gameupdate/patch.bat
Normal file
|
|
@ -0,0 +1,248 @@
|
|||
@echo off
|
||||
setlocal EnableExtensions EnableDelayedExpansion
|
||||
|
||||
REM Check if being run from gameupdate folder (incorrect usage)
|
||||
for %%I in ("%CD%") do set "CURRENT_FOLDER=%%~nxI"
|
||||
if /I "%CURRENT_FOLDER%"=="gameupdate" (
|
||||
echo.
|
||||
echo ========================================
|
||||
echo ERROR: Do not run patch.bat directly!
|
||||
echo ========================================
|
||||
echo.
|
||||
echo You are running this from the gameupdate folder.
|
||||
echo This will not work correctly!
|
||||
echo.
|
||||
echo Please go back to the game's root folder and
|
||||
echo run GameUpdate.bat instead.
|
||||
echo ========================================
|
||||
echo.
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
REM Determine important paths
|
||||
set "SCRIPT_DIR=%~dp0"
|
||||
set "ROOT_DIR=%CD%"
|
||||
set "CONFIG_FILE=%SCRIPT_DIR%patch-config.txt"
|
||||
|
||||
echo Using root directory: "%ROOT_DIR%"
|
||||
echo Using config: "%CONFIG_FILE%"
|
||||
|
||||
echo Checking for pwsh...
|
||||
set _my_shell=pwsh
|
||||
|
||||
REM Check if pwsh.exe exists
|
||||
where /q !_my_shell!
|
||||
if !errorlevel! neq 0 (
|
||||
echo pwsh not found. Falling back to powershell...
|
||||
REM If pwsh is not found, set to powershell
|
||||
set _my_shell=powershell
|
||||
|
||||
REM Check if powershell.exe exists
|
||||
echo Checking for powershell...
|
||||
where /q !_my_shell!
|
||||
if !errorlevel! neq 0 (
|
||||
echo.Error: Powershell not found!
|
||||
pause
|
||||
exit /B 1
|
||||
) else (
|
||||
echo powershell found.
|
||||
)
|
||||
) else (
|
||||
echo pwsh found.
|
||||
)
|
||||
|
||||
echo Using !_my_shell! for script execution.
|
||||
|
||||
REM Check if patch-config.txt exists in gameupdate folder
|
||||
if not exist "%CONFIG_FILE%" (
|
||||
echo "Config file (gameupdate\patch-config.txt) not found! Assuming no patching needed."
|
||||
pause
|
||||
exit /b
|
||||
)
|
||||
|
||||
REM Read configuration from file
|
||||
for /f "usebackq tokens=1,2 delims==" %%a in ("%CONFIG_FILE%") do (
|
||||
if "%%a"=="username" set "username=%%b"
|
||||
if "%%a"=="repo" set "repo=%%b"
|
||||
if "%%a"=="branch" set "branch=%%b"
|
||||
)
|
||||
|
||||
REM --------------------------------------------------------
|
||||
REM PRE-SETUP: Ensure SRPG data and patch structure exists
|
||||
REM Run Steps 1 and 2 BEFORE pulling repo patch to avoid overwriting updates
|
||||
REM 1) Unpack once if data folder doesn't exist (and data.dts does)
|
||||
REM 2) Create Patch once if patch folder doesn't exist
|
||||
REM --------------------------------------------------------
|
||||
set "UNPACKER=%ROOT_DIR%\SRPG_Unpacker.exe"
|
||||
if exist "%ROOT_DIR%\data.dts" (
|
||||
if exist "%UNPACKER%" (
|
||||
echo [Pre-Setup] Running SRPG_Unpacker preparation steps...
|
||||
|
||||
REM Step 1: Unpack (once)
|
||||
if not exist "%ROOT_DIR%\data\" (
|
||||
set "SHOULD_UNPACK=1"
|
||||
) else if not exist "%ROOT_DIR%\data\project.dat" (
|
||||
set "SHOULD_UNPACK=1"
|
||||
) else (
|
||||
set "SHOULD_UNPACK=0"
|
||||
)
|
||||
|
||||
if "!SHOULD_UNPACK!"=="1" (
|
||||
if exist "%ROOT_DIR%\data.dts" (
|
||||
echo [Pre-Setup] Step 1: Unpacking data.dts to data
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" -o "data" "data.dts"
|
||||
if !errorlevel! neq 0 (
|
||||
echo [Pre-Setup] ERROR: Unpack failed. Continuing.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo [Pre-Setup] Step 1: Skipping unpack - no data folder and no data.dts found.
|
||||
)
|
||||
) else (
|
||||
echo [Pre-Setup] Step 1: data folder exists; skipping unpack.
|
||||
)
|
||||
|
||||
REM Step 2: Create Patch (once)
|
||||
if not exist "%ROOT_DIR%\patch\" (
|
||||
if exist "%ROOT_DIR%\data\project.dat" (
|
||||
echo [Pre-Setup] Step 2: Creating patch from data\project.dat
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" ".\data\project.dat" -c
|
||||
if !errorlevel! neq 0 (
|
||||
echo [Pre-Setup] ERROR: Create Patch failed. Continuing.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo [Pre-Setup] Step 2: Skipping create patch - data\project.dat not found.
|
||||
)
|
||||
) else (
|
||||
echo [Pre-Setup] Step 2: patch folder exists; skipping create.
|
||||
)
|
||||
) else (
|
||||
echo [Pre-Setup] SRPG_Unpacker.exe not found in root; skipping pre-setup steps.
|
||||
)
|
||||
) else (
|
||||
echo [Pre-Setup] data.dts not found; skipping pre-setup SRPG steps.
|
||||
)
|
||||
|
||||
REM Get the latest hash
|
||||
echo "Getting latest commit SHA hash"
|
||||
!_my_shell! -Command "(Invoke-RestMethod -Uri 'https://gitgud.io/api/v4/projects/%username%%%2F%repo%/repository/branches/%branch%').commit.id" > "%ROOT_DIR%\latest_patch_sha.txt"
|
||||
|
||||
REM Read the latest SHA from the file
|
||||
set /p latest_patch_sha=<"%ROOT_DIR%\latest_patch_sha.txt"
|
||||
|
||||
REM Check if previous_patch_sha.txt exists in gameupdate
|
||||
if not exist "%SCRIPT_DIR%previous_patch_sha.txt" (
|
||||
echo "Previous SHA hash not found!"
|
||||
echo "Assuming first time patching..."
|
||||
goto download_extract
|
||||
)
|
||||
|
||||
REM Read the stored SHA from previous check
|
||||
set /p previous_patch_sha=<"%SCRIPT_DIR%previous_patch_sha.txt"
|
||||
|
||||
REM Trim whitespace from SHA strings
|
||||
set "previous_patch_sha=%previous_patch_sha: =%"
|
||||
set "latest_patch_sha=%latest_patch_sha: =%"
|
||||
|
||||
REM Compare trimmed SHAs
|
||||
if "%latest_patch_sha%" neq "%previous_patch_sha%" (
|
||||
echo "Update found! Patching..."
|
||||
goto download_extract
|
||||
) else (
|
||||
echo "Patch is up to date."
|
||||
)
|
||||
|
||||
REM Delete latest_patch_sha.txt
|
||||
del "%ROOT_DIR%\latest_patch_sha.txt"
|
||||
|
||||
endlocal
|
||||
pause
|
||||
exit /b
|
||||
|
||||
:download_extract
|
||||
|
||||
REM Escape single quotes in paths
|
||||
set "escaped_root=%ROOT_DIR:'=''%"
|
||||
|
||||
REM Download zip file to root
|
||||
echo "Downloading latest patch..."
|
||||
!_my_shell! -Command "Set-Location -LiteralPath '%escaped_root%'; $ProgressPreference = 'SilentlyContinue'; Invoke-WebRequest -Uri 'https://gitgud.io/%username%/%repo%/-/archive/%branch%/%repo%-%branch%.zip' -OutFile 'repo.zip'"
|
||||
if !errorlevel! neq 0 (
|
||||
pause
|
||||
exit /b
|
||||
)
|
||||
|
||||
REM Extract contents, overwriting conflicts into root
|
||||
echo "Extracting..."
|
||||
!_my_shell! -Command "Set-Location -LiteralPath '%escaped_root%'; $ProgressPreference = 'SilentlyContinue'; Expand-Archive -Path '.\repo.zip' -DestinationPath '.' -Force"
|
||||
if !errorlevel! neq 0 (
|
||||
echo Extraction failed!
|
||||
del "%ROOT_DIR%\repo.zip"
|
||||
rmdir /s /q "%ROOT_DIR%\%repo%-%branch%"
|
||||
pause
|
||||
exit /b
|
||||
)
|
||||
echo "Applying patch..."
|
||||
xcopy /s /e /y "%ROOT_DIR%\%repo%-%branch%\*" "%ROOT_DIR%\"
|
||||
if !errorlevel! neq 0 (
|
||||
echo Patch application failed!
|
||||
del "%ROOT_DIR%\repo.zip"
|
||||
rmdir /s /q "%ROOT_DIR%\%repo%-%branch%"
|
||||
pause
|
||||
exit /b
|
||||
)
|
||||
REM --------------------------------------------------------
|
||||
REM POST-APPLY: Run Steps 3 and 4 after patch files are merged
|
||||
REM 3) Apply Patch to data\project.dat
|
||||
REM 4) Pack data back into data.dts
|
||||
REM --------------------------------------------------------
|
||||
set "UNPACKER=%ROOT_DIR%\SRPG_Unpacker.exe"
|
||||
if exist "%ROOT_DIR%\data.dts" (
|
||||
if exist "%UNPACKER%" (
|
||||
echo Running SRPG_Unpacker apply/pack steps...
|
||||
|
||||
REM Step 3: Apply Patch
|
||||
if exist "%ROOT_DIR%\data\project.dat" (
|
||||
echo Step 3: Applying patch to data\project.dat
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" ".\data\project.dat" -a
|
||||
if !errorlevel! neq 0 (
|
||||
echo ERROR: Apply Patch failed.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo ERROR: data\project.dat not found; cannot apply patch.
