TL Card stuff
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1 changed files with 23 additions and 23 deletions
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@ -73,26 +73,26 @@ class ZokuState {
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}
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}
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let ZokuData = [];
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ZokuData.push(new ZokuState(StType.Def, "●次ターンまでダメージを<tn>点まで軽減\n 次のターン開始時に消失"));
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ZokuData.push(new ZokuState(StType.BaseDef, "●次ターンまで被ダメージを半減する"));
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ZokuData.push(new ZokuState(StType.ADmgCng, "●与えるダメージが<var>点増加", "◯与えるダメージが<var>点減少"));
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ZokuData.push(new ZokuState(StType.TurnDmg, "●ターン開始時<var>点ダメージを受ける", "◯ターン開始時<var>点回復する"));
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ZokuData.push(new ZokuState(StType.DrawUp, "●ターン開始時ドローが<var>枚増加", "◯ターン開始時ドローが<var>枚減少"));
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ZokuData.push(new ZokuState(StType.MPRecUp, "●ターン開始時MP回復量が<var>増加", "◯ターン開始時MP回復量が<var>減少"));
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ZokuData.push(new ZokuState(StType.HiDmgCng, "●受けるダメージが<var>点増加", "◯受けるダメージが<var>点減る"));
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ZokuData.push(new ZokuState(StType.ADmgDbl, "●次カードの与ダメージ<bairitu>倍", "◯次カードの与ダメージ<bairitu>倍"));
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ZokuData.push(new ZokuState(StType.AtkAll, "●攻撃スキルの対象が敵全体に", ""));
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ZokuData.push(new ZokuState(StType.CardBaika, "●カード「<C>」威力<var>倍", ""));
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ZokuData.push(new ZokuState(StType.CelDmg, "●行動終了時:残ターン点ダメージを受ける", ""));
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ZokuData.push(new ZokuState(StType.AtkToCel, "●攻撃時、対象に<var>セルダメージ", ""));
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ZokuData.push(new ZokuState(StType.CelBaria, "●防御値消費時その値分セルダメージを与える", ""));
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ZokuData.push(new ZokuState(StType.NotYosoku, "●相手の行動が読めなくなる", ""));
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ZokuData.push(new ZokuState(StType.DrawCostRnd, "●ドロー時コストがランダムに変化", ""));
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ZokuData.push(new ZokuState(StType.DefKantu, "●攻撃が防御値を貫通するようになる", ""));
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ZokuData.push(new ZokuState(StType.Reflect, "●受けるダメージを相手にも返す", ""));
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ZokuData.push(new ZokuState(StType.SyaseiYoku, "♥10蓄積すると絶頂退場する", ""));
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ZokuData.push(new ZokuState(StType.Koufun, "♥蓄積する射精欲が2倍になる", ""));
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ZokuData.push(new ZokuState(StType.Counter, "●ダメージを受ける時<var>点相手に反撃", ""));
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ZokuData.push(new ZokuState(StType.CelDmgBai, "●与えるセルダメージが<bairitu>倍に", ""));
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ZokuData.push(new ZokuState(StType.CelHiDmgCng, "◯被ダメージが自身のセルダメージ/4分減る", ""));
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ZokuData.push(new ZokuState(StType.BougyoKinsi, "◯防御コマンドが使えなくなる", ""));
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ZokuData.push(new ZokuState(StType.Def, "●Reduces damage by up to <tn>\n Expires at the start of next turn"));
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ZokuData.push(new ZokuState(StType.BaseDef, "●Halves damage taken until next turn"));
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ZokuData.push(new ZokuState(StType.ADmgCng, "●Damage dealt +<var>", "◯Damage dealt -<var>"));
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ZokuData.push(new ZokuState(StType.TurnDmg, "●Takes <var> damage at start of turn", "◯Recovers <var> HP at start of turn"));
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ZokuData.push(new ZokuState(StType.DrawUp, "●Draw +<var> cards at start of turn", "◯Draw -<var> cards at start of turn"));
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ZokuData.push(new ZokuState(StType.MPRecUp, "●MP recovery +<var> at start of turn", "◯MP recovery -<var> at start of turn"));
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ZokuData.push(new ZokuState(StType.HiDmgCng, "●Damage taken +<var>", "◯Damage taken -<var>"));
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ZokuData.push(new ZokuState(StType.ADmgDbl, "●Next card's damage x<bairitu>", "◯Next card's damage x<bairitu>"));
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ZokuData.push(new ZokuState(StType.AtkAll, "●Attack skills target all enemies", ""));
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ZokuData.push(new ZokuState(StType.CardBaika, "●Card \"<C>\" power x<var>", ""));
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ZokuData.push(new ZokuState(StType.CelDmg, "●End of action: Takes damage equal to remaining turns", ""));
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ZokuData.push(new ZokuState(StType.AtkToCel, "●On attack, deals <var> Cell Damage to target", ""));
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ZokuData.push(new ZokuState(StType.CelBaria, "●When defense is consumed, deals Cell Damage equal to that amount", ""));
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ZokuData.push(new ZokuState(StType.NotYosoku, "●Cannot predict opponent's actions", ""));
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ZokuData.push(new ZokuState(StType.DrawCostRnd, "●Card costs change randomly on draw", ""));
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ZokuData.push(new ZokuState(StType.DefKantu, "●Attacks penetrate defense", ""));
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ZokuData.push(new ZokuState(StType.Reflect, "●Reflects damage taken back to attacker", ""));
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ZokuData.push(new ZokuState(StType.SyaseiYoku, "♥Orgasms and withdraws at 10 stacks", ""));
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ZokuData.push(new ZokuState(StType.Koufun, "♥Ejaculation Desire buildup is doubled", ""));
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ZokuData.push(new ZokuState(StType.Counter, "●Counters for <var> damage when hit", ""));
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ZokuData.push(new ZokuState(StType.CelDmgBai, "●Cell Damage dealt x<bairitu>", ""));
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ZokuData.push(new ZokuState(StType.CelHiDmgCng, "◯Damage taken reduced by own Cell Damage / 4", ""));
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ZokuData.push(new ZokuState(StType.BougyoKinsi, "◯Defend command becomes unavailable", ""));
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