princess-synergy/www/js/plugins/JsScript136Set.js
2026-02-05 14:03:22 -06:00

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/*:
* @plugindesc
* @author ぬぷ竜
*/
const DiPnlUIPath = "pictures/UI_DiadPnl/";
const SW_DiPnl = 402;
const VN_DiPnlAns = 142;
const VN_DiPnlVLv = 143;
let dpFlame = 0;
let dp_SrtFlame = 0;
let dp_OpnFlame = 0;
let dp_OpnSelNo = -1; //オープン選択No(08)
let _dpPnl_Arr = [];
Game_Interpreter.prototype.PS_DiadPnl_Start = function () {
dp_SrtFlame = 0;
dpFlame = 0;
dp_OpnFlame = 0;
if (Menu_ItemMode == 1) {
this.Layer1_DelBtm(PN_IUBack);
this.Layer1_DelTop();
Menu_EditLayer = 1; Menu_ItemMode = 0;
MenuCngOkFlg = true;
}
}
let _FullOpenFlg = false;
let _dpMaxStart = 90;
let _dpEvFlg = false;
Game_Interpreter.prototype.PS_DiadPnl = function () {
if (dp_SrtFlame <= _dpMaxStart){
if (dp_SrtFlame == 0) this.SetPictFIn(PN_LoadBase, DiPnlUIPath + "PN_LoadBase", 0, 0, 0, 0, 10);
if (dp_SrtFlame >= 10 && dp_SrtFlame <= (_dpMaxStart - 10)){
let _Wari = ((dp_SrtFlame - 10) / (_dpMaxStart - 20)) * 100;
this.SetPict(PN_LoadGage, DiPnlUIPath + "PN_LoadGage", 403, 376, 255, _Wari);
}
dp_SrtFlame++;
return true;
}
if (dpFlame == 0) {
_FullOpenFlg = false;
this.PS_DiadPnl_View();
if (_FullOpenFlg) {
$gameVariables.setValue(VN_DiPnlAns, -1);
return false;
}
}
if (_dpEvFlg && dpFlame > 30) {
if (TouchInput.isTriggered()) return false;
return true;
}
if (dpFlame > 30 && dp_OpnFlame == 0) {
this.PicCngColorArr(_dpPnl_Arr);
let _ckNo = overPointerCkArr(_dpPnl_Arr);
if (_ckNo != -1) {
switch (_ckNo) {
default:
dp_OpnSelNo = _ckNo - PN_dpPnl;
if (!$gameSwitches.value(SW_DiPnl + dp_OpnSelNo)) {
this.PicCngColor(_ckNo, [100, 100, 100, 0]);
if (TouchInput.isTriggered()) {
$gameVariables.setValue(VN_DiPnlAns, dp_OpnSelNo);
$gameSwitches.setValue(SW_DiPnl + dp_OpnSelNo, true);
dp_OpnFlame = 1;
}
}
break;
}
}
}
if (dp_OpnFlame >= 1){
this.PS_DiadPnl_Open();
}
if (dp_OpnFlame == 120) {
//this.PS_DiadPnl_Close();
return false;
}
dpFlame++;
return true;
};
Game_Interpreter.prototype.PS_DiadPnl_Open = function () {
let _copnflm = 15;
if (dp_OpnFlame == 1) {
this.MovePict(PN_dpPnl + dp_OpnSelNo, true, true, _copnflm, 255, 0);
}
if (dp_OpnFlame == _copnflm + 1) {
this.PicCngColorArr(_dpPnl_Arr);
let _setX = dpPos._x + (dp_OpnSelNo % 3) * 168;
let _rowNo = Math.floor(dp_OpnSelNo / 3);
let _setY = dpPos._y + _rowNo * 168;
this.SetPictC(PN_dpPnl + dp_OpnSelNo, DiPnlUIPath + "PN_dpPnl_" + dp_OpnSelNo,
_setX, _setY, 255, 0);
this.MovePict(PN_dpPnl + dp_OpnSelNo, true, true, 30, 255);
}
dp_OpnFlame++;
};