|
||||
)
|
||||
|
||||
REM Step 4: Pack
|
||||
if exist "%ROOT_DIR%\data\" (
|
||||
echo Step 4: Packing data to data.dts
|
||||
pushd "%ROOT_DIR%"
|
||||
"%UNPACKER%" -o "data.dts" "data"
|
||||
if !errorlevel! neq 0 (
|
||||
echo WARNING: Pack failed.
|
||||
)
|
||||
popd
|
||||
) else (
|
||||
echo Step 4: Skipping pack - data folder not found.
|
||||
)
|
||||
) else (
|
||||
echo SRPG_Unpacker.exe not found in root; skipping SRPG patch steps.
|
||||
)
|
||||
) else (
|
||||
echo data.dts not found; skipping SRPG patch steps.
|
||||
)
|
||||
REM Clean up
|
||||
echo "Cleaning up..."
|
||||
del "%ROOT_DIR%\repo.zip"
|
||||
rmdir /s /q "%ROOT_DIR%\%repo%-%branch%"
|
||||
del "%ROOT_DIR%\latest_patch_sha.txt"
|
||||
REM Store latest SHA for next check in gameupdate
|
||||
echo %latest_patch_sha% > "%SCRIPT_DIR%previous_patch_sha.txt"
|
||||
endlocal
|
||||
pause
|
||||
exit /b
|
||||
169
gameupdate/patch.sh
Normal file
169
gameupdate/patch.sh
Normal file
|
|
@ -0,0 +1,169 @@
|
|||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
ROOT_DIR="$(pwd)"
|
||||
CONFIG_FILE="$SCRIPT_DIR/patch-config.txt"
|
||||
|
||||
check_dependency() {
|
||||
if ! command -v "$1" > /dev/null 2>&1; then
|
||||
echo "Error: '$1' is not installed. Please install it using 'pkg install $1'."
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
# Check for jq, unzip, and curl
|
||||
check_dependency jq
|
||||
check_dependency unzip
|
||||
check_dependency curl
|
||||
|
||||
# Check if CONFIG_FILE exists
|
||||
if [ ! -f "$CONFIG_FILE" ]; then
|
||||
echo "Config file '$CONFIG_FILE' not found! Assuming no patching needed."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Convert line endings to Unix format
|
||||
sed -i 's/\r$//' "$CONFIG_FILE"
|
||||
|
||||
# Debug information
|
||||
echo "Root directory: $ROOT_DIR"
|
||||
echo "Config file path: $CONFIG_FILE"
|
||||
|
||||
# Read configuration from file
|
||||
. "$CONFIG_FILE"
|
||||
|
||||
# Get the latest hash
|
||||
echo "Getting latest commit SHA hash"
|
||||
latest_patch_sha=$(curl -s "https://gitgud.io/api/v4/projects/$username%2F$repo/repository/branches/$branch" | jq -r '.commit.id')
|
||||
|
||||
# --------------------------------------------------------
|
||||
# PRE-SETUP: Ensure SRPG data and patch structure exists
|
||||
# Run Steps 1 and 2 BEFORE pulling repo patch to avoid overwriting updates
|
||||
# 1) Unpack once if data folder doesn't exist (and data.dts does)
|
||||
# 2) Create Patch once if patch folder doesn't exist
|
||||
# --------------------------------------------------------
|
||||
UNPACKER="$ROOT_DIR/SRPG_Unpacker.exe"
|
||||
if [ -f "$ROOT_DIR/data.dts" ]; then
|
||||
if [ -f "$UNPACKER" ]; then
|
||||
echo "[Pre-Setup] Running SRPG_Unpacker preparation steps..."
|
||||
|
||||
# Step 1: Unpack (once)
|
||||
if [ ! -d "$ROOT_DIR/data" ]; then
|
||||
if [ -f "$ROOT_DIR/data.dts" ]; then
|
||||
echo "[Pre-Setup] Step 1: Unpacking data.dts -> data"
|
||||
( cd "$ROOT_DIR" && "$UNPACKER" -o data data.dts ) || echo "[Pre-Setup] ERROR: Unpack failed."
|
||||
else
|
||||
echo "[Pre-Setup] Step 1: Skipping unpack (no data folder and no data.dts found)."
|
||||
fi
|
||||
else
|
||||
echo "[Pre-Setup] Step 1: data folder exists; skipping unpack."
|
||||
fi
|
||||
|
||||
# Step 2: Create Patch (once)
|
||||
if [ ! -d "$ROOT_DIR/patch" ]; then
|
||||
if [ -f "$ROOT_DIR/data/project.dat" ]; then
|
||||
echo "[Pre-Setup] Step 2: Creating patch from data/project.dat"
|
||||
( cd "$ROOT_DIR" && "$UNPACKER" ./data/project.dat -c ) || echo "[Pre-Setup] ERROR: Create Patch failed."
|
||||
else
|
||||
echo "[Pre-Setup] Step 2: Skipping create patch (data/project.dat not found)."
|
||||
fi
|
||||
else
|
||||
echo "[Pre-Setup] Step 2: patch folder exists; skipping create."
|
||||
fi
|
||||
else
|
||||
echo "[Pre-Setup] SRPG_Unpacker.exe not found in root; skipping pre-setup steps."
|
||||
fi
|
||||
else
|
||||
echo "[Pre-Setup] data.dts not found; skipping pre-setup SRPG steps."
|
||||
fi
|
||||
|
||||
download_extract() {
|
||||
# Download zip file into root
|
||||
echo "Downloading latest patch..."
|
||||
curl -sL "https://gitgud.io/$username/$repo/-/archive/$branch/$repo-$branch.zip" -o "$ROOT_DIR/repo.zip"
|
||||
if [ $? -ne 0 ]; then
|
||||
echo "Download failed!"
|
||||
rm -f "$ROOT_DIR/repo.zip"
|
||||
rm -rf "$ROOT_DIR/$repo-$branch"
|
||||
return 1
|
||||
fi
|
||||
|
||||
# Extract contents, overwriting conflicts into root
|
||||
echo "Extracting..."
|
||||
unzip -qo "$ROOT_DIR/repo.zip" -d "$ROOT_DIR"
|
||||
if [ $? -ne 0 ]; then
|
||||
echo "Extraction failed!"
|
||||
rm -f "$ROOT_DIR/repo.zip"
|
||||
rm -rf "$ROOT_DIR/$repo-$branch"
|
||||
return 1
|
||||
fi
|
||||
|
||||
echo "Applying patch..."
|
||||
cp -r "$ROOT_DIR/$repo-$branch/"* "$ROOT_DIR/"
|
||||
if [ $? -ne 0 ]; then
|
||||
echo "Patch application failed!"
|
||||
rm -f "$ROOT_DIR/repo.zip"
|
||||
rm -rf "$ROOT_DIR/$repo-$branch"
|
||||
return 1
|
||||
fi
|
||||
|
||||
echo "Cleaning up..."
|
||||
rm -f "$ROOT_DIR/repo.zip"
|
||||
rm -rf "$ROOT_DIR/$repo-$branch"
|
||||
rm -f "$ROOT_DIR/latest_patch_sha.txt"
|
||||
|
||||
# Store latest SHA for next check in gameupdate
|
||||
echo "$latest_patch_sha" > "$SCRIPT_DIR/previous_patch_sha.txt"
|
||||
|
||||
# --------------------------------------------------------
|
||||
# POST-APPLY: Run Steps 3 and 4 after patch files are merged
|
||||
# 3) Apply Patch to data/project.dat
|
||||
# 4) Pack data back into data.dts
|
||||
# --------------------------------------------------------
|
||||
UNPACKER="$ROOT_DIR/SRPG_Unpacker.exe"
|
||||
if [ -f "$ROOT_DIR/data.dts" ]; then
|
||||
if [ -f "$UNPACKER" ]; then
|
||||
echo "Running SRPG_Unpacker apply/pack steps..."
|
||||
|
||||
# Step 3: Apply Patch
|
||||
if [ -f "$ROOT_DIR/data/project.dat" ]; then
|
||||
echo "Step 3: Applying patch to data/project.dat"
|
||||
( cd "$ROOT_DIR" && "$UNPACKER" ./data/project.dat -a ) || echo "ERROR: Apply Patch failed."
|
||||
else
|
||||
echo "ERROR: data/project.dat not found; cannot apply patch."
|
||||
fi
|
||||
|
||||
# Step 4: Pack
|
||||
if [ -d "$ROOT_DIR/data" ]; then
|
||||
echo "Step 4: Packing data -> data.dts"
|
||||
( cd "$ROOT_DIR" && "$UNPACKER" -o data.dts data ) || echo "WARNING: Pack failed."
|
||||
else
|
||||
echo "Step 4: Skipping pack (data folder not found)."
|
||||
fi
|
||||
else
|
||||
echo "SRPG_Unpacker.exe not found in root; skipping SRPG patch steps."
|
||||
fi
|
||||
else
|
||||
echo "data.dts not found; skipping SRPG patch steps."
|
||||
fi
|
||||
}
|
||||
|
||||
# Check if previous_patch_sha.txt exists in gameupdate
|
||||
if [ ! -f "$SCRIPT_DIR/previous_patch_sha.txt" ]; then
|
||||
echo "Previous SHA hash not found!"
|
||||
echo "Assuming first time patching..."
|
||||
download_extract
|
||||
else
|
||||
# Read the stored SHA from previous check
|
||||
previous_patch_sha=$(cat "$SCRIPT_DIR/previous_patch_sha.txt")
|
||||
|
||||
# Compare trimmed SHAs
|
||||
if [ "$latest_patch_sha" != "$previous_patch_sha" ]; then
|
||||
echo "Update found! Patching..."
|
||||
download_extract
|
||||
else
|
||||
echo "Patch is up to date."
|
||||
fi
|
||||
fi
|
||||
722
gameupdate/vocab.txt
Normal file
722
gameupdate/vocab.txt
Normal file
|
|
@ -0,0 +1,722 @@
|
|||
Here are some vocabulary and terms so that you know the proper spelling and translation.
