princess-synergy/www/js/plugins/JsScript151Set.js
2026-02-05 14:03:22 -06:00

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let RD_EndFlame = 0;
let RD_EndOneShot = false;
var RD初回クリアFlg = false;
Game_Interpreter.prototype.RD_RDEnd_Cng = function () {
RD_EndFlame = 0;
RD_Mode = EnRDMode.RD_End;
RD_EndOneShot = false;
$gamePlayer.setTransparent(true);
this._味方HP_維持終了();
this.DelPictSpan(PN_CHikari_RD , PN_Card_RD + 10);
this.DelSprite(PN_BDeckBtn);
this.DelSpriteSpan(PN_rbBossBase , PN_rbBossCnt);
RD初回クリアFlg = false;
}
Game_Interpreter.prototype.RD_PlayerDown = function () {
let _SetX = GetSpriteData(PN_rdPlayer)._x;
let _SetY = GetSpriteData(PN_rdPlayer)._y;
this.SetSpriteC(PN_rdPlayer , STY_MovePic_down , _SetX , _SetY , 255);
}
let Check未クリアHPブーストDungeonCnt3章 = function () {
let ckCount = 0;
if (!DgnClearCheck(5)) {
$gameSystem.ClearDngn.push(5);
ckCount++;
}
if (!DgnClearCheck(8)) {
$gameSystem.ClearDngn.push(8);
ckCount++;
}
if (!DgnClearCheck(22)) {
$gameSystem.ClearDngn.push(22);
ckCount++;
}
if (!DgnClearCheck(25)) {
$gameSystem.ClearDngn.push(25);
ckCount++;
}
return ckCount;
}
let ResetBtlMaxHpUp = function () {
RD_CngMaxHpFunc(-RDBtlSettingData.Btl_MaxHpUp);
RDBtlSettingData.Btl_MaxHpUp = 0;
}
let rdEndFlg = false;
Game_Interpreter.prototype.RD_RD_End_Update = function () {
if (rdEndFlg) return;
if (rd_rtnFlame > 0) {
this.RD_End_ReturnUpdate();
return;
}
//this.RD_MapLineDraw(true, 0); //マップ初期表示
ResetBtlMaxHpUp();
RD_戦闘勝利行動数増加量Reset();
switch (RD_ClearMode) {
case EnRDClearMode.Clear:
$gameSwitches.setValue(SW_rdClear, true);
if(!DgnClearCheck(RD_Id)) {
$gameSystem.ClearDngn.push(RD_Id);
RD初回クリアFlg = true;
}
$gameSwitches.setValue(SW_rdTettaiFlg, false);
this.RD_RD_End_WinUpdate();
break;
case EnRDClearMode.Faild:
this.RD_PlayerDown();
this.DelSprite(PN_rdBTalkBack);
$gameSwitches.setValue(SW_rdClear, false);
$gameSwitches.setValue(SW_rdTettaiFlg, false);
this.RD_RD_End_LoseUpdate();
break;
case EnRDClearMode.Tettai:
$gameSwitches.setValue(SW_rdTettaiFlg, true);
this.RD_RD_End_TettaiUpdate();
break;
default:
$gameSwitches.setValue(SW_rdTettaiFlg, true);
$gameSwitches.setValue(SW_rdClear, false);
this.RD_RD_End_NumUpdate();
}
RD_EndFlame++;
}
Game_Interpreter.prototype.RD_RD_End_NumUpdate = function () {
if (RD_EndFlame == 1) {
AudioManager.fadeOutBgm(1);
this.EnFadeIN("Black",255,15);
}
if (RD_EndFlame == 20) {
this.EnFadeIN("Black" , 255 , 29);
rd_rtnFlame = 1;
}
}
const VN_Icon用 = 157;
const VN_休憩用 = 158;
Game_Interpreter.prototype.RD_報酬追加 = function (itemId , _個数) {
try {
let _AddFlg = true;
for (let i = 0; i <= RD_GainItem.length - 1; i++) {
if (RD_GainItem[i]._No == itemId) {
_AddFlg = false;
RD_GainItem[i]._Cnt += _個数;
}
}
if (_AddFlg){
let _SetI = new DropItemData(itemId);
_SetI._Cnt = _個数;
RD_GainItem.push(_SetI);
}
let _Name = $dataItems[itemId].name;
let _SStr = _Name + "を" + _個数 + "つ手に入れた";
let _IcoNo = $dataItems[itemId].iconIndex;
$gameVariables._data[VN_Icon用] = _IcoNo;
$gameVariables._data[VN_休憩用] = _SStr;
this.RD_GainItem描画();
} catch (e) {
console.log(e);
}
}
