This commit is contained in:
dazedanon 2026-02-17 15:04:47 -06:00
parent d7df785020
commit 9e8d83a28e

View file

@ -38,10 +38,10 @@ class BtlBit_Setu {
}
}
let Bit_Setumei = [
new BtlBit_Setu(EnBitType.Prt, "プロトフェアリー", "能力なし", ""),
new BtlBit_Setu(EnBitType.Atk, "攻撃型フェアリー", "ターン終了時にランダムな", "敵にVar点ダメージを与える"),
new BtlBit_Setu(EnBitType.Def, "防御型フェアリー", "ターン終了時に防御値を", "Var点得る。"),
new BtlBit_Setu(EnBitType.Sup, "支援型フェアリー", "ターン終了時に体力を", "Var点回復させる")
new BtlBit_Setu(EnBitType.Prt, "Proto Fairy", "No ability", ""),
new BtlBit_Setu(EnBitType.Atk, "Attack Fairy", "At end of turn, deals Var", "damage to a random enemy"),
new BtlBit_Setu(EnBitType.Def, "Defense Fairy", "At end of turn, gains Var", "defense points."),
new BtlBit_Setu(EnBitType.Sup, "Support Fairy", "At end of turn, restores", "Var HP")
];
Game_Interpreter.prototype.AllBitDelete = function () {
N_Sprite_DLayer = 1;