|
||||
|
||||
# Lewd Terms
|
||||
性器 (genitals)
|
||||
女性器 (vagina)
|
||||
マンコ (cunt)
|
||||
おまんこ (pussy)
|
||||
尻 (ass)
|
||||
お尻 (butt)
|
||||
お股 (crotch)
|
||||
秘部 (genitals)
|
||||
陰茎 (penis)
|
||||
チンポ (dick)
|
||||
チンコ (cock)
|
||||
ショーツ (panties)
|
||||
イラマチオ (irrumatio)
|
||||
理性 (Sanity)
|
||||
性欲 (Libido)
|
||||
子宮の状態 (Womb St.)
|
||||
最後の相手 (Last Partner)
|
||||
陰茎の長さ (Penis Length)
|
||||
射精量 (Cum Amount)
|
||||
絶頂回数 (Orgasms)
|
||||
搾精回数 (Ejaculations)
|
||||
経験人数 (Partners)
|
||||
膣内射精 (Creampie)
|
||||
膣外射精 (Non-Creampie)
|
||||
アナル (Anal)
|
||||
パイズリ (Titjob)
|
||||
フェラ (Blowjob)
|
||||
手コキ (Handjob)
|
||||
太もも (Thighs)
|
||||
素股 (Thighjob)
|
||||
尻コキ (Assjob)
|
||||
ぶっかけ (Cumshot)
|
||||
受精 (Fertilized)
|
||||
出産 (Childbirth)
|
||||
子宮 (Womb)
|
||||
乳揉まれ (Fondled)
|
||||
尻揉まれ (Ass Groped)
|
||||
乳首 (Nipples)
|
||||
キス (Kiss)
|
||||
衣装ごとの性行為回数 (Sex Acts per Outfit)
|
||||
回 (x)
|
||||
人 (x)
|
||||
|
||||
# Honorifics
|
||||
さん (san)
|
||||
様, さま (sama)
|
||||
君, くん (kun)
|
||||
ちゃん (chan)
|
||||
たん (tan)
|
||||
先輩 (senpai)
|
||||
せんぱい (senpai)
|
||||
先生 (sensei)
|
||||
せんせい (sensei)
|
||||
にいさん (nii-san)
|
||||
兄さん (nii-san)
|
||||
兄者 (elder brother)
|
||||
お兄ちゃん (onii-san)
|
||||
姉さん (nee-san)
|
||||
お姉ちゃん (onee-chan)
|
||||
お姉ちゃん (onee-chan)
|
||||
ねえさん (nee-san)
|
||||
おじさん (old man)
|
||||
|
||||
# Terms
|
||||
初めから (Start)
|
||||
逃げる (Escape)
|
||||
大事なもの (Key Items)
|
||||
最強装備 (Optimize)
|
||||
攻撃力 (Attack)
|
||||
回避率 (Evasion)
|
||||
敏捷性 (Agility)
|
||||
命中率 (Accuracy)
|
||||
最大HP (Max HP)
|
||||
経験値 (EXP)
|
||||
購入する (Buy)
|
||||
魔力攻撃 (M. Attack)
|
||||
魔法力 (M. Power)
|
||||
魔力防御 (M. Defense)
|
||||
魔法防御 (M. Defense)
|
||||
%1 の%2を獲得! (Gained %1 %2)
|
||||
持っている数 (Owned)
|
||||
ME 音量 (ME Volume)
|
||||
回想する (Recollection)
|
||||
信仰心 (Faith)
|
||||
会話 (Conversation)
|
||||
収集 (Collect)
|
||||
討伐 (Extermination)
|
||||
破滅 (Destruction)
|
||||
魂 (Soul)
|
||||
魄 (Spirit)
|
||||
巫女 (Shrine Maiden)
|
||||
刀 (Blade)
|
||||
剣 (Sword)
|
||||
龍神神社 (Dragon God Shrine)
|
||||
忍び (Shinobi)
|
||||
大魔導士 (Archmage)
|
||||
始原竜 (Primordial Dragon)
|
||||
猿王 (Monkey King)
|
||||
天地開闢 (Genesis)
|
||||
紅蓮 (Vermilion)
|
||||
12月 (December)
|
||||
12日 (12th)
|
||||
邪気 (Miasma)
|
||||
|
||||
# Demons/Angels/Monsters
|
||||
聖女 (Saintess)
|
||||
悪魔 (Demon)
|
||||
上級悪魔 (Arch Demon)
|
||||
歪魔 (Distorted Demon)
|
||||
魔神 (Devil)
|
||||
魔人 (Demon)
|
||||
睡魔 (Mare)
|
||||
淫魔 (Succubus)
|
||||
夢魔 (Succubus)
|
||||
天使 (Angel)
|
||||
大天使 (Archangel)
|
||||
権天使 (Principality)
|
||||
能天使 (Power)
|
||||
力天使 (Virtue)
|
||||
主天使 (Dominion)
|
||||
智天使 (Cherub)
|
||||
飛天魔 (Nephilim)
|
||||
堕天使 (Fallen Angel)
|
||||
鬼 (Oni)
|
||||
魔 (Demon)
|
||||
妖怪 (Yokai)
|
||||
式神 (Shikigami)
|
||||
幽霊 (Ghost)
|
||||
幽鬼 (Revenant)
|
||||
デーモン (Daemon)
|
||||
ローパー (Roper)
|
||||
人間 (Human)
|
||||
人型 (Humanoid)
|
||||
獣型 (Beast)
|
||||
触手型 (Tentacle)
|
||||
軟体型 (Slime)
|
||||
虫型 (Insect)
|
||||
エルフ (Elf)
|
||||
竜 (Dragon)
|
||||
吸血鬼 (Vampire)
|
||||
ドワーフ (Dwarf)
|
||||
|
||||
# Elements
|
||||
物理 (Physical)
|
||||
吸収 (Absorption)
|
||||
火 (Fire)
|
||||
炎 (Flame)
|
||||
氷 (Ice)
|
||||
雷 (Thunder)
|
||||
水 (Water)
|
||||
地 (Earth)
|
||||
風 (Wind)
|
||||
神聖 (Holy)
|
||||
暗黒 (Dark)
|
||||
木 (Wood)
|
||||
人間 (Human)
|
||||
|
||||
# Other
|
||||
w (lol)
|
||||
2万 (20,000)
|
||||
『 (『)
|
||||
』 (』)
|
||||
|
||||
# MapInfos
|
||||
◆テンプレート (◆Template)
|
||||
■タイトル (■Title)
|
||||
Load用マップ (Load Map)
|
||||
□戦闘□□□ (□Battle□□□)
|
||||
パーティクルエディター (Particle Editor)
|
||||
□拠点□□□ (□Base□□□)
|
||||
★ゲームメイン (★Game Main)
|
||||
テストマップ-- (Test Map--)
|
||||
Live2Dチェック (Live2D Check)
|
||||
ぬぷ竜用 (For Nupu Dragon)
|
||||
□戦闘_2□□□ (□Battle_2□□□)
|
||||
シナリオ仮置き場 (Scenario Placeholder)
|
||||
◆シナリオ用書出マップ (◆Scenario Export Map)
|
||||
|
||||
# Classes
|
||||
主人公 (Protagonist)
|
||||
|
||||
# Enemies
|
||||
フランク (Frank)
|
||||
敵テスト300 (Enemy Test 300)
|
||||
敵テスト500 (Enemy Test 500)
|
||||
すぐ死ぬ敵 (Enemy That Dies Instantly)
|
||||
カウンターテスト (Counter Test)
|
||||
チュートリアル (Tutorial)
|
||||
モヒカン (Mohican)
|
||||
猛者 (Veteran)
|
||||
修羅 (Demon)
|
||||
超人 (Superhuman)
|
||||
ソウベエ (Soubee)
|
||||
エディ (Eddie)
|
||||
デクスター (Dexter)
|
||||
イェン (Yen)
|
||||
レベッカ (Rebecca)
|
||||
ココペリスト (Kokoperist)
|
||||
敵テスト (Enemy Test)
|
||||
|
||||
# Armors
|
||||
ホルスター (Holster)
|
||||
銘酒 弾丸狂い (Fine Liquor: Bullet Maniac)
|
||||
ペンダント (Pendant)
|
||||
過剰防衛のススメ (Guide to Excessive Self-Defense)
|
||||
名誉命知らずバッジ (Badge of Honor: Daredevil)
|
||||
ヤマ感 (Gut Feeling)
|
||||
ギターケース (Guitar Case)
|
||||
友情の証 (Proof of Friendship)
|
||||
勝負下着 (Lucky Underwear)
|
||||
BGM集 (BGM Collection)
|
||||
鉄ゲタ (Iron Geta)
|
||||
免許なき医師団 (Unlicensed Doctors)
|
||||
【以下::パッシブスキル】 ([Below: Passive Skills])
|
||||
戦闘技術【動】 (Combat Technique [Move])
|
||||
戦闘技術【癒】 (Combat Technique [Heal])
|
||||
戦闘技術【湧】 (Combat Technique [Spring])
|
||||
戦闘技術【瞬】 (Combat Technique [Flash])
|
||||
戦闘技術【転】 (Combat Technique [Shift])
|
||||
戦闘後回復Lv1 (Post-Battle Recovery Lv1)
|
||||
戦闘後回復Lv2 (Post-Battle Recovery Lv2)
|
||||
戦闘後回復Lv3 (Post-Battle Recovery Lv3)
|
||||
戦闘後回復Lv4 (Post-Battle Recovery Lv4)
|
||||
戦闘後回復Lv5 (Post-Battle Recovery Lv5)
|
||||
自動防御Lv1 (Auto-Defense Lv1)
|
||||
自動防御Lv2 (Auto-Defense Lv2)
|
||||
自動防御Lv3 (Auto-Defense Lv3)
|
||||
自動防御Lv4 (Auto-Defense Lv4)
|
||||
自動防御Lv5 (Auto-Defense Lv5)
|
||||
テンション持続Lv1 (Tension Sustain Lv1)
|
||||
テンション持続Lv2 (Tension Sustain Lv2)
|
||||
テンション持続Lv3 (Tension Sustain Lv3)
|
||||
テンション持続Lv4 (Tension Sustain Lv4)
|
||||
テンション持続Lv5 (Tension Sustain Lv5)
|
||||
コスト自動回復Lv1 (Cost Auto-Recovery Lv1)
|
||||
コスト自動回復Lv2 (Cost Auto-Recovery Lv2)
|
||||
コスト自動回復Lv3 (Cost Auto-Recovery Lv3)
|
||||
コスト自動回復Lv4 (Cost Auto-Recovery Lv4)
|
||||
