TL More Card Stuff
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1 changed files with 10 additions and 10 deletions
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@ -217,7 +217,7 @@ Game_Interpreter.prototype.CardSetuGet = function (cardNo) {
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let rtnStrArr = [];
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let a = new CardStatus($dataWeapons[cardNo], turnCount);
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if ($dataWeapons[cardNo].meta["Cost"] == "All") {
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rtnStrArr.push("●使用時にMPを全て消費する");
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rtnStrArr.push("●Consumes all MP when used");
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}
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let setStateList = [];
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let ckTraits = $dataWeapons[cardNo].traits;
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@ -249,9 +249,9 @@ Game_Interpreter.prototype.CardSetuGet = function (cardNo) {
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setCSText = setCSText.replace(/calc/g, calcValue);
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setCSText = setCSText.replace(/cname/g, cardName);
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if (BtlData.EndGetGold倍率 > 1) {
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setCSText = setCSText.replace(/greadcheck/g, "※使用済み");
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setCSText = setCSText.replace(/greadcheck/g, "※Already used");
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} else {
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setCSText = setCSText.replace(/greadcheck/g, "一度だけ");
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setCSText = setCSText.replace(/greadcheck/g, "Once only");
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}
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let stateList = GetStateList($dataSkills[setId]);
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if (stateList.length > 0) {
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@ -271,7 +271,7 @@ Game_Interpreter.prototype.CardSetuGet = function (cardNo) {
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switch (_Syu) {
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case "i":
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let _ckAdSys = GetBtlItemData(_Var);
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setCSText = setCSText.replace(match[0], "アイテム「" + _ckAdSys._name + "」");
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setCSText = setCSText.replace(match[0], "Item [" + _ckAdSys._name + "]");
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break;
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}
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}
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@ -282,10 +282,10 @@ Game_Interpreter.prototype.CardSetuGet = function (cardNo) {
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rtnStrArr.push(setCSText);
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}
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if (setId == KSkill.以下曜日効果変化) {
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if ($gameSwitches.value(SW_Yobi + 0)) rtnStrArr.push("★風曜日(2枚ドロー)");
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if ($gameSwitches.value(SW_Yobi + 1)) rtnStrArr.push("★火曜日(25ダメージ)");
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if ($gameSwitches.value(SW_Yobi + 2)) rtnStrArr.push("★水曜日(MP2回復)");
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if ($gameSwitches.value(SW_Yobi + 3)) rtnStrArr.push("★土曜日(防御値+25)");
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if ($gameSwitches.value(SW_Yobi + 0)) rtnStrArr.push("★Wind Day (Draw 2 cards)");
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if ($gameSwitches.value(SW_Yobi + 1)) rtnStrArr.push("★Fire Day (25 damage)");
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if ($gameSwitches.value(SW_Yobi + 2)) rtnStrArr.push("★Water Day (Recover 2 MP)");
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if ($gameSwitches.value(SW_Yobi + 3)) rtnStrArr.push("★Earth Day (Defense +25)");
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break;
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}
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}
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@ -668,7 +668,7 @@ Game_Interpreter.prototype.BtlCardSelectionView = function () {
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let _SetStr = "";
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switch (BtlCardSelectionMode) {
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case DType.CSHandTr:
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_SetStr = "捨札に送るカードを選択してください(" + BtlCardSelectionMaisu + "枚)";
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_SetStr = "Select cards to discard (" + BtlCardSelectionMaisu + ")";
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for (let i = 0; i <= CardData.length - 1; i++) {
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btlCardSelectionCardDataArr.push(CardData[i].CardData.id);
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btlCardSelectionSelectFlgArr.push(false);
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@ -676,7 +676,7 @@ Game_Interpreter.prototype.BtlCardSelectionView = function () {
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break;
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case DType.CSCardGet:
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case DType.CSTrCardGet:
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_SetStr = "手札に加えるカードを選択してください(" + BtlCardSelectionMaisu + "枚)";
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_SetStr = "Select cards to add to hand (" + BtlCardSelectionMaisu + ")";
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for (let i = 0; i <= _BtlCardSelect_IdArr.length - 1; i++) {
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btlCardSelectionCardDataArr.push(_BtlCardSelect_IdArr[i]);
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btlCardSelectionSelectFlgArr.push(false);
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