Game_Interpreter.prototype.PS_DiadPnl_Close = function () {
for (let i = PN_LoadBase; i <= PN_spEnd; i++) {
this.DelPict(i);
}
this.DelPict(126);
};
let dpPos = new Pos2D(551, 356);
Game_Interpreter.prototype.PS_DiadPnl_View = function () {
let _opi = 0;
this.SetPict(PN_dpBack, DiPnlUIPath + "PN_dpBack", 0, 0, _opi);
this.MovePict(PN_dpBack, true, true, 10);
this.SetPict(PN_dpBar + 0, DiPnlUIPath + "PN_dpBar_T", 0, -30, _opi);
this.SetPict(PN_dpBar + 1, DiPnlUIPath + "PN_dpBar_B", 0, +30, _opi);
this.MovePict(PN_dpBar + 0, 0, 0, 30);
this.MovePict(PN_dpBar + 1, 0, 0, 30);
this.SetPict(PN_dpLevel, DiPnlUIPath + "PN_dpLevel", +30, 0, _opi);
this.MovePict(PN_dpLevel, 0, 0, 30);
this.SetPict(PN_dpRuru, DiPnlUIPath + "PN_dpRuru", -30, 0, _opi);
this.MovePict(PN_dpRuru, 0, 0, 30);
this.SetPict(PN_dpCmnt, DiPnlUIPath + "PN_dpCmnt", -30, 0, _opi);
this.MovePict(PN_dpCmnt, 0, 0, 30);
this.SetPict(PN_dpRoma, DiPnlUIPath + "PN_dpRoma_0", 0, 0, _opi);
this.MovePict(PN_dpRoma, true, true, 40);
let _opnCnt = 0;
for (let i = 0; i <= 9 - 1; i++) {
let _setX = dpPos._x + (i % 3) * 168;
let _rowNo = Math.floor(i / 3);
let _setY = dpPos._y + _rowNo * 168;
let _ckLv = 0;
switch (_rowNo) {
case 0: _ckLv = 2; break;
case 1: _ckLv = 1; break;
case 2: _ckLv = 3; break;
}
if ($gameSwitches.value(SW_DiPnl + i)) {
this.SetPictC(PN_dpPnl + i, DiPnlUIPath + "PN_dpPnl_U_" + (_ckLv - 1) + "B", _setX, _setY, _opi);
_opnCnt++;
} else {
let SetStr = "U_" + _rowNo;
if ($gameVariables.value(VN_DiPnlVLv) < _ckLv) {
SetStr = "L_" + _rowNo;
} else {
_dpPnl_Arr.push(PN_dpPnl + i);
}
this.SetPictC(PN_dpPnl + i, DiPnlUIPath + "PN_dpPnl_" + SetStr, _setX, _setY, _opi);
}
this.MovePict(PN_dpPnl + i, true, true, 30);
}
_FullOpenFlg = (_opnCnt >= 9);
}
let ad_SrtFlame = 0; let _adMaxStart = 90;
Game_Interpreter.prototype._アドレス追加_初期化 = function (_SetTime) {
_SetTime = typeof _SetTime !== 'undefined' ? _SetTime : 90;
ad_SrtFlame = 0;
_adMaxStart = _SetTime;
}
let _アドレス追加Img = "PN_AddBase";
Game_Interpreter.prototype._アドレス追加_演出 = function () {
if (ad_SrtFlame <= _adMaxStart) {
if (ad_SrtFlame == 0) this.SetPictFIn(PN_LoadBase, DiPnlUIPath + _アドレス追加Img, 0, 0, 0, 0, 10);
if (ad_SrtFlame >= 10 && ad_SrtFlame <= (_adMaxStart - 10)) {
let _Wari = ((ad_SrtFlame - 10) / (_adMaxStart - 20)) * 100;
this.SetPict(PN_LoadGage, DiPnlUIPath + "PN_LoadGage", 403, 376, 255, _Wari);
}
ad_SrtFlame++;
return true;
}
return false;
}
Game_Interpreter.prototype._アドレス追加_終了 = function () {
this.MovePict(PN_LoadBase, true, true, 15, 0);
this.MovePict(PN_LoadGage, true, true, 15, 0);
}