コスト自動回復Lv5 (Cost Auto-Recovery Lv5)
|
||||
|
||||
# Skills
|
||||
射撃Lv1 (Shooting Lv1)
|
||||
射撃Lv2 (Shooting Lv2)
|
||||
射撃Lv3 (Shooting Lv3)
|
||||
射撃Lv4 (Shooting Lv4)
|
||||
射撃Lv5 (Shooting Lv5)
|
||||
射撃Lv6 (Shooting Lv6)
|
||||
射撃Lv7 (Shooting Lv7)
|
||||
弾丸狂 (Bullet Maniac)
|
||||
急所狙いLv1 (Critical Aim Lv1)
|
||||
急所狙いLv2 (Critical Aim Lv2)
|
||||
急所狙いLv3 (Critical Aim Lv3)
|
||||
急所狙いLv4 (Critical Aim Lv4)
|
||||
急所狙いLv5 (Critical Aim Lv5)
|
||||
急所狙いLv6 (Critical Aim Lv6)
|
||||
急所狙いLv7 (Critical Aim Lv7)
|
||||
風水隙撃 (Wind-Water Flank Shot)
|
||||
曲射Lv1 (Curved Shot Lv1)
|
||||
曲射Lv2 (Curved Shot Lv2)
|
||||
曲射Lv3 (Curved Shot Lv3)
|
||||
曲射Lv4 (Curved Shot Lv4)
|
||||
曲射Lv5 (Curved Shot Lv5)
|
||||
曲射Lv6 (Curved Shot Lv6)
|
||||
曲射Lv7 (Curved Shot Lv7)
|
||||
空中跳弾 (Aerial Ricochet)
|
||||
乱射Lv1 (Rapid Fire Lv1)
|
||||
乱射Lv2 (Rapid Fire Lv2)
|
||||
乱射Lv3 (Rapid Fire Lv3)
|
||||
乱射Lv4 (Rapid Fire Lv4)
|
||||
乱射Lv5 (Rapid Fire Lv5)
|
||||
乱射Lv6 (Rapid Fire Lv6)
|
||||
乱射Lv7 (Rapid Fire Lv7)
|
||||
死神の雨 (Reaper's Rain)
|
||||
狙い撃ちLv1 (Snipe Lv1)
|
||||
狙い撃ちLv2 (Snipe Lv2)
|
||||
狙い撃ちLv3 (Snipe Lv3)
|
||||
狙い撃ちLv4 (Snipe Lv4)
|
||||
狙い撃ちLv5 (Snipe Lv5)
|
||||
狙い撃ちLv6 (Snipe Lv6)
|
||||
狙い撃ちLv7 (Snipe Lv7)
|
||||
幽霊の弾丸 (Ghost Bullet)
|
||||
集中Lv1 (Focus Lv1)
|
||||
集中Lv2 (Focus Lv2)
|
||||
集中Lv3 (Focus Lv3)
|
||||
集中Lv4 (Focus Lv4)
|
||||
集中Lv5 (Focus Lv5)
|
||||
集中Lv6 (Concentration Lv6)
|
||||
集中Lv7 (Focus Lv7)
|
||||
開眼 (Awakening)
|
||||
鷹の目Lv1 (Hawk Eye Lv1)
|
||||
鷹の目Lv2 (Hawk Eye Lv2)
|
||||
鷹の目Lv3 (Hawk Eye Lv3)
|
||||
鷹の目Lv4 (Hawk Eye Lv4)
|
||||
鷹の目Lv5 (Hawk Eye Lv5)
|
||||
鷹の目Lv6 (Hawk Eye Lv6)
|
||||
鷹の目Lv7 (Hawk Eye Lv7)
|
||||
狂犬の目 (Mad Dog's Eye)
|
||||
練気Lv1 (Spirit Training Lv1)
|
||||
練気Lv2 (Spirit Training Lv2)
|
||||
練気Lv3 (Spirit Training Lv3)
|
||||
練気Lv4 (Qi Training Lv4)
|
||||
練気Lv5 (Spirit Focus Lv5)
|
||||
練気Lv6 (Spirit Focus Lv6)
|
||||
練気Lv7 (Spirit Focus Lv7)
|
||||
練気一迅 (Spirit Focus: Swift)
|
||||
防御Lv1 (Defense Lv1)
|
||||
防御Lv2 (Defense Lv2)
|
||||
防御Lv3 (Defense Lv3)
|
||||
防御Lv4 (Defense Lv4)
|
||||
防御Lv5 (Defense Lv5)
|
||||
防御Lv6 (Defense Lv6)
|
||||
防御Lv7 (Defense Lv7)
|
||||
鉄壁 (Iron Wall)
|
||||
回避Lv1 (Evasion Lv1)
|
||||
回避Lv2 (Evasion Lv2)
|
||||
回避Lv3 (Evasion Lv3)
|
||||
回避Lv4 (Evasion Lv4)
|
||||
回避Lv5 (Evasion Lv5)
|
||||
回避Lv6 (Evasion Lv6)
|
||||
回避Lv7 (Evasion Lv7)
|
||||
壁走り (Wall Run)
|
||||
待機Lv1 (Standby Lv1)
|
||||
待機Lv2 (Standby Lv2)
|
||||
待機Lv3 (Standby Lv3)
|
||||
待機Lv4 (Standby Lv4)
|
||||
待機Lv5 (Standby Lv5)
|
||||
待機Lv6 (Standby Lv6)
|
||||
待機Lv7 (Standby Lv7)
|
||||
精神統一 (Mind Focus)
|
||||
戦闘後回復Lv1 (Post-Battle Recovery Lv1)
|
||||
戦闘後回復Lv2 (Post-Battle Recovery Lv2)
|
||||
戦闘後回復Lv3 (Post-Battle Recovery Lv3)
|
||||
戦闘後回復Lv4 (Post-Battle Recovery Lv4)
|
||||
戦闘後回復Lv5 (Post-Battle Recovery Lv5)
|
||||
オートガードLv1 (Auto Guard Lv1)
|
||||
オートガードLv2 (Auto Guard Lv2)
|
||||
オートガードLv3 (Auto Guard Lv3)
|
||||
オートガードLv4 (Auto Guard Lv4)
|
||||
オートガードLv5 (Auto Guard Lv5)
|
||||
TP持続回復Lv1 (TP Regen Lv1)
|
||||
TP持続回復Lv2 (TP Regen Lv2)
|
||||
TP持続回復Lv3 (TP Regen Lv3)
|
||||
コスト回復Lv1 (Cost Recovery Lv1)
|
||||
コスト回復Lv2 (Cost Recovery Lv2)
|
||||
コスト回復Lv3 (Cost Recovery Lv3)
|
||||
--スキルここまで--- (--End of Skills---)
|
||||
TP持続回復Lv4 (TP Regen Lv4)
|
||||
TP持続回復Lv5 (TP Regen Lv5)
|
||||
コスト回復Lv4 (Cost Recovery Lv4)
|
||||
コスト回復Lv5 (Cost Recovery Lv5)
|
||||
ドミニオン (Dominion)
|
||||
--敵スキルここから--- (--Enemy Skills Start---)
|
||||
散弾Lv1 (Scattershot Lv1)
|
||||
突撃Lv2 (Charge Lv2)
|
||||
斬撃Lv1 (Slash Lv1)
|
||||
八ツ首Lv3 (Eight Heads Lv3)
|
||||
鬼返しLv2 (Oni Reversal Lv2)
|
||||
掃射Lv2 (Suppressive Fire Lv2)
|
||||
レーザー砲Lv3 (Laser Cannon Lv3)
|
||||
攻撃低下術Lv2 (Attack Down Lv2)
|
||||
防御低下術Lv2 (Defense Down Lv2)
|
||||
毒仕込み弾Lv2 (Poison Bullet Lv2)
|
||||
CQCLv5 (CQC Lv5)
|
||||
カウンターLv2 (Counter Lv2)
|
||||
乱打Lv5 (Barrage Lv5)
|
||||
隠し銃Lv4 (Hidden Gun Lv4)
|
||||
焔弾丸LV6 (Flame Bullet Lv6)
|
||||
火炎竜Lv7 (Flame Dragon Lv7)
|
||||
ススLv3 (Soot Lv3)
|
||||
のしかかりLv6 (Body Slam Lv6)
|
||||
連続尾撃Lv6 (Tail Strike Combo Lv6)
|
||||
--スキル案 (--Skill Idea)
|
||||
射撃 (Shooting)
|
||||
待機 (Standby)
|
||||
やぶれかぶれ (Desperate Attack)
|
||||
捨て身 (Reckless Attack)
|
||||
特攻 (Suicide Attack)
|
||||
3連射 (Triple Shot)
|
||||
曲射 (Arcing Shot)
|
||||
防御 (Defense)
|
||||
武器撃ち (Weapon Strike)
|
||||
隙狙い (Exploit Opening)
|
||||
深呼吸 (Deep Breath)
|
||||
回避 (Evade)
|
||||
狙い撃ち (Aimed Shot)
|
||||
毒塗暗器 (Poisoned Dagger)
|
||||
火炎弾 (Flame Bullet)
|
||||
急所狙い (Critical Aim)
|
||||
八ツ首 (Eight Heads)
|
||||
鬼返し (Oni Reversal)
|
||||
サークルショット (Circle Shot)
|
||||
乱射 (Barrage)
|
||||
敵デバフTest (Enemy Debuff Test)
|
||||
敵カウンターテスト (Enemy Counter Test)
|
||||
テスト削り (Test Shave)
|
||||
テスト乱射 (Test Barrage)
|
||||
|
||||
# Weapons
|
||||
デリンジャー (Derringer)
|
||||
デリンジャー.Lv2 (Derringer Lv2)
|
||||
デリンジャー.Lv3 (Derringer Lv3)
|
||||
デリンジャー.Lv4 (Derringer Lv4)
|
||||
デリンジャー.Lv5 (Derringer Lv5)
|
||||
WPPK.Lv2 (WPPK Lv2)
|
||||
WPPK.Lv3 (WPPK Lv3)
|
||||
WPPK.Lv4 (WPPK Lv4)
|
||||
WPPK.Lv5 (WPPK Lv5)
|
||||
ガバメント (Government)
|
||||
ガバメント.Lv2 (Government Lv2)
|
||||
ガバメント.Lv3 (Government Lv3)
|
||||
ガバメント.Lv4 (Government Lv4)
|
||||
ガバメント.Lv5 (Government Lv5)
|
||||
砂漠の猛禽 (Desert Raptor)
|
||||
砂漠の猛禽.Lv2 (Desert Raptor Lv2)
|
||||
砂漠の猛禽.Lv3 (Desert Raptor Lv3)
|
||||
砂漠の猛禽.Lv4 (Desert Raptor Lv4)
|
||||
砂漠の猛禽.Lv5 (Desert Raptor Lv5)
|
||||
象撃ち銃 (Elephant Gun)
|
||||
象撃ち銃.Lv2 (Elephant Gun Lv2)
|
||||
象撃ち銃.Lv3 (Elephant Gun Lv3)
|
||||
象撃ち銃.Lv4 (Elephant Gun Lv4)
|
||||
象撃ち銃.Lv5 (Elephant Gun Lv5)
|
||||
5DPガン (5DP Gun)
|
||||
5DPガン.Lv2 (5DP Gun Lv2)
|
||||
5DPガン.Lv3 (5DP Gun Lv3)
|
||||
5DPガン.Lv4 (5DP Gun Lv4)
|
||||
5DPガン.Lv5 (5DP Gun Lv5)
|
||||
|
||||
# Items
|
||||
