143 lines
5.4 KiB
JavaScript
143 lines
5.4 KiB
JavaScript
Game_Interpreter.prototype.OkzCountUp = function () {
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let _NowOkz = $gameVariables.value(VN_OkzCount);
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let _BaseOkz = $gameVariables.value(VN_OkzDayUp);
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let _ItjOkz = $gameVariables.value(VN_OkzItjUp);
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let OkzUpCount = Math.floor(_BaseOkz * (Math.random() + 0.5));
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_NowOkz += OkzUpCount;
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_NowOkz += _ItjOkz;
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_ItjOkz = Math.floor(_ItjOkz * 0.5);
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$gameVariables.setValue(VN_OkzCount, _NowOkz)
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$gameVariables.setValue(VN_OkzItjUp, _ItjOkz)
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}
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let _DelAcCardSave_System = Game_System.prototype.initialize;
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Game_System.prototype.initialize = function () {
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_DelAcCardSave_System.call(this);
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this._DelDeckACardArr = [];
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this._DelACardArr = [];
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this._OffAcCard = false;
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};
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Game_Interpreter.prototype.AcCard_削除 = function () {
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AcCard削除_Void();
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}
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let AcCard削除_Void = function () {
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if ($gameSystem._DelDeckACardArr == undefined) $gameSystem._DelDeckACardArr = [];
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if ($gameSystem._DelACardArr == undefined) $gameSystem._DelACardArr = [];
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$gameSystem._OffAcCard = true;
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for (let i = 0; i <= $gameSystem.DeckArr.length - 1; i++) {
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for (let j = 0; j <= $gameSystem.DeckArr[i].length - 1; j++) {
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let _ckCNo = $gameSystem.DeckArr[i][j];
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let _必殺Flg = Check必殺Card($dataWeapons[_ckCNo]);
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if (_必殺Flg) {
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$gameSystem._DelDeckACardArr.push([i, _ckCNo]);
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$gameSystem.DeckArr[i].splice(j, 1);
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j--;
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}
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}
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}
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for (let i = 0; i <= $gameSystem.DeckArr.length - 1; i++) {
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while ($gameSystem.DeckArr[i].length < 20) {
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$gameSystem.DeckArr[i].push(CId_待機);
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}
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}
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for (let i = 1; i <= $dataWeapons.length - 1; i++) {
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let _必殺Flg = Check必殺Card($dataWeapons[i]);
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if (_必殺Flg) {
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let _WCnt = $gameParty.numItems($dataWeapons[i]);
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if (_WCnt > 0) {
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$gameSystem._DelACardArr.push([i, _WCnt]);
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$gameParty.gainItem($dataWeapons[i], -_WCnt, true)
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}
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}
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}
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}
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Game_Interpreter.prototype.AcCard_戻し = function () {
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if ($gameSystem._DelDeckACardArr == undefined) $gameSystem._DelDeckACardArr = [];
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if ($gameSystem._DelACardArr == undefined) $gameSystem._DelACardArr = [];
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let addDeckArr = [];
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$gameSystem._DelDeckACardArr.forEach(_dArr => {
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if (addDeckArr.indexOf(_dArr[0]) == -1) {
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$gameSystem.DeckArr[_dArr[0]].push(_dArr[1]);
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addDeckArr.push(_dArr[0]);
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}
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});
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$gameSystem._DelACardArr.forEach(_dArr => {
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$gameParty.gainItem($dataWeapons[_dArr[0]], _dArr[1], true);
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});
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$gameSystem._OffAcCard = false;
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}
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let _CmnSaveEndFlg = false;
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Game_Interpreter.prototype.SaveView_Draw = function () {
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_File_CngFlg = true;
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_CmnSaveEndFlg = false;
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this.SetSpriteFIn(PNo_TBack, MenuUIPath + "Save/PN_CmnSaveBase", 0, 0, 0, 0, 10);
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this.MenuSaveView();
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}
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/** セーブ完了時に実行するAction:完了後 nullに
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* @type {((gi : Game_Interpreter) => void) | null}
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*/
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let SaveCompAction = null;
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Game_Interpreter.prototype.SaveView_Update = function () {
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this.MenuSaveUpdate();
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if (_SaveWaitTimer >= 0) {
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if (_SaveWaitTimer == 0) {
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this.GameFileSave(_SaveFileNo);
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if (SaveCompAction != null) {
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SaveCompAction(this);
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SaveCompAction = null;
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}
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}
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_SaveWaitTimer--;
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return true;
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}
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if (Input.isTriggered('menu') || TouchInput.isCancelled() || _CmnSaveEndFlg) {
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this.DelSprite(PNo_TBack);
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this.Layer1_DelPicture();
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_SaveWaitTimer = -1;
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return false;
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}
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return true;
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}
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var _saveMapId = -1;
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var _saveMapXPos = -1;
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var _saveMapYPos = -1;
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Game_Interpreter.prototype.SaveMapAndPostion = function () {
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_saveMapId = $gameMap.mapId();
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_saveMapXPos = $gamePlayer.x;
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_saveMapYPos = $gamePlayer.y;
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}
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Game_Interpreter.prototype.LoadMapAndPostion = function () {
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if (_saveMapId != -1) {
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$gamePlayer.reserveTransfer(_saveMapId, _saveMapXPos, _saveMapYPos, 0, 2);
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}
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}
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Game_Interpreter.prototype.HP割合回復 = function (_Par) {
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let _Wari = _Par / 100;
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$gameActors._data[1]._hp += Math.floor($gameActors._data[1].mhp * _Wari);
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if ($gameActors._data[1]._hp > $gameActors._data[1].mhp) {
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$gameActors._data[1]._hp = $gameActors._data[1].mhp;
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}
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if (RD_Keep_NPlayer != null) {
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RD_Keep_NPlayer[0]._hp = $gameActors._data[1]._hp;
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}
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}
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let HPPowerUp_Initialize = Game_System.prototype.initialize;
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Game_System.prototype.initialize = function () {
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HPPowerUp_Initialize.call(this);
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this.HPUpValue = [];
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};
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Game_Interpreter.prototype.GetHPMaxUp = function (value) {
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if ($gameSystem.HPUpItems == undefined) $gameSystem.HPUpItems = [];
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this.changeHp($gameActors.actor(1), value, true)
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$gameActors.actor(1).addParam(0, value);
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$gameSystem.HPUpItems.push(value);
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}
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Game_Interpreter.prototype.Check治療可能ウィルス = function () {
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//$gameActors.actor(1)にステート:17,18,19,20,23,24,39,40,43 の何かが付いているか確認
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let cureStates = [17, 18, 19, 20, 23, 24, 39, 40, 43];
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for (let i = 0; i < cureStates.length; i++) {
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if ($gameActors.actor(1).isStateAffected(cureStates[i])) {
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return true;
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}
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}
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return false;
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}
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