TL More Card Stuff

This commit is contained in:
dazedanon 2026-02-15 09:56:21 -06:00
parent e5732ab2fd
commit deb70b87d0

View file

@ -217,7 +217,7 @@ Game_Interpreter.prototype.CardSetuGet = function (cardNo) {
let rtnStrArr = [];
let a = new CardStatus($dataWeapons[cardNo], turnCount);
if ($dataWeapons[cardNo].meta["Cost"] == "All") {
rtnStrArr.push("●使用時にMPを全て消費する");
rtnStrArr.push("●Consumes all MP when used");
}
let setStateList = [];
let ckTraits = $dataWeapons[cardNo].traits;
@ -249,9 +249,9 @@ Game_Interpreter.prototype.CardSetuGet = function (cardNo) {
setCSText = setCSText.replace(/calc/g, calcValue);
setCSText = setCSText.replace(/cname/g, cardName);
if (BtlData.EndGetGold倍率 > 1) {
setCSText = setCSText.replace(/greadcheck/g, "※使用済み");
setCSText = setCSText.replace(/greadcheck/g, "※Already used");
} else {
setCSText = setCSText.replace(/greadcheck/g, "一度だけ");
setCSText = setCSText.replace(/greadcheck/g, "Once only");
}
let stateList = GetStateList($dataSkills[setId]);
if (stateList.length > 0) {
@ -271,7 +271,7 @@ Game_Interpreter.prototype.CardSetuGet = function (cardNo) {
switch (_Syu) {
case "i":
let _ckAdSys = GetBtlItemData(_Var);
setCSText = setCSText.replace(match[0], "アイテム「" + _ckAdSys._name + "」");
setCSText = setCSText.replace(match[0], "Item [" + _ckAdSys._name + "]");
break;
}
}
@ -282,10 +282,10 @@ Game_Interpreter.prototype.CardSetuGet = function (cardNo) {
rtnStrArr.push(setCSText);
}
if (setId == KSkill.以下曜日効果変化) {
if ($gameSwitches.value(SW_Yobi + 0)) rtnStrArr.push("★風曜日(2枚ドロー)");
if ($gameSwitches.value(SW_Yobi + 1)) rtnStrArr.push("★火曜日25ダメージ");
if ($gameSwitches.value(SW_Yobi + 2)) rtnStrArr.push("★水曜日MP2回復");
if ($gameSwitches.value(SW_Yobi + 3)) rtnStrArr.push("★土曜日(防御値+25");
if ($gameSwitches.value(SW_Yobi + 0)) rtnStrArr.push("★Wind Day (Draw 2 cards)");
if ($gameSwitches.value(SW_Yobi + 1)) rtnStrArr.push("★Fire Day (25 damage)");
if ($gameSwitches.value(SW_Yobi + 2)) rtnStrArr.push("★Water Day (Recover 2 MP)");
if ($gameSwitches.value(SW_Yobi + 3)) rtnStrArr.push("★Earth Day (Defense +25)");
break;
}
}
@ -668,7 +668,7 @@ Game_Interpreter.prototype.BtlCardSelectionView = function () {
let _SetStr = "";
switch (BtlCardSelectionMode) {
case DType.CSHandTr:
_SetStr = "捨札に送るカードを選択してください(" + BtlCardSelectionMaisu + "枚)";
_SetStr = "Select cards to discard (" + BtlCardSelectionMaisu + ")";
for (let i = 0; i <= CardData.length - 1; i++) {
btlCardSelectionCardDataArr.push(CardData[i].CardData.id);
btlCardSelectionSelectFlgArr.push(false);
@ -676,7 +676,7 @@ Game_Interpreter.prototype.BtlCardSelectionView = function () {
break;
case DType.CSCardGet:
case DType.CSTrCardGet:
_SetStr = "手札に加えるカードを選択してください(" + BtlCardSelectionMaisu + "枚)";
_SetStr = "Select cards to add to hand (" + BtlCardSelectionMaisu + ")";
for (let i = 0; i <= _BtlCardSelect_IdArr.length - 1; i++) {
btlCardSelectionCardDataArr.push(_BtlCardSelect_IdArr[i]);
btlCardSelectionSelectFlgArr.push(false);