ドライフルーツ (Dried Fruit)
|
||||
滋養茶 (Nourishing Tea)
|
||||
ゴシップ誌 (Gossip Magazine)
|
||||
エナーゲンEX (Enargen EX)
|
||||
赤い薬 (Red Medicine)
|
||||
青い薬 (Blue Medicine)
|
||||
アロマ (Aroma)
|
||||
コーヒー (Coffee)
|
||||
訓練無料券 (Free Training Ticket)
|
||||
しぬくすり (Death Medicine)
|
||||
安物のプレゼント (Cheap Gift)
|
||||
普通のプレゼント (Normal Gift)
|
||||
良質なプレゼント (High-Quality Gift)
|
||||
つまらないもの (Boring Thing)
|
||||
体力アップα (Stamina Up α)
|
||||
体力アップβ (Stamina Up β)
|
||||
体力アップγ (Stamina Up γ)
|
||||
体力アップΩ (Stamina Up Ω)
|
||||
オフェンスアップα (Offense Up α)
|
||||
オフェンスアップβ (Offense Up β)
|
||||
オフェンスアップγ (Offense Up γ)
|
||||
オフェンスアップΩ (Offense Up Ω)
|
||||
ディフェンスアップα (Defense Up α)
|
||||
ディフェンスアップβ (Defense Up β)
|
||||
ディフェンスアップγ (Defense Up γ)
|
||||
ディフェンスアップΩ (Defense Up Ω)
|
||||
エイムアップα (Aim Up α)
|
||||
エイムアップβ (Aim Up β)
|
||||
エイムアップγ (Aim Up γ)
|
||||
エイムアップΩ (Aim Up Ω)
|
||||
モビリティアップα (Mobility Up α)
|
||||
モビリティアップβ (Mobility Up β)
|
||||
モビリティアップγ (Mobility Up γ)
|
||||
モビリティアップΩ (Mobility Up Ω)
|
||||
センスアップα (Sense Up α)
|
||||
センスアップβ (Sense Up β)
|
||||
センスアップγ (Sense Up γ)
|
||||
センスアップΩ (Sense Up Ω)
|
||||
体力訓練のすすめ (Stamina Training Guide)
|
||||
攻撃訓練のすすめ (Attack Training Guide)
|
||||
防御訓練のすすめ (Defense Training Guide)
|
||||
命中訓練のすすめ (Accuracy Training Guide)
|
||||
回避訓練のすすめ (Evasion Training Guide)
|
||||
直感訓練のすすめ (Intuition Training Guide)
|
||||
大人の玩具 (Adult Toy)
|
||||
がらくた (Junk)
|
||||
古いコイン (Old Coin)
|
||||
身分証明書 (ID Card)
|
||||
金の延べ棒 (Gold Bar)
|
||||
ルーリーとの絆1 (Bond with Rury 1)
|
||||
ルーリーとの絆2 (Bond with Rury 2)
|
||||
ルーリーとの絆3 (Bond with Rury 3)
|
||||
ルーリーとの絆4 (Bond with Rury 4)
|
||||
ルーリーとの絆5 (Bond with Rury 5)
|
||||
イヴとの絆1 (Bond with Eve 1)
|
||||
イヴとの絆2 (Bond with Eve 2)
|
||||
イヴとの絆3 (Bond with Eve 3)
|
||||
イヴとの絆4 (Bond with Eve 4)
|
||||
イヴとの絆5 (Bond with Eve 5)
|
||||
マーカスとの絆1 (Bond with Marcus 1)
|
||||
マーカスとの絆2 (Bond with Marcus 2)
|
||||
マーカスとの絆3 (Bond with Marcus 3)
|
||||
マーカスとの絆4 (Bond with Marcus 4)
|
||||
マーカスとの絆5 (Bond with Marcus 5)
|
||||
コータローとの絆1 (Bond with Kotaro 1)
|
||||
コータローとの絆2 (Bond with Kotaro 2)
|
||||
コータローとの絆3 (Bond with Kotaro 3)
|
||||
コータローとの絆4 (Bond with Kotaro 4)
|
||||
コータローとの絆5 (Bond with Kotaro 5)
|
||||
レベッカとの絆1 (Bond with Rebecca 1)
|
||||
レベッカとの絆2 (Bond with Rebecca 2)
|
||||
レベッカとの絆3 (Bond with Rebecca 3)
|
||||
レベッカとの絆4 (Bond with Rebecca 4)
|
||||
レベッカとの絆5 (Bond with Rebecca 5)
|
||||
|
||||
# Game Specific
|
||||
魔法の里の繁栄事情 (The Secret to the Prosperity of the Magical Village)
|
||||
|
||||
# Locations
|
||||
ローズフォード (Roseford)
|
||||
ヘグイの村 (Hegui Village)
|
||||
追放者の都 (Exiles' City)
|
||||
上層区 (Upper District)
|
||||
中層区 (Middle District)
|
||||
下層区 (Lower District)
|
||||
遺構 (Ruins)
|
||||
樹海 (Sea Of Trees / Dense Forest)
|
||||
秘匿の森 (Hidden Forest)
|
||||
西方都市群 (Western City States)
|
||||
|
||||
# Organizations/Buildings:
|
||||
商工会 (Commerce Guild)
|
||||
商工ギルド (Commerce Guild)
|
||||
ギルド (Guild)
|
||||
傭兵組合 (Mercenary Guild)
|
||||
教会 (Church)
|
||||
元老院 (Senate)
|
||||
ローズフォード商会 (Roseford Trading Company)
|
||||
ローズフォードテルマエ (Roseford Thermae)
|
||||
テルマエ (Thermae)
|
||||
カジノ (Casino)
|
||||
闘技場 (Arena)
|
||||
奴隷市 (Slave Market)
|
||||
問屋 (Wholesale Shop)
|
||||
|
||||
# Factions/Families:
|
||||
ボールドウィン家 (Baldwin Family)
|
||||
ペスマン公爵 (Duke Pesman)
|
||||
デューク・ペスマン (Duke Pesman)
|
||||
エルマー派 (Elmar Faction)
|
||||
|
||||
# Monsters/Creatures:
|
||||
ゴブリン (Goblin)
|
||||
グリーンゴブリン (Green Goblin)
|
||||
ゴブリングロウ (Goblin Glow)
|
||||
ゴブリンベビー (Goblin Baby)
|
||||
インプ (Imp)
|
||||
バイコーン (Bicorn)
|
||||
ローパー (Roper)
|
||||
スナッチャー (Snatcher)
|
||||
スラッジ (Sludge)
|
||||
死肉犬 (Carrion Dog)
|
||||
レイス (Wraith)
|
||||
|
||||
# Items/Objects:
|
||||
建国記念硬貨 (Founding Commemorative Coin)
|
||||
災厄の石碑 (Monument Of Calamity)
|
||||
災厄の書 (Book Of Calamity)
|
||||
遺物 (Artifact/Relic)
|
||||
晩餐会の招待状 (Banquet Invitation)
|
||||
|
||||
# Concepts/Terms:
|
||||
遺構孤児 (Ruins Orphan)
|
||||
亡国 (Fallen Nation)
|
||||
災厄 (Calamity)
|
||||
錬金術 (Alchemy)
|
||||
占星術 (Astrology)
|
||||
ダンジョン救助業者 (Dungeon Rescue Worker)
|
||||
遺構測量士 (Ruins Surveyor)
|
||||
ブルーファントム=シルバーファング (Blue Phantom Silver Fang)
|
||||
|
||||
# Game Characters
|
||||
|
||||
# Main Character
|
||||
本山 (Motoyama) - Male
|
||||
タカシ (Takashi) - Male
|
||||
本山タカシ (Motoyama Takashi) - Male
|
||||
|
||||
# Idols (01-12)
|
||||
芹澤 美奈子 (Serizawa Minako) - Female
|
||||
美奈子 (Minako) - Female
|
||||
みなこ (Minako) - Female
|
||||
須田 瞳 (Suda Hitomi) - Female
|
||||
瞳 (Hitomi) - Female
|
||||
ひとみ (Hitomi) - Female
|
||||
小宮 恵理佳 (Komiya Erika) - Female
|
||||
恵理佳 (Erika) - Female
|
||||
えりか (Erika) - Female
|
||||
牛原 優衣 (Ushihara Yui) - Female
|
||||
優衣 (Yui) - Female
|
||||
石井 沙奈恵 (Ishii Sanae) - Female
|
||||
沙奈恵 (Sanae) - Female
|
||||
蒲原 葵 (Kamohara Aoi) - Female
|
||||
葵 (Aoi) - Female
|
||||
元村 文子 (Motomura Fumiko) - Female
|
||||
文子 (Fumiko) - Female
|
||||
古賀 繭 (Koga Mayu) - Female
|
||||
繭 (Mayu) - Female
|
||||
高咲 ななみ (Takasaki Nanami) - Female
|
||||
ななみ (Nanami) - Female
|
||||
生島 美紅 (Ikushima Miku) - Female
|
||||
美紅 (Miku) - Female
|
||||
橋場 美優 (Hashiba Miyu) - Female
|
||||
美優 (Miyu) - Female
|
||||
野口 奈月 (Noguchi Natsuki) - Female
|
||||
奈月 (Natsuki) - Female
|
||||
|
||||
# Idols (13-24)
|
||||
橋本 茉莉奈 (Hashimoto Marina) - Female
|
||||
茉莉奈 (Marina) - Female
|
||||
駒田 香苗 (Komada Kanae) - Female
|
||||
香苗 (Kanae) - Female
|
||||
藤井 真由美 (Fujii Mayumi) - Female
|
||||
真由美 (Mayumi) - Female
|
||||
片桐 双葉 (Katagiri Futaba) - Female
|
||||
双葉 (Futaba) - Female
|
||||
久森 真波 (Hisamori Manami) - Female
|
||||
真波 (Manami) - Female
|
||||
津野 真帆 (Tsuno Maho) - Female
|
||||
真帆 (Maho) - Female
|
||||
石黒 沙菜 (Ishiguro Sana) - Female
|
||||
沙菜 (Sana) - Female
|
||||