Game_Interpreter.prototype.RD_報酬反映 = function () {
BtlEndGetGold = RD_GainGold;
DropItem = RD_GainItem.slice();
GainWaitFlg = true;
}
const RDWinStartFlame = 10;
Game_Interpreter.prototype.RD_RD_End_WinUpdate = function () {
if ($gameSystem.RD_BaseData.resultOffFlg) {
RD_EndFlame = RDWinStartFlame + 120 + 1;
}
if (RD_EndFlame == RDWinStartFlame) {
this.RD_EventPicDel();
this.DelSprite(PN_rdPlayer);
this.SetSprite(PN_rdClearBack + 0, RdnPicPath + "Clear_Back", 0, 0, 0);
this.SetSprite(PN_rdClearBack + 1, RdnPicPath + "Clear_Win", 0, -30, 0);
this.MoveSprite(PN_rdClearBack + 0, 0, 0, 15, 255);
this.MoveSprite(PN_rdClearBack + 1, 0, 0, 15, 255);
let WinBgm = "WinBgm";
this.PlayBgm(WinBgm);
}
D_Text_Cng_font = "Makinas";
if (RD_EndFlame == RDWinStartFlame) {
let _GPosX = 680;
let _討伐 = $gameVariables.value(VN_EmBrk) + " × " + "200 ";
let _討伐C = $gameVariables.value(VN_EmBrk) * 200 ;
this.SpriteStrC(PN_ClTxt + 0, SCol.Def0 + " " + _討伐, 23, 480, 279 + (45 * 0) - 30, 0);
this.SpriteStrR(PN_ClTxt + 1, SCol.Def0 + _討伐C, 32, _GPosX, 262 + (45 * 0) - 30, 0);
this.MoveSprite(PN_ClTxt + 0, true, 279 + (45 * 0) + 3, 15, 255);
this.MoveSprite(PN_ClTxt + 1, true, 262 + (45 * 0), 15, 255);
let _フォト = $gameVariables.value(VN_GetFotn) + " × " + "200 ";
let _フォトC = $gameVariables.value(VN_GetFotn) * 200;
this.SpriteStrC(PN_ClTxt + 2, SCol.Def0 + " " + _フォト, 23, 480, 283 + (45 * 1) - 30, 0);
this.SpriteStrR(PN_ClTxt + 3, SCol.Def0 + _フォトC, 32, _GPosX, 262 + (45 * 1) - 30, 0);
this.MoveSprite(PN_ClTxt + 2, true, 283 + (45 * 1) + 3, 15, 255);
this.MoveSprite(PN_ClTxt + 3, true, 262 + (45 * 1), 15, 255);
let _踏破 = $gameVariables.value(VN_ThRitu) + " × " + "20 ";
let _踏破C = $gameVariables.value(VN_ThRitu) * 20;
this.SpriteStrC(PN_ClTxt + 4, SCol.Def0 + " " + _踏破, 23, 480, 283 + (45 * 2) - 30, 0);
this.SpriteStrR(PN_ClTxt + 5, SCol.Def0 + _踏破C, 32, _GPosX, 262 + (45 * 2) - 30, 0);
this.MoveSprite(PN_ClTxt + 4, true, 283 + (45 * 2) + 3, 15, 255);
this.MoveSprite(PN_ClTxt + 5, true, 262 + (45 * 2), 15, 255);
let _お金C = RD_ClearGold;
this.SpriteStrR(PN_ClTxt + 6, SCol.Def0 + _お金C, 32, _GPosX, 262 + (45 * 3) - 30, 0);
this.MoveSprite(PN_ClTxt + 6, true, 262 + (45 * 3), 15, 255);
let _合計 = _討伐C + _フォトC + _踏破C + _お金C;
this.SpriteStrR(PN_ClTxt + 7, SCol.Yel0 + _合計, 32, _GPosX, 262 + (45 * 4) + 27 - 30, 0);
this.MoveSprite(PN_ClTxt + 7, true, 262 + (45 * 4) + 27, 15, 255);
RD_GainGold = _合計 + RD_戦闘取得Gold;
this.RD_報酬反映();
}
if (RD_EndFlame == RDWinStartFlame + 10) {
//this.SpriteStr(PN_CGetItmTxt, SCol.Def0 + "取得アイテム", 32, 233, 509, 0);
this.MoveSprite(PN_CGetItmTxt, true, true, 15, 255);
let _ItemIcoStr = "";
let _CntIcoStr = "";
for (let i = 0; i <= RD_GainItem.length - 1; i++) {
let _IcoNo = $dataItems[RD_GainItem[i]._No].iconIndex;
_ItemIcoStr += "\\I[" + _IcoNo + "]";
let _ICnt = RD_GainItem[i]._Cnt;
if (_ICnt >= 11) _ICnt = 11;
let _CntStr = _ICnt + Int1IcoNo - 1;
_CntIcoStr += "\\I[" + _CntStr + "]";
}
this.SpriteStr(PN_CGetItmTxt + 1, _ItemIcoStr, 32, 242, 556, 0);
this.MoveSprite(PN_CGetItmTxt + 1, true, true, 1, 0, 150, 150);
