princess-synergy/www/js/plugins/JsScript112Set.js
2026-02-05 14:03:22 -06:00

151 lines
5.9 KiB
JavaScript

let SaveL2DVNNos = [37 , 38];
let SaveL2DSWNos = [17,18,19,20,39,40,200,303,304,311,815,963];
for (let i = 56; i <= 71; i++) SaveL2DSWNos.push(i);
for (let i = 171; i <= 174; i++) SaveL2DSWNos.push(i);
for (let i = 351; i <= 356; i++) SaveL2DSWNos.push(i);
for (let i = 1177; i <= 1183; i++) SaveL2DSWNos.push(i);
class SaveL2DData {
constructor(){
this.VNDatas = [];
this.SWDatas = [];
}
}
class L2DVnSwData {
constructor(No , Value){
this.No = No;
this.Value = Value;
}
}
let RomashaL2DSave_Initialize = Game_System.prototype.initialize;
Game_System.prototype.initialize = function () {
RomashaL2DSave_Initialize.call(this);
this.SaveL2DData = [new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData()];
};
Game_Interpreter.prototype.SettingSaveL2DData = function (saveL2DData) {
for (let i = 0; i < SaveL2DSWNos.length; i++)
saveL2DData.SWDatas.push(new L2DVnSwData(SaveL2DSWNos[i] , $gameSwitches.value(SaveL2DSWNos[i])));
for (let i = 0; i < SaveL2DVNNos.length; i++)
saveL2DData.VNDatas.push(new L2DVnSwData(SaveL2DVNNos[i] , $gameVariables.value(SaveL2DVNNos[i])));
}
Game_Interpreter.prototype.LoadL2DData = function (saveL2DData) {
for (let i = 0; i < saveL2DData.SWDatas.length; i++) {
$gameSwitches.setValue(saveL2DData.SWDatas[i].No , saveL2DData.SWDatas[i].Value);
}
for (let i = 0; i < saveL2DData.VNDatas.length; i++) {
$gameVariables.setValue(saveL2DData.VNDatas[i].No , saveL2DData.VNDatas[i].Value);
}
}
let NowSaveL2DData;
Game_Interpreter.prototype.SaveNowRomashaL2DData = function () {
if (NowSaveL2DData == null) NowSaveL2DData = new SaveL2DData();
var saveL2DData = NowSaveL2DData;
saveL2DData = new SaveL2DData();
this.SettingSaveL2DData(saveL2DData);
NowSaveL2DData = saveL2DData;
}
Game_Interpreter.prototype.LoadNowRomashaL2DData = function () {
this.LoadL2DData(NowSaveL2DData);
}
Game_Interpreter.prototype.SaveRomashaL2DData = function (saveNo) {
if ($gameSystem.SaveL2DData == undefined)
$gameSystem.SaveL2DData = [new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData()];
var saveL2DData = $gameSystem.SaveL2DData[saveNo];
saveL2DData = new SaveL2DData();
this.SettingSaveL2DData(saveL2DData);
$gameSystem.SaveL2DData[saveNo] = saveL2DData;
}
Game_Interpreter.prototype.LoadRomashaL2DData = function (loadNo) {
if ($gameSystem.SaveL2DData == undefined)
$gameSystem.SaveL2DData = [new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData() , new SaveL2DData()];
this.LoadL2DData($gameSystem.SaveL2DData[loadNo]);
}
let _CkL2DBef = [
[VN_TL2DKigae, 0],
[VN_TL2DKami, 0],
[SW_BuraOFF, false],
[SW_PantuOFF, false],
[SW_MizugiON, false],
[SW_NemakiON, false],
[SW_MinzokuON, false],
[SW_BaniON, false]
];
let Nupu_Live2D_Update = Game_Interpreter.prototype.NUpdate;
Game_Interpreter.prototype.NUpdate = function () {
Nupu_Live2D_Update.call(this);
this.Nupu_L2DUpdate();
}
let _L2DCngFlame = 10;
let _BtlL2DCngFlg = false;
Game_Interpreter.prototype.Nupu_L2DUpdate = function () {
let _CngFlg = false;
for (let i = 0; i <= _CkL2DBef.length - 1; i++) {
if (typeof (_CkL2DBef[i][1]) == "number") {
if (_CkL2DBef[i][1] != $gameVariables.value(_CkL2DBef[i][0])) {
_CkL2DBef[i][1] = $gameVariables.value(_CkL2DBef[i][0]);
_CngFlg = true;
}
} else {
if (_CkL2DBef[i][1] != $gameSwitches.value(_CkL2DBef[i][0])) {
_CkL2DBef[i][1] = $gameSwitches.value(_CkL2DBef[i][0]);
_CngFlg = true;
}
}
}
if (_BtlL2DCngFlg) {
Live2DParamSetCmnEventStart(MdlRomashaBattle);
}
if (_CngFlg) {
Live2DParamSetCmnEventStart("romasha_talk");
_BtlL2DCngFlg = true;
}
}
let Live2DParamSetCmnEventStart = function (MdlName) {
switch (MdlName) {
case "romasha_talk": //Live2DParamSetCmnEventStart("romasha_talk");
if (MdlRomashaBattle == "romasha_battale2"){
$gameTemp.reserveCommonEvent(CN_romasha_talk2);
break
}
$gameTemp.reserveCommonEvent(CN_romasha_talk);
break;
case MdlRomashaBattle: //Live2DParamSetCmnEventStart(MdlRomashaBattle);
if (MdlRomashaBattle == "romasha_battale2"){
$gameTemp.reserveCommonEvent(CN_romasha_battale2);
break
}
$gameTemp.reserveCommonEvent(CN_romasha_battale);
break;
case "romasha_massaging_ass":
$gameTemp.reserveCommonEvent(CN_romasha_massaging_ass);
break;
case "romasha_battleback":
$gameTemp.reserveCommonEvent(CN_romasha_battleback);
break;
case "romasha_kick":
if (MdlRomashaBattle == "romasha_battale2"){
$gameTemp.reserveCommonEvent(CN_romasha_kick2);
break
}
$gameTemp.reserveCommonEvent(CN_romasha_kick);
break;
case "romasha_kusuguri":
$gameTemp.reserveCommonEvent(CN_romasha_kusuguri);
break;
}
}
Game_Interpreter.prototype.command313 = function () {
this.iterateActorEx(this._params[0], this._params[1], function (actor) {
let alreadyDead = actor.isDead();
if (this._params[2] === 0) {
actor.addState(this._params[3]);
} else {
actor.removeState(this._params[3]);
}
if (actor.isDead() && !alreadyDead) {
actor.performCollapse();
}
actor.clearResult();
}.bind(this));
$gameTemp.reserveCommonEvent(CN_romasha_talk);
return true;
};