八木 藍璃 (Yagi Airi) - Female
|
||||
藍璃 (Airi) - Female
|
||||
松丸 史奈 (Matsumaru Shina) - Female
|
||||
史奈 (Shina) - Female
|
||||
荒谷 由乃 (Aratani Yoshino) - Female
|
||||
由乃 (Yoshino) - Female
|
||||
岡山 百合絵 (Okayama Yurie) - Female
|
||||
百合絵 (Yurie) - Female
|
||||
篠崎 野愛 (Shinozaki Noa) - Female
|
||||
野愛 (Noa) - Female
|
||||
|
||||
# Idols (25-36)
|
||||
早崎 未来 (Hayasaki Mirai) - Female
|
||||
未来 (Mirai) - Female
|
||||
雨宮 千鶴 (Amemiya Chizuru) - Female
|
||||
千鶴 (Chizuru) - Female
|
||||
大田 美夕 (Oota Miyu) - Female
|
||||
美夕 (Miyu) - Female
|
||||
熊切 愛生 (Kumagiri Aoi) - Female
|
||||
愛生 (Aoi) - Female
|
||||
ユリアナ (Yuriana) - Female
|
||||
ユリアナ = ウォルコゴノフ (Yuriana Wolkogonov) - Female
|
||||
若月 遥夏 (Wakatsuki Haruka) - Female
|
||||
遥夏 (Haruka) - Female
|
||||
猫井 棗 (Nekoi Natsume) - Female
|
||||
棗 (Natsume) - Female
|
||||
国分 愛未 (Kokubu Ami) - Female
|
||||
愛未 (Ami) - Female
|
||||
蛯原 夕奈 (Ebihara Yuna) - Female
|
||||
夕奈 (Yuna) - Female
|
||||
齋藤 夢佳 (Saito Yumeka) - Female
|
||||
夢佳 (Yumeka) - Female
|
||||
茅 里佳 (Kaya Rika) - Female
|
||||
里佳 (Rika) - Female
|
||||
桜田 雪乃 (Sakurada Yukino) - Female
|
||||
雪乃 (Yukino) - Female
|
||||
|
||||
# Idols (37-48)
|
||||
大村 友美 (Oomura Tomomi) - Female
|
||||
友美 (Tomomi) - Female
|
||||
飛田 枝里香 (Tobita Erika) - Female
|
||||
枝里香 (Erika) - Female
|
||||
三登 育子 (Mito Ikuko) - Female
|
||||
育子 (Ikuko) - Female
|
||||
稲尾 美妃 (Inao Miki) - Female
|
||||
美妃 (Miki) - Female
|
||||
吉屋 野乃香 (Yoshiya Nonoka) - Female
|
||||
野乃香 (Nonoka) - Female
|
||||
森野 麻衣子 (Morino Maiko) - Female
|
||||
麻衣子 (Maiko) - Female
|
||||
福江 葉奈 (Fukue Hana) - Female
|
||||
葉奈 (Hana) - Female
|
||||
藤枝 美咲 (Fujieda Misaki) - Female
|
||||
美咲 (Misaki) - Female
|
||||
神原 帆波 (Kanbara Honami) - Female
|
||||
帆波 (Honami) - Female
|
||||
御手洗 玲奈 (Mitarai Rena) - Female
|
||||
玲奈 (Rena) - Female
|
||||
加登 絵美子 (Kato Emiko) - Female
|
||||
絵美子 (Emiko) - Female
|
||||
佐々木 明香里 (Sasaki Akari) - Female
|
||||
明香里 (Akari) - Female
|
||||
|
||||
# Foreign Idols
|
||||
アヌーシュカ (Anushka) - Female
|
||||
エリノア (Elinor) - Female
|
||||
ホア (Hoa) - Female
|
||||
ロレーナ (Lorena) - Female
|
||||
リディア (Lydia) - Female
|
||||
レティ (Leti) - Female
|
||||
|
||||
# Special Idol
|
||||
★塩田 麻里絵 (Shioda Marie) - Female
|
||||
麻里絵 (Marie) - Female
|
||||
|
||||
# Locations
|
||||
桑野街 (Kuwano Town)
|
||||
学園 (Academy)
|
||||
繁華街 (Downtown)
|
||||
電気街 (Electric Town)
|
||||
スタジオ村 (Studio Village)
|
||||
TV局 (TV Station)
|
||||
怪しい事務所 (Suspicious Office)
|
||||
|
||||
# Idol Terms
|
||||
アイドル (Idol)
|
||||
ユニット (Unit)
|
||||
ライブ (Live Performance)
|
||||
営業 (Business/Promotion)
|
||||
特訓 (Training)
|
||||
レッスン (Lesson)
|
||||
歌唱力 (Singing Ability)
|
||||
ダンス力 (Dance Ability)
|
||||
色気 (Sex Appeal)
|
||||
協調性 (Cooperation)
|
||||
名声 (Fame)
|
||||
体力 (Stamina)
|
||||
|
||||
BIN
icudtl.dat
Normal file
BIN
icudtl.dat
Normal file
Binary file not shown.
13
package.json
Normal file
13
package.json
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
{
|
||||
"name": "7vlruk24",
|
||||
"chromium-args": "--limit-fps=60",
|
||||
"main": "www/index.html",
|
||||
"js-flags": "--expose-gc",
|
||||
"window": {
|
||||
"title": "",
|
||||
"toolbar": false,
|
||||
"width": 816,
|
||||
"height": 624,
|
||||
"icon": "www/icon/icon.png"
|
||||
}
|
||||
}
|
||||
2631
www/data/Actors.json
Normal file
2631
www/data/Actors.json
Normal file
File diff suppressed because it is too large
Load diff
47118
www/data/Animations.json
Normal file
47118
www/data/Animations.json
Normal file
File diff suppressed because it is too large
Load diff
646
www/data/Armors.json
Normal file
646
www/data/Armors.json
Normal file
|
|
@ -0,0 +1,646 @@
|
|||
[
|
||||
null,
|
||||
{
|
||||
"id": 1,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "バニーガール",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:バニースーツを入手する>\n<Reric:151>\n※運は戦闘開始時発動カード",
|
||||
"description": "うさちゃんだぴょん!"
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "ロマンス姫",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
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|
||||
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|
||||
0,
|
||||
352
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:シナリオの進行>\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "皮肉と親しみが込められた本人の苦手なあだ名\n戦闘開始時に \\state[11] を3ターン取得"
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 82,
|
||||
"name": "マストカウンター",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:シナリオの進行>\n<Reric:161>\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "長官護衛部隊「マストカウンター」の一員である証。"
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "クローン体",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:シナリオの進行>\n<Reric:155>\n※敏捷性はカードドロー\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "自分自身がクローンである事を知った…"
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "闘技場の舞姫",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
355
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:シナリオの進行>\n※敏捷性はカードドロー\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "闘技大会を勝ち上がり、その頂点に立った証。\n戦闘開始に2枚追加ドロー"
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "裏切り者",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:シナリオの進行>\n<Reric:156>\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "あなたは裏切ったのだ、理由は必要ない"
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "セレブリティ",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:20万クレジットを取得>\n<Reric:157>\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "お金持ちだ!ハッピー!"
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "仕事人",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:本部任務を5回以上成功 現在\\V[966]回>\n<Reric:158>\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "任務達成!次の任務もまかせて!"
