151 lines
5.9 KiB
JavaScript
151 lines
5.9 KiB
JavaScript
let SaveL2DVNNos = [37 , 38];
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let SaveL2DSWNos = [17,18,19,20,39,40,200,303,304,311,815,963];
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for (let i = 56; i <= 71; i++) SaveL2DSWNos.push(i);
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for (let i = 171; i <= 174; i++) SaveL2DSWNos.push(i);
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for (let i = 351; i <= 356; i++) SaveL2DSWNos.push(i);
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for (let i = 1177; i <= 1183; i++) SaveL2DSWNos.push(i);
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class SaveL2DData {
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constructor(){
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this.VNDatas = [];
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this.SWDatas = [];
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}
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}
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class L2DVnSwData {
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constructor(No , Value){
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this.No = No;
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this.Value = Value;
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}
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}
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let RomashaL2DSave_Initialize = Game_System.prototype.initialize;
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Game_System.prototype.initialize = function () {
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RomashaL2DSave_Initialize.call(this);
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this.SaveL2DData = [new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData()];
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};
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Game_Interpreter.prototype.SettingSaveL2DData = function (saveL2DData) {
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for (let i = 0; i < SaveL2DSWNos.length; i++)
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saveL2DData.SWDatas.push(new L2DVnSwData(SaveL2DSWNos[i] , $gameSwitches.value(SaveL2DSWNos[i])));
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for (let i = 0; i < SaveL2DVNNos.length; i++)
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saveL2DData.VNDatas.push(new L2DVnSwData(SaveL2DVNNos[i] , $gameVariables.value(SaveL2DVNNos[i])));
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}
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Game_Interpreter.prototype.LoadL2DData = function (saveL2DData) {
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for (let i = 0; i < saveL2DData.SWDatas.length; i++) {
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$gameSwitches.setValue(saveL2DData.SWDatas[i].No , saveL2DData.SWDatas[i].Value);
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}
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for (let i = 0; i < saveL2DData.VNDatas.length; i++) {
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$gameVariables.setValue(saveL2DData.VNDatas[i].No , saveL2DData.VNDatas[i].Value);
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}
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}
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let NowSaveL2DData;
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Game_Interpreter.prototype.SaveNowRomashaL2DData = function () {
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if (NowSaveL2DData == null) NowSaveL2DData = new SaveL2DData();
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var saveL2DData = NowSaveL2DData;
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saveL2DData = new SaveL2DData();
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this.SettingSaveL2DData(saveL2DData);
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NowSaveL2DData = saveL2DData;
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}
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Game_Interpreter.prototype.LoadNowRomashaL2DData = function () {
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this.LoadL2DData(NowSaveL2DData);
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}
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Game_Interpreter.prototype.SaveRomashaL2DData = function (saveNo) {
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if ($gameSystem.SaveL2DData == undefined)
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$gameSystem.SaveL2DData = [new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData()];
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var saveL2DData = $gameSystem.SaveL2DData[saveNo];
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saveL2DData = new SaveL2DData();
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this.SettingSaveL2DData(saveL2DData);
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$gameSystem.SaveL2DData[saveNo] = saveL2DData;
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}
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Game_Interpreter.prototype.LoadRomashaL2DData = function (loadNo) {
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if ($gameSystem.SaveL2DData == undefined)
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$gameSystem.SaveL2DData = [new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData()];
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this.LoadL2DData($gameSystem.SaveL2DData[loadNo]);
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}
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let _CkL2DBef = [
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[VN_TL2DKigae, 0],
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[VN_TL2DKami, 0],
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[SW_BuraOFF, false],
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[SW_PantuOFF, false],
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[SW_MizugiON, false],
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[SW_NemakiON, false],
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[SW_MinzokuON, false],
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[SW_BaniON, false]
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];
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let Nupu_Live2D_Update = Game_Interpreter.prototype.NUpdate;
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Game_Interpreter.prototype.NUpdate = function () {
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Nupu_Live2D_Update.call(this);
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this.Nupu_L2DUpdate();
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}
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let _L2DCngFlame = 10;
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let _BtlL2DCngFlg = false;
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Game_Interpreter.prototype.Nupu_L2DUpdate = function () {
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let _CngFlg = false;
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for (let i = 0; i <= _CkL2DBef.length - 1; i++) {
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if (typeof (_CkL2DBef[i][1]) == "number") {
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if (_CkL2DBef[i][1] != $gameVariables.value(_CkL2DBef[i][0])) {
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_CkL2DBef[i][1] = $gameVariables.value(_CkL2DBef[i][0]);
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_CngFlg = true;
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}
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} else {
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if (_CkL2DBef[i][1] != $gameSwitches.value(_CkL2DBef[i][0])) {
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_CkL2DBef[i][1] = $gameSwitches.value(_CkL2DBef[i][0]);
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_CngFlg = true;
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}
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}
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}
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if (_BtlL2DCngFlg) {
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Live2DParamSetCmnEventStart(MdlRomashaBattle);
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}
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if (_CngFlg) {
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Live2DParamSetCmnEventStart("romasha_talk");
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_BtlL2DCngFlg = true;
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}
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}
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let Live2DParamSetCmnEventStart = function (MdlName) {
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switch (MdlName) {
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case "romasha_talk": //Live2DParamSetCmnEventStart("romasha_talk");
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if (MdlRomashaBattle == "romasha_battale2"){
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$gameTemp.reserveCommonEvent(CN_romasha_talk2);
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break
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}
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$gameTemp.reserveCommonEvent(CN_romasha_talk);
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break;
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case MdlRomashaBattle: //Live2DParamSetCmnEventStart(MdlRomashaBattle);
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if (MdlRomashaBattle == "romasha_battale2"){
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$gameTemp.reserveCommonEvent(CN_romasha_battale2);
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break
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}
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$gameTemp.reserveCommonEvent(CN_romasha_battale);
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break;
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case "romasha_massaging_ass":
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$gameTemp.reserveCommonEvent(CN_romasha_massaging_ass);
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break;
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case "romasha_battleback":
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$gameTemp.reserveCommonEvent(CN_romasha_battleback);
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break;
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case "romasha_kick":
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if (MdlRomashaBattle == "romasha_battale2"){
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$gameTemp.reserveCommonEvent(CN_romasha_kick2);
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break
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}
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$gameTemp.reserveCommonEvent(CN_romasha_kick);
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break;
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case "romasha_kusuguri":
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$gameTemp.reserveCommonEvent(CN_romasha_kusuguri);
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break;
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}
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}
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Game_Interpreter.prototype.command313 = function () {
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this.iterateActorEx(this._params[0], this._params[1], function (actor) {
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let alreadyDead = actor.isDead();
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if (this._params[2] === 0) {
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actor.addState(this._params[3]);
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} else {
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actor.removeState(this._params[3]);
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}
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if (actor.isDead() && !alreadyDead) {
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actor.performCollapse();
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}
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actor.clearResult();
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}.bind(this));
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$gameTemp.reserveCommonEvent(CN_romasha_talk);
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return true;
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};
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