this.SpriteStr(PN_CGetItmTxt + 2, _CntIcoStr, 32, 242 + 8, 556 - 28, 0);
this.MoveSprite(PN_CGetItmTxt + 2, true, true, 1, 0, 150, 150);
}
if (RD_EndFlame == RDWinStartFlame + 15) {
this.MoveSprite(PN_CGetItmTxt + 1, true, true, 15, 255, 150, 150);
this.MoveSprite(PN_CGetItmTxt + 2, true, true, 15, 255, 150, 150);
}
D_Text_Cng_font = "";
if (RD_EndFlame > RDWinStartFlame + 120) {
if (TouchInput.isTriggered()) {
AudioManager.fadeOutBgm(1);
this.EnFadeIN("Black" , 255 , 29);
rd_rtnFlame = 1;
}
}
}
let rd_rtnFlame = 0;
Game_Interpreter.prototype.RD_End_ReturnUpdate = function () {
if (rd_rtnFlame == 30) {
this.RD_End();
this.ALLDelPict([PNo_Ensyutu]);
this.ALLDelSprite([PNo_Ensyutu]);
this.DelSprite(PN_rdClearBack + 0);
this.DelSprite(PN_rdClearBack + 1);
rd_rtnFlame = 0;
rdEndFlg = true;
return;
}
rd_rtnFlame++;
}
Game_Interpreter.prototype.RD_RD_End_LoseUpdate = function () {
if (RD_EndFlame == 30) {
this.SetSprite(PN_rdClearBack + 0, RdnPicPath + "Clear_Back", 0, 0, 0);
this.SetSprite(PN_rdClearBack + 1, RdnPicPath + "Clear_Lose", 0, -30, 0);
this.MoveSprite(PN_rdClearBack + 0, 0, 0, 15, 255);
this.MoveSprite(PN_rdClearBack + 1, 0, 0, 15, 255);
if (RD_KoudoZeroLoseFlg) {
this.SetSprite(PN_ClTxt + 0, RdnPicPath + "Clear_Lose_Koudo", 0, -30, 0);
this.MoveSprite(PN_ClTxt + 0, 0, 0, 15, 255);
RD_KoudoZeroLoseFlg = false;
}
AudioManager.fadeOutBgm(1);
}
if (RD_EndFlame > 60) {
if (TouchInput.isTriggered()) {
this.EnFadeIN("Black" , 255 , 29);
rd_rtnFlame = 1;
}
}
}
Game_Interpreter.prototype.RD_RD_End_TettaiUpdate = function () {
if (RD_EndFlame == 30) {
AudioManager.fadeOutBgm(1);
this.RD_報酬反映();
}
if (RD_EndFlame > 60) {
this.EnFadeIN("Black" , 255 , 29);
rd_rtnFlame = 1;
}
}
let RD_EndFDeck = [];
let RD_EndAftFlame = 0;
Game_Interpreter.prototype.RD_End = function () {
TutorialDgn管理No = 0;
RD_EndFDeck = CopyArr($gameSystem.Btl_Chara.FDeck);
if (RD_EndOneShot) return;
RD_EndOneShot = true;
for (let i = 0; i <= $gameSystem.Btl_Chara.LoadLive2DArr.length - 1; i++) {
L2dAutoFadeOut($gameSystem.Btl_Chara.LoadLive2DArr[i], 30);
}
L2dAutoFadeOut(MdlRomashaBattle, 30);
L2dTop("romasha_talk");
$gameVariables.setValue(VN_RdKaiso , 0);
RD_Flg = false;
RD_Keep_NPlayer = null;
this.SetCmnEventSc(CN_RdAftEnd);
$gameVariables.setValue(VN_RD救助人数 , RD_救助人数);
RD_BtlFlg = false;
MenuModeStr = _MMode.Map;
$gameActors._data[1]._hp = $gameActors._data[1].mhp;
$gameSystem.enableMenu();
this.DelSprite(PNo_HintStr);
RD_EndAftFlame = 20;
this.RD_ClearUIDell();
RDBtlSettingData.RDEndReset();
for (let i = 0; i < Bef_RD_SetAdSys.length; i++) {
$gameSystem.SetAdSys.unshift(Bef_RD_SetAdSys[i]);
}
}
let RD_EndFDeck_Check = function (_id) {
return RD_EndFDeck.indexOf(_id) != -1;
}
Game_Interpreter.prototype.RD_強制終了 = function () {
N_Sprite_DLayer = 0;
this.RD_ClearUIDell();
this.ALLDelSprite();
$gameVariables.setValue(VN_RdKaiso , 0);
RD_Flg = false;
RD_BtlFlg = false;
RD_Keep_NPlayer = null;
WinSetFlg = false; LoseSetFlg = false;
ResetBtlMaxHpUp();
RD_SaveSprite = [[],[],[]];
RDBtlSettingData.RDEndReset();
RDBtlSettingData.BtlEndReset();
}