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "タフネス姫",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
359
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:HPが600以上になる>\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "圧倒的なタフネス、場持ちが良い\n一度だけHPが0になっても食いしばる"
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [
|
||||
{
|
||||
"code": 21,
|
||||
"dataId": 0,
|
||||
"value": 1.1
|
||||
}
|
||||
],
|
||||
"iconIndex": 135,
|
||||
"name": "ハイランダー隊員",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:シナリオの進行>\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "市民を守る都市防衛組織「ハイランダー」の一員である証\nHP+10%"
|
||||
},
|
||||
{
|
||||
"id": 11,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "開封中毒",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:通算100パック開封 現在\\V[976]パック>\n<HintOffVN:976>この変数が0の時は????\n<Reric:150>\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "ハァハァ…パックを開封したい…!"
|
||||
},
|
||||
{
|
||||
"id": 12,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "真剣師",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
356
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:ミニゲームで大成功を5回達成 現在\\V[977]回>\n<HintOffVN:977>この変数が0の時は????\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "たとえゲームでもやるからには本気\n戦闘開始時に \\state[71] を取得"
|
||||
},
|
||||
{
|
||||
"id": 13,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "ゴブリンの奴隷",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:????>\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "ゴブリンの奴隷になった証\n戦闘アイテム使用ができなくなる"
|
||||
},
|
||||
{
|
||||
"id": 14,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "銭湯姫",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:猪鹿蝶での人気度が100になる>\n<HintOffVN:93>\n<Reric:180>",
|
||||
"description": "そろそろオキニ隠しをされる立場"
|
||||
},
|
||||
{
|
||||
"id": 15,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "しゃぶり姫",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:口淫熟練度がSランクになる>\n<HintOffVN:93>この変数が0の時は????\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "決して自らは快楽を得られない行為"
|
||||
},
|
||||
{
|
||||
"id": 16,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 193,
|
||||
"name": "菊姫",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:尻開発度がSランクになる>\n<HintOffVN:95>この変数が0の時は????\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "アナルセックスはよく洗浄を行ってから!"
|
||||
},
|
||||
{
|
||||
"id": 17,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "裸のお姫様",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:露出回数が50回に達する 現在\\V[79]回>\n<HintOffVN:79>この変数が0の時は????\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能\n※HintOffVN:58",
|
||||
"description": "それは背徳感という名の甘美"
|
||||
},
|
||||
{
|
||||
"id": 18,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "名器",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:膣開発度がSランクに達する>\n<HintOffVN:96>この変数が0の時は????\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "人々は彼女の事をそう呼んだ"
|
||||
},
|
||||
{
|
||||
"id": 19,
|
||||
"atypeId": 1,
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 135,
|
||||
"name": "みんなのオナペット",
|
||||
"price": 300,
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"damage": {
|
||||
"critical": "",
|
||||
"elementId": "",
|
||||
"formula": "",
|
||||
"type": "",
|
||||
"variance": ""
|
||||
},
|
||||
"note": "<Hint:オカズに使われた数が100回以上になる>\n<HintOffVN:82>この変数が0の時は????\n※運は戦闘開始時発動カード\n※Reric:XXXと付ける事でレリック設定可能",
|
||||
"description": "人気者の証拠であり、ある意味名誉なこと"
|
||||
},
|
||||
{
|
||||
"id": 20,
|
||||
"atypeId": 1,
|
||||
"description": "快楽の蕾は花を開かせた\nホルモンウイルスMの症状が発症する",
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 0,
|
||||
"name": "乳姫",
|
||||
"note": "<Hint:乳開発度がSランクに達する>\n<HintOffVN:94>この変数が0の時は????\n※この称号を付けている場合はホルモンウイルスMに強制的にかかる",
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"price": 0
|
||||
},
|
||||
{
|
||||
"id": 21,
|
||||
"atypeId": 1,
|
||||
"description": "ロマーシャの物語を見届けた証",
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 0,
|
||||
"name": "プリンセスシナジー",
|
||||
"note": "<Hint:???>",
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"price": 0
|
||||
},
|
||||
{
|
||||
"id": 22,
|
||||
"atypeId": 1,
|
||||
"description": "隠し称号2",
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 0,
|
||||
"name": "超越せし者",
|
||||
"note": "<Hint:おまけダンジョンをクリアする>",
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"price": 0
|
||||
},
|
||||
{
|
||||
"id": 23,
|
||||
"atypeId": 1,
|
||||
"description": "全てのHシーンを閲覧",
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 0,
|
||||
"name": "全てを覗かれし者",
|
||||
"note": "<Hint:全ての回想シーンを記録している>",
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"price": 0
|
||||
},
|
||||
{
|
||||
"id": 24,
|
||||
"atypeId": 1,
|
||||
"description": "アルバムコンプリート",
|
||||
"etypeId": 4,
|
||||
"traits": [],
|
||||
"iconIndex": 0,
|
||||
"name": "コレクトマスター",
|
||||
"note": "<Hint:カードを全種類獲得する>",
|
||||
"params": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
"price": 0
|
||||
}
|
||||
]
|
||||
3361
www/data/Classes.json
Normal file
3361
www/data/Classes.json
Normal file
File diff suppressed because it is too large
Load diff
2597856
www/data/CommonEvents.json
Normal file
2597856
www/data/CommonEvents.json
Normal file
File diff suppressed because it is too large
Load diff
185
www/data/DbgBtlClass.json
Normal file
185
www/data/DbgBtlClass.json
Normal file
|
|
@ -0,0 +1,185 @@
|
|||
{
|
||||
"acKinshi": false,
|
||||
"deckCardList": [],
|
||||
"enemyTrpId": 177,
|
||||
"enemyTrpSortList": [
|
||||
1,
|
||||
2,
|
||||
3,
|
||||
4,
|
||||
5,
|
||||
6,
|
||||
7,
|
||||
8,
|
||||
9,
|
||||
10,
|
||||
11,
|
||||
12,
|
||||
13,
|
||||
14,
|
||||
15,
|
||||
16,
|
||||
17,
|
||||
18,
|
||||
19,
|
||||
20,
|
||||
21,
|
||||
22,
|
||||
25,
|
||||
26,
|
||||
28,
|
||||
29,
|
||||
30,
|
||||
31,
|
||||
32,
|
||||
33,
|
||||
34,
|
||||
35,
|
||||
39,
|
||||
44,
|
||||
45,
|
||||
46,
|
||||
47,
|
||||
48,
|
||||
49,
|
||||
51,
|
||||
52,
|
||||
53,
|
||||
54,
|
||||
55,
|
||||
56,
|
||||
57,
|
||||
58,
|
||||
59,
|
||||
60,
|
||||
61,
|
||||
62,
|
||||
63,
|
||||
64,
|
||||
65,
|
||||
67,
|
||||
68,
|
||||
69,
|
||||
70,
|
||||
72,
|
||||
73,
|
||||
74,
|
||||
75,
|
||||
76,
|
||||
77,
|
||||
78,
|
||||
80,
|
||||
81,
|
||||
82,
|
||||
90,
|
||||
170,
|
||||
171,
|
||||
172,
|
||||
173,
|
||||
174,
|
||||
175,
|
||||
176,
|
||||
177,
|
||||
178,
|
||||
179,
|
||||
180,
|
||||
181,
|
||||
182,
|
||||
183,
|
||||
400,
|
||||
401,
|
||||
402,
|
||||
403,
|
||||
404,
|
||||
405,
|
||||
406,
|
||||
407,
|
||||
408,
|
||||
409,
|
||||
410,
|
||||
411,
|
||||
412,
|
||||
413,
|
||||
414,
|
||||
415,
|
||||
416,
|
||||
417,
|
||||
418,
|
||||
419,
|
||||
420,
|
||||
421,
|
||||
422,
|
||||
423,
|
||||
424,
|
||||
425,
|
||||
427,
|
||||
428,
|
||||
429,
|
||||
430,
|
||||
431,
|
||||
432,
|
||||
433,
|
||||
434,
|
||||
435,
|
||||
436,
|
||||
437,
|
||||
438,
|
||||
439,
|
||||
440,
|
||||
441,
|
||||
443,
|
||||
444,
|
||||
445,
|
||||
446,
|
||||
447,
|
||||
448,
|
||||
449,
|
||||
450,
|
||||
451,
|
||||
452,
|
||||
453,
|
||||
454,
|
||||
455,
|
||||
456,
|
||||
457,
|
||||
459,
|
||||
460,
|
||||
461,
|
||||
462,
|
||||
463,
|
||||
464,
|
||||
465,
|
||||
466,
|
||||
467,
|
||||
468,
|
||||
469,
|
||||
470,
|
||||
471,
|
||||
472,
|
||||
473,
|
||||
474,
|
||||
475,
|
||||
476,
|
||||
477,
|
||||
478,
|
||||
479,
|
||||
480,
|
||||
500,
|
||||
501,
|
||||
589,
|
||||
590,
|
||||
591,
|
||||
592,
|
||||
593,
|
||||
594,
|
||||
595,
|
||||
596,
|
||||
185,
|
||||
186,
|
||||
187,
|
||||
188,
|
||||
189,
|
||||
190
|
||||
],
|
||||
"mikataId": 0
|
||||
}
|
||||
41864
www/data/Enemies.json
Normal file
41864
www/data/Enemies.json
Normal file
File diff suppressed because it is too large
Load diff
13304
www/data/Items.json
Normal file
13304
www/data/Items.json
Normal file
File diff suppressed because it is too large
Load diff
6216
www/data/Live2dSettingData.json
Normal file
6216
www/data/Live2dSettingData.json
Normal file
File diff suppressed because it is too large
Load diff
30771
www/data/Map001.json
Normal file
30771
www/data/Map001.json
Normal file
File diff suppressed because it is too large
Load diff
2601
www/data/Map002.json
Normal file
2601
www/data/Map002.json
Normal file
File diff suppressed because it is too large
Load diff
2070
www/data/Map003.json
Normal file
2070
www/data/Map003.json
Normal file
File diff suppressed because it is too large
Load diff
5663
www/data/Map004.json
Normal file
5663
www/data/Map004.json
Normal file
File diff suppressed because it is too large
Load diff
2394
www/data/Map005.json
Normal file
2394
www/data/Map005.json
Normal file
File diff suppressed because it is too large
Load diff
2508
www/data/Map006.json
Normal file
2508
www/data/Map006.json
Normal file
File diff suppressed because it is too large
Load diff
2199
www/data/Map007.json
Normal file
2199
www/data/Map007.json
Normal file
File diff suppressed because it is too large
Load diff
2854
www/data/Map008.json
Normal file
2854
www/data/Map008.json
Normal file
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Load diff
8111
www/data/Map009.json
Normal file
8111
www/data/Map009.json
Normal file
File diff suppressed because it is too large
Load diff
1363
www/data/Map010.json
Normal file
1363
www/data/Map010.json
Normal file
File diff suppressed because it is too large
Load diff
1363
www/data/Map011.json
Normal file
1363
www/data/Map011.json
Normal file
File diff suppressed because it is too large
Load diff
15080
www/data/Map012.json
Normal file
15080
www/data/Map012.json
Normal file
File diff suppressed because it is too large
Load diff
12240
www/data/Map013.json
Normal file
12240
www/data/Map013.json
Normal file
File diff suppressed because it is too large
Load diff
23669
www/data/Map014.json
Normal file
23669
www/data/Map014.json
Normal file
File diff suppressed because it is too large
Load diff
35559
www/data/Map015.json
Normal file
35559
www/data/Map015.json
Normal file
File diff suppressed because it is too large
Load diff
11116
www/data/Map016.json
Normal file
11116
www/data/Map016.json
Normal file
File diff suppressed because it is too large
Load diff
21882
www/data/Map017.json
Normal file
21882
www/data/Map017.json
Normal file
File diff suppressed because it is too large
Load diff
22154
www/data/Map018.json
Normal file
22154
www/data/Map018.json
Normal file
File diff suppressed because it is too large
Load diff
10963
www/data/Map019.json
Normal file
10963
www/data/Map019.json
Normal file
File diff suppressed because it is too large
Load diff
8620
www/data/Map020.json
Normal file
8620
www/data/Map020.json
Normal file
File diff suppressed because it is too large
Load diff
20809
www/data/Map021.json
Normal file
20809
www/data/Map021.json
Normal file
File diff suppressed because it is too large
Load diff
6935
www/data/Map022.json
Normal file
6935
www/data/Map022.json
Normal file
File diff suppressed because it is too large
Load diff
10128
www/data/Map023.json
Normal file
10128
www/data/Map023.json
Normal file
File diff suppressed because it is too large
Load diff
20377
www/data/Map024.json
Normal file
20377
www/data/Map024.json
Normal file
File diff suppressed because it is too large
Load diff
10001
www/data/Map025.json
Normal file
10001
www/data/Map025.json
Normal file
File diff suppressed because it is too large
Load diff
10371
www/data/Map026.json
Normal file
10371
www/data/Map026.json
Normal file
File diff suppressed because it is too large
Load diff
1363
www/data/Map027.json
Normal file
1363
www/data/Map027.json
Normal file
File diff suppressed because it is too large
Load diff
13954
www/data/Map028.json
Normal file
13954
www/data/Map028.json
Normal file
File diff suppressed because it is too large
Load diff
4364
www/data/Map029.json
Normal file
4364
www/data/Map029.json
Normal file
File diff suppressed because it is too large
Load diff
1363
www/data/Map030.json
Normal file
1363
www/data/Map030.json
Normal file
File diff suppressed because it is too large
Load diff
5485
www/data/Map031.json
Normal file
5485
www/data/Map031.json
Normal file
File diff suppressed because it is too large
Load diff
15554
www/data/Map032.json
Normal file
15554
www/data/Map032.json
Normal file
File diff suppressed because it is too large
Load diff
5191
www/data/Map033.json
Normal file
5191
www/data/Map033.json
Normal file
File diff suppressed because it is too large
Load diff
5044
www/data/Map034.json
Normal file
5044
www/data/Map034.json
Normal file
File diff suppressed because it is too large
Load diff
4644
www/data/Map035.json
Normal file
4644
www/data/Map035.json
Normal file
File diff suppressed because it is too large
Load diff
5906
www/data/Map036.json
Normal file
5906
www/data/Map036.json
Normal file
File diff suppressed because it is too large
Load diff
7348
www/data/Map037.json
Normal file
7348
www/data/Map037.json
Normal file
File diff suppressed because it is too large
Load diff
8619
www/data/Map038.json
Normal file
8619
www/data/Map038.json
Normal file
File diff suppressed because it is too large
Load diff
8515
www/data/Map039.json
Normal file
8515
www/data/Map039.json
Normal file
File diff suppressed because it is too large
Load diff
6206
www/data/Map040.json
Normal file
6206
www/data/Map040.json
Normal file
File diff suppressed because it is too large
Load diff
9755
www/data/Map041.json
Normal file
9755
www/data/Map041.json
Normal file
File diff suppressed because it is too large
Load diff
16644
www/data/Map042.json
Normal file
16644
www/data/Map042.json
Normal file
File diff suppressed because it is too large
Load diff
11595
www/data/Map043.json
Normal file
11595
www/data/Map043.json
Normal file
File diff suppressed because it is too large
Load diff
5044
www/data/Map044.json
Normal file
5044
www/data/Map044.json
Normal file
File diff suppressed because it is too large
Load diff
5878
www/data/Map045.json
Normal file
5878
www/data/Map045.json
Normal file
File diff suppressed because it is too large
Load diff
11115
www/data/Map046.json
Normal file
11115
www/data/Map046.json
Normal file
File diff suppressed because it is too large
Load diff
5730
www/data/Map047.json
Normal file
5730
www/data/Map047.json
Normal file
File diff suppressed because it is too large
Load diff
14496
www/data/Map048.json
Normal file
14496
www/data/Map048.json
Normal file
File diff suppressed because it is too large
Load diff
7745
www/data/Map049.json
Normal file
7745
www/data/Map049.json
Normal file
File diff suppressed because it is too large
Load diff
6566
www/data/Map050.json
Normal file
6566
www/data/Map050.json
Normal file
File diff suppressed because it is too large
Load diff
1363
www/data/Map051.json
Normal file
1363
www/data/Map051.json
Normal file
File diff suppressed because it is too large
Load diff
25727
www/data/Map052.json
Normal file
25727
www/data/Map052.json
Normal file
File diff suppressed because it is too large
Load diff
8269
www/data/Map053.json
Normal file
8269
www/data/Map053.json
Normal file
File diff suppressed because it is too large
Load diff
17989
www/data/Map054.json
Normal file
17989
www/data/Map054.json
Normal file
File diff suppressed because it is too large
Load diff
15695
www/data/Map055.json
Normal file
15695
www/data/Map055.json
Normal file
File diff suppressed because it is too large
Load diff
9335
www/data/Map056.json
Normal file
9335
www/data/Map056.json
Normal file
File diff suppressed because it is too large
Load diff
62758
www/data/Map057.json
Normal file
62758
www/data/Map057.json
Normal file
File diff suppressed because it is too large
Load diff
6099
www/data/Map058.json
Normal file
6099
www/data/Map058.json
Normal file
File diff suppressed because it is too large
Load diff
6099
www/data/Map059.json
Normal file
6099
www/data/Map059.json
Normal file
File diff suppressed because it is too large
Load diff
6839
www/data/Map060.json
Normal file
6839
www/data/Map060.json
Normal file
File diff suppressed because it is too large
Load diff
8230
www/data/Map061.json
Normal file
8230
www/data/Map061.json
Normal file
File diff suppressed because it is too large
Load diff
21700
www/data/Map062.json
Normal file
21700
www/data/Map062.json
Normal file
File diff suppressed because it is too large
Load diff
1995
www/data/Map063.json
Normal file
1995
www/data/Map063.json
Normal file
File diff suppressed because it is too large
Load diff
1995
www/data/Map064.json
Normal file
1995
www/data/Map064.json
Normal file
File diff suppressed because it is too large
Load diff
1995
www/data/Map065.json
Normal file
1995
www/data/Map065.json
Normal file
File diff suppressed because it is too large
Load diff
4765
www/data/Map066.json
Normal file
4765
www/data/Map066.json
Normal file
File diff suppressed because it is too large
Load diff
6593
www/data/Map067.json
Normal file
6593
www/data/Map067.json
Normal file
File diff suppressed because it is too large
Load diff
11753
www/data/Map068.json
Normal file
11753
www/data/Map068.json
Normal file
File diff suppressed because it is too large
Load diff
12346
www/data/Map069.json
Normal file
12346
www/data/Map069.json
Normal file
File diff suppressed because it is too large
Load diff
12318
www/data/Map070.json
Normal file
12318
www/data/Map070.json
Normal file
File diff suppressed because it is too large
Load diff
12318
www/data/Map071.json
Normal file
12318
www/data/Map071.json
Normal file
File diff suppressed because it is too large
Load diff
12795
www/data/Map072.json
Normal file
12795
www/data/Map072.json
Normal file
File diff suppressed because it is too large
Load diff
6099
www/data/Map073.json
Normal file
6099
www/data/Map073.json
Normal file
File diff suppressed because it is too large
Load diff
27573
www/data/Map074.json
Normal file
27573
www/data/Map074.json
Normal file
File diff suppressed because it is too large
Load diff
27920
www/data/Map075.json
Normal file
27920
www/data/Map075.json
Normal file
File diff suppressed because it is too large
Load diff
29990
www/data/Map076.json
Normal file
29990
www/data/Map076.json
Normal file
File diff suppressed because it is too large
Load diff
21359
www/data/Map077.json
Normal file
21359
www/data/Map077.json
Normal file
File diff suppressed because it is too large
Load diff
17491
www/data/Map078.json
Normal file
17491
www/data/Map078.json
Normal file
File diff suppressed because it is too large
Load diff
5441
www/data/Map079.json
Normal file
5441
www/data/Map079.json
Normal file
File diff suppressed because it is too large
Load diff
21490
www/data/Map080.json
Normal file
21490
www/data/Map080.json
Normal file
File diff suppressed because it is too large
Load diff
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue